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AuthorTopic: Audio Part does not respond to velocity input...
piranha XT
Posted: 2nd March 2004 17:37
What's up with that?
pough
Posted: 2nd March 2004 17:38
It's not a sampler. It's an audio part. I think that jorgen IS working on a sampler, though... and would probably be willing to make the audio part velocity-sensitive, anyways.
piranha XT
Posted: 2nd March 2004 21:29
pough wrote:
It's not a sampler. It's an audio part...


Your point? If it can be triggered via MIDI notes, there is no reason that I can think of not to allow for velocity. Even if it isn't a sampler!
jorgen
Posted: 3rd March 2004 00:25
piranha, a 0-100% velocity slider is on my todo-list. Could even have a 0-100% option on all clips, not only complete parts...I'll see what I can do.

jorgen
piranha XT
Posted: 3rd March 2004 07:49
jorgen,

When you say that it will have a 0-100% velocity slider, does that mean the parts will be velocity sensitive - or - will I have to attach the slider to a CC#, then attach the keyboard velocity to a velocity to CC converter VSTe, which in turn will be attached to the slider?
pough
Posted: 3rd March 2004 07:56
piranha wrote:
pough wrote:
It's not a sampler. It's an audio part...


Your point?


It's not a sampler. It's an audio part. Razz

I think that the original idea was that it would use MIDI note on to trigger an audio clip. Like I said, jorgen IS willing to add velocity-sensitivity to it, but it wasn't part of the original plan. Just because something CAN be velocity sensitive doesn't mean it SHOULD. Sometimes you just want to trigger a sound at a certain volume without worrying about how hard you hit the key; the audio part is perfect for that. For everything else, there are samplers.
piranha XT
Posted: 3rd March 2004 09:12
pough wrote:
...Just because something CAN be velocity sensitive doesn't mean it SHOULD. Sometimes you just want to trigger a sound at a certain volume without worrying about how hard you hit the key; the audio part is perfect for that. For everything else, there are samplers.


Ahhhhhhh, but samplers could easily be set up to do exactly the same thing as the audio part - in terms of triggering a sound at a certain volume without worrying about how hard you hit the key!

The audio part is nothing more than a sample player (not a sampler) that has the capability to create multi-sample phrases that are triggered via MIDI key. So why not add an expressive feature like velocity?

I didn't actually think about that aspect of triggering a sound at specific volumes before & I do realize that it does have tremendous value. I don't want the audio part to become a sampler (key ranges per sample, typical sampler sound manipulation, LFOs, etc), but I would like to have this specific expressive aspect included.

Taking your reasoning into account, I'd want min/max velocity settings in the audio part (per part might actually be overkill) so that it could still behave & be used as it is now.
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