Ehm, let me explain. My amp setup is the following: stomp -> compressor -> preamp -> cabinet.progtronic wrote: hmmm.. I'm just not having the issues you listed getting good, (low) chunky Death Metal tones out of Electri6ity, Guitar Rig and any one Electricity guitar (even the hollow bodies).
I use just about every combo of stomps, heads, cabs and guitars for the same basic Metal chunk tones.
but I'm using the 'stomp boxes' more like pre-amps.. by just adding a bit of grit to the initial tone and helping to shape the chunky muted low end, before it hits the amp head.
then I apply most of the distortion in the amp head itself.. tweak the cabinets and mics (usually around three different ones).. then eq all that for the basic overall tone.
from there I add some fx.. then maybe eq a bit after that as well, before it leaves Guitar Rig.
really not understanding how (or why) you are having to use multiple guitars to just emulate one.. would totally mangle my brain to even try to get that to work.. lol
Stomp is used to amplify attack mostly, to make mutes more chunky, fat. "pre-heater", so to speak.
Compressor is optional, if finely tuned it can clean up tone a lot, however it may also ruin the complete sound. Hello to Slipperman on that =)
Preamp does the real distortion and tone work.
cabinet is a cabinet
So, mainly, i use it like you and everybody else does =)
But i don't like what Guitar Rig produces. First, i didn't like the sound and spent some time trying to find out why. Next, i started full-scale frequency analysis on GR output and found out what i wrote you - lots of "digital" harmonics in high frequences (that looked pretty much like white noise to me), and way too few harmonics at all in mid-low and low sections (which is also nowhere near the real amp + cab result). Yes, you can EQ that, but, mostly, you will not get as "full" (i mean exactly full, now just low) sound as you may get from a real amp, or even from other good ampsims, like Revalver. That is because thess faulties are clearly heard at distorted sounds, I, personally, can (mostly) distinguish Guitar Rig from other ampsims i've listed by ear. Maybe there is a way to surpass it, but i could not find it, as i had anyway tonns of time spent to understand what is missing. Also, the possible reason for these faults is that GR was (and mostly is, as i remember) mathemetical modeller by origin, and its math. model still lacks something. And it is now definitely less realistic than multi-impulse sims like Revalver.
However, for clean or semi-clean sound such behavior is not so devastating as for distorted ones. In fact, sometimes it is an advantage, as you will most likely try to make low mids in it thinner anyway. So for this purpose i may still use Guitar Rig.
For guitars setup: we have songs written for two guitars: A and D. They play different parts, but they are not classic "rhytm" and "lead" guitars. Both of them are actually "rhytm", while each of them may sometimes become "lead". This produces quite nice polyphonic sound, but also makes it way harder to mix together. With live guitar it was also played like that, and this is also the reason why we could not find guitarists able to play such parts - the parts are to be played carefully and accurately, and to do that one needs to practice a lot. Noone could =) We had tried... ehm.. 8 different people for that. All of them were not dedicative enough, they did not want to work that hard. 1 synth did the job =)
So, basically, it is not using two guitars to simulate one, it is orchestral-type parts for two guitars, which together produce a complex chord, like orchestra does
Tx a lot! I now want to take some more classic riff for a tutorial and see, how Electri6ity handles that.bill45 wrote: Nice tune lol4ever.