KVR :: Effects » Plugins that create space and depth [View Original Topic]
There are 23 posts in this topic.
markanini - Fri Jan 25, 2013 5:31 pm
I'm always looking for ways to make dry or close miced mono sources sound like they're in front of you, to further back and to the side, to from behind in a convincing and distinctive way.
What are you favorite plugins to achieve these effects?
cyphersuit - Fri Jan 25, 2013 5:39 pm
Vengeance Stereo Bundle has everything you need.
@midnight - Fri Jan 25, 2013 6:23 pm
check out that freebie Proximity, from the DC 2012
markanini - Fri Jan 25, 2013 11:33 pm
cyphersuit wrote:
Vengeance Stereo Bundle has everything you need.
I watched the official product video. The effects seemed to better suited for creating width rather than space and depth.
@midnight wrote:
check out that freebie Proximity, from the DC 2012
I have, it's f-ing awesome!
vata44 - Fri Jan 25, 2013 11:42 pm
doesn't perceived depth deal with volume and velocity?
mandolarian - Sat Jan 26, 2013 12:07 am
Melda's Mstereoprocessor can sure open up some space:
http://www.kvraudio.com/product/mstereoprocessor_by_meldaproduction
From DC12 there's also Space360:
http://www.kvraudio.com/product/space360-by-cytosonic
murnau - Sat Jan 26, 2013 12:40 am
sometimes i use tonebooster free TB EZQ & TB OmniSone in combination with other pugins or alone.
Metanol - Sat Jan 26, 2013 1:10 am
To create this kind of effects people have used dummy heads with microphones attached to ears of this head. If I understand it correct is about different filtering of sounds if they are in front, back, up, down, or in side of you. I guess this kind of thing would be able to do with some kind of convolution effect? Or maybe two filters modelled after ears. Something like vowel filter but in this case made after cavities of ears.
I guess it would work well only if someone is listening with headphones. And I think it works best there is some movement in sound like the sound source is moving around you.
I have no idea if anyone has made this kind of plug-in.
edit. I have heard it does not work so good iwith everyone. If your ears are very different from dummys, you dont experience it as coming from different places around you. I guess you learn during your lifetime from where sound seems to be coming.
Selfik - Sat Jan 26, 2013 1:17 am
Reverb
ferez21 - Sat Jan 26, 2013 1:30 am
Reberb+filter+volume+panning
Metanol - Sat Jan 26, 2013 1:35 am
ferez21 wrote:
Reberb+filter+volume+panning
To get perfect result two filters. One for left and one for right. For moving sound they had to be somehow synced or automated.
Or just save time and use 5.1.
OP asked for mono. I cant see any way to achieve this in mono. To make stereo width to mono source vengeance stereo bundle seems just right.
markanini - Sat Jan 26, 2013 2:50 am
vaisnava wrote:
doesn't perceived depth deal with volume and velocity?
Good question. I'd love to know about mechanisms of depth preception.
Metanol wrote:
For moving sound they had to be somehow synced or automated.
I'm talking about a static effects. Sorry about the confusion.
I just played around with a plugin pertaining to the topic,
MStereogenerator. In a way it's a glorified reverb but it but as such it has a distinctive and unique sound that I can see myself using on stuff I want to keep center panned. The downside is that it can't be used as a send effect(wtf?).
ferez21 - Sat Jan 26, 2013 4:50 am
Metanol wrote:
Or just save time and use 5.1
Can you expand on that?
I know Meldaproduction plugins for example, can process 5.1 audio, but i never understood how can i use this feature in my music.
Aiynzahev - Sat Jan 26, 2013 5:44 am
I'd just do it with the HAAS effect and some instances of Relab.
Lotuzia - Sat Jan 26, 2013 6:13 am
Xils-Lab ChorX maybe : Its a spatializer Chorus, but I know some people use it only for the spatializer side. Then you'll still have a wonderfull vintage chorus for free, or can combine both.
Cimbasso - Sat Jan 26, 2013 6:38 am
Virtual Sound Stage.
chroma - Sat Jan 26, 2013 7:30 am
here's one:
http://www.vescofx.com/vfxFreeHaas
markanini - Sat Jan 26, 2013 9:28 am
chroma wrote:
That one doesn't go low enough. Look at this video, the Haas effect starts at 0.1ms basically:
https://www.youtube.com/watch?v=RP5kg3uNekg
@midnight - Sat Jan 26, 2013 9:38 am
vaisnava wrote:
doesn't perceived depth deal with volume and velocity?
velocity = the speed of something in a given direction. a satellite in space is moving extremely fast (17,000+ miles per hour), but you perceive it as moving only a few inches per second. objects that are closer appear to be faster, objects further away appear to be slower. incorporating this phenomenon into your mixes can help achieve a sense of depth (ie. don't quickly pan sounds that you want to appear more distant, pan them slowly, as you would observe that satellite in the night sky slowly orbiting @ 17,000+ miles per hour)
Burillo - Sat Jan 26, 2013 9:39 am
do we have to account for the effects of relativity in our mixes?
Firebird - Sat Jan 26, 2013 5:00 pm
I like to use very small rooms with zero pre-delay just to color a sound
sometimes.
This can work very well when you just want to create a little space to
make the track sound unique from the other tracks.
Over-all it can help parts stand out better.
FrankT - Sat Jan 26, 2013 11:32 pm
Cimbasso wrote:
Is this specifically for orchestral music? I am looking for something to position voices and natural noises in a 3D panorama (radioplay type of scenario).
padillac - Sun Jan 27, 2013 11:07 am
delay and reverb?? and recording things that have depth to begin with
you don't even need to use plugins for delays, just copy a bit of audio and change the volume or processing a little bit if you want a subtle effect
There are 23 posts in this topic.