Super Nintendo Sounds VST?
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- KVRAF
- 4683 posts since 16 Mar, 2004 from Columbia, MD
For truly accurate SNES sounds, you must obey the very harsh limitations on memory, polyphony, and sample rate. Each sound channel on the SNES was 16bit but only 32khz max. To save space, many samples were saved at lower sample rates. The samples are usually chopped harshly (<500ms, sometimes <100ms) and looped tight, then pitched up and down to simulate different instrument. An entire soundbank would be in the hundreds of kilobytes *at most*... that's less than 1 megabyte for your entire bank of instruments. Not to mention the SNES had no onboard FX, but you could do faked reverb by 'echoing' notes quickly.
You'll also want to use an SNES BRR (bit rate reduction) utility to do some lossy compression on the samples, i.e.
http://www.romhacking.net/utilities/407/
Here are a couple examples of tracks I've done using my own custom SNES sample set (~1mb for around 60 instruments.. I cheated a bit, but the individual samples are very tightly looped).
http://impactsoundworks.com/work/gheldi ... RE1_93.mp3
http://impactsoundworks.com/work/gheldi ... RE1_96.mp3
http://impactsoundworks.com/work/gheldi ... E1_136.mp3
You'll also want to use an SNES BRR (bit rate reduction) utility to do some lossy compression on the samples, i.e.
http://www.romhacking.net/utilities/407/
Here are a couple examples of tracks I've done using my own custom SNES sample set (~1mb for around 60 instruments.. I cheated a bit, but the individual samples are very tightly looped).
http://impactsoundworks.com/work/gheldi ... RE1_93.mp3
http://impactsoundworks.com/work/gheldi ... RE1_96.mp3
http://impactsoundworks.com/work/gheldi ... E1_136.mp3
Shreddage 3 Stratus: Next generation Kontakt Player guitar, now available!
Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!
Impact Soundworks - Cinematic sounds, world instruments, electric guitars, synths, percussion, plugins + more!
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- KVRian
- 904 posts since 3 Aug, 2001 from Montreal
Note to self. Release my SPC->SFZ converter some day
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com
https://twitter.com/plgDavid
https://plogue.com
- KVRAF
- 7397 posts since 20 Jul, 2004 from Clearwater
If you have Massive, consider Xenos':
Computer Science
http://xenossoundworks.com/resources/Ma ... S+Demo.mp3
Videogame Mania
http://xenossoundworks.com/resources/Vi ... s+Demo.mp3
Computer Science
http://xenossoundworks.com/resources/Ma ... S+Demo.mp3
Videogame Mania
http://xenossoundworks.com/resources/Vi ... s+Demo.mp3
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- KVRian
- 1154 posts since 17 Feb, 2010
Wow, how could I miss a gem like this, thank you for this info!
Interesting thread :)
- KVRAF
- 4278 posts since 6 Nov, 2009
$10 right now! http://xenossoundworks.com/massivevideogamemania.html
And:
$6 http://xenossoundworks.com/massive.html
And:
$6 http://xenossoundworks.com/massive.html
- KVRAF
- 4278 posts since 6 Nov, 2009
MiniSID and Basic 65 are great for anything a tad older than SNES: https://delamanchavst.wordpress.com/instruments/
- KVRian
- 652 posts since 2 Mar, 2015 from UK
SNES having no oscillators I would just run any instrument through Plogue Chipcrusher that has a Snes DAC emulation.
- KVRAF
- 4278 posts since 6 Nov, 2009
http://www.kvraudio.com/product/jbm-spa ... jobromedia
SNES delay effect.
Very interested in that chipcrusher.
SNES delay effect.
Very interested in that chipcrusher.
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- KVRAF
- 8414 posts since 4 Jul, 2012 from Alesia
For those who are interested in SNES sounds you could basically samples a bunch of games from here at snesmusic.org. They have a massive library of SPC files that you can download all at once in a torrent or individually.
http://snesmusic.org/v2/select.php?view ... =A&limit=0
If you have a real SNES then you can use this Rom loader tool linked (Windows). Download the SPC to ROM function in the list, load onto a Flash cart and sample the output.
http://www.alpha-ii.com/Download/MainOld.html
Buy a Flash Cart here.
https://stoneagegamer.com
If you want SPDIF out on your SNES you can install a DIY mod from here,
www.alpha-ii.com/Download/MainOld.html'
IF you don't want to mess about with all that, you can buy an Analogue SuperNT and install the Jailbreak firmware designed by the creator of the SuperNT for a SPC player. The SuperNT has a hardware Debug option that lets you solo and mute all 8 channels and the main and echo channel.
https://www.analogue.co/super-nt/
Note: You could try with other SNES clones available. The only other one that is on the same level of accuracy as the SuperNT is probably the MiSter project and the SNES core but it's not that easy to setup. https://github.com/MiSTer-devel/Main_MiSTer/wiki
Video of Mister assembly - https://www.misteraddons.com/guide/
jailbreak firmware - https://github.com/SmokeMonsterPacks/Super-NT-Jailbreak
(SuperNT is designed to not be bricked by bad firmware, so if something goes wrong it will revert to factory)
Then if you use a HDMI capture device you can record the audio from the SuperNT.
http://snesmusic.org/v2/select.php?view ... =A&limit=0
If you have a real SNES then you can use this Rom loader tool linked (Windows). Download the SPC to ROM function in the list, load onto a Flash cart and sample the output.
http://www.alpha-ii.com/Download/MainOld.html
Buy a Flash Cart here.
https://stoneagegamer.com
If you want SPDIF out on your SNES you can install a DIY mod from here,
www.alpha-ii.com/Download/MainOld.html'
IF you don't want to mess about with all that, you can buy an Analogue SuperNT and install the Jailbreak firmware designed by the creator of the SuperNT for a SPC player. The SuperNT has a hardware Debug option that lets you solo and mute all 8 channels and the main and echo channel.
https://www.analogue.co/super-nt/
Note: You could try with other SNES clones available. The only other one that is on the same level of accuracy as the SuperNT is probably the MiSter project and the SNES core but it's not that easy to setup. https://github.com/MiSTer-devel/Main_MiSTer/wiki
Video of Mister assembly - https://www.misteraddons.com/guide/
jailbreak firmware - https://github.com/SmokeMonsterPacks/Super-NT-Jailbreak
(SuperNT is designed to not be bricked by bad firmware, so if something goes wrong it will revert to factory)
Then if you use a HDMI capture device you can record the audio from the SuperNT.
Last edited by V0RT3X on Wed Dec 04, 2019 8:12 pm, edited 2 times in total.
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- KVRian
- 904 posts since 3 Aug, 2001 from Montreal
Or... you just wait for 2020
David Viens, Plogue Art et Technologie Inc. Montreal.
https://twitter.com/plgDavid
https://plogue.com
https://twitter.com/plgDavid
https://plogue.com