Super Nintendo Sounds VST?
- KVRAF
- 5223 posts since 20 Jul, 2010
Last edited by Sendy on Tue Apr 01, 2014 6:17 pm, edited 1 time in total.
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!
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- addled muppet weed
- 105855 posts since 26 Jan, 2003 from through the looking glass
remove the s after httpSendy wrote:https://www.youtube.com/watch?v=J67nkzoJ_2M
Why isn't youtube embedding working anymore?
- KVRAF
- 5223 posts since 20 Jul, 2010
Thanks.vurt wrote:remove the s after httpSendy wrote:https://www.youtube.com/watch?v=J67nkzoJ_2M
Why isn't youtube embedding working anymore?
http://sendy.bandcamp.com/releases < My new album at Bandcamp! Now pay what you like!
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- KVRAF
- Topic Starter
- 8493 posts since 5 Aug, 2009
how do i import the files? ;/
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit
- KVRAF
- 4278 posts since 6 Nov, 2009
That program was a tracker. Like modplug or renoise. David Wise talks about using "hex" while programming/composing.
Last edited by arkmabat on Fri Jun 27, 2014 4:54 pm, edited 1 time in total.
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- KVRist
- 156 posts since 4 Mar, 2014
Ymvst and magical8bitplugin are my favorites atm for this.
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- KVRAF
- 1782 posts since 4 Sep, 2011 from England
I wish someone would do a NEO GEO synth emulation
I like the megadrive one but it's only 32bit. http://www.alyjameslab.com/alyjameslabfmdrive.html
I like the megadrive one but it's only 32bit. http://www.alyjameslab.com/alyjameslabfmdrive.html
- KVRAF
- 7890 posts since 12 Feb, 2006 from Helsinki, Finland
http://en.wikipedia.org/wiki/Nintendo_S-SMP
Basically, the chip itself isn't really that interesting (beyond emulating games anyway), most of the "magic" comes from the samples used.
Basically, the chip itself isn't really that interesting (beyond emulating games anyway), most of the "magic" comes from the samples used.
- KVRAF
- 4278 posts since 6 Nov, 2009
Dare I say it was the limitations that possibly brought out the best in the now-old hardware and small samples. The "well, we only have this much memory" actually drove people to make the best they could with what they had. I like the Donkey Kong Country soundtrack more than many things I hear on the radio today.mystran wrote:http://en.wikipedia.org/wiki/Nintendo_S-SMP
Basically, the chip itself isn't really that interesting (beyond emulating games anyway), most of the "magic" comes from the samples used.
- KVRAF
- 7890 posts since 12 Feb, 2006 from Helsinki, Finland
Possibly, but then again I like some of the better (typically japanese) modern VGM (often made with few if any limitations) more than many things I hear on radio too.arkmabat wrote:Dare I say it was the limitations that possibly brought out the best in the now-old hardware and small samples. The "well, we only have this much memory" actually drove people to make the best they could with what they had. I like the Donkey Kong Country soundtrack more than many things I hear on the radio today.mystran wrote:http://en.wikipedia.org/wiki/Nintendo_S-SMP
Basically, the chip itself isn't really that interesting (beyond emulating games anyway), most of the "magic" comes from the samples used.
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- KVRian
- 626 posts since 25 Jun, 2013
Synths of the SNES era:
Korg: M1, Wavestation.
Roland: SC-55, SC-88.
Emu: Proteus 1/2/3, samplers.
David Wise used Emu primarily in Donkey Kong, Battletoads & Double Dragon, etc.
Nobuo Uematsu, Yasunori Mitsuda, and the rest of the guys (and girls) at Square primarily used the Korg M1 with some Roland SC-55/88 sounds thrown in to make up for its weaknesses.
Setsuo Yamamoto and the Capcom composers used the Wavestation a lot.
Koji Kondo used the M1.
During the SNES era, the Wavestation and the M1 were kings.
Edit: Just to add to this. The M1 and Wavestation are easy to get. The Roland TTS-1 comes with Cakewalk MC and is a stripped-down SC-88, but has most of its sounds (it doesn't have some important ones, though, like a very special flute found only in Edirol Orchestral). The Emu stuff is found in Digital Sound Factory's 1,500 Instruments collection (not sure if it's all there, but quite a chunk of it is).
It'll sound different from the SNES.
Edit: Have to correct myself. Final Fantasy V uses the SC-55 and the M1. So Square was: M1, SC-55, SC-88. Lenna's flute is the same flute found in Windows GM.
Korg: M1, Wavestation.
Roland: SC-55, SC-88.
Emu: Proteus 1/2/3, samplers.
David Wise used Emu primarily in Donkey Kong, Battletoads & Double Dragon, etc.
Nobuo Uematsu, Yasunori Mitsuda, and the rest of the guys (and girls) at Square primarily used the Korg M1 with some Roland SC-55/88 sounds thrown in to make up for its weaknesses.
Setsuo Yamamoto and the Capcom composers used the Wavestation a lot.
Koji Kondo used the M1.
During the SNES era, the Wavestation and the M1 were kings.
Edit: Just to add to this. The M1 and Wavestation are easy to get. The Roland TTS-1 comes with Cakewalk MC and is a stripped-down SC-88, but has most of its sounds (it doesn't have some important ones, though, like a very special flute found only in Edirol Orchestral). The Emu stuff is found in Digital Sound Factory's 1,500 Instruments collection (not sure if it's all there, but quite a chunk of it is).
It'll sound different from the SNES.
Edit: Have to correct myself. Final Fantasy V uses the SC-55 and the M1. So Square was: M1, SC-55, SC-88. Lenna's flute is the same flute found in Windows GM.
- KVRAF
- 4278 posts since 6 Nov, 2009
Cool info. Yeah, what's interesting to me is that David Wise was trying to recreate the sound of a Wavestation with (Proteus?) samples inside a video game! And he does a pretty good job.
A few other thoughts/questions:
-The marimba in Roland TTS-1 sounds great and reminds me of SNES/N64 music for sure.
-The Proteus 2 demo here: https://www.digitalsoundfactory.com/emu_products sounds VERY SNES/N64-ish as well.
-The free Proteus VX Vst has always sounded "Sega"-ish to me, the horns and such. If you can get it to run, it's worth having.
-I found some free GM Soundfonts, though I think some have been "improved" and have actually lost the nice "old" sound: http://musescore.org/en/handbook/soundfont
-Is there an official Windows GM soundfont or something? A way to access stock GM sounds?
A few other thoughts/questions:
-The marimba in Roland TTS-1 sounds great and reminds me of SNES/N64 music for sure.
-The Proteus 2 demo here: https://www.digitalsoundfactory.com/emu_products sounds VERY SNES/N64-ish as well.
-The free Proteus VX Vst has always sounded "Sega"-ish to me, the horns and such. If you can get it to run, it's worth having.
-I found some free GM Soundfonts, though I think some have been "improved" and have actually lost the nice "old" sound: http://musescore.org/en/handbook/soundfont
-Is there an official Windows GM soundfont or something? A way to access stock GM sounds?
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- KVRian
- 626 posts since 25 Jun, 2013
David Wise could've very easily owned a WS, too. It's rare to use only a single synth.arkmabat wrote:Cool info. Yeah, what's interesting to me is that David Wise was trying to recreate the sound of a Wavestation with (Proteus?) samples inside a video game! And he does a pretty good job.
YEP. Roland and Emu chromatic percussion sound very similar, too, and both were used a lot. They're sometimes hard to distinguish from each other.A few other thoughts/questions:
-The marimba in Roland TTS-1 sounds great and reminds me of SNES/N64 music for sure.
The Proteus 2 sounds were used in Zelda and countless other N64 titles. Grant Kirkhope also used Emu for Goldeneye 64.-The Proteus 2 demo here: https://www.digitalsoundfactory.com/emu_products sounds VERY SNES/N64-ish as well.
The Composer bank from the Proteus 2000 was used by: Marty O'Donnell for Septerra Core and Halo: Combat Evolved, Noriyuki Iwadare for Grandia II, and a bunch of other games. The Composer bank was used by Emu long before the Proteus 2000 was around. Noriyuki Iwadare swore by the Emulator X software at one point, according to an interview.The free Proteus VX Vst has always sounded "Sega"-ish to me, the horns and such. If you can get it to run, it's worth having.
The Windows GM file is a DLS file located in the system32 folder, I think. You can access it using Fruity LSD, which loads DLS files. DLS files are long gone now, though. Finding a reliable VST DLS player besides Fruity LSD would be difficult, if not impossible.-Is there an official Windows GM soundfont or something? A way to access stock GM sounds?
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- KVRian
- 904 posts since 3 Aug, 2001 from Montreal
sforzando imports DLS files no problem.Finding a reliable VST DLS player besides Fruity LSD would be difficult, if not impossible
http://www.plogue.com/products/sforzando/
And its free, just saying.
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com
https://twitter.com/plgDavid
https://plogue.com
- KVRAF
- 4278 posts since 6 Nov, 2009
Wow great info, thanks!
Regarding the Wavestation, David himself on the subject:
"There are no [Wavestation] presets used regarding the DKC soundtrack - as the snes memory would not have accommodated the size of sample data required.
I borrowed the idea of the architecture.
Each wave-sequence uses 2 notes of polyphony so it can cross-fade between waves.
This gives movement to the sound - and also helps re-create the filter sweep emulations - even though the Wavestation doesn't have a resonant filter.
Also - most of the wave sequences have a vocal arh or string pad sound play along with the wave-sequence - to mask any inconsistencies.
Kind regards,
David Wise"
Regarding the Wavestation, David himself on the subject:
"There are no [Wavestation] presets used regarding the DKC soundtrack - as the snes memory would not have accommodated the size of sample data required.
I borrowed the idea of the architecture.
Each wave-sequence uses 2 notes of polyphony so it can cross-fade between waves.
This gives movement to the sound - and also helps re-create the filter sweep emulations - even though the Wavestation doesn't have a resonant filter.
Also - most of the wave sequences have a vocal arh or string pad sound play along with the wave-sequence - to mask any inconsistencies.
Kind regards,
David Wise"