| Author | Topic: Audio Part does not respond to velocity input... | |||
| piranha XT | Posted: 2nd March 2004 17:37 | |||
What's up with that? | ||||
| pough | Posted: 2nd March 2004 17:38 | |||
It's not a sampler. It's an audio part. I think that jorgen IS working on a sampler, though... and would probably be willing to make the audio part velocity-sensitive, anyways. | ||||
| piranha XT | Posted: 2nd March 2004 21:29 | |||
Your point? If it can be triggered via MIDI notes, there is no reason that I can think of not to allow for velocity. Even if it isn't a sampler! | ||||
| jorgen | Posted: 3rd March 2004 00:25 | |||
piranha, a 0-100% velocity slider is on my todo-list. Could even have a 0-100% option on all clips, not only complete parts...I'll see what I can do.
jorgen | ||||
| piranha XT | Posted: 3rd March 2004 07:49 | |||
jorgen,
When you say that it will have a 0-100% velocity slider, does that mean the parts will be velocity sensitive - or - will I have to attach the slider to a CC#, then attach the keyboard velocity to a velocity to CC converter VSTe, which in turn will be attached to the slider? | ||||
| pough | Posted: 3rd March 2004 07:56 | |||
It's not a sampler. It's an audio part. I think that the original idea was that it would use MIDI note on to trigger an audio clip. Like I said, jorgen IS willing to add velocity-sensitivity to it, but it wasn't part of the original plan. Just because something CAN be velocity sensitive doesn't mean it SHOULD. Sometimes you just want to trigger a sound at a certain volume without worrying about how hard you hit the key; the audio part is perfect for that. For everything else, there are samplers. | ||||
| piranha XT | Posted: 3rd March 2004 09:12 | |||
Ahhhhhhh, but samplers could easily be set up to do exactly the same thing as the audio part - in terms of triggering a sound at a certain volume without worrying about how hard you hit the key! The audio part is nothing more than a sample player (not a sampler) that has the capability to create multi-sample phrases that are triggered via MIDI key. So why not add an expressive feature like velocity? I didn't actually think about that aspect of triggering a sound at specific volumes before & I do realize that it does have tremendous value. I don't want the audio part to become a sampler (key ranges per sample, typical sampler sound manipulation, LFOs, etc), but I would like to have this specific expressive aspect included. Taking your reasoning into account, I'd want min/max velocity settings in the audio part (per part might actually be overkill) so that it could still behave & be used as it is now. |










