interesting = organisation, modulation columnTeksonik wrote:Why? What do you find interesting and/or fresh?novaflash wrote:interesting fresh GUI. i like it.
fresh = unusual but comprehensive + colour chart.
Great! I desaturated the bitmap a bit and it's definitely easier on the eyes now. I'll try darkening it later (that'd require modifying the original vector graphics to get best quality).nay-seven wrote: I would maybe desaturate and darken a little the green part , but maybe come from my screen
What you mean is since you like the GUI there is no need for further discussion? How could the interface be anything but relevant to this synth? I'm trying to be constructive. A plugin should look as good as it sounds and be functional as well..(what are the 10 unlabeled knobs for? Why not leave all the knobs unlabeled?)Seriously can you look at this GUI and think professional? I can listen to the sound and think professional with no problem...........bob bobwood wrote: I would hate to see this thread get mired in a debate on GUI's unless it's both constructive and relevant to this synth.
Ok to each his own. I don't consider all the unlabeled knobs to be organized and to be honest the colors are just horrid.....in my opinion of course.novaflash wrote:interesting = organisation, modulation columnTeksonik wrote:Why? What do you find interesting and/or fresh?novaflash wrote:interesting fresh GUI. i like it.
fresh = unusual but comprehensive + colour chart.
mr.bungle wrote:
Great! I desaturated the bitmap a bit and it's definitely easier on the eyes now. I'll try darkening it later (that'd require modifying the original vector graphics to get best quality).
Updated version is available on website.
How do you get to a synth's performance? That's right, through it's GUI.......spend some time programming patches with Mausynth and I think you'll see the issues......Vaylos wrote: I guess I like my synths like I like my games. More about the performance than about the looks.
Oops. I'll blame that on my nasty head cold.bob bobwood wrote:Yes, I believe you're the only thinking.cryophonik wrote:Am I the only thinking that the name of this synth is just begging for legal trouble?
For now this is intentional. The original plan was to make a single saw->triangle->ramp waveform, but I haven't been able to make it completely alias-free yet. But I'll keep trying!Vaylos wrote:Works fine (as previously noted) in Reaper 4. It seems the Pulse Width on OSC2 doesn't effect OSC2 on the first two wave types. Is this intentional?
Yep, you can see the source of the modulation from the color, and the destination from the arrows. Modwheel controls the amplitude of the LFO.Vaylos wrote: Other than that, yeah, the interface took a little bit of figuring out, but I kinda see the intent. Basically it's color coded, so the colors of each bracket ARE the labels for the knobs. I think it's not a bad idea, but might be better executed to be a little more intuitive like tek mentioned.
Extra labels might help, or maybe even just rearranging the layout/blocks of each piece in the signal path.
You can use the delay as chorus effect if you set short delay time and use healthy doses of modulation. The filter can be quite heavily overdriven if the oscillator levels are maxed in the mixer section. It doesn't sound very pretty, but you can get some nasty c64-like sounds that way.Vaylos wrote: I'm thinking in addition to the Delay effect, maybe adding a good chorus would help in some ways. Or instead possibly some of overdrive or distortion effect. Although playing with the lfo at high settings can kinda create its own distortion which is kinda cool.
You're right. I'll do this feature asap. Prophet 08 has this problem also and I used it as reference when coding the midi stuff.Vaylos wrote: One thing I would recommend: When you set the voices down to 1 to basically turn it into a monosynth, well, when you play legato style, you change to the next note fine, and the previous note is cut off, (and the glide works just fine) but when you release (while still holding the previous note) the previous note is still cut off.
I'm open for contributions If anyone is interested in making alternative skin for MauSynth. The size and positions of all controls should stay the same, though.alvfaria wrote:The sound is very impressive, but I relly dislike the GUI.
There's one instruction that might be SSE3. I can try removing it. I'll send you PM when I have a new version to try (probably tomorrow).HiEnergy wrote:Does not work in Live 8.2.1 or SAVIHost on an AMD Athlon 64/3000+ under XP Home/SP2.
Does MauSynth perhaps require SSE3 or hyperthreading?
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