KVR Audio is the Internet's number one news and information resource for open standard audio plugins. We report new releases, product announcements and product updates (major and minor) for all VST Plugins, DirectX Plugins and Audio Units Plugins. We manage a fully searchable audio plugin database (updated daily), and offer many free member services including user reviews, product update notifications and a very active discussion forum. We also host official support forums for many plugin developers plus the official Receptor support forum.
Plug-in Database: Virtual
Instruments, Effects & Hosts
Banks & Patches
Download & Upload
Plug-in Ratings
by KVR Members
Wiki: Tutorials,
Audio Lexicon, ...
Listen to Music
by KVR Members
Search
KVR

Google Powered Search:

in new window

KVR Powered Plug-in Search:

AuthorTopic: denormal test?
Lazlo Minimart
Posted: 16th June 2004 12:39
I've had trouble with a few plugins exhibiting denormal behavior lately (CPU spiking to 100% after a project is stopped). Tho this can usually be fixed by removing the plugin or using a normalizer plug like Digital Fish Phones' Normalizer, I'd prefer to know before I use a plug whether or not it's going to exhibit this kind of behavior on my system.

Does anyone know of a "tester" app that can determine whether or not a plugin suffers from this problem? Or is there a list of plugins that people have found to exhibit this behavior? Either one would save a lot of headaches.
DevonB
Posted: 16th June 2004 12:48
1) Report denormal issues to the developer. Every denormal issue Iv'e reported has been corrected, and believe me, that's quite a few times.

2) If the DigitalFishphones removes your denormal with a VSTi, it ain't the VSTi. Now it does work for VSTfx, as long as you put it in the chain before the erring effect.

3) Which plugin do you think has denormals?

Devon
Lazlo Minimart
Posted: 16th June 2004 12:53
DevonB wrote:
1) Report denormal issues to the developer. Every denormal issue Iv'e reported has been corrected, and believe me, that's quite a few times.


Think I've done this in every case.

DevonB wrote:
2) If the DigitalFishphones removes your denormal with a VSTi, it ain't the VSTi. Now it does work for VSTfx, as long as you put it in the chain before the erring effect.


Actually, I should've specified: I've only had this problem with effects, and not just VST effects... DX, too.

DevonB wrote:
3) Which plugin do you think has denormals?


A little embarrassing to admit this first one, but... RGC Audio's Reverb (hey, I like it!) and Scuzzphut6. That's about it for now, anyway. Anything else I've used that's given me grief I've long since forgotten about. Usually pretty easy to replace a buggy plug with something better, but I love ScuzzPhut6 and have a strange crush on RGC's simple little verb.
DevonB
Posted: 16th June 2004 15:14
Lazlo Minimart wrote:
DevonB wrote:
3) Which plugin do you think has denormals?


A little embarrassing to admit this first one, but... RGC Audio's Reverb (hey, I like it!) and Scuzzphut6. That's about it for now, anyway. Anything else I've used that's given me grief I've long since forgotten about. Usually pretty easy to replace a buggy plug with something better, but I love ScuzzPhut6 and have a strange crush on RGC's simple little verb.


Never be embarrassed about what you like. I stopped giving a shit years ago. Wink So what did Rene say about the reverb then? Or Scuzz on here?

Devon
Forum topics in the archive are read only. New posts should be made in the main KVR Forums.
Disclaimer:
All communications made available as part of this forum and any opinions, advice, statements, views or other information expressed in this forum are solely provided by, and the responsibility of, the person posting such communication and not of kvraudio.com (unless kvraudio.com is specifically identified as the author of the communication).