|Author||Topic: SFX patches|
Posted: 30th July 2002 03:16
I am a little curious about how and from what did you sample the SFX patches in Sonic Synth? They are quite excellent and can be used to provide a variety of sonic textures that really has my juices flowing.
Posted: 30th July 2002 04:44
Ah, a chef doesn't always share all of his secrets... No, I am just kidding. One thing we have in house is a good set of raw elements for making pads and sfx. This includes our own orchestral soundscapes and vox textures as well as sound effects we've recorded and all sorts of things. We also use synths and waveshaping tools etc. It really depends on the sound as each one has a different origin.
[ 30 July 2002, 17:40: Message edited by: Squids ]
Posted: 30th July 2002 04:48
Thanks a ton!!!!
I just love those SFX. Building a good library seems to be a tough job, but I am sure you derive great pleasure when the results sound as good as they do.
Can't wait for the stuff that is on tap (still wondering what it is ?).
Posted: 30th July 2002 15:14
maybe if that hard-drive of Squids truly gives up it's ghost - a "Maniac Hard Drive Destruction" patch may be in order!
Being involved in sound design, it's suprising how much the basics have an effect - reversing/pitch-shifting/distortion/modulation.
There are really good interviews with Erik Kraber, who is a game audio supremo - http://undying.ea.com/diary5.html
Just out of interest Squids, is there much in the way of physically modelled patchs in SS, only having the capability to produce a drum set with say a 1-mile wide snare would be quite...interesting.