Is there any synth that can do roland's Saw PWM?
- KVRAF
- 12522 posts since 21 Mar, 2008 from Hannover, Germany
Anybody tried to use wavetables in either PPg Wave 2.V or PPg Wave 3.v for this?
Maybe i will give that a try soon.
Ingo
Maybe i will give that a try soon.
Ingo
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
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- KVRian
- 1461 posts since 26 Jun, 2002 from London, UK
Thanks for the pic zorniko, but it doesn't show the whole story and neither do the other pics I'm afraid. The waves are very dynamic and that doesn't come across in these pictures.
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
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- KVRist
- 289 posts since 11 Sep, 2004 from just a little to the left
NIICE! And very revealing! Thank you for the illustrations, zorniko!zorniko wrote:
+1 for that
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I had a revelation after my last post about the means of obtaining a sawtooth wave in the D-50, and just as luck would have it, the example 2 picture proved it correct.
First up, another sound example:
http://www.box.net/shared/d8nx3unh1zrjdqzunrv5
Zorniko, if you would be so kind as to compare it to the example 2 image and post it for the folks on this thread, I would be much obliged.
As far as an explanation goes, it's an interesting story about the D-50 oscillators (or wave generators, as Roland calls them):
There are indeed only two waveforms in the WG, but they're not square and sawtooth, but square and sine. The tricky thing is that the sine wave is 'hidden' and never heard directly. The sawtooth wave you hear is actually a sine wave ring modulated by the square wave. The result is that half of the sine wave gets flipped upside down.
You might expect that to result in a waveshape that resembles one of the TX81Z operator waveforms (or the impression Pamela Anderson leaves in the sand after falling face down), but Roland has another trick: The sine wave is offset by a phase of 90 degrees, so that the flip occurs at the maximum and minimum amplitude. Now the result looks a lot like a sawtooth wave with a bit of curvature to it. It really is just the first half of the offset sine wave over and over again, resulting in a sawtooth wave at half the wavelength i.e. twice the frequency. That's why the sound goes up an octave when SAW is selected.
What this means is that the D-50 has 4 additional hidden ring modulators used for nothing more than to generate a sawtooth wave from 2 simpler components. There is always a square/pulse wave involved in making the sound, which means the somewhat cryptic statement (about only square waves being used in the sound generators) in the D-50's manual is now starting to make sense.
Now you can also see what happens when the square wave's pulsewidth is modulated: the flip becomes asymmetrical and at extreme settings, sounds closer to a narrow pulse wave than a sawtooth, thus accounting for the nasal quality of the sound.
With that information, I decided to replicate this process with one of my Plugin synths and got the above example.
As you'll hear, the nasal quality is definitely there, and, with a bit of tweaking, could probably be made to sound very close to example 2 in the first sound file.
Now all that's left is me letting all of you guess which VST I used for the mystery example. No prize, unfortunately, but I hope you guys have fun with it anyway.
STV
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- KVRian
- 1461 posts since 26 Jun, 2002 from London, UK
Well by any definition saw or pulse width modulation is dynamic. It's not a criticism of you, I'm just pointing out that your snippets aren't showing the whole picture. I know from looking at my own creations with Signal Analyser that they are changing quite a bit from the snap that you showed. Again it's not a criticism and thanks for showing the pics you have done so far.
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
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- KVRian
- 1461 posts since 26 Jun, 2002 from London, UK
Spot on, I think, from what I've managed to read on the subject this evening. It sounds like my attempt wasn't too far off.bstageboss wrote:NIICE! And very revealing! Thank you for the illustrations, zorniko!zorniko wrote:
+1 for that
1
2
3
4
I had a revelation after my last post about the means of obtaining a sawtooth wave in the D-50, and just as luck would have it, the example 2 picture proved it correct.
First up, another sound example:
http://www.box.net/shared/d8nx3unh1zrjdqzunrv5
Zorniko, if you would be so kind as to compare it to the example 2 image and post it for the folks on this thread, I would be much obliged.
As far as an explanation goes, it's an interesting story about the D-50 oscillators (or wave generators, as Roland calls them):
There are indeed only two waveforms in the WG, but they're not square and sawtooth, but square and sine. The tricky thing is that the sine wave is 'hidden' and never heard directly. The sawtooth wave you hear is actually a sine wave ring modulated by the square wave. The result is that half of the sine wave gets flipped upside down.
You might expect that to result in a waveshape that resembles one of the TX81Z operator waveforms (or the impression Pamela Anderson leaves in the sand after falling face down), but Roland has another trick: The sine wave is offset by a phase of 90 degrees, so that the flip occurs at the maximum and minimum amplitude. Now the result looks a lot like a sawtooth wave with a bit of curvature to it. It really is just the first half of the offset sine wave over and over again, resulting in a sawtooth wave at half the wavelength i.e. twice the frequency. That's why the sound goes up an octave when SAW is selected.
What this means is that the D-50 has 4 additional hidden ring modulators used for nothing more than to generate a sawtooth wave from 2 simpler components. There is always a square/pulse wave involved in making the sound, which means the somewhat cryptic statement (about only square waves being used in the sound generators) in the D-50's manual is now starting to make sense.
Now you can also see what happens when the square wave's pulsewidth is modulated: the flip becomes asymmetrical and at extreme settings, sounds closer to a narrow pulse wave than a sawtooth, thus accounting for the nasal quality of the sound.
With that information, I decided to replicate this process with one of my Plugin synths and got the above example.
As you'll hear, the nasal quality is definitely there, and, with a bit of tweaking, could probably be made to sound very close to example 2 in the first sound file.
Now all that's left is me letting all of you guess which VST I used for the mystery example. No prize, unfortunately, but I hope you guys have fun with it anyway.
STV
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
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- KVRist
- 289 posts since 11 Sep, 2004 from just a little to the left
OK, looks like my phase offset is going other way, but it's pretty clear that they're both derived from sine waves. Just take the portion that looks chopped, flip it upside down and you'll get the original sine wave back (or something close to it).zorniko wrote:Here they are:
Mystery:
D-50:
Thank you so much, zorniko.
STV
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- KVRian
- 1461 posts since 26 Jun, 2002 from London, UK
Yeah, it's difficult to show what's going on in such a limited space. A lower frequency would be better though, but as you say/show there are limitations. Can you do FFTs of the waves? That would be an interesting comparison.
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
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Muzik 4 Machines Muzik 4 Machines https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=9550
- KVRAF
- 7829 posts since 6 Oct, 2003 from Quebec
isnt it like from up saw at 1 end, triangle in the middle and down saw at the other end?Sendy wrote:
EDIT: Here's a question maybe for Urs or anyone else interested in obscure Roland waveforms that has a JP-8000. It's Triangle waveform has a PWM parameter (NOT the triangle mod waveform) which seems like it's doing some gentle cross between FM and PWM to the triangle wave... Anyone got any clue what's going on with it? (I can make a waveform diagram if needed)
my fav wave from my jp8080 was the feedback osc, but that's deserves it's own thread lol
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- KVRist
- 466 posts since 31 Jan, 2010
Yes, I choose the lowest.cytospur wrote:Yeah, it's difficult to show what's going on in such a limited space. A lower frequency would be better though
FFT - you must be more concrete
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- KVRian
- 1461 posts since 26 Jun, 2002 from London, UK
I see. What program did you use to grab the waves? They don't look like what I see with Signal Analyser. What I mean by FFT is Fourier transforms of the wave files. I don't have time to do this myself atm, maybe tomorrow.zorniko wrote:Yes, I choose the lowest.cytospur wrote:Yeah, it's difficult to show what's going on in such a limited space. A lower frequency would be better though
FFT - you must be more concrete
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt