KVR :: Hosts (Sequencers, DAWs, Audio Editors, etc.) » Ping pong delay in Logic? [View Original Topic]
There are 4 posts in this topic.
ferdik - Sun May 06, 2012 8:06 am
Why no ping pong delay in Logic? Just want the regular 1/8, 1/8 T, 1/8 D and so on!
Sure you can do it in delay designer but seem complicated. Help please!
Andywanders - Mon May 07, 2012 8:03 pm
It is possible to create ping-pong delays with Logic's Stereo Delay plugin.
This post explains it really well...
http://www.macosxaudio.com/forums/viewtopic.php?f=2&t=47445
Quote:
The key point is that a PingPong delay has a single feedback time for both taps, you have two and that's why it is hard to balance.
To use the Logic Stereo delay as a PingPong delay you must have the same feedback time on both left and right channels, but one channel must be later than the other to get the Ping Pong effect. You therefore set the feedback on one of the channels, I call this the Pong channel to zero, it will now produce a single repeat. Then set the crossfeed on the other channel, I call this the Ping channel, to 50%. Now you have one feedback time for both taps. The feedback setting on the Ping channel, the one with the crossfeed, will control the number of repeats. Now the Pong channel delay time will be that of the Ping channel + its own delay time setting, you therefore want its delay time setting to be less than that of the Ping channel, so that it occurs before the next Ping channel repeat. If you set the Pong channel delay time to half that of the Ping channel the effect will be an even bouncing between the speakers. Other ratios like 0.75 also seem to work well.
In addition you need to think about the input setting, in most cases L + R makes the most sense for the setting I just described for reasons which are obvious. The Crossfeed level will control the level of the Pong channel, you typically want both channels to be the same volume and 50% seems to acheive this.
michael2 - Mon May 07, 2012 8:16 pm
here's a freebie if you're feeling lazy (as I can often be):
http://www.kvraudio.com/product/ping_pong_delay_by_expert_sleepers
Jace-BeOS - Sat Nov 17, 2012 11:36 am
http://www.macosxaudio.com/forums/viewtopic.php?f=2&t=47445
Quote:
The key point is that a PingPong delay has a single feedback time for both taps, you have two and that's why it is hard to balance.
To use the Logic Stereo delay as a PingPong delay you must have the same feedback time on both left and right channels, but one channel must be later than the other to get the Ping Pong effect. You therefore set the feedback on one of the channels, I call this the Pong channel to zero, it will now produce a single repeat. Then set the crossfeed on the other channel, I call this the Ping channel, to 50%. Now you have one feedback time for both taps. The feedback setting on the Ping channel, the one with the crossfeed, will control the number of repeats. Now the Pong channel delay time will be that of the Ping channel + its own delay time setting, you therefore want its delay time setting to be less than that of the Ping channel, so that it occurs before the next Ping channel repeat. If you set the Pong channel delay time to half that of the Ping channel the effect will be an even bouncing between the speakers. Other ratios like 0.75 also seem to work well.
In addition you need to think about the input setting, in most cases L + R makes the most sense for the setting I just described for reasons which are obvious. The Crossfeed level will control the level of the Pong channel, you typically want both channels to be the same volume and 50% seems to acheive this.
WHAT?? This makes not one iota of sense to me. Can someone translate this from crazy talk to something sensible? The Stereo Delay in Cakewalk sonitus:fx is pretty straight-forward. i thought copying the settings from one to the other would work...
NO.
There are 4 posts in this topic.