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AuthorTopic: ADVICE:What effects to use on rock drums?
Doom Monk
Posted: 11th October 2004 01:56
im currently working on a rock/metal project and so far im using the DR-008 FXpansion sampler so fari figured out how to add effects on seperate instruments of the sampler but now i need a little bit of advice just to boost me up a bit and make my drums as realistic as possible, can u please help me around in showing me what effects r usually used on a dry kit and alittle bit more of advice on that issue.

cheers
Dunbar
Posted: 11th October 2004 02:32
The best effect for bringing lackluster drums alive is PSP Vintage Warmer: (http://www.pspaudioware.com/)
Dave Blakely
Posted: 11th October 2004 05:39
Apart from carefully choosing the correct kit sound overall for the track, you might wanna try tuning the snare to the track as well as this can make a great difference in making the drums sit in with the other instruments, pick a room reverb that compliments the track as well, theres nothing worse than about 6 different reverbs on a kit, try and make it sound as if the whole kit was recorded in the same room, some mild valve overdive can help roughen up the overall sound and some multiband compression will help the kicks hats and snare find their own place in the track better than an overall compressor which can squash a lot of the transients.
If noise isn't an issue another old trick you can do is. if you have a guitar amp hanging around (Marshalls are best Smile ) stick your programmed track thru it and record the output, mic the cab up from about 10 feet away, taking in rome of the room reverb as well, mix this under the main drum track to taste and it can add a layer of realism to the sound, but ultimately it all depends on how you program the drums to start with.
dekky
Posted: 11th October 2004 05:55
my not so secret weapon for giving edge to drums (and most other stuff as well):

http://www.camelaudio.com/camelphat.php


and something old from my native bundle to go really dirty Smile (discontinued)

vurt
Posted: 11th October 2004 05:58
everything Cool


you have to hear my drums to understand Cool
dekky
Posted: 11th October 2004 06:01
vurt wrote:
everything Cool


you have to hear my drums to understand Cool


you call that drums? Wink HiHi
bmanic
Posted: 11th October 2004 06:04
Reverb is very important for a tune with lots of big wall guitars around to make the drums fit in. Don't be affraid of adding quite a bit of plate like reverb and maybe some separate tight ambience for the kick. Compression is very important to get proper punch for the drums but don't over do it if you're using samples as they might be compressed already. In general try treating each drum just like a real recorded live set and while programming the track make sure you "think like a drummer", that is, don't program unrealistic things like hitting all drums at once or other silly stuff like that. Very Happy

For reverb I suggest using SIR or a similar convolution based reverb plugin and get some of those nice impulses from www.noisevault.com

Cheers!
bManic
vurt
Posted: 11th October 2004 06:07
dekky wrote:
vurt wrote:
everything Cool


you have to hear my drums to understand Cool


you call that drums? Wink HiHi




(that was my point)
rsmus7
Posted: 11th October 2004 06:20
vurt wrote:
everything Cool


you have to hear my bumps to understand Cool



Laughing
dekky
Posted: 11th October 2004 06:40
vurt wrote:


(that was my point)


HiHi HiHi HiHi
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