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AuthorTopic: Cameleon 5000 Demo now available!
db
Posted: 16th November 2003 00:47
Cameleon 5000 Demo now available!

http://www.camelaudio.com/download.htm

Very Happy Very Happy Very Happy
dr.wackler
Posted: 16th November 2003 07:44
That one second of silence every 15sec makes me agressive, hence stops me from further trying it. A pity.
Ben [Camel Audio]
Posted: 16th November 2003 08:18
Hi Dr. Wackler,

Quote:
That one second of silence every 15sec makes me agressive, hence stops me from further trying it. A pity.


I'm sorry it annoys you. Its difficult to find a way to demonstrate a product whilst simultaneously protecting it from unauthorised use. If you have any suggestions on what you think I should do differently for the demo, I'd be interested to hear - please PM me. I'll definitely consider your suggestions. I will look into making some more MP3s of some of the patches, plus a comprehensive preset list available (there's about 500 presets in the full version).

Thanks
Ben
Kriminal
Posted: 16th November 2003 08:25
You're never gonna win on that one, so many ppl like so many ways ....except noise bursts, no one likes that.

xxx day fully functional

silence bursts

non saving etc

30 time out

i dont mind silence every 30 secs, but if someone wants to really get into it with a view to buying, they may prefer say a 7 day fully fuctioning option.
vurt
Posted: 16th November 2003 08:29
very nice work ben Cool
cron
Posted: 16th November 2003 08:54
I like soft noise bursts the best. The worst is when they slowly fade out then back in again, the way Z3ta does.
dr.wackler
Posted: 16th November 2003 09:02
Kriminal wrote:
You're never gonna win on that one, so many ppl like so many ways ....except noise bursts, no one likes that.


Funny, I just wanted to reply to Ben that I prefer noise bursts over silence (ecept when they are as loud as on the MMV or CS80V).
Silence (as I wrote) just makes me aggressive, because it is like someone sitting behind your back and all the time cutting you off by switching the Amp off for a second. Expecially when you try to play realtime with a sound it just makes you start all over with each silence break. Whaaa.

Didn't want to start a discussion on "the best demo restriction" (there are enough threads about it), but just express my dissapointment that I couldn't really have fun in trying this synth.

However, I like the reFX scheme (just time restriction per session) a lot, and if you really need some periodical interuption in the audio stream, then I like Groovecube Exiton with its little 'beep' much better than noise or silence.
Ian F
Posted: 16th November 2003 09:02
I agree the silence every fifteen seconds is very off putting.

I think having the thing timing out after 10 mins is sufficient.

Apart from that Im impressed so far...how much is this thing going to cost
DevonB
Posted: 16th November 2003 09:37
Ya, every 15 seconds is annoying. 30 seconds would be better. But BLESS you for not doing noise bursts! I even wrote Arturia about the noise bursts and a bug I found with the demo, but not a single response from them. Oh well.

But I'm already finding problems with Cameleon. It's got a denormal bug in it. Some sounds have 'clicks' in it, or at least I found one, if not two. Not bad overall, but I seem to remember some $300+ pricetag? I'll pass, thanks. Very Happy

Devon
Notron User
Posted: 16th November 2003 09:42
I concur with dr.w, the 15 second bit is annoying...especially when you are trying to get a sense of the evolving textures that your plug-in is capable of.

The interruption is pretty intrusive--possibly due its length. Could it fade in and out faster?
Soundspectral
Posted: 16th November 2003 10:39
First of all, great synth !
Just the sound I like, well done.

Sugestion:
I think there is too much bass in general,
that makes it sound fat but not transperent.

An "Exiter/EQ" would help.

I must agree with the Doctor,
that fading in and out is a pain...

Simply stop/cut the audio after 10 minutes
and no save, that will do it I think.
A few more demo presets would be nice !

Great work !
What will be the price ?

Thanks
tconrardy
Posted: 16th November 2003 10:47
Hi all

Guess my turn to home in here Smile
Being a beta tester and sound designer for Cameleon ( about 300+ of my sounds are in it, plus a good deal in the demo..thanks Scott and Ben )I can attest to the quality of this instrument. I did about 50 DX7 samples( from a real DX7) and re-sythisized them in Cameleon, and they came out sounding pretty much like the original sample, but a different quality which is unique to CA. Then you can add all the effects, streching, ect as well as your own modulations. You can sure get creative in the modulation window. I also found a way to do split keyboards as you can load different samples in ( Multisamples) and a few of them are in the main presets ( did not see it in the demo)I suppose it might be possable to create a drum kit in this way, for those of you wanting to do percussion. I have to try it myself Smile A different way to get around the drum loop issue.

Some playing notes for you guys:

Using the Modulation wheel
You will notice that many of the included presets contain settings that use the modulation wheel for further expression in playing the instrument. These include vibrato effects, brighness, stretching, filter sweep and even morphing between one instrument to another! You can even program your own settings on the mod section. Using modulation allows you to articulate and personalize your playing style so the instrument is not static.

Playing Portamento
In playing the lead presets in Cameleon 5000, ( programmed with Portamento) you will notice that by using the "legato" keyboard technique, unusual timbres can be created which allow greater expression in your playing. ( Legato: playing a note smoothly relative to the previous note, with no silence between notes and no accentuation of the attack or release of the notes, so that a continuous sound with variations in pitch only is produced.This is achieved by triggering one note and smoothly hitting other notes in succession without re-triggering ) Using both Stacatto and Legato techniques offer even more possabilites.

One of my fav patches in the demo is "DisTort Lead" a very cool lead sound that is fun to play.( I posted about a demo I did with it: see "Wheel and Cameleons" post in this forum) You have to play it in the above Legato fashion however,(The same goes for all the leads sounds and some of the woodwind instruments.)
and you will see what I mean.The distort lead uses the Camel Phat technology and that filter/distortion combo really makes out for some wikid leads!

I guess I do agree that the interuption in the demo is a bit agressive, but I just tell myself: this is a demo: its SUPPOSE to be this way!You can at least tell what the thing sounds like.

It seems like a lot of companies are getting into Additive now and we can pick what best suits our needs, each one with thier own strenghs.

TimC
Ian F
Posted: 16th November 2003 11:54
DevonB wrote:
but I seem to remember some $300+ pricetag? I'll pass, thanks. Very Happy

Devon


Yeah I like what Ive heard but $300 is a little over the top for my wallet.

Still I hope it does well
Ben [Camel Audio]
Posted: 16th November 2003 11:59
Hi everyone,

Thanks for all your input on the demo restrictions stuff. I do sympathise with those of you who find it annoying and I apologise. Obviously I have to restrict it in some ways though. Having heard all your comments I will make the gap a bit shorter, and will increase the length of time between silences to about 30 sec. I will also put a 10 or 15 min timeout. Sorry Dr. Wackler, but I think I'll stick with silence, as I say, I do sympathise, but it seems more people are annoyed by noise than by silence (judging by previous discussions). Still, hopefully making them less often/shorter will reduce the annoyance factor.

Quote:
First of all, great synth !
Just the sound I like, well done.


Thanks very much!

Quote:
very nice work ben

Thanks Vurt.

Quote:
Sugestion:
I think there is too much bass in general,
that makes it sound fat but not transperent.
An "Exiter/EQ" would help.


OK - I'll take that on board. I think this is largely due to the particular presets that are included, and this is of course a matter of taste to some degree. In one or two cases the number of partials used was scaled down a little to reduce CPU - so on some sounds upping that may produce a brighter sound. As regards EQ - the formant filter is basically a very flexible EQ (plus you can modulate the base frequency, if you like), so try applying a little HF boost by having an upwards ramp towards the right. Also, we will look to produce some brighter sounds in future. The exiter idea is something I'd considered - I might add it, but its a little tricky, screen space wise.

Quote:
But I'm already finding problems with Cameleon. It's got a denormal bug in it. Some sounds have 'clicks' in it, or at least I found one, if not two. Not bad overall, but I seem to remember some $300+ pricetag? I'll pass, thanks.


I did carry out extensive testing, and no-one has reported any denormal issues. Please let me know what patches you get the denormal issues on, what CPU you have, and I'd be very grateful if you could figure out which, if any, effects or features cause it. Similarly if you could let me know which patch has clicks in it, I'd be very grateful. I'll make sure its worth your while - so please email me at ben<at>camelaudio<com> and I'll sort these issues out.

As regards price - I'll be announcing the price when it goes on sale in a couple of days.

Thanks
Ben
DevonB
Posted: 16th November 2003 12:21
Ben [Camel Audio] wrote:
Sorry Dr. Wackler, but I think I'll stick with silence, as I say, I do sympathise, but it seems more people are annoyed by noise than by silence (judging by previous discussions). Still, hopefully making them less often/shorter will reduce the annoyance factor.


That's an understatement about the noise bursts. I ALWAYS use delay, so rhythmic noise bursts are even more annoying. Wink CS80V was completely off my list in 10 minutes with their demo. I got too annoyed with the bursts to even bother checking it out further. Silence is MUCH more appricated.

And Ben, I did send you an Email with more details.

Devon
Pukeweed
Posted: 16th November 2003 12:29
Demo restrictions are problematic, but this is probably the most annoying Ive ever heard. After three minutes I felt that this synth was nothing but annoying and I probably wont give it another chance. Not to pee on your parade or anything..Im just being honest.
Ian Ainslie
Posted: 16th November 2003 12:45
I had a go on this demo.
The silence restriction IS rather annoying. Not as bad as white noise bursts, though.
Gotta admit to liking DevonB's suggestion of adding delay to increase the annoying-factor... Very Happy

I was quite impressed by the sounds this could chuck out.
Sounds quite differant to the dynths I have already, and would certainly expand the spectral pallette.

I have also tried out Vertigo and found Cameleon to be the better of the two (both sound-wise and GUI), but I recall that the Cameleon price tag is a bit heftier...

I've got Reaktor 4 to get my teeth into for the time being, but when that's done I'm taking a closer look at this Wink
arguru
Posted: 16th November 2003 12:49
Welcome to KVR community Ian... (edited because i wrote Iam instead Ian)

Angelic
dr.wackler
Posted: 16th November 2003 13:29
DevonB wrote:
That's an understatement about the noise bursts. I ALWAYS use delay, so rhythmic noise bursts are even more annoying. Wink


You seem to never have played a Muon Tau Pro Demo through a IK Amplitube Demo both with delay switched on for the real fun! Wink
DevonB
Posted: 16th November 2003 13:34
dr.wackler wrote:
DevonB wrote:
That's an understatement about the noise bursts. I ALWAYS use delay, so rhythmic noise bursts are even more annoying. Wink


You seem to never have played a Muon Tau Pro Demo through a IK Amplitube Demo both with delay switched on for the real fun! Wink


Can I just call you the expert of fun, and skip that one? Wink

Devon
dr.wackler
Posted: 16th November 2003 13:36
Ben [Camel Audio] wrote:
Having heard all your comments I will make the gap a bit shorter, and will increase the length of time between silences to about 30 sec. I will also put a 10 or 15 min timeout. Sorry Dr. Wackler, but I think I'll stick with silence, as I say, I do sympathise, but it seems more people are annoyed by noise than by silence (judging by previous discussions). Still, hopefully making them less often/shorter will reduce the annoyance factor.


That'll be enough of a reason for me to download again and give it another try as soon as that updated version is out. Thank you.
Ben [Camel Audio]
Posted: 16th November 2003 13:39
Hi,

Quote:
Demo restrictions are problematic, but this is probably the most annoying Ive ever heard. After three minutes I felt that this synth was nothing but annoying and I probably wont give it another chance. Not to pee on your parade or anything..Im just being honest.


OK - point taken - see my previous post. I appreciate your honesty. Its one of the good things about KVR - that I can hear opions and improve things as a result. How would you feel about my proposed changes (shorter silence every 30sec, and 15min timeout) - perhaps its best to PM me as this is slightly OT.

Quote:
I was quite impressed by the sounds this could chuck out. Sounds quite differant to the dynths I have already, and would certainly expand the spectral pallette.


Welcome to KVR Ian, and I'm glad you like it.

Thanks
Ben
dr.wackler
Posted: 16th November 2003 13:39
DevonB wrote:

Can I just call you the expert of fun, and skip that one? Wink


Laughing
Soundspectral
Posted: 16th November 2003 14:21
After playing with that "beast",
I am more and more impressed !

More sugestions:
Morph Square,
a mute button would be
very helpful under each slot.
The mute should also excude the
random function when activ.

FX:
Routing possibility for every of the 4 parcials.
This way A could go to reverb,
B to delay & chorus,
and so on.
Free routing.

Easy mode:
Amplitude Env.
Please make Attack go MINUS to
So zero would be 12 o'clock.

LFO
I miss the Delay knob...


Bug or me ?
Volumes for A B C D
does not seam to work at all...

Fantastic synth !
The most exciting cince Absynth.

Thanks a lot Ben !
Ben [Camel Audio]
Posted: 17th November 2003 03:47
Hi,

Quote:
After playing with that "beast",
I am more and more impressed !

Cool! Its certainly true that there's a lot of depth to it - so its well worth checking it out for a little while, and having a read of the manual (which is a lot more accessible than the average manual).

Quote:
More sugestions: Morph Square, a mute button would be very helpful under each slot. The mute should also excude the random function when activ.

OK - I'll put that on the list of possible enhancements - if other people ask for this, I will include it.

Quote:
FX: Routing possibility for every of the 4 parcials. This way A could go to reverb,
B to delay & chorus, and so on. Free routing.

I'll definitely think about this, but it wouldn't be so easy to implement. It might be something to add in a larger update. I'm not quite sure what you envisage as the way the user would setup this routing - if you have more specific ideas, please PM me.

Quote:
Easy mode: Amplitude Env. Please make Attack go MINUS to So zero would be 12 o'clock.

When I first read your suggestion I thought that it wasn't possible (due to the way the the amp. env. acts 'over the top' of the sound, but having thought about, I can think of a way to do it. It could be quite a handy feature - I've put this on my list and will definitely consider it for a future update.

Quote:
I miss the Delay knob...

OK - I'll consider this. Would you be particularly keen to have it on the LFOs on the easy page, or the ones on the mod page or both (please PM about this, as its a bit OT).

Quote:
Bug or me ? Volumes for A B C D. does not seam to work at all...

I can't repeat that here. Please PM me with details of how you recreate the problem - it could be a misunderstanding.

Quote:
Fantastic synth !
The most exciting cince Absynth.

Thanks very much Smile

Ben
ik
Posted: 17th November 2003 04:44
Idea
Make it funny:
Have a deep, evil sound right from hell and remind
all guilty souls: "This is a Demo", every 30 sec.
Very Happy Very Happy Very Happy
ik.
vurt
Posted: 17th November 2003 04:46
ik wrote:
Idea
Make it funny:
Have an deep, evil sound right from hell and remind
all guilty souls: "This is a Demo", every 30 min.
Very Happy Very Happy Very Happy
ik.



that is actually brilliant Idea
DHR53
Posted: 17th November 2003 06:29
I thought it sounded very cool... And it seems capable of practically any kind of sound?? It made some weird popping sounds changing the presets in Numerology (AU version)... But the VST seems to work in Tracktion fine... I think you should just make a time limited version, though... That drop out thing is extremely annoying... So how much?
Ian SDZH
Posted: 17th November 2003 06:43
Yeah, c'mon. How much is this baby!
Don't stick a 300quid + price tag and leave us in the cold Very Happy
I loved the sound of the pads this can come up with.
I am mainly interested in pads when it comes to softsynths, so this has my interest.
SDZH
Ian SDZH
Posted: 17th November 2003 06:46
Oh yeah, gotta concur with the annoying silence thing. Could do without that. In order to have a real deep look at what this can do, a drop in the level every 30 secs is just a distraction I can do without... Confused
DevonB
Posted: 17th November 2003 08:17
vurt wrote:
ik wrote:
Idea
Make it funny:
Have an deep, evil sound right from hell and remind
all guilty souls: "This is a Demo", every 30 min.
Very Happy Very Happy Very Happy
ik.



that is actually brilliant Idea


It's only brilliant if it's Ozzy Osbourne popping up the reminder! Buy This bloody <bleep>ing thing, you <Bleep> <bleep>!.'

Laughing

Devon
pummel
Posted: 17th November 2003 09:54
i am with the doctor. especially when trying to program patches; the silence is confusing -- (was that the demo, or the knob i just turned) -- this is very disorienting to me; whereas the white noise burst (like linplug) is just a minor annoyance, often sounding very similar to my experimental patches.

how about two versions of the demo, a silence and a white noise -- take your pick.

any chance on a derivative "budget" product ?
Ben [Camel Audio]
Posted: 17th November 2003 10:05
Hi,

Quote:
I thought it sounded very cool... And it seems capable of practically any kind of sound??


Glad you liked it - and what you say about any kind of sound is pretty much true! It is capable of making pretty much any sound you want - due to the flexible additive engine. The thing is, you can use it at lots of different levels, and I think 90% of people will probably not delve into programming additive sounds from scratch, since there are a lot of other more immediate tools. You don't have to be an additive expert to make new sounds with Cameleon - you can "just" use the easy controls, effects, morph square and resynthesis.

BTW. You can even use it like a virtual analogue if you like - just hit reset, select one of the preset harmonic sets in the top right of the voice page (eg. saw, square). If you select a different one for each of the four voices, you can then create your ideal saw/square/sine/triangle blend with the morph square, and then apply filtering. You can also setup the envelope on the mod page to apply to filter cutoff, for acidy type squelches. Obviously if that's all you wanted to do then you might as well use a virtual analogue - this is just an example of the fact you can make pretty much any sound you like. Also with Cameleon, you can then go 'I wonder what it would sound like if I used someone singing 'ahhhh' instead of the saw wave', or get the sound morphing between square and sine according to an LFO, or any number of other weird and wonderful things.

I'll take at look at the noises you got when changing presets.

Quote:
It's only brilliant if it's Ozzy Osbourne popping up the reminder! Buy This bloody <bleep>ing thing, you <Bleep> <bleep>!.'

That would be pretty funny - maybe I should give him a call Smile

Ben
TrekStar
Posted: 17th November 2003 10:12
I won't try out such a puky little demo that whines every 15 sec.
smart
Posted: 17th November 2003 10:24
TrekStar wrote:
I won't try out such a puky little demo that whines every 15 sec.


If you read through you'd see that he's extending it to 30 seconds.
Kriminal
Posted: 17th November 2003 10:26
TrekStar wrote:
I won't try out such a puky little demo that whines every 15 sec.


Thats nice dear Rolling Eyes
Ben [Camel Audio]
Posted: 17th November 2003 10:27
Hi,



Quote:
i am with the doctor. especially when trying to program patches; the silence is confusing -- (was that the demo, or the knob i just turned) -- this is very disorienting to me; whereas the white noise burst (like linplug) is just a minor annoyance, often sounding very similar to my experimental patches.
how about two versions of the demo, a silence and a white noise -- take your pick.


I'm sorry that a silence is distracting - hopefully the next update of the demo should be less annoying. The majority of people seem to prefer silence so I'm going with that (based on previous discussion at KVR). The difficulty with doing a separate silence/noise demo, is that each time I make an update, I'd have to build two versions for PC, I then have to get Rob (the guy doing the Mac ports), to build two versions, complete with installers for VST/AU. This all takes time, and time which would probably be better spent adding features and improving the product. I'm sorry. Perhaps I should run a poll on prefernce for noise/silence - or perhaps someone can point me to a poll that has been done already?

Quote:
I won't try out such a puky little demo that whines every 15 sec.


I can understand your frustration. If you have a read of the thread to this point, you'll see that I've agreed to increase the time between silences to 30 sec, and also reduce the length of the silence a bit. I hope this at least reduces the annoyance factor somewhat.

Ben
krhen
Posted: 17th November 2003 11:05
maybe this isn't such an obvious solution, but why not a switch to select EITHER Silence OR Noise burst?
ik
Posted: 17th November 2003 13:34
Quote:
vurt wrote:
Quote:
ik wrote:
Exclamation
Make it funny:
Have a deep, evil sound right from hell and remind
all guilty souls: "This is a Demo", every 30 sec.

ik.

Quote:


that is actually brilliant


It's only brilliant if it's Ozzy Osbourne popping up the reminder! Buy This bloody <bleep>ing thing, you <Bleep> <bleep>!.'



Devon

That would be a premium version of the demo ...
called demo+ (or demo-) depend where you stand. Very Happy
ik.
pough
Posted: 17th November 2003 13:54
TrekStar wrote:
I won't try out such a puky little demo that whines every 15 sec.


No, no. You're far too good for such insignificant, petty tripe. Just don't even think about it. It's beneath you. Have some caviar and maybe some champagne and imagine how delicious it will be when that new money bitch Paris Hilton's hardcore video is finally released to the unwashed public. Won't that just be a scream? I'll bet she doesn't stop making noise every 15 seconds!
Kriminal
Posted: 17th November 2003 13:57
pough wrote:
...Paris Hilton's hardcore video is finally released to the unwashed public.


saw it last nite, wouldnt bother if i was you.
setAI
Posted: 17th November 2003 14:32
Ben [Camel Audio] wrote:
Hi Dr. Wackler,

Quote:
That one second of silence every 15sec makes me agressive, hence stops me from further trying it. A pity.


I'm sorry it annoys you. Its difficult to find a way to demonstrate a product whilst simultaneously protecting it from unauthorised use.


it's not difficult if you aren't paranoid or acutely greedy- 15-30 minute limitation- or disabled saves are all you need
pough
Posted: 17th November 2003 15:06
setAI wrote:
it's not difficult if you aren't paranoid or acutely greedy- 15-30 minute limitation- or disabled saves are all you need


Rubbish. It's impossible to do anything without pissing people off. I hate the time limits. I just get started after 15-30 minutes, so having to restart is such a pain. You can't get anywhere with a product. Disabled saves are fine with me, but many people want to be able to save what they make during a demo period. They also want to be sure that the product imports and exports properly - some products haven't.

I myself prefer some kind of added noise over a dropout. The noise (as long as it doesn't hurt my ears) can be ignored, but dropouts are very distracting. I would rather there be a noise that stops me from making an actual recording, but still allows me to hear the product than a dropout - it stops you from hearing, which is the whole point of the demo.

Having said all that, it's probably in the developer's best interests to just make a choice, stick with it, and pretend to be sympathetic to the inevitable whiners who get strangely surprised when they weren't consulted and catered to.
DHR53
Posted: 17th November 2003 16:05
O.K., O.K.... Back to the synth, please... I think it's a combo of a lot of good stuff out there, like D'Cota, Cube, and maybe even Absynth... But of course I still don't know HOW MUCH??

Please...
Jake Johnson
Posted: 17th November 2003 18:33
Sorry if I missed this in the manual:

Is there any way to set an intrument to morph automatically, so I could play with both hands, and have one instrument over a set period of time to another? (It would be nice to be able to set the amount of time it took, too...)
Rabid
Posted: 17th November 2003 18:34
pough wrote:
...Having said all that, it's probably in the developer's best interests to just make a choice, stick with it, and pretend to be sympathetic to the inevitable whiners who get strangely surprised when they weren't consulted and catered to.


Exactly. Thread after thread has proven that there is no one best method that makes everyone happy.

Now, about that price?

Robert
dr.wackler
Posted: 17th November 2003 18:44
Jake Johnson wrote:
Sorry if I missed this in the manual:

Is there any way to set an intrument to morph automatically, so I could play with both hands, and have one instrument over a set period of time to another? (It would be nice to be able to set the amount of time it took, too...)


Isn't that what the envelope on the morph page is for? And the modulation destinations "morph x/y" in the mod-matrix...
2Lazy
Posted: 17th November 2003 19:09
Holy Crap!!! This thing is amazing! I do a lot of sampling and buy does this make life alot easier! No more fiddling with loop points and multisampling. WOW. I made a patch and wanted to save it sooo bad that i rendered a C note so i could use that sound later. This thing can produce some very nice organic sounds...just what i'm looking for. The resynthesis is soo damn cool...and it's easy. Doesn't replicate the imported sample 100%, but what can you expect? It sounds just fine to me. I'm very impressed and I think this will quickly become a legendary vsti.
Smile
(now if I can just scrounge up a few hundred Help )
oknussen
Posted: 17th November 2003 19:21
Has anyone else encountered this: installed Cameleon AU - when DP 4.11 launches for the first time it checks all new au plugins. Cameleon failed the test but works fine in Rax.

G4 733 running panther
tconrardy
Posted: 17th November 2003 21:17
2Lazy wrote:
Holy Crap!!! This thing is amazing! I do a lot of sampling and buy does this make life alot easier! No more fiddling with loop points and multisampling. WOW. I made a patch and wanted to save it sooo bad that i rendered a C note so i could use that sound later. )


Well..you CAN! Just not as FXP files but as C5l files. That is you save it using the Internal method.

and you can do multisampling if you want. You can try importing different sounding instruments and have it spread across the keyboard for some great textures!



2Lazy wrote:

This thing can produce some very nice organic sounds...just what i'm looking for. The resynthesis is soo damn cool...and it's easy. Doesn't replicate the imported sample 100%, but what can you expect? It sounds just fine to me. I'm very impressed and I think this will quickly become a legendary vsti.
Smile
)


Thats the beauty in the system. Its NOT a sampler. It re-synthisises it into a new instrument which you can shape even further.

To answer a Q on another post, yes, you can use the morph envelope for each axis to automate the morphing. The letters in the corner tell you what Voices you are working on.You can have it nice and drawn out as well.

TimC
2Lazy
Posted: 17th November 2003 23:24
Don't mean to bitch, but a wav preview would be nice when importing samples. I have to right click and play in winamp to find out what sound is selected. Maybe next version Smile
Green Red Brownell
Posted: 18th November 2003 01:06
I don't know the price, but the Cameleon part of the Camel Audio site says that you should sign up for the newsletter on the CamelAudio home page for an "introductory offer". So, I'd guess that the newsletter will get you your news firstest, if that's important to you.
Ben [Camel Audio]
Posted: 18th November 2003 07:07
Hi,

Quote:
Is there any way to set an intrument to morph automatically, so I could play with both hands, and have one instrument over a set period of time to another? (It would be nice to be able to set the amount of time it took, too...)


The morph timeline allows you to specify how the morph parameters change over the course of a single note (like Cube). Cameleon fully supports automation, so you can automate morphHarmX from your host, and then play notes which should get the result you wish to achieve. You can also route the LFOs to any of these morph parameter, which may also get the effect you're after.

Quote:
but a wav preview would be nice when importing samples

OK - I've put it on the list of possible additions. At least you have an alternative with the right click and play thing, for the time being.

Quote:
Has anyone else encountered this: installed Cameleon AU - when DP 4.11 launches for the first time it checks all new au plugins. Cameleon failed the test but works fine in Rax.
G4 733 running panther

We haven't come across that problem in our testing - and it has been tested under DP 4. It may be related to Panther. I will PM you with some questions, and I'm sure we will be able to sort the problem out.

Quote:
I'm very impressed and I think this will quickly become a legendary vsti.


Thanks. I certainly hope it will Smile

Ben
Soundspectral
Posted: 18th November 2003 10:26
Ben,
Beside the keyboard should be "octave up/down"
or the user can never hear how the bass sounds
low without touching the midi kb.

octave up/down would also be very usefull on
the A B C D pages.


After selecting a wave (saw, sin...)
at A B C D how can I get back my resample
without rerendering ?
(load does not work)
jzero
Posted: 18th November 2003 19:59
Positive Impressions:
* Much lower cpu useage than Vertigo
* Sensible, attractive GUI, like the camel logo
* Good sounds

Negative Impressions:
* Attempt to import my phased, bandwidth-limited noise with reverbed sawtooth patch failed dismally. The pitch warbled all over the place, and the noise went missing.
* Manual as PDF format instead of easier-to-navigate, less proprietary HTML or RTF format.
* Didn't find the controls intuitive. I usually have no problems figuring out a synth within minutes. This one requires the manual.
* Priced higher than Vertigo which has better .wav import. Vertigo imported my patch and though it sounded quite different, it sounded appealing.
tconrardy
Posted: 18th November 2003 20:28
Quote:
* Attempt to import my phased, bandwidth-limited noise with reverbed sawtooth patch failed dismally. The pitch warbled all over the place, and the noise went missing.


Did you read the guidelines in the manual for creating samples for use in Cameleon? Basically you create a MONO 16bit wave. The sample should have no reverb or effects or you will get that warbly sound. I sampled quite a bit for this project and they all came off rather well (I was very impressed myself)So if you follow these rules, the sample will be better resynthisized!

TimC
Markleford
Posted: 18th November 2003 21:02
And for optimum analysis, the sample should have embedded pitch information: save on it being mislead by inharmonic overtones, aliasing, and whatnot.

- m
Ben [Camel Audio]
Posted: 19th November 2003 15:15
Hi,

Firstly, the new demo is up. This has the following restrictions:
- 1 sec silence every 30 sec
- host save disabled
- limited number of presets (60), 500 or so in full version
- stops producing sound after 15 minutes.

Please go to www.camelaudio.com/download.htm.

Quote:
Attempt to import my phased, bandwidth-limited noise with reverbed sawtooth patch failed dismally. The pitch warbled all over the place, and the noise went missing.

As has been mentioned previously Cameleon does not work well with sounds that have been heavily effected. It cannot analyse chords, melodies drum loops etc. It also cannot analyse synthesiser sounds when the sound is detuned. Just about any sample of a note of an acoustic instrument works well, as does any synthesiser note which doesn't feature detuning or other effects. As markleford mentioned, specifying the midi note within the WAV/AIFF file can sometimes result in a much better quality, if the pitch of the sound is not identified correctly.

Thanks
Ben
Markleford
Posted: 19th November 2003 15:48
Ben [Camel Audio] wrote:
As markleford mentioned, specifying the midi note within the WAV/AIFF file can sometimes result in a much better quality, if the pitch of the sound is not identified correctly.

I'd also forgot to mention that the Harmonize button can often salvage an analyzed wav into being very useful and interesting! Moreover, if you put one Harmonized and one *un*Harmonized copy of the partial on your morph square, you can morph between them to find the optimal detune range.

- m
dr.wackler
Posted: 19th November 2003 15:48
Just got the newsletter from Shareit.
€ 159,- until end of the year for existing (Super CamelPhat) customers seems not too bad.

But first I gotta try the new demo with double time between silence... downloads like a snail though.
jzero
Posted: 21st November 2003 19:54
tconrardy wrote:

Did you read the guidelines in the manual for creating samples for use in Cameleon? Basically you create a MONO 16bit wave. The sample should have no reverb or effects or you will get that warbly sound. I sampled quite a bit for this project and they all came off rather well...


I'll give it another go and try it in mono. I didn't read that section because I hate navigating pdf files. Too much scrolling and zooming and flipping.

As the effects are a significant part of the patch, it is debatable whether the sound is worth recreating once it's naked.
jzero
Posted: 21st November 2003 20:13
With the mono file, I got better pitch stability, most of the bandwith-limited noise part of the sound, and none of the desired sawtooth drone.
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