KVR :: Camel Audio » Original Preset Sharing Thread [View Original Topic]
There are 220 posts in this topic. Page: 1 2 3


PaulSC - Fri Dec 19, 2008 10:14 am
Okay, I'll get things started -- but this one is more about a performance template than a particular sound.

I've set up an 8-step sequence in the Arpeggiator, with a Performance knob mapped to the level of each step (quantized in semitones over a range of two octaves). Map your hardware controller to these knobs and you have a hardware interactive step sequencer. (And you can store your favorite 8 patterns in the Remix Pad, and then switch between them remotely using MIDI notes in the C-2 octave.) XY Pads give you basic control over four aspects of timbre, and the master envelope controls are adjustable in the usual way.



Inter Arper

(mp3)
topaz - Fri Dec 19, 2008 10:43 am
you sold me, I could not resist.

I am a total sucker for anything that involves step sequencing. it sounds like ben had the vision to make things cool and workable form the off, and seems like he is open to suggestions to improve even further.

I know to some using a synths step seq to make grooves seems odd but the thing I love is to be able to load up a patch hit a key and have instant inspiration, something i do not get from loading songs into a host.

there is something about having this constant stream of notes that just inspire me to write songs like this
www.topazproductions.co.uk/audio/Operation_Of_Honour_1.mp3

the whole tune routes from a simple seq in ABL2 but ABL's sequencer is a total pain to work.

peace
topaz


PaulSC wrote:
Okay, I'll get things started -- but this one is more about a performance template than a particular sound.

I've set up an 8-step sequence in the Arpeggiator, with a Performance knob mapped to the level of each step (quantized in semitones over a range of two octaves). Map your hardware controller to these knobs and you have a hardware interactive step sequencer. (And you can store your favorite 8 patterns in the Remix Pad, and then switch between them remotely using MIDI notes in the C-2 octave.) XY Pads give you basic control over four aspects of timbre, and the master envelope controls are adjustable in the usual way.



Inter Arper

(mp3)

Lotuzia - Fri Dec 19, 2008 10:53 am
topaz wrote:
you sold me, I could not resist.

I am a total sucker for anything that involves step sequencing. it sounds like ben had the vision to make things cool and workable form the off, and seems like he is open to suggestions to improve even further.

I know to some using a synths step seq to make grooves seems odd but the thing I love is to be able to load up a patch hit a key and have instant inspiration, something i do not get from loading songs into a host.

there is something about having this constant stream of notes that just inspire me to write songs like this
www.topazproductions.co.uk/audio/Operation_Of_Honour_1.mp3

the whole tune routes from a simple seq in ABL2 but ABL's sequencer is a total pain to work.

peace
topaz



Cool track Wink

Some synths like Albino 3 and Ni Massive are very handy for this kind of instruments too.

LtZ
topaz - Fri Dec 19, 2008 10:59 am
I never tried albino for me at least Massive was also a pain to sequence, and not great at syncing either.. at least in logic 8 or live 7. very random.

also massive again was stuck to 1 pattern (yawn) I would assume albino is too.

Lotuzia wrote:


Cool track Wink

Some synths like Albino 3 and Ni Massive are very handy for this kind of instruments too.

LtZ

metal - Fri Dec 19, 2008 11:08 am
PaulSC wrote:
Okay, I'll get things started -- but this one is more about a performance template than a particular sound.

I've set up an 8-step sequence in the Arpeggiator, with a Performance knob mapped to the level of each step (quantized in semitones over a range of two octaves). Map your hardware controller to these knobs and you have a hardware interactive step sequencer. (And you can store your favorite 8 patterns in the Remix Pad, and then switch between them remotely using MIDI notes in the C-2 octave.) XY Pads give you basic control over four aspects of timbre, and the master envelope controls are adjustable in the usual way.



Inter Arper

(mp3)


Great work Paul. That's a really cool preset! Smile
pdxindy - Fri Dec 19, 2008 11:49 am
topaz wrote:
you sold me, I could not resist.

I am a total sucker for anything that involves step sequencing. it sounds like ben had the vision to make things cool and workable form the off, and seems like he is open to suggestions to improve even further.



The step sequencers surpass any other synth I have in power and flexibility. Alchemy way surpasses Massive.
PaulSC - Fri Dec 19, 2008 11:58 am
btw, awesome track, topaz! I love the Bollywood-esque strings...
rouge - Fri Dec 19, 2008 12:11 pm
topaz wrote:
you sold me, I could not resist.

I am a total sucker for anything that involves step sequencing. it sounds like ben had the vision to make things cool and workable form the off, and seems like he is open to suggestions to improve even further.

I know to some using a synths step seq to make grooves seems odd but the thing I love is to be able to load up a patch hit a key and have instant inspiration, something i do not get from loading songs into a host.

there is something about having this constant stream of notes that just inspire me to write songs like this
www.topazproductions.co.uk/audio/Operation_Of_Honour_1.mp3

the whole tune routes from a simple seq in ABL2 but ABL's sequencer is a total pain to work.

peace
topaz


PaulSC wrote:
Okay, I'll get things started -- but this one is more about a performance template than a particular sound.

I've set up an 8-step sequence in the Arpeggiator, with a Performance knob mapped to the level of each step (quantized in semitones over a range of two octaves). Map your hardware controller to these knobs and you have a hardware interactive step sequencer. (And you can store your favorite 8 patterns in the Remix Pad, and then switch between them remotely using MIDI notes in the C-2 octave.) XY Pads give you basic control over four aspects of timbre, and the master envelope controls are adjustable in the usual way.



Inter Arper

(mp3)


Dope tune Cool
Artvera - Fri Dec 19, 2008 2:57 pm
Here one sound for fun Smile
I just painted some shapes into spectral window.
Copy both files from archive into your Presets/ User/Sounds1 folder.

http://www.artvera-music.com/Alchemy-test/spectral_paint.zip
Lotuzia - Fri Dec 19, 2008 3:12 pm
topaz wrote:
I never tried albino for me at least Massive was also a pain to sequence, and not great at syncing either.. at least in logic 8 or live 7. very random.

also massive again was stuck to 1 pattern (yawn) I would assume albino is too.

Lotuzia wrote:


Cool track Wink

Some synths like Albino 3 and Ni Massive are very handy for this kind of instruments too.

LtZ


Massive stuck to one seq : Not really because you can morph across the 4 performances or just switch them with appropriate macro controls. You can also modulate or intermodulate them in many ways, wich can lead to rather crazy patterns.

Btw Massive is pretty rock solid synced here in all my hosts (on PC). but maybe that wasnt the case in earlier versions.

Anyway Alchemy just sounds great and very handy too.

LtZ
PaulSC - Fri Dec 19, 2008 5:45 pm
Artvera wrote:
Here one sound for fun Smile
I just painted some shapes into spectral window.
Copy both files from archive into your Presets/ User/Sounds1 folder.

http://www.artvera-music.com/Alchemy-test/spectral_paint.zip


VERY cool Cool
topaz - Fri Dec 19, 2008 5:52 pm
you may of guessed already but i realy hope ben makes the arps/seq switchable.

I cannot find anyway to do this, 16 arps and seq's with no way to switch them
Sad

pdxindy wrote:

The step sequencers surpass any other synth I have in power and flexibility. Alchemy way surpasses Massive.

bmanic - Fri Dec 19, 2008 6:26 pm
topaz wrote:

there is something about having this constant stream of notes that just inspire me to write songs like this
www.topazproductions.co.uk/audio/Operation_Of_Honour_1.mp3


Wicked tune! Ben, get the man what he wants.. we need more of his music!

And I agree.. some way to control the arps in sequences would be dope in Alchemy as you can sequence other things than notes, like filters, sample position etc! Would be very nice!

Cheers!
bManic
pdxindy - Fri Dec 19, 2008 7:46 pm
topaz wrote:
you may of guessed already but i realy hope ben makes the arps/seq switchable.

I cannot find anyway to do this, 16 arps and seq's with no way to switch them
Sad

pdxindy wrote:

The step sequencers surpass any other synth I have in power and flexibility. Alchemy way surpasses Massive.


You can switch between them using the XY pads... only tried switching 2 sequencers, but it worked
tuz - Fri Dec 19, 2008 8:08 pm
awesome tune topaz. i like the arabesque bits a lot.
topaz - Sat Dec 20, 2008 3:56 pm
thanks for the compliments on the track.

back to Alchemy, I have give up on trying to switch sequencers, the only way it seems is for ben to code a way to change them via notes, cc's automation.

hopefully once he sorts the bugs in v.1 this will be up on the list.

cheers
topaz Smile
Spitfire31 - Sun Dec 21, 2008 3:09 am
topaz wrote:
there is something about having this constant stream of notes that just inspire me to write songs like this www.topazproductions.co.uk/audio/Operation_Of_Honour_1.mp3

the whole tune routes from a simple seq in ABL2 but ABL's sequencer is a total pain to work.

peace
topaz


Great tune - perfect for a chase sequence in the alleys and over the rooftops in Marrakech! I'm now sitting down to write the script… Wink

Nice work!

/Joey
fjolle - Sun Dec 21, 2008 10:26 am
edit:
removed, bad links
grymmjack - Sun Dec 21, 2008 1:51 pm
topaz; your track sounds like it's right made for splinter cell 7 Smile
grymmjack - Tue Dec 23, 2008 10:16 pm
wow, arksuns Battlestar patch in the factory loop section is awesome.

@arksun; are you going to release any expansions for alchemy? sounds like you were made to program this thing!
grymmjack - Tue Dec 23, 2008 10:18 pm
and to others: arksun made this patch just using the VA stuff built into alchemy. it sounds top! check it out: Factory | Loops | Battlestar
Kriminal - Wed Dec 24, 2008 1:11 am
grymmjack wrote:
and to others: arksun made this patch just using the VA stuff built into alchemy. it sounds top! check it out: Factory | Loops | Battlestar


now why did you do that...im gonna burn my xmas biscuits now Mad
aMUSEd - Wed Dec 24, 2008 1:14 am
For Genesis fans - a morphing patch:

http://www.fingermarks.co.uk/music/The_Music_Box.zip

Merry Xmas
aMUSEd - Wed Dec 24, 2008 5:11 am
I have a few experimental morphing patches I made that serve for me (and hopefully would for others) as templates for getting into morphing, especial the spectral and additive varieties. However as they reference resynthesised samples from the library I'm a bit unsure whether to include them - firstly they take up a lot of room (around 20 MB) and more importantly I'm uncertain whether it's allowed to distribute the resynthed samples but on the other hand without them the patch exchange idea would be pretty pointless for anything that is based on resynthesised sounds (I wonder if this is another argument for the library to contain pre resynthed samples but I'm not sure how that would work - this is all so complicated).
grymmjack - Wed Dec 24, 2008 8:17 am
Kriminal wrote:
grymmjack wrote:
and to others: arksun made this patch just using the VA stuff built into alchemy. it sounds top! check it out: Factory | Loops | Battlestar


now why did you do that...im gonna burn my xmas biscuits now Mad


Smile

sorry, didn't mean for any biscuit burning.
.:illanoise:. - Wed Dec 24, 2008 1:47 pm
Topaz...what a banging track!!!
topaz - Thu Dec 25, 2008 4:24 am
cheers, the original thread is here

http://www.kvraudio.com/forum/viewtopic.php?t=232379&start=0&postdays=0&postorder=asc&highlight=topaz
dune_rave - Fri Dec 26, 2008 3:08 am

Kriminal - Fri Dec 26, 2008 5:38 am
edit
Kriminal - Fri Dec 26, 2008 12:12 pm
just had a quick 10 mins to play..so as a test i made 2 simple sounds from scratch and saved

http://www.box.net/shared/h5xiknn5tv

they load ok here, just wondered if you could test please, just to make sure im ok so far this end

very very simple va bass sounds (i'll prob ask for lots more tests when i get into the other sides of alchemy)

thanks Wink

dave
Artvera - Fri Dec 26, 2008 12:41 pm
Kriminal wrote:
just had a quick 10 mins to play..so as a test i made 2 simple sounds from scratch and saved

http://www.box.net/shared/h5xiknn5tv

they load ok here, just wondered if you could test please, just to make sure im ok so far this end

very very simple va bass sounds (i'll prob ask for lots more tests when i get into the other sides of alchemy)

thanks Wink

dave



Here it is ok Dave Smile
Kriminal - Fri Dec 26, 2008 12:43 pm
thats good to know, soon as the hols are over, and ive moved house (jan 8th) i can start my quest into Alchemy Cool
ZenPunkHippy - Fri Dec 26, 2008 3:32 pm
Kriminal wrote:
they load ok here, just wondered if you could test please, just to make sure im ok so far this end

thanks Wink

dave

Loading no problem here on OS X - nice one! Smile

Peace,
Andy.
ugo - Fri Dec 26, 2008 3:42 pm
Edit: Jan 6th - updated to 10 presets, including improved (lower cpu) versions of my first presets.

Here are some presets of mine, each has performance control and remix pad assignments.
Ugo-Alchemy.zip

And here is what they sound like while running through the remix pads: Ugo-Alchemy.mp3
It was o'dark thirty when I threw this together (recorded live in Chainer) so the playing is terribly sloppy and the volume levels are a bit off, but I wanted to include a quick demo so you could hear what the presets sound like.

By the way, comments are certainly very much appreciated. I'd be interested to know what you all think.
Musical Gym - Fri Dec 26, 2008 8:09 pm
Hi, Chris. Will check out your patches and mp3.
I'm just starting to do patches myself.
Jim
Kriminal - Sat Dec 27, 2008 1:05 am
something i did do last night, was load up some raw osc samples and made a few sounds, they save and load fine, but if i was to share them, i would need to include the samples, so where do i put those, in the same folder as the acp file, or put all samples in a seperate folder and let the other user put them in where they want on their pc/mac?
olepro - Sat Dec 27, 2008 1:18 am
Kriminal wrote:
something i did do last night, was load up some raw osc samples and made a few sounds, they save and load fine, but if i was to share them, i would need to include the samples, so where do i put those, in the same folder as the acp file, or put all samples in a seperate folder and let the other user put them in where they want on their pc/mac?


In Alchemy's file menu you have the option to save as "consolidated".
That way alchemy include the sample along with the patch in the same folder.
So if you want to be sure what belongs to what you can make a new folder under user presets and save the patch there.
Kriminal - Sat Dec 27, 2008 1:23 am
cool, thanks (i'll read the manual at some point too Wink )
morelia - Sat Dec 27, 2008 1:33 am
ugo wrote:
By the way, comments are certainly very much appreciated. I'd be interested to know what you all think.
I like the sound but 3 notes on the first preset "Comb Pluck" hits 124% (2 notes hit 101%, o the cpu meter in minihost Shocked . I know it's only an AMD2000XP but I wasn't expecting that. Some nice presets though (Driven, Stomp)
ugo - Sat Dec 27, 2008 7:35 am
morelia wrote:
I like the sound but 3 notes on the first preset "Comb Pluck" hits 124% (2 notes hit 101%, o the cpu meter in minihost Shocked . I know it's only an AMD2000XP but I wasn't expecting that. Some nice presets though (Driven, Stomp)

I agree, the cpu is through the roof on several of those presets of mine and I'm not sure exactly what is making them so demanding. The longer release times certainly are part of it because that causes voices to stack up, but I suspect there is more to it than that. I'm just not sure what yet.

Edit: another aspect of this is likely simply that i've got a lot going on in there, such as using multiple filters at the source level. While that makes a positive difference in the tone, it's likely also using up a lot of cpu. I should try to rework the presets to use less filtering.
muLperi - Tue Dec 30, 2008 12:19 am
A patch library that I am constantly updating and trying to improve.
http://www.mulperi.net/musiikki/Mulperi_Best_Of_v1.mp3
http://www.mulperi.net/musiikki/Mulperi_Best_Of_v1.zip

Tell me what you think, pretty basic patches and I am still learning everything Smile
Kriminal - Tue Dec 30, 2008 1:27 pm
ok, 3 patches her for you to test (juts to make sure im saving correctly and it works fine on other pc/macs)

http://www.box.net/shared/cqet5mlaeh

3 presets 'saved consolidated' so all files are in this folder, tho im not sure where you need to put them on your pc....

let me know if it works or not

further sounds will be much better organised so you wont need to worry about placement of samples, i'll make sure of that, but for now im just testing these 3 simple presets

thanks

Dave
grymmjack - Tue Dec 30, 2008 1:32 pm
muLperi wrote:
A patch library that I am constantly updating and trying to improve.
http://www.mulperi.net/musiikki/Mulperi_Best_Of_v1.mp3
http://www.mulperi.net/musiikki/Mulperi_Best_Of_v1.zip

Tell me what you think, pretty basic patches and I am still learning everything Smile


pretty good to me Smile the arp is particularly nice.
heavensdaw - Tue Dec 30, 2008 2:41 pm
Shocked Keep 'em coming guys! Alchemy rocks! these presets are stonkin! I haven't had the time to get thoroughly into Alchemy yet, just half hour here and there.. I'm so blown away by this beast of a synth.. The potential is AWESOME!!

Oh yeah, banging track Topaz..!!

Hd
grymmjack - Tue Dec 30, 2008 7:03 pm
Kriminal wrote:
ok, 3 patches her for you to test (juts to make sure im saving correctly and it works fine on other pc/macs)

http://www.box.net/shared/cqet5mlaeh

3 presets 'saved consolidated' so all files are in this folder, tho im not sure where you need to put them on your pc....

let me know if it works or not

further sounds will be much better organised so you wont need to worry about placement of samples, i'll make sure of that, but for now im just testing these 3 simple presets

thanks

Dave


all works here.
Kriminal - Wed Dec 31, 2008 1:38 am
good, thanks

i might send a bunch over to you to test when i have a decent amount Wink
grymmjack - Wed Dec 31, 2008 7:49 am
nice Wink

i'm also attempting to make some to share.
Miroslav H - Thu Jan 01, 2009 5:43 am
Hello everybody,

Because most certainly You was very good guys and girls during all 2008, I make over to You a New Year's Present: Love 32 ultra-fresh presets for...??? You nick, of course.. for Alchemy!!!

OK many of you will not manage some music with its, but I hope i will find someone who like it and like this king of music... from Cage, Bayle, by Boulez, Risset, to Chion and Dhomont, and all known and unknown acousmaticians and experimentalists.

To read about the download options, you can read:

http://www.kvraudio.com/forum/viewtopic.php?t=237011&start=0

(I don't want to post twice).

Or, You can go directly to my little warehouse and ransack all you find.

http://homepage.mac.com/miroslavherman

Just send me a little feedback, please, if my sounds work as well as supposed... especially at my suprise Alchemy did not does the famous .aaz files, probably not necessary for granular synthesis.

Enjoy! Mad

MiroslavH
Made in Nowhere rec.
Prague, CZ
Kriminal - Thu Jan 01, 2009 6:00 am
a few more for testing purposes..this time Spectral. I imported a few pix of frost, vapout trials, dew on a washing line etc..the folder has the .acp and .aaz files

http://www.box.net/shared/7z1ts4f3q0

not great sounds, i didnt do anything with them yet, just testing share possibilites Wink
Atomsplitter - Thu Jan 01, 2009 6:29 am
I made some presets -

http://www.box.net/shared/ie2d4xztv1

Hopefully they are ok Smile
Kriminal - Thu Jan 01, 2009 7:07 am
edit: nevermind, got them now
grymmjack - Thu Jan 01, 2009 8:40 am
Atomsplitter wrote:
I made some presets -

http://www.box.net/shared/ie2d4xztv1

Hopefully they are ok Smile


Smile

very interesting. like them. the whale one is particularly cool.

how long did it take you on average to do a whole one with all the morph pad slots filled? i'm working on a bunch here, but it takes a very long time because i'm so picky and because there are SO many cool things to do with the one sound.
grymmjack - Thu Jan 01, 2009 8:59 am
Hey just wanted to say it's very cool how Alchemy handles samples and path changes.

Anything under \Samples is cataloged/found, so for instance if you had put samples in Samples\Factory\YourDir, but later decided to move YourDir outside of Factory to \Samples\YourDir, but have existing presets that use those samples, the next time you load them Alchemy detects them moved, and asks to resave after it points them to the proper new path Smile

FREAKING AWESOME.
grymmjack - Thu Jan 01, 2009 9:07 am
@MiroslavH: hey nice preset work Smile very cool of you to share with us man.
Atomsplitter - Thu Jan 01, 2009 9:42 am
Quote:
very interesting. like them. the whale one is particularly cool.

how long did it take you on average to do a whole one with all the morph pad slots filled? i'm working on a bunch here, but it takes a very long time because i'm so picky and because there are SO many cool things to do with the one sound.


Thanks, those are more FX based at the moment and i was just experimenting with how it can twist the sounds, well when making preset i usually just start with another preset or from default and just adjust things and then move to another bit etc and just build it up untill i like the result, possibly not the best way and sometimes you dont get a sound you like etc but i find when you get one it's usually more interesting that way, although i can make sounds i want as i know synthesis quite well but i prefer making sounds that way and also find it more fun rather than aiming for something then trying to get it, you can get nice suprise results like that. Smile

As for time probably longer than normal mainly because these are my first ones and they were just testing what the synth has, i like the fx rack and made some settings for it etc but these i just figured i should share as i thought they were quite fun.

With these i didn't really get into the performance setups but when i make some presets packs i will do that most likely. I like this synth a lot, it's alot of fun and perfect for fx design.
aMUSEd - Thu Jan 01, 2009 4:10 pm
Just testing my new Skydrive public folder - can anyone access this file? (it's got some Soundscapes in):

http://cid-c7b2fc04bce4c85f.skydrive.live.com/self.aspx/.Documents/Soundscapes.zip
aMUSEd - Thu Jan 01, 2009 4:54 pm
Now some morphing patches - these were patches I worked on to try and get into the interface so there's a few rough edges and some are a bit derivative but a couple are OK I think:

http://cid-c7b2fc04bce4c85f.skydrive.live.com/self.aspx/.Documents/Morphs.part1.rar

http://cid-c7b2fc04bce4c85f.skydrive.live.com/self.aspx/.Documents/Morphs.part2.rar

You need both parts to be able to open the .rar.
ZenPunkHippy - Thu Jan 01, 2009 5:13 pm
Hi aMUSEd,

No problem downloading the files here. To everyone else, you need to click on the link above and then click on the lagre icon to the left of the page which will start the download. You can use the icons on the right to choose which file to download on the left!

Thanks for sharing! Smile

Peace,
Andy.
aMUSEd - Thu Jan 01, 2009 5:16 pm
Thanks - I wasn't sure how it looks to people who aren't me Smile

I think this Skydrive is useful for sharing Alchemy patches using resynthesis as they can get pretty big (too big for my own server ftp). Plus it doesn't have lots of popups or other dodgyness.
Musical Gym - Thu Jan 01, 2009 6:48 pm
painless
Page is mostly blank, no sign in, just click and dl.
Kriminal - Fri Jan 02, 2009 3:16 am
aMUSEd wrote:
Now some morphing patches - these were patches I worked on to try and get into the interface so there's a few rough edges and some are a bit derivative but a couple are OK I think:

http://cid-c7b2fc04bce4c85f.skydrive.live.com/self.aspx/.Documents/Morphs.part1.rar

http://cid-c7b2fc04bce4c85f.skydrive.live.com/self.aspx/.Documents/Morphs.part2.rar

You need both parts to be able to open the .rar.


got them ok, work fine here Wink

edit:

preset - dunescape morphs

alchemy says sample:\...\...\lakotaflute-trill_c4 is missing/cannot find....?

its there, but i had to load it manually for some reason Confused

anyway, good work Cool
aMUSEd - Fri Jan 02, 2009 5:45 am
That's strange - where is that file on your system? On mine it's under "PerformGestures" - maybe it got moved at some point?
Kriminal - Fri Jan 02, 2009 5:52 am
aMUSEd wrote:
That's strange - where is that file on your system? On mine it's under "PerformGestures" - maybe it got moved at some point?


Alchemy\Samples\Factory\Woodwinds\Flute-Lakota-Mixed\LakotaFlute-Trill-C4.wav

its where it was installed Shrug

i nave no idea what "PerformGestures" is...
aMUSEd - Fri Jan 02, 2009 6:05 am
Must be a folder that got removed somewhere along the way to the final release
craftycurate - Fri Jan 02, 2009 10:05 am
aMUSEd wrote:
For Genesis fans - a morphing patch:

http://www.fingermarks.co.uk/music/The_Music_Box.zip

Merry Xmas


That's a nice dreamy pad, thanks!
Kriminal - Sun Jan 04, 2009 3:14 am
Bad Pianos

you need to put the KRM folder here:

Alchemy\Samples\KRM (in same folder as Factory)

and the presets folder here:

Alchemy\Presets\Kriminal

pretty straightforward...

just a few piano samples i had, keymapped, not much more. could ne useful for lo-fi stuff etc if you want to mangle them up a bit (i dont think they will replace your Steinway Wink )


if you put the folders in those places, when i upload more they will all fit together nicely and you wont have probs loading presets/finding samples etc

download (4.1meg)

http://www.box.net/shared/bovbdcch7r

enjoy
ZenPunkHippy - Sun Jan 04, 2009 3:34 am
Champion! All working here and sounding great for mangling Smile

Peace,
Andy.
foosnark - Sun Jan 04, 2009 9:18 pm
Nice one Krim! Thumbs Up!
foosnark - Sun Jan 04, 2009 9:58 pm
http://seshat.org/temp/PsuedoHarpsichord.zip

Couple of patches made with Krim's samples, though saved consolidated as is my habit.
Kriminal - Mon Jan 05, 2009 1:08 am
http://www.kvraudio.com/forum/viewtopic.php?p=3394888
ugo - Tue Jan 06, 2009 11:02 pm
I've updated my zip to 10 presets, including improved (lower cpu) versions of my first presets. All include performance control and remix pad assignments.
Ugo-Alchemy.zip

And here is what they sound like while running through the remix pads: Ugo-Alchemy.mp3
It was o'dark thirty when I threw this together (recorded live in Chainer) so the playing is terribly sloppy and the volume levels are a bit off, but I wanted to include a quick demo so you could hear what the presets sound like.
heavensdaw - Wed Jan 07, 2009 2:42 am
Hey Ugo,

Thanks for these.. They sound really cool.. Downloading now!
Looking forward to picking them apart to see how you got there Wink

Hd
Kriminal - Wed Jan 07, 2009 12:28 pm
32 new patches here, made simply by pressing 'random'

http://www.box.net/shared/6lp4yhyr3i

prob wont be to everyones taste, they can best be described as 'interesting'

Wink
ugo - Wed Jan 07, 2009 1:32 pm
heavensdaw wrote:
Thanks for these.. They sound really cool.. Downloading now!
Looking forward to picking them apart to see how you got there Wink


Glad you dig how they sound. Smile If you've got any questions about them, let me know.
Hunter - Wed Jan 07, 2009 2:06 pm
aMUSEd wrote:
Now some morphing patches - these were patches I worked on to try and get into the interface so there's a few rough edges and some are a bit derivative but a couple are OK I think:

http://cid-c7b2fc04bce4c85f.skydrive.live.com/self.aspx/.Documents/Morphs.part1.rar

http://cid-c7b2fc04bce4c85f.skydrive.live.com/self.aspx/.Documents/Morphs.part2.rar

You need both parts to be able to open the .rar.


How come Piano bell morphs preset is silent when xy1 cursor is in very top right? I cant work out if it is a bug or not. Also, the granular presets are cross fading rather than morphing presumably, or does it morph granular too? I'm still trying to get my head round the morphing, good to see some presets using it though!
aMUSEd - Wed Jan 07, 2009 2:11 pm
The pianobell patch could be improved - I was learning as I was going along - they have a few rough edges Smile I'll have a look at it but feel free to change them how you want.

afaik the granular mode morphing uses a form of clever cross fading - I seem to remember reading about it somewhere.
PaulSC - Wed Jan 07, 2009 2:48 pm
Hunter wrote:
the granular presets are cross fading rather than morphing presumably, or does it morph granular too? I'm still trying to get my head round the morphing, good to see some presets using it though!


The granular parameters (values of Size, Density, etc.) are morphed, but I think the audio is cross-faded.
Ben [Camel Audio] - Wed Jan 07, 2009 2:57 pm
PaulSC wrote:
Hunter wrote:
the granular presets are cross fading rather than morphing presumably, or does it morph granular too? I'm still trying to get my head round the morphing, good to see some presets using it though!


The granular parameters (values of Size, Density, etc.) are morphed, but I think the audio is cross-faded.

That's true. The other difference to normal crossfading is that timing of the sounds is aligned - so if one sound has a fast attack and the other a long attack, then the timing of the two sounds will be warped such that the end of the attack of both sounds is played at the same time. I feel like I didn't word that very well, but hopefully you get the idea. Paul - if there isn't anything that covers this in the manual, could you add something when you have the time please.
PaulSC - Wed Jan 07, 2009 3:14 pm
Ben [Camel Audio] wrote:
Paul - if there isn't anything that covers this in the manual, could you add something when you have the time please.


It's currently there if a reader makes the right connections between information on the Morph page and the Source Edit (main) page. When I have a chance I'll make some additions to the Morph page so that this information is presented more clearly in one place.
olepro - Wed Jan 07, 2009 3:39 pm
In another thread some was talking about the VA skills in Alchemy and how it compares to Sylenth1.

I made some sounds with the VA engine in Alchemy.
Some of them is clones of a couple of the factory patches in Sylenth demo(they have the same patch name as in Sylenth).
Others is just free fantasy and
Because Alchemy hasn't got hard sync i tried to clone this using the comp filter in alchemy so one patch is a Hard Sync try out.

Sound demo: http://www.jepptunes.dk/Ole_Wav/Alchemy_VA_sounds.mp3
Sounds: http://www.jepptunes.dk/Ole_Wav/VA_Sounds.rar
foosnark - Wed Jan 07, 2009 7:27 pm
Good stuff Olepro! I don't have Sylenth to compare it to but the fake sync is pretty nice. Smile
Hunter - Thu Jan 08, 2009 3:41 am
olepro wrote:
In another thread some was talking about the VA skills in Alchemy and how it compares to Sylenth1.

I made some sounds with the VA engine in Alchemy.
Some of them is clones of a couple of the factory patches in Sylenth demo(they have the same patch name as in Sylenth).
Others is just free fantasy and
Because Alchemy hasn't got hard sync i tried to clone this using the comp filter in alchemy so one patch is a Hard Sync try out.

Sound demo: http://www.jepptunes.dk/Ole_Wav/Alchemy_VA_sounds.mp3
Sounds: http://www.jepptunes.dk/Ole_Wav/VA_Sounds.rar


Good shit! Where were you when the preset bank was being made!
Kriminal - Thu Jan 08, 2009 12:28 pm
any joy with the random ones i put up?
ugo - Fri Jan 09, 2009 7:55 pm
KungKrille wrote:
Ok, this is a pretty silly patch but here it is anyway Razz

I had imported a drumloop to mangle with a mseg connected to the position knob so I could control what would be played,in which speed and in which direction. Then I thought why not make a sample with different drum sounds at every measure and use the same technique. It wasn't that easy though and it doesn't work 100%. I tried the granular first but it didn't behave as intended so I ended up with spectral synthesis. Maybe I haven't fully understand how the position knob really works but this is almost what I wanted to achieve.

This is the sample all is based on. I connected a mseg to the position knob on each synth to program a rythm. I just made two different patterns as this is only an experiment. I have also setup some performance slots and you can here a sample here.

I think you could get more cool features if you could use granular but as I said it didn't work for me.

Edit: The patch should work at any tempo but it's origin is 120 bpm

ugo - Fri Jan 09, 2009 7:56 pm
Kriminal wrote:
here's the results of my first dabblings...fairly shallow stuff, mostly sample based and next to no modulations...

the sounds are mostly samples from hardware synths (raw osc) that have been keymapped (c1/c2/c3/c4)

some presets included, not many good ones, but a few. The folder called 'hardware' has all the samples as a preset, but this is just to save the keymaps etc, they are really there as a starting point for my own sounds (and yours of course) , such as matching samples to filters and custom envs etc etc

Installation

folder 'KRM' is the samples folder and goes here:

Alchemy\Samples\KRM (in the same folder as Factory)

folder 'Kriminal' is the presets folder and goes here:

Alchemy\Presets\Kriminal

Download (6meg)

http://www.box.net/shared/gv49pa95ou

over 300 samples and nearly 100 presets (mostly basic keymapped samples)

like i said elsewhere, i havent spent much time geting into the deeper parts of Alchemy yet, so dont expecting amazing space pads with seqs and remix pads all over the shop Wink

Enjoy

Dave

Musical Gym - Fri Jan 09, 2009 9:03 pm
Chris, I'm not sure what to look at in the above two messages that are just quotes from other users, or am I missing something you've conveyed?

I've been playing with Random generation today. It seems like any guitar-based preset that's generated has some kind of weird evolving pitch envelope that is produced that sounds the same on all the random guitars that are generated and it really isn't a desirable effect. Could this be a bug??
ugo - Fri Jan 09, 2009 9:10 pm
Musical Gym wrote:
Chris, I'm not sure what to look at in the above two messages that are just quotes from other users, or am I missing something you've conveyed?


Ben requested to mods that links to presets in other threads be included in this one so everything can be more organized.

Quote:
I've been playing with Random generation today. It seems like any guitar-based preset that's generated has some kind of weird evolving pitch envelope that is produced that sounds the same on all the random guitars that are generated and it really isn't a desirable effect. Could this be a bug??


I can confirm this problem, and I believe I found the source of the trouble. When randomizing a guitar preset, LFO 1 is always getting assigned to the master fine tune. The depth for this modulation is assigned to performance control 7, which is getting set to 100%. As a result, a randomized guitar preset always gets a constantly running pitch bend.

I've added this to the bug report list.
Ben [Camel Audio] - Fri Jan 09, 2009 9:20 pm
Quote:
Ben requested to mods that links to presets in other threads be included in this one so everything can be more organized.

The reason I requested it was that I think its easier for users to check out all the tunes if they're in one thread. If someone is considering buying Alchemy for example, and they want to hear more than just the demos on the website, they can go through this thread to hear what users have come up with in the last couple of weeks since release.

Quote:
Quote:
I've been playing with Random generation today. It seems like any guitar-based preset that's generated has some kind of weird evolving pitch envelope that is produced that sounds the same on all the random guitars that are generated and it really isn't a desirable effect. Could this be a bug??

I'm getting it to. LFO 1 is getting assigned to the master fine tune. It doesn't seem right to me either, so I'll add it to the bug list.

Yes - that is a bug. Its not actually a programming bug though - its an error in the template preset(s) for the guitar - so this should be assigned to Tim to fix. You could actually fix it yourself if you wanted in the mean time - just load and resave the template preset in the guitar folder of the preset templates folder in Alchemy/Libraries.
foosnark - Fri Jan 09, 2009 11:51 pm
Ben [Camel Audio] wrote:
Yes - that is a bug. Its not actually a programming bug though - its an error in the template preset(s) for the guitar - so this should be assigned to Tim to fix. You could actually fix it yourself if you wanted in the mean time - just load and resave the template preset in the guitar folder of the preset templates folder in Alchemy/Libraries.


Aha!

One can also fix the weirdness I reported with "Arpeggiated" actually randomizing every possible template, and "Loops" doing arpeggiation, by making an Alchemy/Libraries/PresetTemplates/Arpeggiated folder and moving Arpeggiated-VA.acp out of Loops into there.


(As I discovered, moving Arpeggiated.acp and Arpeggiated-Samp.acp into there will cause crashes. But they can be safely moved out of the Loops folder into someplace innocuous if it bothers you that they keep coming up as loops, like it does me.)
Musical Gym - Sat Jan 10, 2009 12:15 am
Thanks, Chris and Ben, for confirmation on guitar bug and clarification of dedicated thread for tunes, etc.

Ben stated:
>>You could actually fix it yourself if you wanted in the mean time - just load and resave the template preset in the guitar folder of the preset templates folder in Alchemy/Libraries.<<

I did this. After I loaded Default.acp (guitar), I got no sound. Is that to be expected when loading the template presets?
KungKrille - Sat Jan 10, 2009 7:27 am
You can download two drumsets in one pack here Smile
Ben [Camel Audio] - Sat Jan 10, 2009 8:06 am
Musical Gym wrote:
Thanks, Chris and Ben, for confirmation on guitar bug and clarification of dedicated thread for tunes, etc.

Ben stated:
>>You could actually fix it yourself if you wanted in the mean time - just load and resave the template preset in the guitar folder of the preset templates folder in Alchemy/Libraries.<<

I did this. After I loaded Default.acp (guitar), I got no sound. Is that to be expected when loading the template presets?

Yes this is correct - these templates don't contain any actual files - they just contain the settings used as the basis for the preset.
Musical Gym - Sat Jan 10, 2009 12:29 pm
Ben [Camel Audio] wrote:
Musical Gym wrote:
Thanks, Chris and Ben, for confirmation on guitar bug and clarification of dedicated thread for tunes, etc.

Ben stated:
>>You could actually fix it yourself if you wanted in the mean time - just load and resave the template preset in the guitar folder of the preset templates folder in Alchemy/Libraries.<<

I did this. After I loaded Default.acp (guitar), I got no sound. Is that to be expected when loading the template presets?

Yes this is correct - these templates don't contain any actual files - they just contain the settings used as the basis for the preset.


Thanks for confirmation of silence on preset template load and explanation of saved settings.

I was having a problem with one of my home-grown patch creations in a song. On playback in the song it sounds like it's warbling. I'm using Formant-Ah-C5 (Continuous Loop) for all four Sources with tuning of 0, 7, -17, and -5.
I was going to try to correct any default settings by loading default source again and resaving, but since it's a wave and not a preset template, I wasn't able to do that. Maybe I'm just noticing it now, but it's quite distinctly noticeable so it leads me to believe it might be something else. Not a big deal except that it's a real nice chordal background for my tune except for the warbling factor.

Sorry if these potential bug reports are in the wrong place.

What is preferred method for sharing demo tunes/patches?
Camel common area? If so, how do we upload our files and download others' files?
User-determined direct download link?
Personal music website?
Other?
Musical Gym - Sat Jan 10, 2009 2:56 pm
Musical Gym wrote:

I was having a problem with one of my home-grown patch creations in a song. On playback in the song it sounds like it's warbling. I'm using Formant-Ah-C5 (Continuous Loop) for all four Sources with tuning of 0, 7, -17, and -5.
I was going to try to correct any default settings by loading default source again and resaving, but since it's a wave and not a preset template, I wasn't able to do that. Maybe I'm just noticing it now, but it's quite distinctly noticeable so it leads me to believe it might be something else. Not a big deal except that it's a real nice chordal background for my tune except for the warbling factor.
Other?


I think I fixed the warbling problem. I retweaked the patch, but I don't think that helped, so I loaded a new instance of Alchemy into FL Studio and copied the midi data from the problematic instance into the new one and loaded my patch. Then I deleted the original instance. Maybe I had unknowingly recorded some unwanted automation or something on the original track.
At any rate, it sounds better now and retweaking the patch improved it also.
DavidRadi2 - Sun Jan 11, 2009 7:44 am
olepro wrote:
Quote:
In another thread some was talking about the VA skills in Alchemy and how it compares to Sylenth1.

I made some sounds with the VA engine in Alchemy.
Some of them is clones of a couple of the factory patches in Sylenth demo(they have the same patch name as in Sylenth).
Others is just free fantasy and
Because Alchemy hasn't got hard sync i tried to clone this using the comp filter in alchemy so one patch is a Hard Sync try out.

Sound demo: http://www.jepptunes.dk/Ole_Wav/Alchemy_VA_sounds. mp3
Sounds: http://www.jepptunes.dk/Ole_Wav/VA_Sounds.rar


Really great, I have problems making VA sounds and there weren't any in the factory bank, but this shows it can do it!
PS: Thanks to Krim, Ugo and others for great patches!
Dave Bourke - Sun Jan 11, 2009 8:22 am
Some very nice patches from you guys, for which much thanks!

I noticed something odd when playing with aMUSEd's sounds late last night. I can't name the exact patches because I'm not at my music Mac right now but this certainly happens with a good few of them.

And it's this: aMUSEd has programmed all eight remix pads (kudos!) for each of his patches. So there should be eight variations on the basic sound. But it seems there are actually NINE variations for some of them. When you load one of these sounds, remix pad 1 is highlighted. Now watch the XY pads and the envelope controls alongside the remix pads and double-click on remix pad 1 (which is already highlighted) - they will change along with the sound produced.

Which leads me to believe that there may be a ninth "buffer" pad remix setting being saved in the preset along with the other eight already assigned.

Anyone else seeing this? Or is this a "Well, duh" observation? Smile

Kind regards.
Ben [Camel Audio] - Sun Jan 11, 2009 9:33 am
Dave Bourke wrote:
I noticed something odd when playing with aMUSEd's sounds late last night. I can't name the exact patches because I'm not at my music Mac right now but this certainly happens with a good few of them.

And it's this: aMUSEd has programmed all eight remix pads (kudos!) for each of his patches. So there should be eight variations on the basic sound. But it seems there are actually NINE variations for some of them. When you load one of these sounds, remix pad 1 is highlighted. Now watch the XY pads and the envelope controls alongside the remix pads and double-click on remix pad 1 (which is already highlighted) - they will change along with the sound produced.

Which leads me to believe that there may be a ninth "buffer" pad remix setting being saved in the preset along with the other eight already assigned.

Anyone else seeing this? Or is this a "Well, duh" observation? Smile

Kind regards.

You're right - there is a current state as well as the 8 remix pad settings. We recommend that 'current state' should be the same as that in remix pad slot 1 to avoid confusion and ensure users can get back to the initial state. The reason this extra state is needed is that when saving a song, a user may have changed some of the perform knob settings, and this must be stored. Originally we stored these settings in slot 1, but many of the sound designers didn't like this as the settings in slot1 are then lost. If anyone can think of a good way to tweak this behaviour to make it better/simpler, please let me know.
aMUSEd - Sun Jan 11, 2009 9:39 am
Interesting - it wasn't deliberate but may be a by-product of having made these in Kore 2 and having saved them where I found the "sweet spot" to be (to my ears), rather than in slot A all the time. Sorry if it's confusing.
Dave Bourke - Sun Jan 11, 2009 9:54 am
Hey guys, no complaints from me - the more the merrier! However, the only way to get back to this initial "invisible" remix pad setting is to reload the patch. Don't know how you'd solve this unless you choose to overwrite a less desirable pad setting with it? But then you're back to eight rather than nine variations.

Or maybe a "Reload" or "Buffer" button?

I think it's a feature that could be exploited.

Kind regards.
Lotuzia - Sun Jan 11, 2009 10:10 am
Ben [Camel Audio] wrote:
Dave Bourke wrote:
I noticed something odd when playing with aMUSEd's sounds late last night. I can't name the exact patches because I'm not at my music Mac right now but this certainly happens with a good few of them.

And it's this: aMUSEd has programmed all eight remix pads (kudos!) for each of his patches. So there should be eight variations on the basic sound. But it seems there are actually NINE variations for some of them. When you load one of these sounds, remix pad 1 is highlighted. Now watch the XY pads and the envelope controls alongside the remix pads and double-click on remix pad 1 (which is already highlighted) - they will change along with the sound produced.

Which leads me to believe that there may be a ninth "buffer" pad remix setting being saved in the preset along with the other eight already assigned.

Anyone else seeing this? Or is this a "Well, duh" observation? Smile

Kind regards.

You're right - there is a current state as well as the 8 remix pad settings. We recommend that 'current state' should be the same as that in remix pad slot 1 to avoid confusion and ensure users can get back to the initial state. The reason this extra state is needed is that when saving a song, a user may have changed some of the perform knob settings, and this must be stored. Originally we stored these settings in slot 1, but many of the sound designers didn't like this as the settings in slot1 are then lost. If anyone can think of a good way to tweak this behaviour to make it better/simpler, please let me know.



Better, eventually, simpler : No Shrug

On click_save : A message could be displayed if the content of the edit buffer has changed and propose to store it in one of the 8 slots, or save it "as it is".

Or informative : A message displayed informing people of this fact + consequences.

+ informative 2 : (like on some HW synths) : Add a dot to the name of the patch when the buffer state has not been saved in one slot + patch saved on HD

But the solution was perhaps (though its a bit late for an aleady existing library) : Distinguish among the slots and make slots One always reflect the edit buffer and the 7 other slots are the real variations + prevent user writing in slot one. Wink (so a bit a la Minimonster ...)

Just my two cents though, and thanks to dave bourke to have asked the question and Ben for confirming what I was just begginning to suspect.

LtZ

There are 220 posts in this topic.
Page: 1 2 3