KVR :: Effects » SpringLine Reverb Model :: Now in the RoughDraftAudio labs!

duncanparsons - Thu Dec 15, 2005 5:50 pm
Hello!

I'm playing with a model of a springline reverb.

I've taken into account spring length, tension, spring thickness, coil density, and age. You can fade between the Lateral Spring Interactions, and the Internal Coil Interactions to get the sound you want.

This is just a beta, but there are no limits on it. It will change.

These links don't work anymore!!! See the RoughDraftAudio forum!

BETA1
Get it here. UI is dull. It's a beta Smile

BETA2
Get it here, see my post on the next page for details.

BETA3
Get it here, see my post on the page 3 for details.

let me know your responses (impulsive or otherwise)

DSP
AudioWhore - Thu Dec 15, 2005 6:03 pm
error 404 page missing
Funkybot - Thu Dec 15, 2005 6:06 pm
Try: http://www.dsparsons.uklinux.net/SpringLine_Beta.zip
funkadil - Thu Dec 15, 2005 6:08 pm
Thats because there is an extra [/url] thing on the end of the link.
paradiddle - Thu Dec 15, 2005 7:59 pm
I don't know if this qualifies has a reverb but It sure sounds interesting.
duncanparsons - Fri Dec 16, 2005 1:34 am
ta for pointing that out funkybot! [I've updated the original post Smile]

paradiddle, its a first working draft. I'm happy with the coil part, but the spring output needs a little more work.
Springline reverb isn't a standard reverb as such, but has a particular sound I've always liked. I'll get another draft out soon.

If anyone has more comments, I have eyes and ears open Smile

DSP
paradiddle - Fri Dec 16, 2005 4:42 am
It didn't say it doesn't sound good cuz it does. Smile I passed a drumloop through it and the results were quite musical.

Depending on the settings, it sounded also like an delay. Maybe your own to something bigger than a reverb. Very Happy
duncanparsons - Fri Dec 16, 2005 4:57 am
ta for that. Extensions to the design will be Lowpassing the spring before it goes out, and having a feedback loop of the coil interaction back into the spring (as would happen). At the moment it is as if you have two identical springs, one of them just does lateral boucing, the other gets fed that signal, but only does coil interactons. It needs unifying into one spring.

I'm quite pleased with the coil as I said. If you turn the knob to only get coil noise, and send a few snare whacks in quickly, the way the sound changes is almost authentic Smile Just need it to all work together better.

I needs some longer deay times as well...

..it is just beta Smile

DSP
loopdon - Fri Dec 16, 2005 11:50 am
this definitely rox. so cool, thanks a lot! Shit!
MrM - Sat Dec 17, 2005 2:51 pm
worked OK for me, I'm on Logic for PC (emagic version 5-ish)
duncanparsons - Sat Dec 17, 2005 3:00 pm
All good to hear. I'll hopefully be uploading a newer version either later tonight ot tomorrow night. Smile

DSP
loopdon - Sat Dec 17, 2005 7:54 pm
this plugin is badass Surprised
foosnark - Sat Dec 17, 2005 8:20 pm
The joy I get out of this plugin is like the joy I got from my first bucket brigade delay Very Happy Brilliant!
tuz - Sat Dec 17, 2005 8:21 pm
EDIT: just got it. Smile
james0tucson - Sat Dec 17, 2005 11:07 pm
Thanks Duncan. I wish I could kick it and get the characteristic kicked-spring-reverb sound Smile
paradiddle - Sun Dec 18, 2005 8:41 am
Laughing That's what I use to do on hammond when I was a kid. I guess it's only natural to wanna kick it.

james0tucson wrote:
Thanks Duncan. I wish I could kick it and get the characteristic kicked-spring-reverb sound Smile

duncanparsons - Mon Dec 19, 2005 1:44 am
I've found that running a kick drum through it is similar to the classic effect Smile It might need a 'poing' bit I'm mostly happy so far. I'm having a little trouble with 're-exciting' the spring from the coil movement.. it basically creates a massive feedback network! I might use a ducking gate to avoid overloads...

Anyway, I'm glad that it's getting a positive response! Amazing what you can do with two delays, a chorus, and envelope follower and a 2PoleLP Smile

DSP
Meloday - Mon Dec 19, 2005 2:06 am
so far, so dub Very Happy

thanks!!!
ohm - Mon Dec 19, 2005 6:27 am
my dub chords really like this one. I'd love to be able make the sound brighter and slightly more complex. Perhaps that single lp filter could be accompanied by a bandpass in parallel? Just an idea.
I can always load the effect twice for added complexity, but as some users pointed out: it does sound more like a delay than a reverb - have you tried adding some more delay lines?
duncanparsons - Mon Dec 19, 2005 6:51 am
Beta 2

Added:
CoilInteraction
Effects of the coil can continue to excite the spring, creating a slightly longer tail.

CoilImpulse
Amount of the raw signal exciting the coils directly, rather than solely as a result of the spring of itself.

SpringBrightness
Add a little more zing to the spring effect, separate to the coil.

To me, this is sounding better. A number of the initial parameters have been tweaked in terms of what they alter. I'm particularly happy with the build up of tones if (say) you send a number of snares in quick succession.

In the short term, you should be able to get it from here. I'll put it on my webspace when I next have access to it [can't get it at work!]
{EDIT: Now direct link, not YouSendIt Smile}

wrt to delay/reverbyness, I must go back to what I said earlier about the nature of a springline reverb. It isn't really a 'reverb' in what we have come to expect. A spring was induced to vibrate at one end, and the reverberations were picked up at the other end. It would be like a delay with other excitations.
I used to have an old valve driven Bird Organ which somewhat died a death, and so a mate and I stripped it down. He took the 3 spring unit from it, and made it into a separate effect. Used heavily with a snare, you would get 3 or 4 repeats with a build of overtones. I have modelled around this. You could set up a long spring, with the Spring<->Coil set round at mostly coil for this; or set the length around the 1/3 or 1/2 mark for a less reverberant version.

I'm happy to introduce more lines as required, but I want to stay focussed on the old analogue devices, rather than interpreting what we have got only too used to with the plethora of more 'natural' sounding room verbs around.

Hopefully the new parameters will help to drive towards this, but I'm open to more suggestion. I'll toy with the bp idea Smile

DSP
ohm - Mon Dec 19, 2005 7:45 am
that was fast Smile

wrt to delay/reverbyness, I didn't try to push the project in the direction of the average cheapo comb filter reverb - Actually I meant something like the features you just added Smile I never owned a real spring reverb, but I have used a number of spring reverb impulses and they seem to sound more "reverb-like".
I'll try beta 2 tonight.
duncanparsons - Mon Dec 19, 2005 8:16 am
..wasn't that fast really - I just hadn't had time to load it up anywhere from work, then remembered yousendit!! Smile

One day I'll have ago at a real reverb, but I have other things I need to do first. I do have a plan for a semimodular-multi-delayline effect with all a sort of internal bussing architecture.. but one thing at a time!

I did have an idea of how to incorporate the BP as part of the induction process, but we'll see.

DSP
BobYordan - Mon Dec 19, 2005 8:31 am
I just downloaded both, I really like spring reverb much more than winter reverrrrrrrb = cold. Smile
Wink

Will check them out tonight. Cool
Sleepgolfer - Mon Dec 19, 2005 9:03 am
I really like this reverb of yours! Is it possible to make the reverb time longer, although I know it wouldn't be characteristic of a real spring reverb...I just like the dull sound you hear at the end of every reverb and would love it if it would be possible to make it 4 or 5 seconds long...Great work, duncan!
duncanparsons - Mon Dec 19, 2005 3:25 pm
Ta for that SleepGolfer. I quite like it as well, and have been looking into a way to get it a little longer (tho' it would be uncharacteristic!) I am trying to be as authentic as possible whilst keeping a simplicity of design, so if it does happen it's more serendipity than forethought...

Bob. Smile

DSP
soundsubs - Mon Dec 19, 2005 7:34 pm
hey there duncan-

first off, great plug! i applaud you trying to make something different and experimental. also, im excited by the possibilities this might yield since youre kinda doing physical modelling instead of yet another reverb.
now some feedback.
1.) i own a real spring reverb, and love its sound. i have scoured the internet for good impulses. not much out there. as i said before, i would LOVE if it this was a passable spring reverb. i know its beta, but can we have a little bit of reverb? i played with this and randomized it for about an hour-- no reverb.

2.) stereo please? pretty please? i like mono, so keep that as an option, but man stereo would really deepen this bad boy.

3.) a "kick" is in order. put a button on the side of it with a little foot that kicks when you click it--- thus passing a full bandwidth stimulation through it, and give us the kick sound!!!

4.) seems to have some kind of almost unbearable warble in the tone, as if an lfo is sloooooooowly modifying the pitch.

5.) like a real old spring reverb, it must be capable of being overdriven at the input and the output.

6.) stereo stereo stereo?

just trying to help make this plug a little better.
shamann - Mon Dec 19, 2005 7:55 pm
Hi Duncan,

Cool project. Tried out tonight in Audiomulch, and crashed when wiggling the Thickness control. Happened the first time but I couldn't repeat. Got this error:

VST Plugin Crash Information
File Name: C:\Program Files\Steinberg\Vstplugins\Sandbox\dsp SpringLine\SpringLine_Beta2.dll
File Size: 715264 bytes
File Creation Time: Tuesday, December 20, 2005, 3:50:02 AM
Exception Code: c0000005 (ACCESS_VIOLATION)
Fault Address: 0206D3DC 01:0007c3dc SpringLine_Beta2.dll
Fault Details: Read of address 020D3978
Thread Id: 1216 (audio thread)
VST Function : processReplacing
VST Function Parameters:
inputs: 027DFC0C outputs: 027DFC14 sampleframes: 256
Registers:
EAX: 020c64a4 EBX: 020c2398 ECX: 0000128c EDX: 020d3978 ESI: 01de70e0 EDI: 01de78e8
CS:EIP: 001b:0206d3dc SS:ESP: 0023:027df8f0 EBP: 027df8f4
DS: 0023 ES: 0023 FS: 003b GS: 0000
Flags: 00010216
Host Information:
AudioMulch Interactive Music Studio version 0.9b21
Build date: 20/9/2005
duncanparsons - Tue Dec 20, 2005 1:58 am
thx shamann, I'll look into it Smile

Soundsubs - thx for the feedback. It is stereo! try panning a sound around it with the dry<->wet set to full wet and you'll see. I guess what you mean is a width control, which isn't a problem.

I do understand what you mean about the 'reverb' I guess you mean having more of a tail and some more complex interactions.. I do have that in mind, I wanted to get the initial boing about right first. I do have plans for a proper unit. Normally with a springline, it isn't just one spring (as this is modelling, or rather one per stereo channel); but a few either in parallel or daisy chained. My plan is to have 4 springs per channel, configurable in every combination of series and parallel. You do get some units with a single springs, but they're the really cheap ones!

Out of interest, would it be possible for you to record yours being knocked, or having a snare sample put through. If you could send me the dry sample, then the effected sound that would be great! The greater variety of sources I have the better - every unit has a slightly different sound due to age, how it's been treated, etc.

When out of beta, I did have an idea of being able to 'kick' the unit with varying amplitudes Smile

And that warble is due to the chorus. It was better in beta one, the more I listen to it, the more I feel that the beta1 settings were better.

anyway, onward and upward Smile
AdmiralQuality - Thu Dec 22, 2005 2:04 am
Just writing this post to remind me to do a demo of my Fender 65' Twin Reverb Reissue for you. If I get really ambitious I'll rip the spring tank out of the amp and try running it stand-alone, then I can get a pure-wet signal for you. Been meaning to try that since I got it, though I've been a bit worried about impedance mismatches... I guess I can put a couple A.R.T. Tube MPs (active direct boxes) between it and my audio interface, they'll provide an extra hot line level that I suspect the input will need, as well as protect my interface from possible damage. (In all liklihood it's probably safe, whatever the input impedance of the spring tank it won't be as bad as a short and I suspect the op amps in these devices are resilliant enough to survive even zero impedance for short periods of time. If I do fry a $70 Tube MP I'll live, but I'd be quite unhappy with myself if I toasted my $1000 UA-1000 so I want to play it safe. Smile )

Your friend who ripped the tank out of the organ drove it with line level signals successfully?

Will try this later today and get back to you.

FYI, here's the schematic of the amp:
http://www.fender.com/support/amp_schematics/pdfs/65_Twin_Reverb_ReissueE73.pdf#E73.pdf

(How many products today come with THE PLANS? Gotta Love it!)

P.S. Just tried Beta 2 and it's a big improvement! Keep going!!! I also know what the sound reminds me of now... a flanger with a very long delay time. You say you're incorporating a chorus-like effect so that might account for it. Tell me, is there an LFO modulating the chorus portion, or do you mod it purely from envelope follower? I think I'm hearing some regular LFO-like mod... up and down... there's nothing quite so regularly cyclic in the real-deal.
duncanparsons - Thu Dec 22, 2005 2:19 am
I don't know what my mate did with impedance matching etc, but I used to run mics through it alright, as well as using it as a send on my 4Track.. Was abit noisy, but that's only to be expected when doing that sort of thing!

If you did get me that sample, that would be marvelous, but don't go breaking stuff - I don't think I could handle that level of responsibilty!

DSP
AdmiralQuality - Thu Dec 22, 2005 2:21 am
duncanparsons wrote:
...but don't go breaking stuff - I don't think I could handle that level of responsibilty!


Heh, don't worry, like I said I had already been intending to try it some day. I'd also really like to have the option of using the spring as a pure wet FX send, instead of always having to mix the tube-amp signal with it.

OK...need sleep... will experiment tomorrow. Smile
Jonny X - Thu Dec 22, 2005 2:49 am
nice
AdmiralQuality - Thu Dec 22, 2005 11:04 pm
All done... it worked like a charm. You CAN safely drive a spring reverb tank from line level signals!

http://admiralquality.dynu.com/vstdev/SpringReverbTest/SpringReverbTestDrySignal.mp3?dpfxb
Original dry test signal. 1. Test tones with soft squarish waveform. 2. Same with Sawtooth waveform. 3. LM4-MK II Drumming (MIDI controller is Roland SPD-20) 4: Strat.

http://admiralquality.dynu.com/vstdev/SpringReverbTest/SpringReverbTestTwinRevOn10ThroughTHDHotplate.mp3?dpfxb
Using a Fender Twin Reverb through a THD Hotplate as an external FX loop. Reverb set to 10 on the amp. Notice near end how switching on the Fender's "Vibrato" (really a tremolo) modulates the wet reverb volume as well as the dry signal. (Not all amp sims can do this.) Some knocking of the amp at the end of the track so you can hear the crashing noise. Using the THD Hotplate to get a line out from the amp (AFTER the power tubes!) works great (there's a lot of hum but my amp needs a tune-up). This technique sounds almost completely convincing when run through a cabinet sim but I didn't do that for this test, you're hearing the raw output of the Hotplate here. My favorite "amp-sim" weighs 75 lbs, but at least the neighbours can't hear it... 85 Watts of total silence. Wink

http://admiralquality.dynu.com/vstdev/SpringReverbTest/SpringReverbTestFullWetAccutronicsSpringReverb.mp3?dpfxb
Using the Twin's Accutronics tank as a stand alone fx loop with an A.R.T. Tube-MP as preamp/driver and another as an output trimmer (neither are really needed, it would have worked straight into my audio interface but the MPs have a hot output which helps.) The Tube-MP driving the spring input is set to it's maximum output level. The spring reverb responded fine at this volume but I felt like it could handle an even hotter input level before it would start to distort the springs or input transducer. Spring reverbs also sound good when overdriven slightly, but it seems I'd require a somewhat hotter preamp than I have to get it there. Still, it's good to know regular line level signals WILL drive this reverb! The output level should also be compatible with most line-ins. At the end of this track I poke at the strings with a screwdriver, first knocking the center connectors, then either spring end, then banging around the outside of the tank, then at the suspended inner tank.







More pictures at:
http://admiralquality.dynu.com/vstdev/SpringReverbTest/index.htm?dpfxb

Hope this helps Duncan. I learned quite a few things tonight doing this and it was a lot of fun. I'll definitely be using the spring reverb unit stand-alone as an external effect again really soon, it worked better than I had hoped it would!
duncanparsons - Fri Dec 23, 2005 1:42 am
ta for that AQ, I've had a listen and a look. The unit I had used 3 springs, much shorter than what you have here. I seem to recall the longest spring was about 6 inches, the others we slightly shorter, but in stretched to the same length. The shortest was probably about 5.5 inches. I had two Farfisas as well, back in the day. They both had spring line units as well, so hearing your keys stuff brought back the odd memory! Again, they both had shorter springs, maybe 8" at the most.

Seeing your springs and listening, I can here why there have been calls for more tails.. The units I've had exposure to produced quite a dense sound, not too dissimilar to the plug. I do need to allow settings for a more drawn out sound...

I'm glad you enjoyed your play Smile, and I really appreciate you sharing the samples!

ATB
DSP
AdmiralQuality - Fri Dec 23, 2005 9:06 am
Just measured and the tank in my Twin has 14" springs (well, they're stretched to 14" anyway, I can't remove them as they seem to be soldered or welded to the transducers) The tank dimensions are 16 3/4" x 3".

FYI, in the closeup picture of the springs you'll see the closer set are slightly wider and thicker guage wire than the set in the rear. And each set is made of 2 slightly different guage/thicknesses joined in the middle... this seems to be to supress oscillation of the fundamental frequency that a single spring would tend to resonate at.

The thinner set are also under noticably less tension than the thicker ones, and you actually get a higher pitched sound from the thicker ones as they're strung tighter. (This certainly isn't the only arrangement, I know Accutronics make other models with more or less springs and different guages.)

I used to have a spring verb in an old Traynor PA and it was probably smaller lke the ones you describe. But this is a guitar reverb and ya, they're designed for that long sustain for the lush sound.

I was actually quite surprised at how NON springy this sounds in a lot of cases. It seems to only do the SPROINNNNG thing when loud, low frequencies are input. Midrange stuff actually sounds almost smooth, even plate like.

The other thing that surprised me was how, even in the 100% wet version, it doesn't sound 100% wet. Some of the "dry" signal is conducting itself across those springs.. at least it doesn't have the mushy response with slow attack and buildup that I'm used to in a wet reverb signal.

Another thing that's interesting is how the springs seem to stabilize when they get a long steady tone. I was expecting them to "swell" during the longer tones... kind of have the effect build up and change during those tones... but was surprised by how static it sounds up until the point where the note was released. Only then do the springs start to sound really reverb-like. Interesting.

Anyway, I must try this on real music some time, not just test tones. Been meaning to try this since I bought the amp, so glad your project got me inspired to finally set it up!
AdmiralQuality - Fri Dec 23, 2005 11:15 am
http://www.accutronicsreverb.com/rt60.htm !!!!

http://www.accutronicsreverb.com/rvbtheop.htm !!!!

Quote:

Spring Reverberation units use a combination of electromagnetic and mechanical elements to simulate paths of delayed sound. an audio signal drives the COIL of the INPUT TRANSDUCER, which applies a twisting force to miniature cylindrical MAGNETS attached to a set of precision stainless steel TRANSMISSION SPRINGS. The twisting motion travels as a wave impulse down the length of the springs until it is rebounded by the OUTPUT TRANSDUCER, which also uses magnetic components to generate a delayed output signal.


The springs TWIST!!!

And it turns out I could have checked this page to find out the impedances: http://www.accutronicsreverb.com/ioic.htm
duncanparsons - Fri Dec 23, 2005 5:20 pm
I was trying to get some of that twist using a gentle chorus. I've updated to Beta3, which is a mix of 1&2's settings, with a couple of new controls.

Conductance is the wrong term, and is basically a damper on a network of 6 allpasses. It works the wrong way round as well! Low should give to more length, high should be more damped..

Also Rectification is kind of the wrong word. There's a halfbridge rectifier in there, with a desaturator. I tried a saturator, but it blew everything up! If you imagine a saturator making the signal more convex, the desaturator makes it more concave, thinning it, which is a pleasing effect. It's linked with the variable rectifier for a laugh. zero is fully desaturated and no rectification, full is normal signal, full halfbridge (with the signal rescaled).

Anyway, it sound better. I need to do some presets. Some settings approach your real one. I'm not going to try to match the tail times. This also needs a notch filter to remove some unwanted resonances, but have a play any way.

Oh yes, and there's a stereo width Smile

Beta3 [See first post and RoughDraftAudio forum]

I'm not going to have much chance to be online for about a week; but do leave any more comments/suggestions Smile

Merry Christmas
DSP
AdmiralQuality - Fri Dec 23, 2005 6:29 pm
I dont think the twist translates to a chorus effect. Its simply the dimension of motion they chose to propagate the sound from one end of the spring to another (makes sense, helps to eliminate interference from all the lateral and vertical bouncing the springs do. Just walking in the same room as the unit makes them bounce around a LOT.) And there should be nothing like a rectifier effect in there at all (it twists in both directions). Non-linearity sure, and probably some (soft?) clipping, particulary if you want to model how it sounds when overdriven.

The Accutronics site actually mentions the two "delay" times they use for the springs: "34 and 41 milliseconds, chosen for the fullest and most even overlapping of delayed sound." That might be some help. A spring line of course is not the same as a discreet delay line (whether it be composed of digital samples, tape, or a bucket brigade). I suspect different frequencies probably travel through the spring at different rates, but those times should be a good starting point.

Another interesting thing I learned from the Accutronics site is that the input is best driven with the signal filtered through a -6dB/oct HPF due to the increase in input impedance with frequency. This explains why my stand-alone test has a lot more low end than is typical for spring reverb. Next time I'll process the input signal before it goes to the 'verb. (You don't need to model this of course as they cancel out.) The output end is more of a flat response and, like I observed, regular line level pre-amps should handle it just fine.

Don't mean to hijack this thread with too much reality... back to the virtual! Smile Will try out Beta3...
Jonny X - Wed Jan 04, 2006 8:45 am
When is this gonna get released???
soma - Wed Jan 04, 2006 9:32 am
Sounds pretty good. Two together sounds better. I put one in front of dub box and it sounded very much like an space echo.
I hope you announce the final version on the KVR main page so I'll see it!
sinkmusic - Thu Jan 05, 2006 5:46 pm
beta3 has a better sound but crashes Live5. (the sound is getting very very high when turning some knobs, then the cpu rises up to 256%, the sound gets so high on the vumeter than you can't even hear it, and it freezes..).
So i don't know if the reveb is dynamic (the higher the sound is, more "boingy" you have ?)
AdmiralQuality - Thu Jan 05, 2006 7:48 pm
sinkmusic wrote:
beta3 has a better sound but crashes Live5. (the sound is getting very very high when turning some knobs, then the cpu rises up to 256%, the sound gets so high on the vumeter than you can't even hear it, and it freezes..).
So i don't know if the reveb is dynamic (the higher the sound is, more "boingy" you have ?)


Generally my real-world experience is the opposite. It's the low frequency sounds that get the thing boinnnnnging. Smile
duncanparsons - Fri Jan 06, 2006 1:36 am
I have taken on board alot of the feedback here. The project is currently on ice whilst I get some other things sorted (another rather involved delay project intended for extremely public consumption, and a novel synth idea that will have free and payware versions).

When those are done I will return to this, and it will probably be a BetaBugs release

DSP
Lunch Money - Fri Jan 06, 2006 1:43 am
Hey, I'm a choosy cheese chooser, too!

This is a really unique little plug-in. Good work so far, mate. Very Happy
xoxos - Fri Jan 06, 2006 7:58 am
"springline" indeed :p cue right said fred. admit it, you're a mason aren't you.

will try 3, cheers Smile
duncanparsons - Fri Jan 06, 2006 8:33 am
I've done Nick Mason before, but PF are rather dull in the percussive department... Rolling Eyes

Hope you like it Smile

DSP
Jonny X - Thu Jan 12, 2006 4:18 am
...puzzled...
duncanparsons - Thu Jan 12, 2006 4:49 am
? puzzled ?

rurik asked if I was a mason, I replied referencing the drummer from Pink Floyd (I am also a drummer..). I could have gone for Jackie Mason, but it wouldn't have been as funny..

Smile

DSP
Jonny X - Thu Jan 12, 2006 4:54 am
duncanparsons wrote:
? puzzled ?

rurik asked if I was a mason, I replied referencing the drummer from Pink Floyd (I am also a drummer..). I could have gone for Jackie Mason, but it wouldn't have been as funny..

Smile

DSP

No, generally... What stage of Dev is the plug in etc?
duncanparsons - Thu Jan 12, 2006 6:29 am
It's in 3rd beta, and will stay there for the moment. All three betas are still inmy webspace at the moment.

The code will probably get subsumed into something else, but may get tweaked further and released.

I have other projects which require more attention just now, but thank you for the interest. I'm glad that it has generated some feedback (as it were), and I have taken on board what has been said. If you have anything further to add, please don't hestitate to post!

DSP
> DiGiT < - Sun Jan 15, 2006 4:22 am
im very interested in this plugin... the beta3 sounds great! is there any list i can join that will give me news about updates?

please keep this a standalone reverb plugin if possible... i hate having to load a plugin for part of its capability.
> DiGiT < - Sun Jan 15, 2006 5:08 am
i noticed that the reverb wont save your settings as it stands now...
sinkmusic - Sat Apr 01, 2006 11:10 am
Is the plugin still under development ?
Can we expect a beta4,5.... vesrion 1??
duncanparsons - Mon Apr 03, 2006 3:25 am
errr...

I've been busy with a number of other things lately.

This hasn't been forgotten, just put down whilst other things take precedence.. It's gratifying that it still attracts interest Smile

All three betas are still available, plus I got some very helpful wavs and details both in this thread and PMed, so the next release (when ever that maybe) may be slightly different. Or I might keep with the current nature of the effect, we'll see!

DSP
runagate - Wed Dec 20, 2006 7:49 am
gah! a duncan vst I missed?!

Weird, I was just yesterday trying to think my way through how to make this (in my current highly unsucessful attempt at making physical model VSTfx) and now blortblort points this out to me. Huzzah!
duncanparsons - Wed Dec 20, 2006 8:01 am
I still have plans for it, but I have a growing list of things I need to get around to!

hope it works well for you Smile

DSP
duncanparsons - Sat Sep 15, 2007 3:00 pm
I realise this is a bit of a bump, but I just wanted to let folks now that these haven't been forgotten about; and those newer here might be interested in them.

The plugs have been rehoused at RoughDraftAudio, sitting on a bench in the labs. So far there is only a forum post about it here, but I'll update the webpage soon.

I still have ideas for these babies, but no time scales. I get emails everyso often about them - it's gratifying that my children are regarded with such fondness!

ATB
DSP
sinkmusic - Sun Sep 16, 2007 9:20 am
glad to hear it is still on the desks !
Looking forward to hear it : thanks !

There are 58 posts in this topic.