| Author | Topic: accelerating snares | |
| murphf | Posted: 22nd April 2004 14:27 | |
Is there a VSTi, possibly some step sequencer thing that can to the accelerating snare breaks?
I guess on hardware they do them by manualy turning up the tempo of a drum machine. Can something like this be done in, for example, Cubase, by using a sequencer VST and automating the sequencer's tempo (without affecting the song's tempo)? Is there another way to do it? | ||
| Kriminal | Posted: 22nd April 2004 14:33 | |
Im guessing you mean changing the notes from 16ths to 32nds thru to 64ths etc. Thats all you need to do, with perhaps a volume graduation. You can do that in any sequencer/piano roll. | ||
| spoonboiler | Posted: 22nd April 2004 14:38 | |
my snare accelerates from 0 to 60 in 4.3 seconds. Fastest snare in B.C., I'll tell you what! | ||
| murphf | Posted: 22nd April 2004 14:45 | |
Thx for the answer, but I know that and tried it. But I mean snares that accelerate 'analogue style'. Each next hit follows a bit quicker than the last one did. Is that possible? It should be easy if there were some sequences program that could run independent of the host. | ||
| spoonboiler | Posted: 22nd April 2004 15:17 | |
If you are working with a modular type of host that can use analogue style sequencer plugins, then you can probably try step machine, or there is one called step child. do a seach for those, they might work. I have been looking at one called Era, but I can't remember if it has independant tempo. Actually, I don't know if any of these do, but it's worth a shot. Then all you would do is use an automation curve to increase the tempo.
Hope that helps. I will think on it. | ||
| mystahr | Posted: 22nd April 2004 15:17 | |
| mojogigolo | Posted: 22nd April 2004 19:47 | |
in vaz modular, you can set up a bunch of clocks at different divisions, then have them all routed through a switch. the output can triger your snare, then feed the snare through an amp which is triggered by a step sequencer. | ||
| mystahr | Posted: 22nd April 2004 23:17 | |
There was a similar question almost in the effects-forum where this was the perfect answer
http://www.kvr-vst.com/get/829.html | ||
| AD80 | Posted: 22nd April 2004 23:50 | |
You can do this in Battery by activating the "fx-loop" and automating the Loop length. | ||
| Jeez | Posted: 23rd April 2004 00:03 | |
Bouncing Ball Delay will solve all your problems. Get it here:
http://bram.smartelectronix.com/ Forever, Kim. | ||
| xoxos | Posted: 23rd April 2004 08:05 | |
my xsampler does the same battery trick..
what you're looking for is simple to do in synthedit.. say you want it on the last measure.. you play one note for the length of the measure.. design the circuit so that gate/key-on syncs a pulse clock set to the 'base rate' (eg. 16ths) then use an envelope w/ an adjustible curve to get the precise tempo change you want. or if you're not experienced with complex circuits, just use a knob to adjust the rate (syncing the first one to key-on is simple) if you use synthedit, as i've been suggesting for the last 2 years, when an idea like this comes along, it's simple, because i've got all the needed parts from other projects, and you could snap this together in 20 minutes every time you build something, it's easier to grapple with that ocncept and apprehend the concept just beyond it.. y'all should be using this.. i'll do it, but i'd farf around with the skin and all for a few hours, implicate a few other ideas and lose a week.. eg. you could use an ss2 module and use other envelopes to sweep the start point or something to make the snare hit harder as it speeds up, et c. i'll add it to my shareware bundle and have it to you by this evening if you cough up $5 |
