KVR :: ConcreteFX » Kubik - problems and suggestions [View Original Topic]
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Concretefx - Fri Aug 27, 2004 6:46 am
Hi there

This is a sticky where people can post any problem they have had with kubik or with any suggestions for improvements

Cheers

Jon
lowkey - Fri Aug 27, 2004 8:52 am
Ive been demoing this beauty and as soon as I have some spare money Im buying it Very Happy

There is a problem with using this with EnergyXT. When I load Kubik up in Energy XT and click on "Show Paramiters" it takes about 3 minutes to come up with the list.
Concretefx - Fri Aug 27, 2004 9:05 am
Hi there

It's probably taking a lot of time , because there is around 14000 parameters for each presets, all the additive data for the waveforms are stored in each preset so it doesn't need to access any external saved files . These are stored near the back of the preset , all the major synthesis parameters are near
the front.

I'll have a look into this problem and see if can speed it up , but it might just be down to the sheer number of parameters, as I said above, that's slowing it down

Cheers

Jon
MickGael - Fri Aug 27, 2004 9:13 am
Hi Jon,

First set of comments and requests. I scanned through the manual, and saw no mention of these issues, so if I missed them...

1. The "Prev" and "Next" buttons at the bottom of the GUI don't seem to work

2. When launching Kubik, the defaul bank is blank. Please: allow the functionality for us to define the default bank. Oddly, the demo loaded to my favorite bank. This ties into...

3. Please allow us to set the default view for the GUI on load. That is, ability to have (for example) the "Preset" window open on launch instead of "Wave" as it does now

4. There is no clear "Master Volume" that I could see. Given that you can cook up some really screaming sounds, an unimstakable Master Volume button would be a great help

Having fun and loving Kubik...

- Dan
lowkey - Fri Aug 27, 2004 9:16 am
OMG!!!

14000 parameters!!!

In that case this has just changed from a like to have to a must have! That means (to me) the sort of micro editing I have to do for distorting drums will be a thing of the past because if I assign some of these to cc's I'll be able to do them in real time...In theory Smile
Concretefx - Fri Aug 27, 2004 9:45 am
Hi there

MickGael - same as I said in the other post

Lowkey - in theory you can update any variable if you can link to it via EnergyXT parameter editor (I'm not too up on EnergyXT but I assume you can set it so a CC can alter a VST parameter in it)

However not all the parameters are altered in real-time, things like the additive data is updated maybe every second or so , if there is any change to it .
This is because it takes a lot of CPU power to do the FFT to change additive data into the waveform.

So you can change the parameters but it might be a delay before the changes take place and also it would probably take a lot of CPU if your going to do it alot. But theoretically you can set 64 cc to alter say the 64 additive partial of a waveform

The details of these are

From 1300 to 5935, there are 64 sets of 64 additive paritals amplitude data , so that the amplitude of partial n of waveform m is stored at parameters 1300 + 64 * m + n

Similarly from 5936 - 9492 , there are 64 sets of 64 additive paritals phase data , so that the phase of partial n of waveform m is stored at parameters 5936 + 64 * m + n.

Hope this has explained things a bit

Now I must stop typing and get something to eat Smile

Cheers

Jon
lowkey - Fri Aug 27, 2004 12:04 pm
Hi Jon Very Happy

I found a quicker way to get into the parameters ( File>cc map) and have been assigning envelopes to diffrent parameters (thank you very much for the list). Well all I can say is Boards of Canada has a wavetable synth somewhere in their set up infact most of what I listen to (BOC, Autechre, Future Sound of London and Aphex Twin) seems to come from wavetable synths not a room full of analogue synths!

Well Im going off to sell a kidney because I must have this synth Very Happy
strav100 - Fri Aug 27, 2004 2:24 pm
Hi,

Is there anyway to get smoothing of the cutoff on the filter at very high resonance settings when twidding the cutoff dial with the mouse ?

Thanks
Concretefx - Fri Aug 27, 2004 2:31 pm
Hi there

Yes there is a filter smooth control which should help with zipping noises .

What filter smoothing does is controls the time for a filter to change to a new value when the filter frequency is altered.

If you look in the CTRL panel there is a dial called Flt Sm , here you can set the filter smoothing

The best thing to do is play around with this control and see which setting sounds best to you

Hope this has been helpful

Cheers

Jon
strav100 - Fri Aug 27, 2004 2:55 pm
Thanks a lot !! I was going to get the Korg Legacy for the Wavestation but this Kubik synth really does what I was looking for.

Very Happy Very Happy
oluf - Sat Aug 28, 2004 2:29 am
Hi Jon, Thanks for Kubik, I'm loving it.

I've seen some slightly weird behaviour in Live when I use multiple instances:

When I switch from one instance to another, the instance that I have just switched to displays the preset from the previous instance, although it hasn't actually switched presets (it's still playing the correct one so it's not that big a deal).

Thanks,
Oluf
Motion - Sat Aug 28, 2004 3:58 am
Hi Jon...where Kubik goes from here is going to be fun!!Just the start I suspect.

Anyway here are some suggestions,wishes I would love to see in this fabulous synth,please excuse me,I know this is a lot to ask:


In Kubik....the distortion for the filters allow you to get some fabulous walls of fuzz and distortion in conjunction with the waveform types etc,however the addition,ability to control and add the aliasing,sturation,time quantisation and overflow modes of the Microwave.

Reduction in the Bit Rate of the waveforms to 12 bit or less.

Kubiks Modulation Routings:

More Sources of control to destinations?

Implementation ot the wacky and confusing Modifiers?

-,+,*/ XOR,OR,ramp etc functions for sums,differences etc.

I know these are complex for many people(me included)in what exactly they do but great for more sonic weirdness and some bizzare stuff from just fiddling with these.


Since Kubik has a very nice big TV display...with respect to the above an extra page that could show an entire overview of the signal routing of your patch with all the modulation routings/destinations viewable?

Is it even possible to perhaps have some degree of real time control whilst inside this page with access to Kubiks internal architechture for fast modification/ajustments to patches?.....even some degree of semi modularity?

Ability to route sequencer output to other destinations?

Anyway,thanks Jon for considering these...Kubik has so much ability to do so much even right now...but as ever we are a hungry bunch and require feeding Wink

The potential to take Kubik to new dizzier heights, innovate and exceed what has already been done in the hardware wavetable realm is here in Kubik and I'm sure many of its owners look forward to any developments you add in the future whatever they are.

Thanks for creating this great synth.
Smile
Concretefx - Sat Aug 28, 2004 4:13 am
Hi there

Wow, some really interesting ideas Motion .

Couple of things that I am thinking of which relate to some of your points are

1) Improving the effects. At the moments the path is the the output of the filters are feed into the chorus and the stereo delay . What I want to do is to replace the chorus and stereo delay with fx 1 and fx 2,where you would be able to choose the fx from a range of stuff

Connected to this for the filters you would be able to output the filter to either fx 1 , 2 , both or just dry output. Also fx 1 would be able to be output into fx 2. This wouldn't affect any current presets all the presets would be set so that by default filter 1 and 2 goes to fx 1 and fx 1 goes to fx 2 and fx1 is the chorus and fx 2 is the stereo delay

The fx's I'm looking at having are
chorus , ensembler , cross delay , normal delay , comb filter , reverb, phaser, distortion and low-fi , plus others if I can think of them

2) Adding randomizing of presets, possibly an evolutionary type thing where you can breed presets . Similar to what I did for Ethereal


Also I'll look at what I can with your ideas

Cheers

Jon
Motion - Sat Aug 28, 2004 4:28 am
Fantastic!!....patch breeding and randomisation,Fx routings,new FX,where's the dribble bucket? Laughing Thanks Jon,I can't wait for that lot.Thanks for considering the suggestions. Very Happy Very Happy Very Happy
lowkey - Sat Aug 28, 2004 4:50 am
The really wacky modulation possiblites from the Microwave XT where (until yesterday) a big reason for me wanting one.

An option to add a joystick as a modulation source?

Being able to sync the wavetable sequencer to the host would be very nice especially for "Matrix birth scene" type of effects.
MickGael - Sat Aug 28, 2004 4:51 am
Much more modest request here....

Any way you can add delat time parameter to the FX? Unless I am missing something, I see no way to change the delay time....

Smile
jens - Sat Aug 28, 2004 4:57 am
MickGael wrote:
Much more modest request here....

Any way you can add delat time parameter to the FX? Unless I am missing something, I see no way to change the delay time....

Smile


'left' and 'right' changes it independently for each side. You can see the value in the value-field at the bottom of the gui (left from the middle)
jens - Sat Aug 28, 2004 4:58 am
but I have a related request Embarassed : an 'unsync'-button for the delay. Smile
Concretefx - Sat Aug 28, 2004 5:07 am
Hi there

An unsync in the sense of you can set the time in seconds , is that what you mean

Also about delay time , if you look in the mod time , you can set the delay left and right times as mod destinations so you can modulate the delay times over time , though it might cause some clicks and suchlike for some settings

Cheers

Jon
MickGael - Sat Aug 28, 2004 5:10 am
'left' and 'right' changes it independently for each side. You can see the value in the value-field at the bottom of the gui (left from the middle)
Quote:


Thanks Jens.... Smile

Concretefx - Sat Aug 28, 2004 5:15 am
Hi there

Just another thing about delay , it operates in two modes . In the first 'On' the left and right are completely independent and in 'Swap' mode then the left delay is feed back into the right delay and the right delay is feed back into the left delay , so it pingpongs around

Cheers

Jon
jens - Sat Aug 28, 2004 5:20 am
Concretefx wrote:
Hi there

An unsync in the sense of you can set the time in seconds , is that what you mean ?


Yes! Smile
blaster78 - Sat Aug 28, 2004 5:20 am
jens wrote:
but I have a related request Embarassed : an 'unsync'-button for the delay. Smile


i like the idea of this as well Cool

i also quite like the accidental pops and clicks you get when you mess with the delay time severly, uou can get some crazy stuff happening then.

the only other suggestion i have at this time is a slider so you can get at further steps easily.

cheers,

steve.
Concretefx - Sat Aug 28, 2004 7:05 am
Hi there

Some new stuff

Firstly all the Access Virus spectral waves as Kubik files, at http://www.concretefx.com/KubikVirus.zip . You need to unzip these into waves\user and the next time Kubik runs it should automatically detect them

Secondly , for lowKey heres a page which shows the parameters used by Kubik http://www.concretefx.com/KubikParam.htm . It's not very organized but that's the result of having ideas as you go along and try to fit them in with out changing anything else Smile

Any problems, just let us know

About the time in seconds, when I do more effects there will be a tempo-sync delay and a normal delay which should solve this problem

Cheers

Jon

Cheers

Jon
jens - Mon Aug 30, 2004 3:20 am
ok. - I have a few requests and a little bug - let's start with the bug:

- there is a graphical problem when you use the reverse
command - it's hard to explain but should be easy to spot


feature requests:

- two fx-slots won't be enough - I could easily make use of four Violin - Band member Very Happy

- the Fizmo has a good arpeggiator - can sound pretty good

- I'd wish Kubik would highlight the waves I selected for it when I click on a wavetable-slot (might be a bit complicated to implement though when they are in another directory than the currently opened? Embarassed - or maybe it could be written in the wavescreen-background? Confused )

- It would be great if the waveform-selector and the wavetable-selector supported the mouse-wheel.

- A really good thing was if the sequencer could be switched on/off independently for each oscillator. Very Happy

- and really really fantastic would be (I think) if there was the option that the single sequencer-steps could run through more than a single waveform.

- I'll explain this a bit:
There could be right from the 'wave'-column a new 'wave end' column which would by default be set to '-' which would mean that the behaviour was just as it is now. But if you'd chose a wave for it the sequencer would run through the waveforms before it continued to the next step. (just like with the oscillators 'wave-range' when the sequencer is switched off.)
The 'length'-column could then be called 'length/envelope' and as soon as 'wave end' was used it would switch to envelope-mode with the two options 'wave A' and 'wave B' using either one or the other of those two envelopes.

Am I mad or would this be useful/good/not-to-hard-to-implement? Confused Embarassed


Cheers,

Jens Smile
Concretefx - Mon Aug 30, 2004 10:14 am
Hi there

Thanks for all the suggestions Jens , they sound cool. I'll have to have a think about some off theses and see what I come up with

Cheers

Jon: COFX
jens - Mon Aug 30, 2004 10:50 am
great, thanks Very Happy after thinking about it a bit more I think it would be best (if it isn't too hard to implement Confused Embarassed) if the name of the curreently selected waveform could be written on the waveform-screen (perhaps in the top left corner of the screen? )
- it would be both: good-looking and very informative
(that way you could also easily analyze wavetables others created)

What do you think? Smile
Gargoyle - Tue Aug 31, 2004 1:15 pm
Jon,
Great work - this is very impressive Smile

I agree about the desirability of being able to see which waveform is in each slot.

One other request I would have is to provide another audio output and allow this to be a sequence parameter. This would allow for routing different waveforms in a sequence out to external FX. I think this would add some extra flexibility.

Do-able?

Thanks again... having a lot of fun and being productive with Kubik over the past couple of days Very Happy

Cheers
T'other Jon
blaster78 - Tue Aug 31, 2004 1:19 pm
Gargoyle wrote:
One other request I would have is to provide another audio output and allow this to be a sequence parameter. This would allow for routing different waveforms in a sequence out to external FX. I think this would add some extra flexibility.


Idea

that is a great idea. being able to route the various steps through the different outputs would be extremely cool.

cheers,

steve.
Concretefx - Tue Aug 31, 2004 1:46 pm
Hi there

Having different output sounds interesting , I just wonder how this would tie in with effect setup . I'll have to have a se what I can do with this

Cheers

Jon
Z3R0T0N1N - Tue Aug 31, 2004 1:54 pm
Hi:

I thik I am starting to get the hang of this thing! Smile

One thing that I am wondering: it seems that when I set the "loop start" point in the sequencer, that is where it will start when I hit a key. What I am hoping is that there is a way to set a start point that is seperate from the loop start point... does that make sense? like in a sample editor, start, loop start, loop end, end. And I very much wish that there was a key attack and release function for the sequencer. I imagine that is probably a little bit tough to impliment... the attack would just be amplitude, however the release would have to include not only amplitude, but also the sequencer continuing to run until the end of the release; ie: when the amplitude dies out, the sequencer stops....
is that a bit much?? Attack would not be necessary if there was a seperate start point and loop start point.

Well, here's me adding a huge heap of pressure on you Laughing
I really like this machine, so don't take this stuff as criticism. I imagine I may have missed some of the features.
cheerz.
Concretefx - Tue Aug 31, 2004 2:29 pm
Hi there

About the loop start , it should work as you say it plays uptil the loop end bit and then returns to the loop start bit. This loop start and end points only work in the key mode , in free mode because it's playing all the time the loop start is ignored.

I've put a small demo preset at http://www.concretefx.com/loop.kkp , this shows this by having a very high first initial note which only plays once. Does this sequence work for you ?

Also you can have attack and release phases of the sequences volume by using the global attack and release dials in the ctrl page in the global control panel .

About actual have a release phase of the sequence , that is an intersesting idea , perhaps it would run the end of the 64 steps and then stop . I'll have to look into what I can do with this.

By the way if you fancy , I can send you betas of all the improvements as they come along

Cheers

Jon : COFX
Z3R0T0N1N - Tue Aug 31, 2004 2:40 pm
Jon:

Very Happy Thnx for pointing that stuff out to me. I am trying, but this is a big monster, and I am not totally up on everything that it offers.

RE: attack/release --> sequencer

I think it could be cool if the release phase could be set like any mod envelope - so that it would only play until the audio faded out. And, perhaps attack and release could have the option of scaling any control signals coming from the sequencer according to the same curve. I did something like that with my Phase 7 synth, although the sequencer stops with key release, the control levels fade in and/or out depending on how attack and release are set. Can be interesting, but wouldn't make sense unless it was an optional function.
Another thing that could be dependant on these settings could be sequencer speed. That would make for some very interesting effects... come to think of if, this can already be done with the timing of the steps.

Anyway, thanx again Jon. You have made my day! Smile
Concretefx - Tue Aug 31, 2004 2:43 pm
Hi there

Once again some good suggestions , I'll have to see if and how I could implement them .

One thing I have done in the last beta was the ability to have a mod modulate the speed of sequences , this allows you to add a shuffle type effect at a small amount and totally messes up the sequence for large amounts

Cheers

Jon
Z3R0T0N1N - Tue Aug 31, 2004 2:54 pm
sweeeet !! Very Happy
popsicko - Thu Sep 02, 2004 10:32 am
Well, I can pretty much guess the answer to this one.

OSX? . . . . . . . . . please?

brad
Concretefx - Thu Sep 02, 2004 11:10 am
Hi there

Sorry , no plans in the immediate future , because we don't have any macs and I haven't experience about programming on Macs.

However as a long range plans , if I can some money together I would love to buy a Mac and start cross developing our stuff , so in the long range it's not out question about having Mac versions

Cheers

Jon : COFX
Z3R0T0N1N - Sun Sep 05, 2004 11:26 pm
Hi Jon:

I am sorry to say I am still having those resynthesis problems. ACCESS VIOLATION is what I get whenever I try to resysnthesize a wave. I may be trying to do it to waves that are too long or something???
I wonder if you could direct me to where it tells me the exact specs of waves that can be resynthed?
ie: length, channels, etc:
Thanx dood!

BTW : Love the new feature list!!!
Can't seem to get the hang of everything, but I am going to read the manual from start to finsish, and we'll see what happens.
Cheers.
Concretefx - Sun Sep 05, 2004 11:59 pm
Hi there

As I said before the last you talk about this ( http://www.kvr-vst.com/forum/viewtopic.php?t=54675 ), I really can't do anything unless you send one of the samples that is causing you problems, without on I have nothing to test Kubik with . If you could send me an email at mail@concretefx.com with the sample that would help a great deal

Cheers

Jon
jens - Mon Sep 06, 2004 12:08 am
spoonboiler wrote:
Hi Jon:

I am sorry to say I am still having those resynthesis problems. ACCESS VIOLATION is what I get whenever I try to resysnthesize a wave. I may be trying to do it to waves that are too long or something???
I wonder if you could direct me to where it tells me the exact specs of waves that can be resynthed?
ie: length, channels, etc:
Thanx dood!


What bit-depth and resolution do these samples have? Confused


For the record: I never had any problems when using the resynthesis function. Smile
Concretefx - Mon Sep 06, 2004 12:10 am
Hi there

It should be able to deal with any 16 bit mono or stereo samples

Cheers

Jon
Z3R0T0N1N - Mon Sep 06, 2004 12:56 am
Hi:
What I suspect is that I am trying to resynth somthing that is too long.
Jon:
Sorry, I forgot about that. When I tried before, your email wouldn't accept the attachment, so what I am going to do is post it on a site for you to DL.

I will give you an email with the link.

Cheerz.
Concretefx - Mon Sep 06, 2004 1:00 am
Hi there

That's brilliant, as I said before it's a bit fustrating when people say they have problems and there is nothing I can test to see where the problem is .

It may well be that the sample is too long , I'll have a look into it and try to get a solution or at least a reason why it doesn't work back to you as soon as possible

Cheers

Jon : COFX
hansvr - Wed Sep 08, 2004 12:52 pm
Concretefx wrote:
Hi there

MickGael - same as I said in the other post

Lowkey - in theory you can update any variable if you can link to it via EnergyXT parameter editor (I'm not too up on EnergyXT but I assume you can set it so a CC can alter a VST parameter in it)

However not all the parameters are altered in real-time, things like the additive data is updated maybe every second or so , if there is any change to it .
This is because it takes a lot of CPU power to do the FFT to change additive data into the waveform.

So you can change the parameters but it might be a delay before the changes take place and also it would probably take a lot of CPU if your going to do it alot. But theoretically you can set 64 cc to alter say the 64 additive partial of a waveform

The details of these are

From 1300 to 5935, there are 64 sets of 64 additive paritals amplitude data , so that the amplitude of partial n of waveform m is stored at parameters 1300 + 64 * m + n

Similarly from 5936 - 9492 , there are 64 sets of 64 additive paritals phase data , so that the phase of partial n of waveform m is stored at parameters 5936 + 64 * m + n.

Hope this has explained things a bit

Now I must stop typing and get something to eat Smile

Cheers

Jon


Hi Jon,

As fas as I know Kubik is the only synth capabable of controlling the amplitude and phase of each individual partial. It takes some time (and EnergyXT) to do this, but thanks to the Fade Demo and the parameter list I was able to work this out. It does work as advertised above and I can make some very interesting, subtle and unusal changes to the sound.

Too bad there are way too many parameters for the 128 available Midi Controllers. Is it possible to implement a NRPN scheme in order to access all these parameters, without the need for a (severely limited) patch map in EnergyXT? This would really set Kubik apart and would make it a must have synth for me.

- Hans
Concretefx - Wed Sep 08, 2004 1:20 pm
Hi there

Yyou can use the midi latch to latch any of Kubik's controls to your midi cc's, though this is a bit basic at the moment . In the next version I need to make an easier way of doing this

About changing the partials over time via midi , it's interesting thing to do and I could do some like map the amplitude of the partials of one waveform to midi cc's, though I think this might ask a lot of your CPU because of the time it takes for inverse FFT from amplitude to wave data.

An easier and less CPU intensive way is to set up the range of additive waveforms in a waveable and use cc's to modulate between the waveforms , this'll be easier - only one control which selects the waveform to use , but obviously won't be as flexible as being able to alter all the partials individually

Hmm , I'll have to have further thoughts about this , thanks for the interesting idea

Cheers

Jon
hansvr - Wed Sep 08, 2004 2:13 pm
Concretefx wrote:
Hi there

Yyou can use the midi latch to latch any of Kubik's controls to your midi cc's, though this is a bit basic at the moment . In the next version I need to make an easier way of doing this

About changing the partials over time via midi , it's interesting thing to do and I could do some like map the amplitude of the partials of one waveform to midi cc's, though I think this might ask a lot of your CPU because of the time it takes for inverse FFT from amplitude to wave data.

An easier and less CPU intensive way is to set up the range of additive waveforms in a waveable and use cc's to modulate between the waveforms , this'll be easier - only one control which selects the waveform to use , but obviously won't be as flexible as being able to alter all the partials individually

Hmm , I'll have to have further thoughts about this , thanks for the interesting idea

Cheers

Jon


Hi Jon,

I have tried changing 4 partials continuously at the same time and this did increase the CPU workload by only serveral percent, in total no more than approx 15% on a 3,4GHz P4. Maybe it is not so bad as you think?

CC controlled modulation would be an interesting option as well. But I certainly wouldn't want to miss the individual control! I make algorithmic music and this would give me a way - the only way if I want to avoid Csound and the like - to algorithmically determine the spectrum of the sound.

Thanks for taking all this in consideration.

- Hans
Concretefx - Wed Sep 08, 2004 2:20 pm
Hi there

Did it really only take only that much cpu , wow.

It's an interesting idea , possible the ability to link partials together - say all odd ones tied to one cc , one cc per partial would have you altering a lot of midi controls all at once.

It's a very interesting idea - it'll turn Kubik into a proper additive synth . I'll have to do alot more think about this , it could be potentially very interesting

Cheers

Jon
hansvr - Wed Sep 08, 2004 2:37 pm
OK Jon, I'll buy the thing!

Also, I will try to find out what the performance limits are by controlling all 64 partials at the same time. Phase and amplitude if possible... Smile

I'll have to make an Artwonk patch for this, it may take some time before I have the answer.

- Hans
Concretefx - Wed Sep 08, 2004 2:50 pm
Hi there

That would be very interesting.

What kubik does is every 1024 samples (at 44.1kh about every 25msc) it checks to see if the additive partials for the each waveforms has changed and if it has it uses the 64 partial's data to generate a wave array of 4096 data points for the changed waveform

So it shouldn't really matter if you change one or any number of partials of the same waveform at anytime , what every you do it'll cause Kubik to recreate a full wave array for the waveform

Of course if you change partials in more than one of the waveforms then it'll take longer because it'll need to regenerate more waveforms.

I just wonder what the quite slow update rate (every 1024 samples) would do to the sound , I don't want to update this at a much faster speed because even checking for no change takes some cpu time and at a faster rate will take more cpu time, I might have to experiment to find a reasonable compromise

Some interesting things to look at I think , more work to do .

Cheers

Jon
Z3R0T0N1N - Wed Sep 08, 2004 3:52 pm
Jon:
I am a fool.

You may have already suspected it, but there you go. It's true.

I had been moaning about Access Violations when trying to resynth and/or split a large wave. I thought that they were all 44.1.... I was wrong. All but three of them were, in a folder of over 40 waves. So guess which ones I was trying to load?? Laughing

Anyway, I am sorry for that. I was getting ready to upload them to my space for you to download for testing when I realized that they were 48.

I will pay closer attention from now on.

Thanx for your patience and your helpfulness.

Gabriel
jens - Wed Sep 08, 2004 3:56 pm
spoonboiler wrote:
Jon:
I am a fool.

You may have already suspected it, but there you go. It's true.

I had been moaning about Access Violations when trying to resynth and/or split a large wave. I thought that they were all 44.1.... I was wrong. All but three of them were, in a folder of over 40 waves. So guess which ones I was trying to load?? Laughing

Anyway, I am sorry for that. I was getting ready to upload them to my space for you to download for testing when I realized that they were 48.

I will pay closer attention from now on.

Thanx for your patience and your helpfulness.

Gabriel


out of politeness I should probably resist the temptation to mention that that was the first thing I asked for - but I can't HiHi
Concretefx - Thu Sep 09, 2004 12:07 am
Hi there

Glad that's sorted out Spoonboiler , thanks for getting back about it

CHeers

Jon
hansvr - Wed Sep 15, 2004 2:01 pm
Concretefx wrote:
Hi there

That would be very interesting.

What kubik does is every 1024 samples (at 44.1kh about every 25msc) it checks to see if the additive partials for the each waveforms has changed and if it has it uses the 64 partial's data to generate a wave array of 4096 data points for the changed waveform

So it shouldn't really matter if you change one or any number of partials of the same waveform at anytime , what every you do it'll cause Kubik to recreate a full wave array for the waveform

Of course if you change partials in more than one of the waveforms then it'll take longer because it'll need to regenerate more waveforms.

I just wonder what the quite slow update rate (every 1024 samples) would do to the sound , I don't want to update this at a much faster speed because even checking for no change takes some cpu time and at a faster rate will take more cpu time, I might have to experiment to find a reasonable compromise

Some interesting things to look at I think , more work to do .

Cheers

Jon


Hi Jon,

I finally found time to experiment. I made a small composition, just some random pentatonic notes. For each note the first 12 partials plus the first 4 phases were calculated, each following a 'random walk' over time. This has the effect of having a different wave for each note, but not too different because of this random walk. Kubik handles this quite well and 25ms refresh seems OK (it's 50 refreshes per second after all). And yes, it sounds remarkable. Smile Very nice 'wavetable' sweeps with a gradually thinning and fattening of the sound. No traditional filter can do this!

Next experiment: generating several waves at the same time. But setting up the cc-map is a disaster. Sad

- Hans
Concretefx - Wed Sep 15, 2004 2:12 pm
Hi there

That sounds really interesting , have you got any mp3 or presets that people could listen to

About the CC's for several waves I can image it would be a bit tricky to say the least

Cheers

Jon
hansvr - Wed Sep 15, 2004 2:23 pm
Concretefx wrote:
Hi there

That sounds really interesting , have you got any mp3 or presets that people could listen to

About the CC's for several waves I can image it would be a bit tricky to say the least

Cheers

Jon


Hi Jon,

I have a mp3 (approx 4MB) but I don't have a site. I can send it to you at Concrtefx if you're interested.

There are no presets! It all starts with just a 'flat line'. This is truly 'musica ex nihilo'. Smile

- Hans
Concretefx - Wed Sep 15, 2004 2:28 pm
Hi there

If you want to send me an email at mail@concretefx.com with the mp3 as an attachment I'll put on the website and people can listen to it

I'll set up tomorrow though , I'm off to bed in a minute or so

Cheers

Jon : COFX
hansvr - Wed Sep 15, 2004 2:59 pm
OK, it's in your mailbox now.

- Hans
Concretefx - Thu Sep 16, 2004 12:22 am
Hi there

I've put it on the website at http://www.concretefx.com/ExNihilo.mp3

It does sound very interesting , vaguely like a human voice in parts , I'll be interested to here your next version

Cheers

Jon
Z3R0T0N1N - Mon Sep 27, 2004 10:49 pm
jens wrote:

out of politeness I should probably resist the temptation to mention that that was the first thing I asked for - but I can't HiHi
Very Happy D'oh!

i know, i know.... Laughing
but like i said, it was a collection of samples all from the same source, in a folder together, and only two of them were not 44.1. I checked the first ten, and then just assumed they all would be the same. Makes sense, right?
no.
i tried loading two of them from that folder.
they just happened to be the two that were at 48.

like i said, i am an idiot; there's no doubt about that. however, i did have a little help from murphy's law that time! Laughing
Z3R0T0N1N - Mon Sep 27, 2004 10:57 pm
Hi, Jon:

I have a feature request that i very much hope you will consider:

would it be possible to allow the additive generator to use saw, triangle, or square wave partials, as well as the current sine wave partials? I love the way Adder can do that, and for me it would be just fantastic Love to add that capability to Kubik. It would make a truly great instrument even better, by adding more flexibility to the tone.

would you consider it??? We're not worthy.... We're not worthy.... We're not worthy....
Concretefx - Tue Sep 28, 2004 12:01 am
Very interesting idea , I might be able to do something like that but it would always be eventually turned back into sine wave because it uses fft but a preliminary stage could use other waves. What also I was thinking was having a wave generate as part of the wave setup so it would be easy to generate different type of standard waves such as mixtures of sine , saw with different shaping positbilities , so the two will probably tie up together

Sorry about the lack of updates for the last couple of weeks, at the moment Kubik is being reviewed so I didn't want to upset reviewers by adding new features so they would have to redo their reviews, but i will start doing in the next couple of weeks and I have got lots of ideas Smile

Cheers

Jon
woolyloach - Sun Nov 14, 2004 12:57 pm
I'm seeing something minorly odd with Kubik 1.1 in Tracktion. I can load a bank, select a preset, then save the song - fine. On reload, Kubik has the right preset but the rest of the bank appears to be missing! Shit!

Is this "working as designed" or something I've not set up properly? Help

ps. I love Tim's banks for Kubik! Love
Concretefx - Sun Nov 14, 2004 2:28 pm
Yes this is something inherent in Kubik , it only has one VST preset , the rest are done by moving stuff in and out of that preset. So when you save and load a song it'll just save and load in the last preset.

However you can get around this because you can tell Kubik which bank to load in when it starts , by loading in the appropriate bank and then clicking on Set Def in the Prg page. The next time Kubik loads in that song it'll load in the that bank as default as well as the last used preset , however this'll be put in the first preset slot (in the next version I want Kubik to remember the place the preset was so it'll recreate the last used bank totally)

The reason I did this because Kubik uses a very large number of variables , about 1/2 a million for a 32 preset bank and using the normal VST fxp/fxb loading /saving system took forever to load / save presets , songs etc. So to get around that I had to use my own system , which is much faster but does have the problem of only using one preset at a time , so giving the bank problem

Hope this has explained things a bit , if you have any other problems just let us know

Cheers

Jon : COFX
woolyloach - Sun Nov 14, 2004 3:28 pm
Thanks for the quick response! I understand why it's doing that now, so I'm a happy camper.. I'll just set my default to the bank I'm playing with at the time, not an issue at all.

Very Happy Very Happy Very Happy
Concretefx - Sun Nov 14, 2004 3:31 pm
Glad to be of help, any other questions don't hesitate to ask

Cheers

Jon : COFX
mayan - Tue Nov 16, 2004 9:11 pm
I"m just getting around to playing with Kubik and I absolutely love it...however, I'm encountering a problem which is driving me cuh-razy. Some sounds -at least some of the complex pads - don't sound when I hit keys. Let's say I hit C4 and then go to play -say- A3, sometimes it won't sound. Sometimes several keys won't sound and then I'll hit -say- C3 and I'll get the sound. I'm using Sonar Pro 3.1.1. I think I'm using the latest version of Kubik.

Is this because the sounds/wave-tables have to cycle or is it some sort of strange bug? Anyone have any ideas? Thanks!!!
Concretefx - Wed Nov 17, 2004 1:42 am
The obvious thing that comes to mind is , are the pads that do this in Mono , Latched or Legato play mode. If so you'll only be able to play one note , and in latched case the note'll play till you press the same key again

Is this what's happening in your case ?

Cheers

Jon : COFX
tommyteal - Sat Nov 20, 2004 1:31 pm
Hi-

I'm trying to demo Kubik in Sonar, using Directixer, and am having problems both with 1.1b and the FadeDemo (1.1a?).

With 1.1b, the gui doesn't appear at all.
With 1.1a, the gui appears but cannnot be properly resized, making parts of it inaccessible.
It works fine when I try the demo in Cubase.

Any suggestions ... fixes ...?
Concretefx - Sat Nov 20, 2004 2:36 pm
Thanks for bringing this up , are other people having similar problem in Sonar , or does it work for them ? I'll have to have a look into this and see if I can find what's going on

Cheers

Jon : COFX
Concretefx - Sat Nov 20, 2004 3:12 pm
Got a solution about KubikDemo in Sonar via DirectXer (v2.4)

So first make sure no version of KubikDemo is loaded in DirectXer

Load in KubikDemo using create plugin

In the option tab , click on Alternative Window Sizing Method

Press Ok

When I've now loaded KubikDemo in Sonar , you can see all the screen

Hope this works for you , if you could get back to me about what happens that would be great

Cheers

Jon : COFX
tommyteal - Sat Nov 20, 2004 5:16 pm
Thanks for your reply.

I now have the complete interface, but only if I work in 1024 X 768 display. I work in 800 X 600 if I can, but at this display setting, the very bottom of the Kubik interface still remains inaccessible to me. Anything else I can do?

1024 X 768 is difficult for me. Assuming that I'm not such an oddball, and that you can reproduce this problem, what about programming a scroll bar on the side of the GUI ... or the ability to resize sections within the GUI? Just a suggestion. This would be a good way to access the whole thing.

Thanks again.
mayan - Sat Nov 20, 2004 6:04 pm
Hey Jon, this is referring to the one note problem a couple of posts ago. Thanks for responding...Here's an example...Tim's Seq M31 Spiral - which is in Poly Mode. If I hit say the second D above Middle C I can get a long sequence to play -and it sounds wonderful, BTW - If I play another note, it won't sound sometimes, sometimes it will - If I modulate down to the C after just playing the beginning of the sequence, it may play and it may not...If I play the G below that, it may play or may not...It seems totally arbitrary...If I play in different Modes, it doesn't seem quite so random...I wasn't sure whether it was the nature of the beast or whether it some kind of strange bug. I'm using the most recent .dll. THanks.
Concretefx - Sun Nov 21, 2004 1:11 am
Firsly good that Kubik now works in Sonar , I agree it's a bit of a large interface I'll have to see what I can do about making it more accessable in low-res , but unfortunately at the momemnt (esepecially with the bits Directxer adds at the top), it's only really totally visible at 1024 x 768

About the non-playing of notes , not something I've heard about before and I've just tried in Chainer and everything seems to work ok. I'll have to try this out in Sonar and see what happens . I can't think of a reason why it's doing this , werid


Cheers

Jon
woolyloach - Sat Nov 27, 2004 5:44 pm
Ok, I have installed the 1.1c update, and I'm seeing a small oddness in Tracktion.

When I load a bank, if I'm in the "prg" window once the bank is loaded the displayed patch names don't change until I click on one of them! This appears to be somewhat random as it doesn't do it 100% of the time. Very odd, not a serious issue, though.
TonyBy - Mon Dec 06, 2004 11:02 am
I'm having a problem within SX3 that's hard to pin down so far.
I load Kubik - load a bank, maybe make up a new patch, then work in SX for a while.
When I later return to Kubik (which has been producing sound no problem the whole time) and try to change the patch, nothing happens.
If I try to load a new bank, the "Loading" message just stays there.
I have to close and reopen Kubik (unload the vsti in sx, and open it again) and reload the patches that I was working on, then all's well again for a while.

I've only used Kubik in SX3 so far - anybody else seen this in any other host ??
Concretefx - Mon Dec 06, 2004 11:38 am
Weird problem , has anyone else had this problem ?

Also are you download the V1.1c beta version ? If not just pm me and send you the link where you can download it

Cheers

Jon :COFX
DwarfNebula - Mon Dec 06, 2004 12:04 pm
TonyBy wrote:
I'm having a problem within SX3 that's hard to pin down so far.
I load Kubik - load a bank, maybe make up a new patch, then work in SX for a while.
When I later return to Kubik (which has been producing sound no problem the whole time) and try to change the patch, nothing happens.
If I try to load a new bank, the "Loading" message just stays there.
I have to close and reopen Kubik (unload the vsti in sx, and open it again) and reload the patches that I was working on, then all's well again for a while.

I've only used Kubik in SX3 so far - anybody else seen this in any other host ??


im on sx3 too and cant await the update, which should be released soon. sx3 is really fu... buggy. ive had sum strange things happen too, but not just w/ cofx stuff. tried stuff on sx 1.06 and everything was fine.

ps: jon, the stuff i reported to you by email is solved. i reinstalled cubase and dongle drivers and followed the instructions from musicxp.net(tuning tips) and everything is fine. just my dvd drive died.
http://www.musicxp.net/tuning_tips.php
Concretefx - Mon Dec 06, 2004 12:15 pm
Glad that working , good link about tuning ideas, sorry about the DVD Embarassed

Cheers

Jon
mkastrup - Mon Dec 06, 2004 4:52 pm
Kubik version 11b & 11c

Problem: panning or out of phase

No matter what i do i cant place Kubik in dead center. Its the only VSTi in my arsenal that behave this way. Output shows equal balance for both sides, but it's not.

My control headphones are Sennheiser HD 600

Im using Cubase 2

Windows XP Pro

Audiophile 2496

Here is a link to a example mp3 file:
http://www.qnull.com/downloads/freeze.mp3

First you hear Kubik then another synth with similar sound and it repeats.

I can hear you fixed (in 11c) the harmonics not supposed to be there baggrund noise which were in 11b, nice Smile


Did i miss something ? Wink
TonyBy - Mon Dec 06, 2004 6:55 pm
Concretefx wrote:
Weird problem , has anyone else had this problem ?

Also are you download the V1.1c beta version ? If not just pm me and send you the link where you can download it

Cheers

Jon :COFX

Hi again.
I'm still on the previous non beta version - I was waiting for the non-beta 1.1c before I update it (don't like betas on my main music machine!!)

I've had no problems like this with any other plugins in SX3 (the graphics seem to stop responding - but the synth is still creating sound ok).

In fact, SX3 has been very well behaved here overall.

However, don't worry too much for now as nobody else is seeing this - we'll see what happens when both SX3.1 and Kubik 1.1c are finished.

Thanks.
TonyB.
DwarfNebula - Tue Dec 07, 2004 12:10 am
TonyBy wrote:


....(the graphics seem to stop responding - but the synth is still creating sound ok)....


Tony, this is a problem i had, too. i did a reinstall of cubase and the dongle drivers, and followed the tips on xpmusic.net (http://www.musicxp.net/tuning_tips.php).

Exclamation
it is important that you take out the dongle when installing sx and the dongle drivers and put it in after the reboot! usb devices are very picky when putting em in before the drivers are completely installed.

oh, and be sure to use the latest dongle driver version!

hope that helps.
Concretefx - Tue Dec 07, 2004 1:33 am
Weird about panning , I can't think why this is doing this , is it will all the presets ?

Try loading up the default blank bank , setting up a simple waveform and pressing a key , it should be by default now evenly panned

Also thanks for the advice DwarfNebula , hopefully this will work for TonyBy

Cheers

Jon
M'Snah - Tue Dec 07, 2004 1:38 am
...
Concretefx - Tue Dec 07, 2004 1:49 am
Try downloading the beta again , this should be fixed now , if not let us know

Cheers

Jon
TonyBy - Tue Dec 07, 2004 7:40 am
DwarfNebula wrote:
TonyBy wrote:


....(the graphics seem to stop responding - but the synth is still creating sound ok)....


Tony, this is a problem i had, too. i did a reinstall of cubase and the dongle drivers, and followed the tips on xpmusic.net (http://www.musicxp.net/tuning_tips.php).

Exclamation
it is important that you take out the dongle when installing sx and the dongle drivers and put it in after the reboot! usb devices are very picky when putting em in before the drivers are completely installed.

oh, and be sure to use the latest dongle driver version!

hope that helps.


Hi and thanks for trying.
I know how to set up a pc for Cubase - mine is a very well tuned setup (I've been doing this stuff for many years !!)

I have the latest versions of everything - including the dongle drivers - and absolutely no other problems at all with my current setup. (other than those known bugs in SX3).

However, I do do a format c: and clean install of everything usually twice a year or so - as I've learned over the years that hidden things can accumulate in there that can cause problems (when installing different sound/video cards etc) .. and I AM overdue a clean start now (I am waiting for SX3.1 before I do this though) - so your advise is well noted DwarfNebula, it could be that a clean install will fix this problem.. (or maybe there is a problem in Kubik as this sounds slightly similar as reported by HansM..
I have this problem too, with 1.1c, and after clicking the first preset, the names are updated, but still the msg "loading" remains visible.)
I'll try the latest beta out too and see what happens..
DwarfNebula - Tue Dec 07, 2004 8:26 am
Tony,
did you follwed the steps on musicxp.net (the link ive posted). these are save to do and it really seems that these solved the problem for me. (as you i do a clean install regulary, but this time things went wrong, still dont know what. now everything works fine again.)


Jon,
but it really seems that your plugz have been the most unstable at the time my system showed these strange behaviours (kubik, adder, even dicer). i also had problems w/ wusik and some effects. btw - maybe intersting - rock was rock solid, all the time.

still love your plugz Love they sound amazing.
and dicer is absolutely underrated. endless possibilities. you can put in sum quite cheap lame loops, bass lines... and can pull out intersting, always changing rythms. err, what about 32bit import Wink



EDIT:
checked back. and i have that "loading" bug too. sometimes it works, sometimes not (i have to reload the project then).
TonyBy - Tue Dec 07, 2004 10:43 am
Hi Dwarf..
Yep - I am fully tweaked as per musicxp.net - and regularly reccommend this to others too - a very useful site imho.

I spent the last 2 hours playing with Kubik (latest d/l) in SX3 and the problem happened again - I think now I can describe it a bit better ..

Making up sounds into my empty bank for a hour with Kubik always onscreen and had no problems.
Closed the Kubik GUI to work on some drums for a bit.
The sound I was using was in slot 12 in the prg window, and was playing away quite happily.

(The sound name is shown in white in the preset selector at position 12).

I close the kubik Gui with the prg window showing.
When I later open the Kubik gui again, the "Wave" window is showing.

So I hit the "Prg" to look at the preset selector again.

Although the sound is still playing happily, the name now shown in white is slot one "Preset 16" (which is NOT the sound that was originally in slot one).
At this point, clicking on any sound name in the list does nothing - and if I load a bank I get the loading message stuck there until I restart kubik.

Oddly, while I've been typing this, the gui has come back to life (took about 5 minutes!!) and I can't get it to lock up again now - but the thing with the wrong slot being shown in white is happening every time.

Maybe it's something funny in my blank bank ??

I'll play some more tonight and report back.

Thanks again for the help.
Concretefx - Tue Dec 07, 2004 11:24 am
Sorry your having so much trouble, it does sound very weird. If you want to send me an email , I can send you test versions of Kubik which might help with these problems

Cheers

Jon : COFX
TonyBy - Tue Dec 07, 2004 1:50 pm
Done Jon.
Thanks
Very Happy
Concretefx - Tue Dec 07, 2004 2:12 pm
No problem , you should have got an email about this by now, hopefully will get this problem worked out between us

Cheers

Jon
mkastrup - Tue Dec 07, 2004 3:21 pm
way to produce the panned output:

Start Kubik 1.1C up

Press Prg

Press Clear

Mute OSC b

Press Wave

Select Wave 1

Draw first 9 partials at max lvl

This will produce a preset that is panned a bit left, but shows as equal volume in output on my system.
Concretefx - Tue Dec 07, 2004 3:39 pm
Weird , once again do you want to send me an email and I'll try to sort out your problem

Cheers

Jon
M'Snah - Wed Dec 08, 2004 3:45 am
...
Concretefx - Wed Dec 08, 2004 4:52 am
Sorry your still having trouble, if you want to send me an email , i'll be able to send you test versions which will hopefully will sort this out

Cheers

Jon : COFX
TonyBy - Sat Dec 11, 2004 7:10 pm
Just to update this thread.
Jon's been in touch and has fixed the problems that I was having with a lockup and patch handling in SX.
Thanks again Jon for being so quick and helpful.
Concretefx - Sun Dec 12, 2004 4:15 am
Yes , I managed to get TonyBy problems solved , also the problem with panning that mkastrup and if HansM gets in contact with me via email I'll see what I can do with his problem

What I'm thinking of next for this beta is a couple of things

- the graphics really need to be much faster, i'm considering using a new graphic library called graphics32 which seems much faster

- speed up the loading of banks , it's taking quite a long time at the moment

- improve the wave etc directory boxes so it's easier to create your own directories etc

-mouse scrollwheel, i've had a look at the SOS review of Kubik and it mentioned used of mouse scrollwheels , what do people think should be controlled by the scrollwheels ?

So lots to do in the next week or two . I'm going to start the major update with the mod matrix et al in the next year (and microdicer is very nearly finished , hooray)

Cheers

Jon :COFX
ejr - Sun Dec 12, 2004 5:03 am
would just putting the mouse over a knob and scrollwheel up or down work to inc/dec value??
The one thing I'd really like is to be able to run multiple Kubiks in Tracktion.
projectdan - Sun Dec 12, 2004 5:16 am
You could use scroll wheel to adjust values more precisly whilst holding the left mouse button down. It can be tricky to get the precise values on the knobs. You could also apply this to precise adjustments of waveform and harmonics, envelopes, in fact, any value changes done with the mouse. I would prefer the right mouse button or a keyboard key most of the time for this, but the scroll wheel does at least have individual movement intervals, so would be a good additional option.
TonyBy - Sun Dec 12, 2004 7:19 am
Hi again.
Those of us that work with SX are pretty much used to all numeric values, knobs & sliders being editable by just hovering the mouse over them and scrolling.
So It is a little dissapointing when a plugin doesn't do this.
IMHO the more controlls that are wheel-enabled, the better.
mayan - Sun Dec 19, 2004 9:39 pm
THis is such a cool synth...would love to be able to use alternate tunings...Does it have this capacity? Any plans for it...not being a developer, I have no idea how hard it is but it's something I would use a bunch.

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