Super Nintendo Sounds VST?

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For truly accurate SNES sounds, you must obey the very harsh limitations on memory, polyphony, and sample rate. Each sound channel on the SNES was 16bit but only 32khz max. To save space, many samples were saved at lower sample rates. The samples are usually chopped harshly (<500ms, sometimes <100ms) and looped tight, then pitched up and down to simulate different instrument. An entire soundbank would be in the hundreds of kilobytes *at most*... that's less than 1 megabyte for your entire bank of instruments. Not to mention the SNES had no onboard FX, but you could do faked reverb by 'echoing' notes quickly.

You'll also want to use an SNES BRR (bit rate reduction) utility to do some lossy compression on the samples, i.e.

http://www.romhacking.net/utilities/407/

Here are a couple examples of tracks I've done using my own custom SNES sample set (~1mb for around 60 instruments.. I cheated a bit, but the individual samples are very tightly looped).

http://impactsoundworks.com/work/gheldi ... RE1_93.mp3
http://impactsoundworks.com/work/gheldi ... RE1_96.mp3
http://impactsoundworks.com/work/gheldi ... E1_136.mp3
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Note to self. Release my SPC->SFZ converter some day
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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If you have Massive, consider Xenos':

Computer Science
http://xenossoundworks.com/resources/Ma ... S+Demo.mp3

Videogame Mania
http://xenossoundworks.com/resources/Vi ... s+Demo.mp3
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wakax wrote:try this one:
C700
http://picopicose.com/software.html
mac and pc
Wow, how could I miss a gem like this, thank you for this info!

Interesting thread :)
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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MiniSID and Basic 65 are great for anything a tad older than SNES: https://delamanchavst.wordpress.com/instruments/

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SNES having no oscillators I would just run any instrument through Plogue Chipcrusher that has a Snes DAC emulation.

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Hmm. Good point haha

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http://www.kvraudio.com/product/jbm-spa ... jobromedia

SNES delay effect.

Very interested in that chipcrusher.

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For those who are interested in SNES sounds you could basically samples a bunch of games from here at snesmusic.org. They have a massive library of SPC files that you can download all at once in a torrent or individually.

http://snesmusic.org/v2/select.php?view ... =A&limit=0

If you have a real SNES then you can use this Rom loader tool linked (Windows). Download the SPC to ROM function in the list, load onto a Flash cart and sample the output.
http://www.alpha-ii.com/Download/MainOld.html

Buy a Flash Cart here.
https://stoneagegamer.com

If you want SPDIF out on your SNES you can install a DIY mod from here,
www.alpha-ii.com/Download/MainOld.html'

IF you don't want to mess about with all that, you can buy an Analogue SuperNT and install the Jailbreak firmware designed by the creator of the SuperNT for a SPC player. The SuperNT has a hardware Debug option that lets you solo and mute all 8 channels and the main and echo channel.
https://www.analogue.co/super-nt/

Note: You could try with other SNES clones available. The only other one that is on the same level of accuracy as the SuperNT is probably the MiSter project and the SNES core but it's not that easy to setup. https://github.com/MiSTer-devel/Main_MiSTer/wiki

Video of Mister assembly - https://www.misteraddons.com/guide/

jailbreak firmware - https://github.com/SmokeMonsterPacks/Super-NT-Jailbreak
(SuperNT is designed to not be bricked by bad firmware, so if something goes wrong it will revert to factory)

Then if you use a HDMI capture device you can record the audio from the SuperNT.
Last edited by V0RT3X on Wed Dec 04, 2019 8:12 pm, edited 2 times in total.
:borg:

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Or... you just wait for 2020 :)
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com

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