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KVR
AuthorTopic: GreenMachine Amp II Beta
padrake
Posted: 4th November 2003 14:29
Out now!

GreenMachine Amp II Beta

What’s new?
    Ampmodel Tube and SolidState
    Eq with “bright” and “shift” switch
    5 Band Eq: On/Off switch, changeable range, bandwidth and level
    Speaker simulation: open/closed cabinet, backward reflection.
    Wah wah, Chorus, Rotary/Vibrato effect.
    5 different VU Meter to check the most important values inside
    Full mídi control
    And last but not least: less CPU usage Smile


Beta test starts now and will end in a few weeks.

Have fun,
Patrick
CapnLockheed
Posted: 4th November 2003 15:16
Groovy Baby!! Very Happy ThanXX Patrick!! Smile As you know,
I'm a BIG GreenMachine fan...I think it has some
of the best tones and, maybe even more important,
feels of all the ampsims free and otherwise.

Cheers.....CL Embarassed

BTW....I'll cook you up some patches
straightaway!! Cool
Adam_V
Posted: 4th November 2003 15:24
Wow, thanks Patrick! I haven't tried it yet, but it looks fantastic! Will this be a commercial release? If so, how much will it cost? The features look awesome! Wink
Teksonik
Posted: 4th November 2003 23:03
Thanks but why the install.exe? Could we just have the .dll please?Thanks again.
TrekStar
Posted: 5th November 2003 00:11
Yeah....great one ...thanx man...the previous version was already cool! Smile
emerald tablet
Posted: 5th November 2003 00:31
my sweet lord.
thank you very much !

Quote:
why can`t we just have the dll


because we can`t. this is how it works.
why can`t we have a world without spoiled brats.
Kriminal
Posted: 5th November 2003 00:38
Wouldnt losing all those daft VU's cut down on the CPU?
Detour
Posted: 5th November 2003 03:15
AMP II sounds very authentic. Especially the extreme American settings. Works great as an insert for clean guitar samples.

The EQ (and tone settings) are a bit fiddly to operate because of the limited size and the processer delays. Alterations to smoothly remove fizz, add bass or get that scooped sound was tricky. I often found myself having to revert back to the original tone settings for reference. That said, it does have a great character and it's own unique sound (just like a real un).

I agree the VU meters are an excess. I did n't look at them once. Could they not be popped away? However, it does seem to be pretty CPU efficient.

Dave
waiting man
Posted: 5th November 2003 06:10
oh my Shocked ...total rush to download!
padrake rules.

Wman
kevvvvv
Posted: 5th November 2003 06:42
Downloading now.

Looking forward to it.
audiojunkie
Posted: 5th November 2003 07:22
It looks beautiful! I too am interested in how much this will cost. I am poor and can't afford much, so I'm hoping it won't cost too much.

Also, one of the things I like about GreenAmp is that the effects are built in. I don't like to have to load several external effects into the system to create a desired sound, and then save a preset from each separate effect, just for a desired sound. I can create a favorite sound within the program and I can save and store a single patch for that sound.

However, I DO have a concern. One of my favorite effects is Flange. I don't see how to create that effect within the included options. Is there a way to do that?

The effects that I use most are, (in no particular order) as follows:

Reverb
Delay (single tap, multi-tap, etc)
Wah Wah
Flange
Distortion (both overdrive and crunch)
Phaser
Compression/limiter
Gate
Tremelo
EQ
Chorus

Is GreenMachine II able to recreate all of these effects, even if modules dedicated to these purposes are not available, or do you plan to incorporate them into future 2.x releases?

Also, just an idea... I think GreenMachine II would look really nice with a brushed metallic green background.

Thanks,
Sean


padrake wrote:
Out now!

GreenMachine Amp II Beta

What’s new?
    Ampmodel Tube and SolidState
    Eq with “bright” and “shift” switch
    5 Band Eq: On/Off switch, changeable range, bandwidth and level
    Speaker simulation: open/closed cabinet, backward reflection.
    Wah wah, Chorus, Rotary/Vibrato effect.
    5 different VU Meter to check the most important values inside
    Full mídi control
    And last but not least: less CPU usage Smile


Beta test starts now and will end in a few weeks.

Have fun,
Patrick
Teksonik
Posted: 5th November 2003 13:00
Emerald Tablet wrote:
my sweet lord.
thank you very much !

Quote:
why can`t we just have the dll


because we can`t. this is how it works.
why can`t we have a world without spoiled brats.


You talking to me Emerald?
Mighty_Hero
Posted: 5th November 2003 13:10
easy gents

tek, the dll is on the download area Cool
Mighty_Hero
Posted: 5th November 2003 13:11
sorry, that's for 1.07....sorry man Sad



easy guys Smile
Teksonik
Posted: 5th November 2003 13:13
Sorry Hero,I edited my last post just in case he wasn't talking to me.If he was then the language will get much worse.Don't really care if I get kicked off these forums or not anymore.
padrake
Posted: 6th November 2003 15:22
Hi everybody!

Thanks for your replies. A lot of questions and suggestions. (Yes I know: just the *.dll is enough) Wink

But at the moment I have big problems, GM crashes in Cubase (thanks Kevvvvv) and I can't find the bug within the last 24h. Crying or Very sad.
Therefore no download at the moment. I will fix it as soon as possible.

bugsearching Patrick
Teksonik
Posted: 8th November 2003 01:50
Thanks Patrick,the reason I asked for just the .dll is because I have had problems with installers/uninstallers in the past(uninstalling needed .dlls for example).If I don't have to run an exe I'd rather not-just easier and safer that way.I hope you don't consider me a "spoiled brat" Laughing

Looking forward to your next release,I'm still searching for the right software distorion/fx unit.Good luck and Thanks again. Very Happy
padrake
Posted: 9th November 2003 12:31
GreenMachine Amp II beta is up again!
GreenMachine II beta R0.45

Enjoy yourself,
Patrick
pquenin
Posted: 9th November 2003 13:04
Hello, I'm a GreenMachine Amp fan ! So I will test this version as soon as possible.
Thank you for this excellent piece of software !
IMHO it's one of the thing around.
rsmus7
Posted: 9th November 2003 13:34
Hello Patrick,

I really love your green machine, just (ab)used it for my voice in the song I made for the november competion.
I will try the new one soon.
Thanks a lot for your excellent work
kevvvvv
Posted: 9th November 2003 15:10
Ah ... the latest beta ... excellent.

Will give it the works Wink
multree
Posted: 9th November 2003 15:42
Hi Patrick....

ermm.... wow this thingy rocks. sounds really good. Only thing is I don't like the wahwah much (but I'm very picky when it comes to wahwahs the only good vst wah was made by Ultrafunk)...

Okay and ah yeah.. another thing - Stupid me thought it was a bug but never mind was just me being stupid while setting up Green Machine 2 like [url=http://www.maulbeerbaum.de/patches/Nice Crunchy Sound.fxp]THIS[/url] I noticed that the graphical EQ doesn't work in British mode.. but british amps don't have GraphEQ right!? as I said stupid me

keep up the good work
this beast is top notch
thanks

Muly
mooter
Posted: 9th November 2003 15:52
Wow I havent even tried II yet but I got a beat goin thru I and it kicks ass, distortion #2, full gate, midi knob synced to delay, awesome. Can you add a wet/dry slider? Its the only thing preventing me from rendering this beat.
ouroboros
Posted: 9th November 2003 16:14
Fantastic! As I learn to use it better, I can tell it will see alot of action. (I can't play the guitar at all....)

As for the VU meters,
I say keep 'em. I know they might eat up a little cpu, perhaps you could include an on/off switch for them (look at me telling you what to do... Razz ) I think they improve the overall look and communicate something about the care and quality of the plugin. I know looks shouldn't affect sound, but c'mon if ugly but excellent worked, we'd all drive Subarus.
I think the look probably gets more exposure for you for people giving it the once over.

Great plugin and thank you Very Happy
ouroboros
Posted: 9th November 2003 18:50
...doh! Embarassed
just realized there is an on/off button!
padrake
Posted: 10th November 2003 10:12
mooter wrote:
Wow I havent even tried II yet but I got a beat goin thru I and it kicks ass, distortion #2, full gate, midi knob synced to delay, awesome. Can you add a wet/dry slider? Its the only thing preventing me from rendering this beat.


Hi mooter,

A wet/dry slider for the hole thing or just for the delay Question

Patrick
mooter
Posted: 10th November 2003 15:06
oh, the whole thing please. II is rockin! and has become a default plugin as a general fx arsenal. I am reccommending!
Ackelito
Posted: 10th November 2003 15:35
Great plug, Thank you for this padrake..
morelia
Posted: 10th November 2003 15:39
This is a great plug. I like just pluging it in a jamming away. One thing I've notice is that some of the controls can be clicked on and another control actually moves. The Mid and Presence frequency in the EQ section. I checked by clicking the same spot on the other same size dials and it seems to be only these two controls. I use 1152 X 864 resolution so that may be the problem. Just thought I'd mention it but obviously not a major issue. Thanks for all your hard work and a cool guitar effect unit.
Innominandum
Posted: 11th November 2003 13:51
The distortion/overdrive on this plug sounds fantastic!! The beta disclaimer window is a little annoying though. Every time I start a VST program the window is displayed.
andywanders
Posted: 12th November 2003 18:28
My Mum used to say to me "eat your greens", but listening to heavy rock at the time made it sound like "eat your jeans". Shit!

Well this thing rocks, and it's green. Tastes better than spinach too... Smile

The greens are getting better with every release.

As this is a beta, a small suggestion; how about filling in the "hints" box when compiling a SE..? Sometimes it's useful to see these pop-ups when you move the cursor over various parameters. For example, I'm still not sure what the 2 small knobs in the EQ ection actually do. Pop-up hints can be usefull.

Nice one Patrick... Wink Smile Smile
padrake
Posted: 23rd November 2003 12:58
GreenMachine Amp II Beta R0.47
Download here

Release notes:
November.22.2003 R0.47

    replace all LED stacks by button stacks
    add feedback to chorus and tune some fix values inside
    add speed select switch to the rotary simulation (Host: synchronize with transport run, Chorus: get speed from chorus rate)
    fix the local delay tempo numeric entry
    a new delay module now with "damp" in the feedback chain (Was just in the delay signal)
    optimize code and signal flow: less cpu load


What would you like to see (hear) in release 1.0?
Fell free to tell me. patrick@greenmachine.opuscases.de
Robert Randolph
Posted: 23rd November 2003 13:01
I may as well sell all my amps and effects now... damn. Colour me impressed.... probabaly the only guitar emulation i know of at the moment that doesnt sound like one with "gentle" settings. tis easy to go all numetal and sound "real" (maybe cause the numetal sound IS emulation).... but I got this thing sounding exactly like my twin reverb when recorded.

*rave rave rave*

the knobs are ugly though. very, very ugly.

-r Smile bert
PeterL
Posted: 23rd November 2003 21:00
padrake wrote:
What would you like to see (hear) in release 1.0?

The fact that it will be freeware again Very Happy
padrake
Posted: 24th November 2003 14:36
Quote:
The fact that it will be freeware again

Shit! Crying or Very sad Evil or Very Mad Mad Laughing <--- my five children I have to keep...

The fact is: some modules especially the preamp and speaker sim continue to be freeware as replacement for GM 1.07 and with a little knowledge and some other plugs you can get almost the same sound.

But I don't mark the price tag Wink

Patrick
kevvvvv
Posted: 24th November 2003 16:24
Ah ... just spotted ... v0.47 is up.

Excellent Very Happy

Fact is, I use GMII all the time with my faithful trusty Halion Strat.

It works especially well with Kjaerhus' Golden Modulator GM0-1 as first in the chain before the signal gets to GMII.

As well as all the metal settings in GMII I also like the Clean American guitar presets. They give a nice bit of natural sparkle and lift without making it sound artificial.

It's this range of possible sounds that gives GMII its appeal.

Prob less keen on the delay as it feels less controllable to a midi freak like me who wants guaranteed ping-pong settings.

But the wah is pretty damn good. When required it can add a lovely tearing rip sound without it sounding like an out and out wah pedal.

Put BFD and a strong Picked Bass under GMII and it's a killer.

Fave presets: Paula's and Clean American I
padrake
Posted: 30th November 2003 14:03
The same procedure as every sunday night Embarassed

GreenMachine II beta update:
Release 0.51

Release notes:



Patrick
Landphil
Posted: 30th November 2003 17:18
And now to be brief.
Just registered
First post
Geezer alert!
What a great forum!

Patrick, this is a great plug! One question... my keyboard's sustain pedal latches the standby mode. IE: pedal down, standby off...pedal up, standby on. Is this normal behavior? It's a bit of a pain to release the pedal and have all sound instantly dissapear.

Phil
padrake
Posted: 1st December 2003 11:19
Hi Phil,

check out the back panal (click on the product label) and play around with the 4 knobs.

Patrick
kevvvvv
Posted: 1st December 2003 15:05
Love GMII ... but struggled tonight to find something that would go with a bass guitar.

A few bass presets would be appreciated in the final release.

thanx = kev
Landphil
Posted: 1st December 2003 20:13
Hi, Patrick

I played with the knobs on the back, and while it makes for some nice slow attack effects, I still have a problem with releasing the sustain pedal and having it go into standby mode. Even with decay, sustain, and release set to 10, the volume fades away without depressing the sustain pedal again. I can always put a MIDI filter in front of the Green to solve my problems, but I'm not sure if having MIDI CC#40 linked to standby is a good idea. BTW, I play the keyboards, not guitar, so this is probably a non-issue with real guitarists.

Thanks for your time!
Phil
Landphil
Posted: 1st December 2003 20:21
By the way,
I did try assigning a different CC# to standby, using Chainer, but CC#40 prevails, no matter what value I set.

Phil
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