KVR :: Effects » xoxos Effects Suite 2010 [View Original Topic]
There are 66 posts in this topic.


xoxos - Fri Oct 22, 2010 1:27 pm
i'm not sure why anyone would pay for basic vst effects in 2010, but i thought i'd be enterprising and charge for a bundle of them just in case any one of them seems to have appealing features Very Happy

the full suite includes 7 effects, 6 listed here and one surprise bonus, as an homage to crackerjack, sugary breakfast cereals and other crassly commercial products utilising such glib marketing tactics (but not those tasteful german chocolate eggs). these effects were developed for different reasons, as discussed below, and happened to be what engaged my sensibility.


mod filter

hardly my work.. chris kerry's ASM biquad implementation. i've used this plugin for years, thought i'd put a gui on it and include it.


modulation delay

some people say this is kinda cool.. i wanted a hifi, ~gourmet modulating delay. this includes hermite interpolation and 2x oversampling options (which aren't light on cpu). apart from flanging and chorusing, this facilitates cross-channel feedback which may be fairly unique in low-end effects. if you like noise and experimental textures you'll probably like this one. delay can be driven into self-oscillation and used as a flexible tone generator.


multiq

robert bristow-johnson peak and shelf filters with a 2x oversampling option. other people do free multiband eqs (such as rs-met, sans the oversampling) that use less cpu, so the only appeal here is possibly aesthetic. unless you're a narrow Q fan.


static delay

after a request to combine filtered stereo delay and pingpong delays in one plugin i made this. what is good about it is the cross delay function, which smoothly blends from stereo delays to pingpong (pending you set the input balance accordingly). hermite interpolation, biquad filters, designed for fixed time delays.



for those of you with bright monitor settings who can't see the other version of the gui.. Cool


xoxos phaser

a phaser.. maybe well-featured but considering the wide selection of free phasers, several of which offer better cpu performance, it's really just a pretty face. cpu options range from competitive to the aptly labeled OMG (exact modulation, filter coeffs and 2x oversampling, for a good chunk of your cpu).


xoxos reverb

this is a lowspec algorithmic reverb (allpass ring) intended for intermediate usage.. when better quality than some of the other low cpu free models is desired but Ambience VST is cpu overkill.. the optimised model is mono in, stereo out. a stereo mode is available but the mono mode (uses about 1.6% of my 1.6g processor, 1/5th of ambience) is the sweet spot. like most widely parameterised algorithmic reverbs, it can be made to sound quite good or quite bad due to the response to different frequency content, so if you're looking for a low-cpu reverb, try the presets, and read the documentation to get the best use out of it Wink

the additional vst is a cheap, low-fi knockoff of a currently popular effect.

the pack is at an introductory price of $10, each demo version is restricted by a few 'frozen' parameters (presets retain variable settings).

http://www.xoxos.net/vst/DEMOeffects2010.zip

http://www.xoxos.net

*edit* these vst use the synthedit sdk and (with one exception) were developed with borland fclt c++ Wink
sinkmusic - Fri Oct 22, 2010 1:51 pm
Hi, Xoxos, glad to see them getting out Smile
Everyone, be sure to check the modulated delay, it's great !
trimph1 - Fri Oct 22, 2010 2:15 pm
Oh my---they do look good---I'm downloading the demo's Love Love
taotekid - Fri Oct 22, 2010 3:21 pm
congratulations xoxos ! these are wonderful Love !
pattonfreak1 - Fri Oct 22, 2010 4:51 pm
Are these c++, SM or SE?
Ronumo - Fri Oct 22, 2010 4:58 pm
pattonfreak1 wrote:
Are these c++, SM or SE?


Why do you care? If the plugins works for you. If not, i'm sure xoxos can fix that.
pattonfreak1 - Fri Oct 22, 2010 5:42 pm
Ronumo wrote:
pattonfreak1 wrote:
Are these c++, SM or SE?


Why do you care? If the plugins works for you. If not, i'm sure xoxos can fix that.

Rolling Eyes



Can't ask what language plugs are coded in anymore?
mistaskanless - Fri Oct 22, 2010 5:45 pm
These look better than most of the "basic" plugins that come with all the DAW's ive used. Damn these should be included in some of them.
Ronumo - Fri Oct 22, 2010 6:11 pm
pattonfreak1 wrote:

Can't ask what language plugs are coded in anymore?


Yes, but you can't draw a proper conclusion of the answer anyway. For example is Synthedit build of c++ prefabs and SynthMaker code can even be assembler optimized witch is a higher level than c++, but it can on the other side also be cpu hungry prefabs connected together in a hurry. It's up to the individual developer how well the plugins are coded, not the language.
pattonfreak1 - Fri Oct 22, 2010 6:14 pm
Ronumo wrote:
pattonfreak1 wrote:

Can't ask what language plugs are coded in anymore?


Yes, but you can't draw a proper conclusion of the answer anyway. For example is Synthedit build of c++ prefabs and SynthMaker code can even be assembler optimized witch is a higher level than c++, but it can on the other side also be cpu hungry prefabs connected together in a hurry. It's up to the individual developer how well the plugins are coded, not the language.


Hence the reason I asked in the 1st place... Neutral
A.M. Gold - Fri Oct 22, 2010 6:35 pm
Ronumo wrote:
pattonfreak1 wrote:
Are these c++, SM or SE?


Why do you care? If the plugins works for you. If not, i'm sure xoxos can fix that.


It's a valid question. Almost all SE and SM plug-ins I've tried in Tracktion 3 cause problems. Not as much the case with C++ plug-ins.
Ronumo - Fri Oct 22, 2010 6:54 pm
A.M. Gold wrote:
It's a valid question. Almost all SE and SM plug-ins I've tried in Tracktion 3 cause problems. Not as much the case with C++ plug-ins.

Sure, but i'm pretty sure i can render a plugin in SM that runs fine in Traction and it's also possible to make a plugin in c++ theres not. Also SM and SE platforms gets updated. I'm just saying you can't draw a conclusion on this alone. Better is to try the demo's and see how it suits you instead.
mistaskanless - Fri Oct 22, 2010 6:56 pm
If XOXOS made it then its probably top notch stuff. No need to question the methods.
A.M. Gold - Fri Oct 22, 2010 6:58 pm
Well I have no idea what it is about SE and SM Tracktion doesn't like. The problem may apply to all of the plug-ins, regardless of which modules were used. It may be out of the control of anyone other than the platform and DAW developers.
Hink - Fri Oct 22, 2010 7:19 pm
why has this become about whether someone has the right to ask a question? Why does anyone have to justify their question? I dont get it, if you don't like the question then don't read the answer Shrug
A.M. Gold - Fri Oct 22, 2010 7:22 pm
Hink wrote:
why has this become about whether someone has the right to ask a question? Why does anyone have to justify their question? I dont get it, if you don't like the question then don't read the answer Shrug


Particularly since the question is perfectly reasonable. I asked xoxos himself while beta testing these and he had no reservations about answering me (though I'll leave it to him to answer here).
trimph1 - Fri Oct 22, 2010 7:22 pm
Demo works fine here. Shrug
A.M. Gold - Fri Oct 22, 2010 7:24 pm
And your host and computer are...?
trimph1 - Fri Oct 22, 2010 7:38 pm
A.M. Gold wrote:
And your host and computer are...?


Audacity on a Dell laptop---dual core 1.5Ghz
Hink - Fri Oct 22, 2010 7:45 pm
samplitude 11 pro core 2duo e6700 xp all work here
A.M. Gold - Fri Oct 22, 2010 7:48 pm
Look---all I'm saying is that there really are reasons to know whether something is coded with SE, SM, C++ or assembly. It's not all snobbery. I really like some of Angular Momentum's stuff but I have some issues running it in T3 because it's SM.
mistaskanless - Fri Oct 22, 2010 7:54 pm
You could have downloaded a demo by now.
A.M. Gold - Fri Oct 22, 2010 7:56 pm
mistaskanless wrote:
You could have downloaded a demo by now.


Demo? I'm a beta tester.

Forums are places for people to ask questions. "Was this made with Synthedit?" is a completely reasonable question, period.
Hink - Fri Oct 22, 2010 8:01 pm
A.M. Gold wrote:
mistaskanless wrote:
You could have downloaded a demo by now.


Demo? I'm a beta tester.

Forums are places for people to ask questions. "Was this made with Synthedit?" is a completely reasonable question, period.


I agree, I just added they are working fine here as well and what I was running...apologies if you thought I was questioning you or disagreeing.
A.M. Gold - Fri Oct 22, 2010 8:04 pm
No, Hink, I knew you understood the basis of the question. Like I said, I asked it directly of xoxos himself, and it was never meant with any tone of disrespect. I think he is a great developer! If not, I would have passed on doing any testing. I just needed to know what I was working with.
mistaskanless - Fri Oct 22, 2010 8:22 pm
Apparently I was wrong with the last thing I typed. My bad and it wont happen again.
A.M. Gold - Fri Oct 22, 2010 8:53 pm
Demo's are great and I think they should always be utilized, but questions are also useful. I don't think SE and SM have such a bad reputation here that most people will run away just because they know that new plug-ins were coded using them, but they are not without their complications in some cases.

C++ also isn't the fastest language (and developers coding in assembly aren't that common AFAIK---Aleksey Vaneev from Voxengo being one of the exceptions), but I really think C++ is generally less prone to problems with some hosts/computers than SynthEdit and SynthMaker sometimes are.

That's not intended as a knock at all on the developers. WOK is one of my favorites and he uses SE. We're really just talking about the "nuts and bolts" aspects of the coding of the plug-ins, not the end result in terms of sound or features.
ATS - Fri Oct 22, 2010 9:57 pm
um so how were they made? Laughing
A.M. Gold - Fri Oct 22, 2010 10:09 pm
ATS wrote:
um so how were they made? Laughing


Very carefully... Very Happy
zerocrossing - Fri Oct 22, 2010 10:15 pm
I'm pretty sure all his plugs are SE creations, but all the ones I have tried seem stable and are more interesting than the usual Synthedit garbage.
A.M. Gold - Fri Oct 22, 2010 10:21 pm
zerocrossing wrote:
...the usual Synthedit garbage.


Shit!

Quick...slam top back on can of worms... Shit!

HiHi
mandolarian - Fri Oct 22, 2010 10:37 pm
Hink wrote:
why has this become about whether someone has the right to ask a question? Why does anyone have to justify their question? I dont get it, if you don't like the question then don't read the answer Shrug

You can't ask that question here. Oh, wait, you have two questions. You're really pushing it.

People come to KVR for answers - they can get questions at home. HiHi
trimph1 - Sat Oct 23, 2010 2:23 am
Questions<------>Answers
Questions<------>More questions Cool Cool
pattonfreak1 - Sat Oct 23, 2010 3:45 am
You know... I used to love coming on this forum. In the heydays oh the Runagate, vurt, Jazzyspoon, justin3am, etc. Now everyone is on the rag. I cant stand this place anymore. which is why i hardly ever post anymore. (you can see what happens when I do)
monkeymanx - Sat Oct 23, 2010 4:14 am
Well, the search function in the plug in database still allows you to check and single out the way it was coded. So I'd say it is a good question that still holds relevance. I'm not sure why everybody is jumping on pattonfreak like he has no right to inquire about this. I wouldn't mind knowing either. Actually I usually look at that before buying, if just for curiosity's sake.
pattonfreak1 - Sat Oct 23, 2010 4:38 am
monkeymanx wrote:
Well, the search function in the plug in database still allows you to check and single out the way it was coded. So I'd say it is a good question that still holds relevance. I'm not sure why everybody is jumping on pattonfreak like he has no right to inquire about this. I wouldn't mind knowing either. Actually I usually look at that before buying, if just for curiosity's sake.

Yeaj I know the database carries that info but these aren't in it yet.
Either way it was a simple question requiring a simple answer. But it just had to be drug out into... Eh f**k it, I'm done. Back on topic:
Nice fx xoxos.
I REALLY like the layout of the EQ. I'd say its near perfect.
spacedad - Sat Oct 23, 2010 5:18 am
hmm,i'm about to download the demo.
do the files prodiuce a folder full of sems/seps?.
if so,then it's se.
i'm pretty sure rurik still uses se,with his custom se modules too.
spacedad - Sat Oct 23, 2010 6:14 am
just a quick test,before the kids start jumping on my head. again Wink

multiq and phazer are my fave guis,
got great sounds out of the mod delay,reverb was nice,static delay stopped working,maybe when i loaded the other version/gui? i think one gui would be enough.
nice collection ,i think stick to one gui and maybe add a few more staples,like a chorus.
and you could be on to a winner.
xoxos - Sat Oct 23, 2010 10:08 am
spacedad wrote:
when i loaded the other version/gui? i think one gui would be enough.


i should have clarified in the distribution.. each vst uses a unique identifier, so when two vst have the same identifier it's up to the host how it's handled.

just install the one with the gui that works for you Wink


these vst were made with SynthEdit

yes, i think it's often more of a stigma than it needs to be (digital data is not "eroded" by using one sdk or another) and yes, some hosts do have marked issues with some formats.

the sitar i'm working on is also synthedit.. i should be c++ and steinberg vst sdk after that Smile

pattonfreak1 - thx - the eq is a bit cpu heavy, i think small eq and tinyeq are more efficient, and rs-met's freebie is a compact, easy to use choice. (eg. mine has no dB readout! gain goes +/- 50dB..)
RunBeerRun - Sat Oct 23, 2010 11:28 am
Were these made in Wolfenstein 3d? Still a good game, damn good.

I've been playing with the reverb/pitch shifter, seems a different approach. I think a master volume would be handy, there's 2 now-wet and dry.

It sounds good, in a new way, generally any reverb that comes out and people think is good is essentially the exact same as the previous one. Filters in that are a plus, I prefer a treble booster emulation before any reverb(per track, on a mix that would be reckless).
xoxos - Sun Oct 24, 2010 7:34 am
pattonfreak1 wrote:
You know... I used to love coming on this forum. In the heydays oh the Runagate, vurt, Jazzyspoon, justin3am, etc. Now everyone is on the rag. I cant stand this place anymore. which is why i hardly ever post anymore. (you can see what happens when I do)


do me a favour and keep using it. in certain venues of kvr you will see a stalwart core of users who continually generate content and involve themselves with all new activity. no alternate user paradigm can establish itself and one by one users who don't share their views are discouraged not to take part, so that the predominant expression of opinion (which is oh so important) becomes theirs.

and you thought this was just about music technology.
Mister Natural - Sun Oct 24, 2010 8:56 am
nice work Rurik

these sound terrific
spacedad - Sun Oct 24, 2010 8:59 am
unify da gui.
Hink - Sun Oct 24, 2010 9:24 am
several gui's were hard to read when I tested for xoxos, I also found tha tat least on the versions he sent me some fx had a threshold issue where trying to get a subtle effect was difficult. On the eq I found that when I treid to push it a little I got a ringing that was pretty bad.

I liked the modulation filter the best, I really did not care for the reverb sounds at all (but that is purely subjective). The modulation delay is very similar in nature to ECOX from Samplitudes suite, the modulation delay from xoxos was easir to understand and more straight forward but when I set the ECOX similar and A/B'd them the modulation filter sounded weak and plastic.

I found some of the fx when push came to shove the effect part (like the sweep in the flange or phase) seemed to over power the note generating it almost as if they were just tone generators and not even needing the original signal.

Others may or may not find this, I use fx in a very subtle way and I dont want to hear them. These fx have a great range if you want to really hear the fx and of course this gives them many possibilities but I did find the ringing in the eq to also occur in other fx.

This could have been on my part, on my DAW and have not been the fx at all. Unfortunatley when I sent this info to xoxos and led off saying if he could make suggestions on why instead of showing any grattitude for my report he was very dismissive and frankly quite offensive in his short reply which shocked me coming from what I consider a friend.

Moral of the story, never beta test for people you think are friends. I am somewhat interested if others have noticed these things but not to the point of actually caring because I have the best in sascha's fx suite in samplitude but I have been doing a slow burn all weekend over my "friends" response to this Confused
androidlove - Sun Oct 24, 2010 10:01 am
zerocrossing wrote:
usual Synthedit garbage

http://www.kvraudio.com/forum/viewtopic.php?t=300257

Hink wrote:
he was very dismissive and frankly quite offensive
Surprised really?
xoxos - Sun Oct 24, 2010 10:25 am
when you have seven beta testers and only one says that

Quote:

I found most of the fx to be a little noisy and it seemed a ringing sound was consistant with the pluggins


and describes a biquad filter as "weak and plastic" (do you know anything about biquad filter algorithms? how about noise > digital signal chains??) then yes, i didn't really feel the need to further elicit your opinions, and decided my time was better spent engaged in more productive activities.

if you wish to interpret this as an offense, you know you are entitled to your opinion, even if it does sound weak and plastic, a little noisy and it seems to have a consistent ringing sound, i pretended i was shocked coming from someone i blah blah blah.

it just goes to show i have no tolerance for well-thought out criticism Shrug

and the regular kvr bullshit is on.
thoshu - Sun Oct 24, 2010 12:03 pm
Yes, kvr's thread's recently become more and more bullshit-liitered.

But btt: beautiful guis alone, just bought 'em.

Good luck with everything, Rurik!
CinningBao - Sun Oct 24, 2010 12:39 pm
xoxos wrote:
.. i should be c++ and steinberg vst sdk after that Smile..


even though it's quite unrealistic, i hugely misinterpret this as a step closer to writing for cross platform! (ssh, I turned to mac a few years ago)

they _do_ look great though Smile
Hink - Sun Oct 24, 2010 2:03 pm
xoxos wrote:
when you have seven beta testers and only one says that

Quote:

I found most of the fx to be a little noisy and it seemed a ringing sound was consistant with the pluggins


and describes a biquad filter as "weak and plastic" (do you know anything about biquad filter algorithms? how about noise > digital signal chains??) then yes, i didn't really feel the need to further elicit your opinions, and decided my time was better spent engaged in more productive activities.

if you wish to interpret this as an offense, you know you are entitled to your opinion, even if it does sound weak and plastic, a little noisy and it seems to have a consistent ringing sound, i pretended i was shocked coming from someone i blah blah blah.

it just goes to show i have no tolerance for well-thought out criticism Shrug

and the regular kvr bullshit is on.


no regular KvR bullshit because I'm not about that, I wish you the best with your pluggins...we'll just leave it at it worked on my system.
trimph1 - Sun Oct 24, 2010 6:04 pm
I have to wait until the end of the month when I get paid---my paypal account is be drained!!! Crying or Very sad Crying or Very sad

I love how they work here Love
xoxos - Mon Oct 25, 2010 12:49 pm
cheers hink, and thank you.

CB - i was prompted to use iplug yesterday, and successfully compiled the gui-less effect example, i understand that it compiles AU as well, so who knows. i'd prefer to use the least number of resources. after the sitar (and relevancies) i'll be doing some non-vst programming in order to pay the bills. the objective is to be writing fourier functions, or something like them, in 2011.
CinningBao - Mon Oct 25, 2010 1:46 pm
xoxos wrote:
CB - i was prompted to use iplug yesterday, and successfully compiled the gui-less effect example, i understand that it compiles AU as well, so who knows. i'd prefer to use the least number of resources. after the sitar (and relevancies) i'll be doing some non-vst programming in order to pay the bills. the objective is to be writing fourier functions, or something like them, in 2011.


'uck me, xoxos, fft plugins, on mac? INCEPTION!
good luck on the bill paying front, in a similar situation myself.. (bill payment necessities)
Mister Natural - Tue Oct 26, 2010 9:00 am
hada chance to really play with them last night :

the mod/delay thing is TITS - really interesting & subtle sounds inside there, can't wait to play with further

the 'verb sounds terrific, as well

the delay is very "big" sounding - I can't describe it differently, has a really nice flavor

nice work Rurik - thanks
Ulrik Sander - Tue Oct 26, 2010 11:55 pm
Great job with Effects Suite 2010! I've tested the demos - which I liked - however for example the reverb and phaser plugins were a bit too "ordinary" (don't misunderstand me: they ARE quality products) and that I already have those effects in just as good/better plugins.

So before I buy this suite I have a question:

Will you be updating this (semi) regularly with bugfixes and - most importantly - improvements and new functions?

If the answer is yes, then consider me a buyer. I see great potential in this suite if you improve it slowly over time. I know it's a bit rude asking for updates already, but I hope you understand its relevance for me.

PS: While I'm at it - I absolutely adore your freeware VSTs. Many of them I have no use for or don't understand, but your plugins are always stable, creative, experimental and have nice GUIs. Generally they are just plain nice! Keep up the good work!

PPS: You, xoxos, and de la Mancha are IMO the most interesting and innovative SynthEdit coders.

'Nuff ass-kissing!

Peace!
xoxos - Wed Oct 27, 2010 10:40 am
i try to do as-is for recallability, it depends if there's a good reason. eg. if i ported all of these to vst sdk (who knows..) i'd be inclined to at least offer a discount to license holders for this set. i used to offer discounts, bundles, and send freebies.. i haven't had much overlap in commercial products yet "but my intentions are good" :p

i'm going to fiddle with multiq and see if i can get a wider Q out of it.. i thought i had it at the lowest setting the alg could take (rbj peak filter A is a common algorithm). before release i'd tested it on white noise in a frequency analyser and used it on percussion sounds. two days ago i used it on a pitched part and realised the lowest setting was, as one beta tester observed, much too narrow.

(also.. reluctant to squeeze in a rate meter above the first param on the mod delay.. and people keep asking for a simpler version of the static, but that would be free.)

i completely appreciate what you're saying about ordinary.. i try to avoid product overlap but felt drawn to doing standards. i try to document my subjective views on a product in the documentation so that prospective buyers or users have a more objective impression of the worth of something Cool

and thanks - synthedit has done a lot of people good by giving people a stable environment, catalytic to the art and society in general.
xoxos - Mon Nov 01, 2010 9:10 pm
introducing the story of a poor development choice... Confused

as indicated in the literature, one or two of these plugins have a finite set of relative merits Very Happy the eq is counted amongst them.. lower cpu solutions are referenced in the included pdf Wink

i had been using a vst wrapping a single instance of the rbj peak filter with narrow q and found it very useful, so the idea was to reduce the vst count for me.. the problem was i translated my Q routine form that code, which was my first shot at them. there's no recipe for the Q coefficient in the rbj biquad paper, so one is left to one's own devices.

i've just put my paying customers through the wringer, sending out two updates for it.. the first with a wider q, the second with a yet wider q.. and a third update will be issued tonight or tomorrow, basically realising that my method was daft (scaling a pow function with a convenient value instead of thinking about it for a minute longer and using an unscaled coeff in the pow function.. cpu difference is negligible but it's the principle of having tidy bits..) the demo will be update das well, though i've advised people to use other eqs.. :p anyway, sorry for bother and fuss.
xoxos - Thu Nov 04, 2010 10:54 am
the demo file has also been updated now,

multiq's Q has been sensibly recalibrated as 2^-2 to 2^8, which gives it a significantly more useful wide range while still potentiating the extremely narrow Q settings from the first build.

same URL,
http://www.xoxos.net/vst/DEMOeffects2010.zip
ravasb - Thu Nov 04, 2010 11:06 am
xoxos, I love these plugins. You underestimate how good they are. Your definition of ordinary is far too modest. They sound huge and alive.
xoxos - Thu Nov 04, 2010 6:17 pm
you're very gracious Smile

thank you! though i think i have a denormal to find in one of them that hadn't evinced itself earlier Confused
brok landers - Thu Nov 04, 2010 7:07 pm
rurik, haven't tried them, but again i have to say it: you made biiiig steps in gui design, the look really nice, respect! Thumbs Up!
xoxos - Fri Nov 05, 2010 9:21 am
everybody likes a nice shiny knob HiHi my b/g shading and modeling is much the same as it ever was.. eg. 'dystopia' from 2006..



a lot of the 'light, pastel' ones have the same 3d shading applied subtly, that are probably invisible with monitors at average-to-bright settings Smile
xoxos - Fri Nov 05, 2010 4:21 pm
ANOTHER UPDATE!

except this one may be of interest! -

'modulation delay' had a denormal that lasted only a few seconds in the hifi mode, that's been fixed in the demo zip and sent to license holders.
spacedad - Mon Mar 07, 2011 10:14 am
just bought these.
nice.Smile
U-o - Tue Mar 20, 2012 8:33 am
Any updates for these plugins?

Let me talking about Phaser.

The small button under "Rate" knob is host tempo sync, am I right?

There's a helpful small window for example in Static Delay (under "Time L" and above "Sync" button) showing current settings.

In my opinion the same window would be good also for Phaser to show "Synced" value.



I hope, that is not useful only for me as a potentional buyer but also for licence holders.

Excuse my poor English, please.

Regards

U
-
o
xoxos - Tue Mar 20, 2012 10:20 am
yes and no - the button does sync the rate and i tend not to update releases so that people don't have to swap out plugs when they open old song projects.

i guess i didn't think a readout of the sync rate was that essential for a phaser Smile
U-o - Tue Mar 20, 2012 11:22 am
xoxos wrote:
yes and no - the button does sync the rate and i tend not to update releases so that people don't have to swap out plugs when they open old song projects.


Viva la nostalgia.

xoxos wrote:
i guess i didn't think a readout of the sync rate was that essential for a phaser Smile


No, it isn't but sometime helps. Very Happy

There are 66 posts in this topic.