[Metal Gear Solid] What is this sounds library ?

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Hello to all :),

since a longtime now i am looking for the sounds library used for the game
Metal Gear Solid 1, i know this is a commercial library because i heard these sounds
in many games.

By exemple at 0:07 of the song bellow, the metal sound (Pan Right/Left):
https://www.youtube.com/watch?v=QQeFVERVYvI

is the same as the song bellow from Resident Evil 2 at 0:24:
https://www.youtube.com/watch?v=QXnymHTvHrE

Metal Gear Solid 1 was released in Japan on September 3, 1997,
so the library was released at around 1995, i think.

If by any chance someone knows what is the library, thanks !
Last edited by Toni22 on Sun Oct 06, 2013 1:31 am, edited 1 time in total.

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Any idea? :(

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Metal Gear Solid 1 used primarily a hardware Roland.

That metal sound is from the Roland SR-JV Orchestral I expansion board. Specifically, the sound is the tweaked "Perc Hit 1" patch that is patch number 250 on that expansion board.

In Japan, the standard synths for video game music back in the late 90's were the Roland JV synths, notably, the JV2080.

These synths were used in Resident Evil 2, Final Fantasy Tactics, Metal Gear Solid, and countless other games.

http://www.vintagesynth.com/roland/jv2080.php

Edit: Actually, might be Perc Hit 2. Both presets use the same sample. The sample is 137 - "Perc Hit 1".

If you're really dying to have that sound, your best bet is to sadly get a hardware unit, like a SonicCell, and get the Complete Orchestra SRX expansion for it, which I assume is the expansion the sound is on, but I'm not entirely sure anymore.

Edit #2: I found the Synthmania page for this:

http://www.synthmania.com/sr-jv80-02.htm

Listen to "Rhythm Set" http://www.synthmania.com/Roland%20SR-J ... %20Set.mp3

At 00:10, you will hear that sound.

It has a dedicated patch that is used in that game and is not shown on that page. For some reason they skip patches 250-252.

Edit #3: Would like to point out that those Roland sounds draw heavily from the Miroslav library.

Miroslav Philharmonik is hilariously superior in every way to a hardware Roland.

http://www.ikmultimedia.com/products/philharmonik/

I'm not sure if that perc hit is in Miroslav, though. Maybe someone who owns Miroslav can chime in and let us know.

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I think you might be looking for the WAVESTATION. Capcom used this quite a bit in the RE series, as you can hear for example in this clip. (Intro of Resident Evil 3 versus WAVESTATION RAM1 Performance20 'Midnight Run'. Its a perfect example because the performance was used without any alterations.)

Well possible that the MGS sound guy used it too if the sounds you mentioned are really identical between RE and MGS...

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ENV1 wrote:I think you might be looking for the WAVESTATION. Capcom used this quite a bit in the RE series, as you can hear for example in this clip. (Intro of Resident Evil 3 versus WAVESTATION RAM1 Performance20 'Midnight Run'. Its a perfect example because the performance was used without any alterations.)

Well possible that the MGS sound guy used it too if the sounds you mentioned are really identical between RE and MGS...
He's not talking about the Wavestation. I literally own the hardware the sound he was referring to is in.

The strings, the rest of the orchestra, that synth bass in Resident Evil 2's "Escape from the Laboratory" all come from a Roland, and many of the Roland orchestral sounds come from Miroslav. These same sounds were used in Resident Evil 3.

Their synth racks were typically very large, and they usually drew from multiple synths, but in the case of MGS, Resident Evil 2 and 3, and countless other games, Roland was the dominant sound.

Roland was used more because it had the strongest orchestra for the price at the time.

Michiru Yamane, for example, had two Rolands that she used:

Image

That is a Korg Triton rack, a Roland XV5080 and a Roland JV2080 behind her. She worked for Konami, but that doesn't matter.

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HaganeSteel wrote:...in the case of MGS, Resident Evil 2 and 3, and countless other games, Roland was the dominant sound.
Even if true, it doesnt alter the fact that theyve been using a WAVESTATION as well. And if there is anything the WS excels at its metallic sounds. The WS is therefore at least a possible candidate.

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ENV1 wrote:
HaganeSteel wrote:...in the case of MGS, Resident Evil 2 and 3, and countless other games, Roland was the dominant sound.
Even if true, it doesnt alter the fact that theyve been using a WAVESTATION as well. And if there is anything the WS excels at its metallic sounds. The WS is therefore at least a possible candidate.
Metal Gear Solid was made by Konami. What Capcom did doesn't really apply here (different composers).

The unifying characteristic between the two soundtracks is that they used Roland gear because Roland was the standard, and that is the sound library he's asking for. He's not just asking for that one sound.

The sample itself sounds like a layered orchestral anvil. There's really no point in him getting the Wavestation to maybe recreate a sound that's in a Roland.

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HaganeSteel wrote:Metal Gear Solid was made by Konami. What Capcom did doesn't really apply here (different composers).
The 'theyve' was referring to Capcom/RE. I thought this was obvious from the context and what i said my first post.
HaganeSteel wrote:The unifying characteristic between the two soundtracks is that they used Roland gear
Not if the sounds in question came from a WS. (Which at the very least is a distinct possibility unless you can identify the sound in question as coming from a Roland with 100% certainty.) Thats the whole point im trying to make.

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The sounds in question don't come from the Wavestation. I am sitting right next to my Roland XP-30 which has all of those same exact sounds in it. You can go to the Synthmania site I posted for the Orchestral I board and listen to all of those marcatos, the anvil which is in the rhythm set, the brass, etc. :smack:

The metallic sound he's asking for is an acoustic sound consisting of two anvils tuned apart (probably a third), and then another two anvils layered an octave above them. I named the exact waveform in the exact SR-JV expansion. :lol:

Oh well. We can agree to disagree.

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HaganeSteel wrote: We can agree to disagree.
No need to.

If youre certain then i am wrong, case closed.

I have no problem accepting that.

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Hi,

thanks to all for your replies :)

>HaganeSteel

So, you said that all the sounds of Metal Gear Solid are from Roland XP-30 ?

Because, i am not just looking for the only one sound i mentioned but all sounds of the music i posted of Metal Gear Solid.

"Encounter" has exactly the same sounds:
https://www.youtube.com/watch?v=XI1VpElKWF8

"Tank Hangar" too
https://www.youtube.com/watch?v=_aN5wXfZClQ

"Blast Furnace" too etc...
https://www.youtube.com/watch?v=G5hwuqllIaE

If it's XP-30, i'm wondering if a Virtual Instrument (VSTI) version of it is available or Kontakt version...

Thanks ! :wink:

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Toni22 wrote:Hi,

thanks to all for your replies :)

>HaganeSteel

So, you said that all the sounds of Metal Gear Solid are from Roland XP-30 ?
They're from basically any Roland synth that accepts SRX expansion boards. The expansion board you want is SRX Complete Orchestra.

http://www.rolandus.com/products/details/427

If you scroll down, you will see an orange button that says "SRX Expansion Board Demo", where you can hear short clips of some of the sounds from any of the SRX expansions.
"Encounter" has exactly the same sounds:
https://www.youtube.com/watch?v=XI1VpElKWF8
Those violins that play the melody are called "Spiccato" and are on the expansion board that I have. Nearly every sound in this song is from a Roland. I'm fairly sure the hihats and the snares are too, though I could be wrong on that. You could get those hihats and snares out of anything these days. The timpani is definitely from a Roland.

The way they got those drum sounds was to use a room reverb, EQ them, and then compress them so that they sound big. Roland drums do not sound like that out of the box. There is a lot of processing work done to them.
A lot of this is Roland, but I'm not sure how much. The pad in the beginning could easily be made on a Roland, though. So can the synth bass. But I'm not sure a Roland is where they came from.

Strings, choir, piano, timpani - all Roland. Drums might be too (they sound like the same drums from Encounter).

The other characteristic sound effects from Metal Gear Solid are not preset sounds, and you would have to make them, but I think it's possible to do so on a Roland. The thing here is it sounds like they used an outboard reverb for those drums especially, and that's where a lot of the character comes from.
The big, loud drum in this is made by the Perc Hit patch layered with other drum sounds, and then with a lot of reverb.
If it's XP-30, i'm wondering if a Virtual Instrument (VSTI) version of it is available or Kontakt version...

Thanks ! :wink:
Roland is incredibly stingy with their sounds these days. To get those Roland strings, brass, woodwinds, organs, harpsichord, etc. you would need Miroslav Philharmonik, but you're SOL on the drums and the synth sounds.

I found the manual to Philharmonik and it doesn't list any percussion too.

There is no easy fix for this. Even if you had a hardware Roland, not all of the sounds used in MGS are presets. Many are programmed, and then processed through external hardware.

Edit: Modern day equivalent to those sounds would be something like Miroslav Philharmonik + Storm Drums + Other drum machine and VA of your choice, but they wouldn't be exact. If you're looking to emulate the exact sounds of MGS, warts and all, you won't have much luck.

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>HaganeSteel

Thanks for your time to reply me :)

This topic can be closed, because i found how to get all of these sounds.

Just rip samples from the PlayStation disc =P

I have Miroslav Philarmonik :wink:

Thanks !

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I can verify what most said here. It's a Roland JV-1080 or 2080 with the Orchestral Expansion card.

I have a 1080 with it here:

Image

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Miroslav Philharmonik, but you're SOL on the drums and the synth sounds.

I found the manual to Philharmonik and it doesn't list any percussion too.
you can find the usual orchestra percussions in miroslav philharmonik.

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