DCAM Freecomp is a free bus compressor from FXpansion. You have to create an account to get it but it is freeATN69 wrote:Thanks for the clarification. Then I must figure out another way
Details:
https://www.fxpansion.com/products/dcamfreecomp/
DCAM Freecomp is a free bus compressor from FXpansion. You have to create an account to get it but it is freeATN69 wrote:Thanks for the clarification. Then I must figure out another way
Thanks for the tip! ..I already have Geist so I do have an account. Obviously I missed this Freecomp. I will check it out.H-man wrote:DCAM Freecomp is a free bus compressor from FXpansion. You have to create an account to get it but it is freeATN69 wrote:Thanks for the clarification. Then I must figure out another way
Details:
https://www.fxpansion.com/products/dcamfreecomp/
Only real thing is you will have the track is archived with the rest of the entries. You have full rights to the track, otherwise, though, to do whatever you like.Darksynth FX wrote:What about the rights for the submitted songs? Can I distribute my entries on Bandcamp, iTunes etc. as usual or are there any restrictions when entering the contest?
Keeping it simple is a good guide. Anything freely available now should be fine.lentferj wrote:From searching this thread I understood that convolution reverb is generally ok. So now my question is about the impulse response files used. There are free available ones (which should be OK then), then there are donate-ware ones (you can download a package of dozens of ir files for one dollar) and of course commercial ones.
I have, a bit. I actually worked with the developer (Matt) to get one of the issues I found sorted out (reported earlier in this thread). I thought it was a lot more widespread, but it just happened to be on the first control I tried and I assumed it was more, as there was a separate issue that made it LOOK like the issue was widespread, but the GUI was updating in a way that looked the same but the audio engine was actually working. I didn't find much else wrong with it yet. I did figure out how to build the OSX version myself, though. Also, I think Matt made a change to the way the real-time values display at my recommendation (it was averaging all voices instead of just showing the last one), which might help solve some issues where it looks unlike you'd expect it to.bjporter wrote:Anyone have a chance to play around with Helm? It looks like he's fixed some of my major issues.
Did you try 0.81?Yeager wrote:0.5 , 0.6 (phones home for updates) and 0.7 (creates a folder called patches on my C drive) are very unstable on my system which is too bad because I really like what this vst can do.
32bit vst on windows 7 (64bit) in a 32 bit Host
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