| Author | Topic: bitmap with alpha map | |
| jorgen | Posted: 9th March 2004 07:16 | |
Hi, could someone please email me an example (master out icon with shadow or something). Id like to make it work in XT ASAP...
cheers jorgen | ||
| pough | Posted: 9th March 2004 08:54 | |
Sent. Twice, because I was confused the first time! | ||
| Shifrin | Posted: 9th March 2004 09:14 | |
Looks like pough beat me to it! Looking forward to this, any chance you can allow the import of multiple bmps at once Jorgen? Shif. | ||
| jorgen | Posted: 9th March 2004 09:47 | |
pough, thanks shif,
you mean multiple as in original bitmap + alpha map, or just D&D lots of bmp's at the same time? both? Btw, I just added keyboard shortcuts for C&P in the gui editor. Helps a lot. jorgen | ||
| Shifrin | Posted: 9th March 2004 10:22 | |
Both would be good Shif. | ||
| piranha XT | Posted: 9th March 2004 12:12 | |
Jorgen,
Any more thought on adding bitmap icon support for VST's? How about saving skins as part of a project? | ||
| pough | Posted: 9th March 2004 12:29 | |
What do you mean by this? | ||
| piranha XT | Posted: 9th March 2004 12:42 | |
Nope!
I mean to be able to import a seperate bitmap for each instance of Ameoba, for example - or for each audio, midi or arp comp for that matter. Let's say you have three copies of a particular sampler (Kontakt for example) - one for drums, one for piano & one for vocal stabs. You could import a drum pic for the drums' sampler icon, a piano pic for the piano's sampler icon & a pic of your singer for the vocals' sampler icon. Three of the same VSTi - each with their own icon! The same would be cool for internal comps as well! |

