Recomend easy to use synths

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nobody mentioned steinborg neon yet. :tu:

sure it sounds like crap but at least it's easy. digital vintage.

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Spectra by Kjaerhus Audio might not be what you mean by an "analog synth" in the strictest sense, but I think it deserves a mention anyhow.

http://www.kvraudio.com/get/2067.html
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Iridesynth is both a virtual analog synth and designed to be very easy to program. :)

/self fellatio

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Zero Vector.

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jobromedia wrote:If you want such a simple synth, then why don't you DIY with synthedit? It may sound hard and raw from me, but seriously. What you put in is what you get out. Simple synths doesn't need much more than a joystick controling the attack & decay + one that controls the resonance and cutoff. And you could basically build this in 5 minutes, export it to VST and play with it in less than 10.

JBM Basstard was actually built this fast.
It's not just about simplicity; it's about the quality of the component parts/overall. I've tried a number of Synth Edit VSTi's and none of them have come close to FabFilterOne and that's after just a few days of testing the thing.

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edit = overall sound
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PlastiCz! is idiot proof: http://www.kvraudio.com/get/303.html .
Eventually something intelligent will appear written here. Watch this space.

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I DID PRESETS FOR IT :-)

don't know if they are on PA or not..it was right when it came out..so don't remember :-)

Tim

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i was just thinking....imho, this thread should eventually be moved to the 'getting started' forum. there's a lot of good recommendations here and it could definitely be helpful to those who are just getting started.

-ugo

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I would say FearKiller X2, IdKiller X2, or NeoKiller X2 from Novakill have good depth for free in a compact, not too knobby interface.

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What does "easy to use" mean? If you mean "call up a preset and it sounds great, nothing else needed", I'd say Atmosphere (a ROMpler), which has about 1 million great sounding and varied patches (1000 x 1000) within each instance. It is, however, a little more "difficult" to install than just dropping a .dll in the VST folder. I'm sure there are others similar in their simplicity, but you won't find anything that sounds better. Instant glorious and amazing sounds. It's only issue is that it makes all the other girls in the room seem a little plain--it's sort of the super-model of VSTis and a real slut.

In general, ROMplers are easier to "use" than algorithmic (oscillator based) synths, they just say "use me, I'm easy". [My father used to say, "you should only use cheesy free instruments--if you loose the .dll or it stops working, who cares".]

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Well I suppose it depends. I'd say a better definition would be if I dial up one of those fabulous sounds but its not quite right. How easy is it gonna be for me to get it exactly how I want it? That's how I would define easy to use - th ecombination fo great starting points with the ability to quickly bend the sound to your needs. And I would also say that I find it much easier to whip out a synth and make my own sound than I do trawling through endless banks of presets to find something close to what I need. So I would find something like Atmosphere very difficult to live with, even if it did have sounds I might want to use [which I doubt it does].
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BONES wrote:Well I suppose it depends. I'd say a better definition would be if I dial up one of those fabulous sounds but its not quite right. How easy is it gonna be for me to get it exactly how I want it? That's how I would define easy to use - th ecombination fo great starting points with the ability to quickly bend the sound to your needs. And I would also say that I find it much easier to whip out a synth and make my own sound than I do trawling through endless banks of presets to find something close to what I need. So I would find something like Atmosphere very difficult to live with, even if it did have sounds I might want to use [which I doubt it does].
I'd agree with this too. What's "easy to use" for a pro like yourself, however, is a little different than what's "easy to use" for a newbie. (I imagine a super-model might be a very difficult person with whom to live, but I would certainly give it my all if I had the opportunity, plus you have plenty of time/space to work because of their frequent trips to rehabilitation centers. :hihi: ) I tend to opt for the best source material I can find or afford rather than the "fix 'er upper" style of working.

I also tend to work modularly--not relying exclusively on the internal tweaking capability of any individual instrument to create the sound. For example, I have yet to find a synth that has the filtering capabilities of say PSP Nitro. Also, I'm looking for the best sound I can get, not the most CPU resource friendly--if I need more more power, I get it. (I have moved from the economics of scarcity to the economics of abundance, which is what originally attracted me to computer-based music making. Even a pod of fully loaded Dual Operton Dual Cores is less expensive than hiring the London Symphony for a few sessions. Just making due get's really old, really quick for me.)

Specialist components working in coordination to produce the final product is the best approach for me. I view my whole setup, generators/samplers/sound libraries, effects, editors, sequencers, all the hardware, etc as individual components of a single instrument for creating music.

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