KVR :: SKNote » StripBus - Console emulation bundle - Available Now [View Original Topic]
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quintosardo - Mon May 23, 2011 3:50 am
***EDIT
Now available
***

StripBus is a full console emulation set.
It has been developed by tests and measurements on analog consoles, taking into account input stage, EQ, saturation on channel strip and saturation, bus compressor (!) on main bus.

It includes two plugins:

"Strip":
- dual mode: "Tube channel", "Solid state"
- input stage saturation
- hipass, parametric mids, lowpass
- VU and peak combined metering (!)
- bypass-all menu for fast wet-dry comparison (bypasses all plugin instances from a single menu)

"Bus":
- dual mode: "Tube summing", "Solid state"
- stereo bus compressors (with oversampling)
- Low and high frequencies enhance controls
- Mid-side balanced compression
- Parallel compression
- Upward compression

The two plugins have been developed to work as a whole system, emulating a full analog console.

No need to say, it is the perfect complement to Roundtone multitrack tape emulation.

The whole bundle will be priced 29.99USD (MSRP)

Strip unit



Bus unit


marmaz - Mon May 23, 2011 3:56 am
Sounds very promising Smile And a great price!

Potential "Quinto plug-in" of the year Wink
dalor - Mon May 23, 2011 4:17 am
quintosardo wrote:
The two plugins have been developed to work as a whole system, emulating a full analog console.
Does that mean your plugins work as a audio-signal send/receiver set?

VCC/Satson are 'distortion/sum' units where both send/receiver plugins don't transmit any audio signals but just plugin settings only (well VCC does).
quintosardo - Mon May 23, 2011 4:24 am
Yes, there is an internal link through strip plugin instances and main bus plugin.
This gives interaction through channels and summing bus.
An inter-channel ducking mode control could be added, too, we still have to decide if activate it or keep it simpler.
dalor - Mon May 23, 2011 4:32 am
Shocked Thanks quintosardo, sounds very interesting! Yes for ducking! I'm looking out for this one.

Sorry to be a pain but I have anothe question: will there be only 1 mixbus plugin (main output) or could be multiple sub busses be created (by using a mixbus plugin for each bus seperately)? So for each strip plugin the receiver plugin needs to be selected?
quintosardo - Mon May 23, 2011 4:35 am
Actually n strips (or sub-busses) -> one master stereo bus.
Maybe a deeper system could be developed, still testing...
quintosardo - Mon May 23, 2011 7:06 am
Yes, ducking will be a feature.
lightsfadelow - Mon May 23, 2011 10:08 pm
OMG you guys are blowing my mind. Of course I'm buying this just like Roundtone, Presence, and GTS-39. You make it too easy to hit the buy button.

Questions: oversampling? It would be great if, like The Glue, all your plugs supported a choice for realtime and a different choice for rendering.
quintosardo - Mon May 23, 2011 10:47 pm
aircargo wrote:
OMG you guys are blowing my mind. Of course I'm buying this just like Roundtone, Presence, and GTS-39. You make it too easy to hit the buy button.

Questions: oversampling? It would be great if, like The Glue, all your plugs supported a choice for realtime and a different choice for rendering.


Ah ah, we didn't want to make you addicted Wink

Yes, of course. There is 4x oversampling (2x in the picture is from first tests) with an option to activate it only while rendering. A bit like Roundtone (but with some differences between "STRIPbus, the strip unit, and stripBUS, the bus unit").
Very light on cpu, of course, because the concept would be to have it on every track or group.
xamido - Mon May 23, 2011 10:57 pm
If u need beta tester i'm available. :p . Btw when will u release it?
quintosardo - Mon May 23, 2011 11:17 pm
xamido wrote:
If u need beta tester i'm available. :p . Btw when will u release it?


Please send an email Smile
Beta could start next week.
kelvyn - Mon May 23, 2011 11:57 pm
Any idea when the AU versions of all plugs will be released?

Exciting times! Especially for those of us old enough to remember what it was like to mix on an analogue desk.

I remembered something funny this morning... In the seventies a lot of producers and engineers (Geoff Emerick, John Punter, Colin Fairley amongst others) used to like tracking on SSL but preferred mixing on a Neve. The reason was that the SSL was a very new design and seen as being very digital and clean sounding in comparison to the Neve which had a much warmer creamier sound. The mixing rooms (a very new concept at that time) at AIR studios were Neve.
quintosardo - Tue May 24, 2011 12:34 am
Yes, the path of this technical evolution is incredible. We had hard times looking for "fidelity" (I'm from '65) and, when we got absolute fidelity (who asks for "hi-fi" today?) we missed something.
I'm not speaking about first digital editions (converters where limited and harsh), but of that "organic" thing.
The effort is to extract what was good (harmonics, interactions, ...) and avoid what was bad (noise, maybe?).
We'll get a nice imperfection/perfection mix. And then we'll understand we still miss something different Smile


We are working hard on AU versions, but the first one is the hardest to obtain, as every time when porting to new systems.
kelvyn - Tue May 24, 2011 5:24 am
Really looking forward to the AU versions when they are ready Smile
Dr.Gunjah - Tue May 24, 2011 7:13 am
quintosardo wrote:
Yes, there is an internal link through strip plugin instances and main bus plugin.
This gives interaction through channels and summing bus.

Hey quinto,

can you explain that further?

Cheers,
Doc
quintosardo - Tue May 24, 2011 7:39 am
Interface unveiled...
quintosardo - Tue May 24, 2011 7:53 am
Dr.Gunjah wrote:
quintosardo wrote:
Yes, there is an internal link through strip plugin instances and main bus plugin.
This gives interaction through channels and summing bus.

Hey quinto,

can you explain that further?

Cheers,
Doc


It is audio leakage between tracks, slight level interaction (louder one gets more "power"), optional ducking function (classic inter-track ducking, like with sidechaining). More details soon.
macmurphy - Tue May 24, 2011 8:01 am
i'm moist hyper
Dr.Gunjah - Tue May 24, 2011 12:22 pm
quintosardo wrote:
Dr.Gunjah wrote:
quintosardo wrote:
Yes, there is an internal link through strip plugin instances and main bus plugin.
This gives interaction through channels and summing bus.

Hey quinto,

can you explain that further?

Cheers,
Doc


It is audio leakage between tracks, slight level interaction (louder one gets more "power"), optional ducking function (classic inter-track ducking, like with sidechaining). More details soon.

sounds interesting Smile

another sknote topic to follow Shocked

Cheers,
Doc
Mercado_Negro - Tue May 24, 2011 7:06 pm
It's so good to see you landing on the "console emulations" forest Quinto!

Good luck man, I'm pretty sure this would be great Smile

Count me in... as usual Wink
b-pole - Wed May 25, 2011 6:15 am
nice to see this... Wink
Totolitoto - Wed May 25, 2011 6:30 am
I'd like to buy this, but I won't coz still don't get what it's all about!
Summing, classic inter-track ducking.... all chinese to me Embarassed
I'll get your reverb, instead Razz

Cheers
T.
don1thedon - Wed May 25, 2011 6:46 am
I'll be watchin' and waitin'
quintosardo - Wed May 25, 2011 6:54 am
Totolitoto wrote:
I'd like to buy this, but I won't coz still don't get what it's all about!
Summing, classic inter-track ducking.... all chinese to me Embarassed
I'll get your reverb, instead Razz

Cheers
T.


Nice move Wink

(we put a strong buss compressor in the console, anyway, so if the effect by the console cannot be heard, just switch on that heavy pumping... Cool )
loopdon - Wed May 25, 2011 7:59 am
There goes some more of my hard-earned money Laughing
Horse - Thu May 26, 2011 7:51 am
Don't mean to sound naggy, but do you think it would be an idea to finish & release some of your other projects first?

H Smile
quintosardo - Thu May 26, 2011 10:49 am
Eh? Very Happy
Which one you mean???

Only AU porting is on its way.
Verbtone is gone through beta today, Necklace reverb will go next week.

I think nobody is running at such a speed, what do you mean? Smile
DF2R - Thu May 26, 2011 11:01 am
This one looks pretty interesting too. Glad you're going to do an AU. Smile
lightsfadelow - Thu May 26, 2011 12:37 pm
It is certain that no plugin maker is running at your speed.
Horse - Thu May 26, 2011 2:30 pm
quintosardo wrote:
Eh? Very Happy
Which one you mean???

Only AU porting is on its way.
Verbtone is gone through beta today, Necklace reverb will go next week.

I think nobody is running at such a speed, what do you mean? Smile


Sorry - my bad - I was looking forward to Verbtone that was released in April http://www.kvraudio.com/forum/viewtopic.php?t=315960&postdays=0&postorder=asc&start=0

or Necklace that was following after:

http://www.kvraudio.com/forum/viewtopic.php?t=315960&postdays=0&postorder=asc&start=0

..but that's OK, just keep 'em coming -)

H Smile
bduffy - Fri May 27, 2011 10:47 am
Oh man. Another purchase is coming on...

That's really cool that it will have interaction of channel inserts...is this different than the "other" console emulators (not that it matters that much)?
lightsfadelow - Fri May 27, 2011 11:45 am
Sounds like nobody knows how much these extra features will matter, but they sure sound interesting.

I like the fact that both buss and channel have saturation control (I wish I had a trim on the Satson buss) and the ability to group enable/disable (although I also would like to be able to switch console modes from tube to solid state as a group).

The ducking seems like an interesting shortcut instead of hooking up a sidechain.
quintosardo - Sat Jun 18, 2011 1:05 am
This is a small teaser about the buss compressor.

The multitrack drums and bass mix has the following effects:

- STRIPbus on Bassdrum, snare, hihat, panoramics, bass
- stripBUS on master bus

This is the sequence you can hear in the demo:

- dry tracks
- console in
- bus comp in
- low and hi freqs "protection mode" in (on the comp's gui: lo-side and hi-side 100%)
- side "protection mode" in (on the gui: M-S 30% from full)

- "protection modes" off (lo freqs, hi freqs to 0% and M-S to full)
- bus comp off
- console off

Sorry for the noisy hihat track.

StripBus - Console and Bus Compressor test

The game here isn't adding some distortion to the mix. It is getting more dynamics and separation, "mixing" the sounds, making things "bigger".

The bus comp settings are a bit too high because I wanted to show why the last three knobs are there.

The bus comp is in 4x oversampling.
Aloysius - Sat Jun 18, 2011 1:12 am
Quote:
The game here isn't adding some distortion to the mix.


Excellent!!! Very Happy
bduffy - Sat Jun 18, 2011 4:03 am
quintosardo wrote:
This is a small teaser about the buss compressor.

The multitrack drums and bass mix has the following effects:

- STRIPbus on Bassdrum, snare, hihat, panoramics, bass
- stripBUS on master bus

This is the sequence you can hear in the demo:

- dry tracks
- console in
- bus comp in
- low and hi freqs "protection mode" in (on the comp's gui: lo-side and hi-side 100%)
- side "protection mode" in (on the gui: M-S 30% from full)

- "protection modes" off (lo freqs, hi freqs to 0% and M-S to full)
- bus comp off
- console off

Sorry for the noisy hihat track.

StripBus - Console and Bus Compressor test

The game here isn't adding some distortion to the mix. It is getting more dynamics and separation, "mixing" the sounds, making things "bigger".

The bus comp settings are a bit too high because I wanted to show why the last three knobs are there.

The bus comp is in 4x oversampling.

Wow, that's some sweet compression happening!

Is it just me, or do the hats seem to echo a bit when the console first kicks in?

And what's the CPU like at 4x oversampling?
GeorgK - Sat Jun 18, 2011 4:17 am
@ bduffy
Good ears. No, it not just you.
Aloysius - Sat Jun 18, 2011 4:18 am
quintosardo wrote:


Sorry for the noisy hihat track.

quintosardo - Sat Jun 18, 2011 1:21 pm
The tracks are the original ones, when the console brings out the high frequencies the room from the panoramics gives a bit of echo to the direct mic on the hh Smile
bduffy - Mon Jun 20, 2011 2:58 pm
quintosardo wrote:
The tracks are the original ones, when the console brings out the high frequencies the room from the panoramics gives a bit of echo to the direct mic on the hh Smile

Cool. I know you mentioned "noisy" hats, but wasn't sure if that's what you meant. The demo sounds really nice, as always! Very Happy
quintosardo - Tue Jun 21, 2011 7:47 am
Some extreme compression on the drumkit. The bass is not effected.
Bassdrum, snare, hihat, panoramics are sent to a group and an instance of teh bus compressor is inserted in the group.
About 16dB level reduction.

StripBus drumkit extreme compression

Very Happy
Aloysius - Tue Jun 21, 2011 7:51 am
Don't know if it's just me but SKnote audio examples always take ages to load and play. Kinda puts me off waiting around to listen to them.
xamido - Tue Jun 21, 2011 7:59 am
Aloysius wrote:
Don't know if it's just me but SKnote audio examples always take ages to load and play. Kinda puts me off waiting around to listen to them.


It's all of us. Since the demo is always wav. Embarassed
quintosardo - Tue Jun 21, 2011 8:00 am
That's because of wav format.

mp3 samples for such things like compression, emulation, reverbs, don't make sense for me Wink
lightsfadelow - Tue Jun 21, 2011 8:10 am
Kind of rough to fault someone for offering high quality audio example.
Aloysius - Tue Jun 21, 2011 8:10 am
Thanks. Just thought I'd mention it in case you didn't know.

Cheers (by the way) for mailing Verbtone & Necklace earlier. Looking forward to using these later on tonight.

i'll be a bit more patient with the DEMO WAVs now that I know they are high quality and worth waiting for.

Smile
xamido - Tue Jun 21, 2011 8:24 am
So when is this going to be released?
quintosardo - Tue Jun 21, 2011 8:34 am
xamido wrote:
So when is this going to be released?


Should be before the end of this month.
quintosardo - Fri Jun 24, 2011 5:15 am
Ok, beta (really an "alpha") testing started Cool
lightsfadelow - Fri Jun 24, 2011 5:26 am
Great news Quinto!
bduffy - Fri Jun 24, 2011 8:23 am
Ooh boy! Let me know if you need a tester. hyper
quintosardo - Mon Jul 11, 2011 6:11 am
Win32 version available now.

Mac versions available tomorrow jul 12

RTAS and 64bit versions coming soon Cool
lightsfadelow - Mon Jul 11, 2011 6:38 am
Nice. Can't wait to get my hands on the x64 version.
zeep - Mon Jul 11, 2011 12:38 pm
quintosardo, i'm reading the manual atm. Small question:
So the bus is fixed to 4x oversampling, does that mean it has latency? If so, how much?
If it were up to me, i like my tracking plugins with 0 latency.

Secondly, if i buy the win vst do i also get the mac versions? I work on 2 daws, pc and mac.

Congratulations with the release!
quintosardo - Mon Jul 11, 2011 1:17 pm
@zeep:

the bus unit (usable as a special compressor on any group/track, too) reports 3 samples latency to the host.
It could get an optional "draft" mode (no oversample) in a future update, but we felt like it wasn't necessary. The oversample gives enormous benefits to the compression.

Yes, any format you need, no limits. You can even ask for a different format later. No deadlines.

Thanks! This one is a bit extreme design, I'm really curious of how it will be seen by techs Very Happy
don1thedon - Mon Jul 11, 2011 1:59 pm
just a little more that I had to spend ...
zeep - Mon Jul 11, 2011 2:37 pm
Ok i see, well an optional draft mode would get my vote! 3 samples isn't that much, but stacked they add up. Draft mode would surely have an advantage. I'd hate to not use the bus unit so much because of the latency.
quintosardo - Tue Jul 12, 2011 4:31 am
I was answering to an email asking for a typical console setup while it came up as maybe a general interest reference.

So here it is.
A template with the full console set up.

It is all very new, so I'm experimenting myself, but this is a good starting point for a typical mixer:

1) bassdrum (strip, ID1. Bass filter is dynamic and works wonders on bass sustain)
2) snare (strip. Bass filter for less bass. Mid filter works wonders for snare tuning. High filter for crunch and air)
3) hihat (strip. Mid filter to remove some mids and make it thinner. Hi filter for more crunch)
4) panoramics sent to a stereo group (strip. Bass filter for less bass. Mid filter for less presence, if wanted. Hi filter for air)
4bis) stereo group, the whole drumkit (Bus with comp 76 tube, heavy but parallel compression with fast release and fixed rls mode. Setup heavy compression, then dial in just a bit moving mix to 80/90%)

5) bass (strip, ducked by ID1. Bass filter is dynamic and works wonders on bass sustain. Mid filter for character)

6) guitar1 (rhythm) (strip, ducked by ID2. Mid filter for presence. Bass filter for chaining it with bass guitar)
7) guitar2 (2nd rhythm) (strip, ducked by ID2. Mid filter for presence. Bass filter for chaining it with bass guitar)

8 ) pads (strip, ducked by ID2. Mid filter for less presence. High filter for more air)

9) voice (strip. hi filter for air, dynamic works wonders. Mid filter for presence)
10) solo instrument (guitar?) (strip. hi filter for air, dynamic works wonders. Mid filter for presence)
10bis) mono or stereo group. Send voice and solo instruments to this one. (strip, used just as a ducking master. ID2)

Note: ducking could be just a bit, useful to relate tracks and make them sound glued.

Master bus) Bus. solid state 4k compressor. Low ratio (4:1?). Auto release mode. Look for 6dB of compression. slow attack (look for good transients). Fast release (50%? Auto release takes care of it starting from this point). hi-side 100% (good high freqs). lo-side 25% (good bass freqs). No parallel compression (mix 0%). Play with mid-side, being careful to keep mid and side balanced through makeup control.

Master bus) ALTERNATE SETTING. Same as above. Look for 8/10dB compression. Set max-gr to about 4dB. This preserves peaks giving a more natural sound.

Master bus) EXTREME SETTING. Insert another Bus instance after the first one. Similar settings. Look for 20dB compression. Set max-gr to 10dB. Move threshold (-20dB? -30dB?) looking for a good upward compression zone.
bduffy - Tue Jul 12, 2011 10:25 am
OMG. I'm so excited! 3 days till payday.... Sad

(Although I guess the Mac version isn't quite out yet...)
bduffy - Tue Jul 12, 2011 8:38 pm
zeep wrote:
Ok i see, well an optional draft mode would get my vote! 3 samples isn't that much, but stacked they add up. Draft mode would surely have an advantage. I'd hate to not use the bus unit so much because of the latency.

3 samples is too much latency??
zeep - Wed Jul 13, 2011 12:59 am
bduffy wrote:
zeep wrote:
Ok i see, well an optional draft mode would get my vote! 3 samples isn't that much, but stacked they add up. Draft mode would surely have an advantage. I'd hate to not use the bus unit so much because of the latency.

3 samples is too much latency??

Hardly any, you're right. Very Happy
I was just thinking what if i use like 20 busses.
Anyway, just bought them. Can't wait to try!!
bduffy - Wed Jul 13, 2011 2:20 pm
zeep wrote:
bduffy wrote:
zeep wrote:
Ok i see, well an optional draft mode would get my vote! 3 samples isn't that much, but stacked they add up. Draft mode would surely have an advantage. I'd hate to not use the bus unit so much because of the latency.

3 samples is too much latency??

Hardly any, you're right. Very Happy
I was just thinking what if i use like 20 busses.
Anyway, just bought them. Can't wait to try!!

Cool! Me too. I'm not sure if the latency adds up like that (Quinto?), but I'm so used to PDC I don't really notice these things.
bduffy - Wed Jul 13, 2011 2:23 pm
Something I wonder, Quinto:

So now there's StripBus, and there's also RoundTone...how do you see these fitting together in mix project? Tape before Stripbus? Do you need tape with all this analog mojo as well? Just wondering.
quintosardo - Wed Jul 13, 2011 2:56 pm
Latency adds only if you put several instances in series!

I like inserting effects like this:

- effects(eqs, dynamics) -> StripBus -> Roundtone (like recording through a console and going to tape)
bduffy - Wed Jul 13, 2011 2:58 pm
quintosardo wrote:
Latency adds only if you put several instances in series!

That's what I thought! Otherwise, my projects would take 10 seconds to play back!

quintosardo wrote:
I like inserting effects like this:

- effects(eqs, dynamics) -> StripBus -> Roundtone (like recording through a console and going to tape)

Interesting. Don't we record to tape, then mix in a console? Very Happy

EDIT: or rather, go into the console -> hit tape -> mix in console?
Compyfox - Wed Jul 13, 2011 3:09 pm
So it is out now... and I wondered why it went a bit "radio silent"...


Hm... I'll see how this will evolve now that it's out to the masses.
quintosardo - Wed Jul 13, 2011 11:28 pm
bduffy wrote:
quintosardo wrote:
...

Interesting. Don't we record to tape, then mix in a console? Very Happy
EDIT: or rather, go into the console -> hit tape -> mix in console?


I like the "rounding" effect Roundtone gives (ehm... Smile ) so I put it as the last stage.
Like recording through console->to tape->to console master bus->to stereo tape Smile
zeep - Thu Jul 14, 2011 1:33 am
First thoughts / findings, i really need to read the manual thouroughly.

Just inserting the Strip on a channel had much impact on the sound, my mistake for expecting subtleness! The saturation isn't what i expected either, but i guess i need to learn how to use it. I also find the VU meter a bit difficult to read, the needles are very narrow.

The Bus Ratio is the strangest thing. Somehow it seems to only have impact on compression in the lower region of the knob, once i am past the middle (turning Ratio up to 10) the compressing seems to decrease instead of getting heavier.

This tool obviously requires more studying!
quintosardo - Thu Jul 14, 2011 2:09 am
The strip is very subtle, be careful with input level! Reduce gain and compensate with volume until you get clean sound, then choose the amount of saturation (it is a console, shouldn't saturate until required!)

The bus: your feeling about ratio comes from how the compression curves are arranged. They all converge to the same 0dB point and have those shapes from the two devices modeled. The real threshold changes (increases) with increasing ratio, this is why you get the feeling of decreasing compression while increasing ratio. Probably you increase ratio, the threshold goes up and stops compressing the signal.

Just google for hardware 4k and 76 compressors user manuals and have a look at the static compression curves Smile

We'll add graphs to the webpage and to the manual.
fhunktion - Thu Jul 14, 2011 2:25 am
I ordered this last night. are sales handled manually or did I miss a link somewhere? looking forward to this one.
skitchy - Thu Jul 14, 2011 3:45 am
I don't want to sound cheeky but is there no 'early adopter discount' this time, like you did with Roundtone, Presence and GTS-39?
I ask because of your no demo policy. I bought those other plugins as 'no-brainers' (costing $10-$15 from memory), but I'm less willing to drop $30 on something I cant test. If you did a promo like the last 2 products I'd buy it for sure.

Or better still offer a discount for existing customers like me Smile
quintosardo - Thu Jul 14, 2011 5:24 am
fhunktion wrote:
I ordered this last night. are sales handled manually or did I miss a link somewhere? looking forward to this one.


Managed manually. Being audio, you can call us "vintage" Very Happy
quintosardo - Thu Jul 14, 2011 5:25 am
skitchy wrote:
I don't want to sound cheeky but is there no 'early adopter discount' this time, like you did with Roundtone, Presence and GTS-39?
I ask because of your no demo policy. I bought those other plugins as 'no-brainers' (costing $10-$15 from memory), but I'm less willing to drop $30 on something I cant test. If you did a promo like the last 2 products I'd buy it for sure.
Or better still offer a discount for existing customers like me Smile


Less than 29.99$ (taxes included!) for two consoles, a dynamic equalizer, two modeled bus compressors with unique features, free upgrades, increasing tutorials and fast no-questions refund policy?? Crying or Very sad

Smile
quintosardo - Thu Jul 14, 2011 5:32 am
You may like the new very deep tutorial about compression curves management, max gain reduction, upward compression and parallel compression with Bus:

http://www.sknote.it/StripBus_HowTo.htm
(look for compression images)

This is an example of a picture, describing upward compression:


thecontrolcentre - Thu Jul 14, 2011 5:43 am
quintosardo wrote:
skitchy wrote:
I don't want to sound cheeky but is there no 'early adopter discount' this time, like you did with Roundtone, Presence and GTS-39?
I ask because of your no demo policy. I bought those other plugins as 'no-brainers' (costing $10-$15 from memory), but I'm less willing to drop $30 on something I cant test. If you did a promo like the last 2 products I'd buy it for sure.
Or better still offer a discount for existing customers like me Smile


Less than 29.99$ (taxes included!) for two consoles, a dynamic equalizer, two modeled bus compressors with unique features, free upgrades, increasing tutorials and fast no-questions refund policy?? Crying or Very sad

Smile
That seems like a more than fair price to me ... Smile
skitchy - Thu Jul 14, 2011 9:51 am
Oh no I didn't mean it isn't a fair price - it is an excellent price - I just wondered if there was going to be an early adopter discount like with your other products.
I meant no offence and I'll probably buy it anyway Smile
thecontrolcentre - Thu Jul 14, 2011 9:56 am
skitchy wrote:
I meant no offence and I'll probably buy it anyway Smile
Quinto's got us all hooked now, so it's safe to bump the prices up. HiHi
quintosardo - Fri Jul 15, 2011 7:44 am
No, no raising prices Smile

*********************************

You could be interested in this general scheme we added to StripBus tutorial page (available from the bottom of StripBus webpage)



Don't look at it if you hate manuals HiHi
bduffy - Fri Jul 15, 2011 8:53 am
STRIPBUS: BOUGHT!!

Can't wait to try this out...woo hoo... hyper
zeep - Fri Jul 15, 2011 9:22 am
bduffy wrote:
STRIPBUS: BOUGHT!!

Can't wait to try this out...woo hoo... hyper

Post your findings!
bduffy - Fri Jul 15, 2011 9:32 am
zeep wrote:
bduffy wrote:
STRIPBUS: BOUGHT!!

Can't wait to try this out...woo hoo... hyper

Post your findings!

You know it, dawg!
Bronto Scorpio - Fri Jul 15, 2011 9:36 am
I think I can resist a few more days but I'm sure I'll buy this HiHi

Cheers
Dennis
bduffy - Fri Jul 15, 2011 9:51 am
You know what they say about resistance... Resistance is futile
quintosardo - Fri Jul 15, 2011 10:29 am
A simple video showing basic use of Strip in single tracks as a console in a mix:

http://youtu.be/swCgsOUT-kg

(Song: "Caronte" by Plootoh - original mix: www.plootoh.com - Thanks guys!)
quintosardo - Fri Jul 15, 2011 11:30 am
Another simple video showing all the special features of Bus compressor on the stereo bus
(Song: "Caronte" by Plootoh - www.plootoh.com - Thanks!)

http://youtu.be/QwESg3M3iow
bduffy - Fri Jul 15, 2011 11:47 am
Cool, checking out now...
bduffy - Fri Jul 15, 2011 2:53 pm
EDIT: OK, after a rough start, I'm starting to get the beginning of a slight hang of this thing! And I LIKE! All you have to do to is insert a "Strip" on every track, hit the global bypass toggle on the Strip plug-in and marvel at the change in sound! Definitely more dramatic than Satson, but a little tougher to use and tune in perfectly, especially the compressor. But you can hear a change in sound without adjusting anything, and I really like what I'm hearing; definitely some sweetening of the sound, with gluing action!

When I bypassed the Strips, the mix sounded cold and muffled. I can see StripBus really adding that crucial dynamic that's missing from in-the-box mixes. I'm starting to get really excited now...I'll post some examples tomorrow.

Word to the wise: RTFM and experiment. I found this with other console tools too; takes a little while to get used to them and not trying to make them blunt instruments, but rather using them to shape your mix. The wonderfully unusual dynamic filters and MS tools add an insane level of control too...AGH! I think this was a solid purchase! Barring any surprises, I'm about ready to recommend this to the world! Party! hyper Well Done Wheeeeeee
quintosardo - Sat Jul 16, 2011 9:53 am
Hey, everybody will think you are involved in SKnote! Ah ah! Smile

I'm experimenting with it myself but having quite some fun and I'm being more and more satisfied. Working on a mixing video now. I think StripBus concept is a bit strange at first. You are right, some practice is needed to grasp the concept.
bduffy - Sat Jul 16, 2011 11:19 am
quintosardo wrote:
Hey, everybody will think you are involved in SKnote! Ah ah! Smile

I'm experimenting with it myself but having quite some fun and I'm being more and more satisfied. Working on a mixing video now. I think StripBus concept is a bit strange at first. You are right, some practice is needed to grasp the concept.

I'm glad to hear the developer himself say "it's a bit strange at first" too! When I first inserted it, I put Strip on the kick channel, and I tried doing what you did with the kick in that video, and it didn't sound the same; really clippy...I got a little worried, but I think the input was just too hot. Funny, coz the VU meter didn't reflect that at all, however...

Question: the VU meters on Strip seem really low, even with a blasting loud input; completely different than other plugin's VU meters. Is this right?
quintosardo - Sat Jul 16, 2011 11:21 am
Mmmhhh... they need some checking, maybe they need a good offset to be more useful...
bduffy - Sat Jul 16, 2011 11:25 am
quintosardo wrote:
Mmmhhh... they need some checking, maybe they need a good offset to be more useful...

Yeah, they're barely moving, even if I blast a -8dB RMS wave file into them!

Another thing: I find I can't drive drum tracks too hard in Strip without getting nasty, popping clip sounds. I take it that's because this isn't meant to be driven too hard?

Also, does this use Volterra kernels? The sound reminds of Nebula a bit.
quintosardo - Sat Jul 16, 2011 11:55 am
bduffy wrote:
quintosardo wrote:
Mmmhhh... they need some checking, maybe they need a good offset to be more useful...

Yeah, they're barely moving, even if I blast a -8dB RMS wave file into them!
Another thing: I find I can't drive drum tracks too hard in Strip without getting nasty, popping clip sounds. I take it that's because this isn't meant to be driven too hard?
Also, does this use Volterra kernels? The sound reminds of Nebula a bit.


Yes, use it as you'd do with analog channels. Manage your limited headroom. If you want to use the filters in their positive range, step the gain a bit back to get some more headroom. Don't push signals like in an overdrive.

We do the same analysis as for Volterra Kernels, then we analyze the results and smoothen and round the responses.
So no kernels inside, but the same analysis.

This is because volterra kernels are sampling, we get only the side-effects like saturation.
We split what we see in what we miss (dynamics) and the interesting side effects (harmonics).
Then we try to restore what we have "lost" and add side-effects like harmonics (with that dynamic behaviour volterra and such can give).
Then we analyze and try to add what happens between channels and in the whole console (limited power supply and so on).
bduffy - Sat Jul 16, 2011 11:57 am
quintosardo wrote:
bduffy wrote:
quintosardo wrote:
Mmmhhh... they need some checking, maybe they need a good offset to be more useful...

Yeah, they're barely moving, even if I blast a -8dB RMS wave file into them!
Another thing: I find I can't drive drum tracks too hard in Strip without getting nasty, popping clip sounds. I take it that's because this isn't meant to be driven too hard?
Also, does this use Volterra kernels? The sound reminds of Nebula a bit.


Yes, use it as you'd do with analog channels. Manage your limited headroom. If you want to use the filters in their positive range, step the gain a bit back to get some more headroom. Don't push signals like in an overdrive.

We do the same analysis as for Volterra Kernels, then we analyze the results and smoothen and round the responses.
So no kernels inside, but the same analysis.

This is because volterra kernels are sampling, we get only the side-effects like saturation.
We split what we see in what we miss (dynamics) and the interesting side effects (harmonics).
Then we try to restore what we have "lost" and add side-effects like harmonics (with that dynamic behaviour volterra and such can give).
Then we analyze and try to add what happens between channels and in the whole console (limited power supply and so on).

Cool, thanks. I wasn't sure; the way it clipped reminded me of Volterra stuff, but I didn't think it was the same, otherwise you'd probably say that.
quintosardo - Sat Jul 16, 2011 1:06 pm
Here is a mixing video where I used Strip only.
I didn't use the filters, to hear what the console does to the track.

Then I've used ducking to link the bassdrum to the bass and the snare to the guitars.

When switching off and on the whole console, my feeling is like all the tracks get ordered and start sounding more synchronized, like playing together. The dynamics are enhanced, too.

http://youtu.be/Ep0roZ1QuUw
bduffy - Sat Jul 16, 2011 2:46 pm
Very cool! Thanks! I need to explore that ducking feature next...

One more question: those "other" console plugins tend to work by putting a channel strip on every channel, and a bus insert on every bus; would you say generally the idea with Stripbus is to use the Strip insert on every channel and just the bus insert on the main bus? I notice your Bus insert uses oversampling by default, so it adds up a bit more.
quintosardo - Sat Jul 16, 2011 3:28 pm
I'd add Bus unit only on the master bus and on groups only if need the compressor
zeep - Sat Jul 16, 2011 11:06 pm
I find that the Strip has too high input volume and too low output volume. Every instance i insert is near clipping, especially when there is low frequencies active, so i turn down Gain and turn up Volume to have the same output level as before i inserted Strip. Many times i'm also using the EQ to get back to the same basslevel as without Strip.
Overall in my daw the channels are around -15 / -11 db which works for most any plugin insert. Strip is the only plugin that needs volume compensation. Especially for kick's and bass instruments.

I guess it's too much to ask for to have Strip work at a lower gain and higher volume by default right? Smile Maybe a 'Make this setting default' option can help in my case.

Once the in/out volume is compensated i do very much enjoy the sound of Strip. The eq is very smooth. Saturation is also nice. The ducking is a bit too little at max level for my taste but a good function regardless.

Loving the buscompressor. I'm experimenting a lot with it and soon i'll know it's ins and outs by heart and i can see it become one of my go-to's easy.
quintosardo - Sun Jul 17, 2011 1:29 am
No, it's not too much, it really needs a good decision about working levels.

Let's use it a bit more, collect some feedback and set better levels.

I know they are not the best ones from:

- meters not moving
- some feedback saying "Lots of harmonics!" (while it is very clean)
- my personal experience. I use very low levels in tracks but I need to set gain below neutral on almost every track
zeep - Sun Jul 17, 2011 2:56 am
I agree. Really think you give great support Quinto!
bduffy - Mon Jul 18, 2011 10:53 am
Alright, it's a brand new day, so here's an A/B of Stripbus for the fun of it. I just quickly threw the Strip insert on all channels, set to "Solid State B" and the Bus insert on the main bus with the "Solid State 4k Comp" setting. Just a little country-pop thing I'm working on for a client (Top40-adverse beware!).

01-FFSONG-v6C_StripBus-OFF.mp3

02-FFSONG-v6C_StripBus-ON-SolidState.mp3

I put an extra Bus insert on the drum bus to get some sweet bus compressor action. I did some NY compression, I think it adds a nice edge:

03-FFSONG-v6C_StripBusOnDrums-ON-Tube_76.mp3

All in all, really enjoying this; adds some nice high end and seems to clear things up in the lower mids - maybe that's just the dynamics interacting more? I don't know! I just want to open all my old mixes and insert Stripbus! Bam! Very Happy

Hope we can get those VU meters updated soon, though. Hard to use these properly without a "calibrated" VU.
quintosardo - Mon Jul 18, 2011 3:22 pm
Yes, very nice use of the kit Very Happy
Listening to the song in a better system tomorrow.
Yes, meters updated soon, just some more use to get a good decision about best references.

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