| Author | Topic: cameleon 5000 | |||||
| dj terror | Posted: 10th December 2003 22:29 | |||||
hi guys i was just wondering is cameleon a synth that produces sound on its own or does it have to use samples to make sound ie the samples that come with it ? thanx | ||||||
| DevonB | Posted: 10th December 2003 22:45 | |||||
Technically, neither. It doesn't really make its own sound like a virtual analog, but it doesn't have 'samples' in the usual form per se either. It analyses waveforms and uses that as the basis of its sound. I'm sure Ben can describe it better than I can though. Devon | ||||||
| dj terror | Posted: 10th December 2003 23:03 | |||||
thanx for answering my question devonb | ||||||
| DevonB | Posted: 10th December 2003 23:06 | |||||
I'm sure someone's going to interject that I'm wrong, but ugh... you just really can't compare the way it works with the vast majority of synths out there. Try out the demo and see for yourself. The manual is top notch in describing the beast and how to tickle it.
Devon | ||||||
| baggio | Posted: 10th December 2003 23:52 | |||||
You could program Cameleon as a synth without samples as an additive synth - but this is notoriously difficult to do - so hence the correlation between resynthesis and additive synths. | ||||||
| vurt | Posted: 11th December 2003 02:14 | |||||
so if i wanted to put some patches on my site, using sounds i made my self would i have to post the samples too?
or would the resynthesis be enough for it to work? | ||||||
| ttoz | Posted: 11th December 2003 02:26 | |||||
whatever camelon does, it sounds fucking great. that's imo. buy buy buy! | ||||||
| vurt | Posted: 11th December 2003 02:33 | |||||
ive already got it and agree wholeheartidly
its just im not sure how it saves the patch info | ||||||
| Ben [Camel Audio] | Posted: 11th December 2003 04:44 | |||||
Hi,
Cameleon is basically like an additive synth, a virtual analogue, a resynthesizer, and Plex all rolled into one. There is a lot you can do with it - but you certainly don't have to understand it all to use it - its a bit like Cubase or Photoshop or whatever in that respect.
No - you wouldn't have to put the samples up. You'd just have to put the .c5i files up (these are what gets create when you hit save at the top). What happens is this - when you click import to import a WAV/AIFF file, it analyses the sound and breaks it down into a harmonic part and a noise part. The harmonic part is composed of a number of sine waves with envelopes describing the the frequency of the sine wave, and the amplitude of the wave. You can edit all this information from the editor.
That's true - theoretically you could program any sound you like (eg. piano, trombone, etc.) from scratch, and have it sound exactly like the real thing. In reality it would take a long time, and that's were resynthesis comes in handy. However, if you wanted, you could program virtual analogue type sounds with Cameleon without much difficulty. There are bunch of presets like 'saw', 'square' etc for each voice (the blank drop down at top right of the page). You can then easily change its makeup by selecting 'bright' or 'odd harmonics' and change the sound. You can also work with all the usual subtractive synth stuff - like LFOs, filters, effects, distortions and stuff. You can do the classic things like assigning an envelope to cutoff and so on. Obviously if you were just going to create VA sounds then you could equally use a conventional virtual analogue. However, you can take things further with Cameleon, and say, setup a controller to allow you to morph between a saw, a sqaure, a triangle and sine in real time, or whatever.
Thanks Ben |










