What's a good physical modelling Vst?

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NuSofting's Modelonia makes wonderfully organic sounds. i also like AAS Chromaphone a lot.
"It dreamed itself along"

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Ingonator wrote:
fluffy_little_something wrote:
The Rhodes piano is one of the sounds that are more difficult to emulate. Since I am a Rhodes addict and use that sound all the time, I use Lounge Lizard instead of trying to emulate that sound. But I guess it is not impossible to do something similar on a good regular synth. One of the difficult things about the Rhodes sound is the way the sound changes with velocity. The gnarling sound when hitting keys harder is not easy to achieve. This also requires a modulation matrix that allows me to map velocity to all kinds of parameters.
Actually i did some Electric Piano sounds (rhodes and Wurli like and also Yamaha CP-80 like) on various synths including VA synths like Saurus. While mabye not 100% authentic those sounds could be quite nice and those syntheteic sounds could have their own charm. Also tried to do such sounds with the paraphonic modes in the Pulse 2 analog synth.

Of course some FM Rhodes sounds seem to be quite famous but not very easy to program. I tried to to a few of those sounds with Tone2 Nemesis too

Generally trying to replicate real instruments with synths could be an interesting task and even when not authetically imitaing them could lead to nice results. Many factory sounds for old analog synth try to do such emulations. Also what we know as "Synth Brass" seemed to be attempts to recreate real Brass sounds like e.g. Trumpets.


Ingo
A synth with several oscillators, filters, and envelopes would make sense when emulating a Rhodes, one for the sine wave and others for the gnarl and other facets of the complex Rhodes and Wurli sound. I guess my Rhodes emulation for the OBXD is included in the big preset file, but due to the relatively simple nature of that synth there are clear limits.

Such synth versatility is also required for good brass emulations. As with most sounds, the attack is the critical part of the instrument. There is a lot going on, like the wind aspect etc. Swell and the nasality of brass sounds are other aspects to consider. The nasal character can be emulated by means of an equalizer, which unfortunately only few synths have built in. Spire is heaven in that respect :)

Yes, I suppose synth brass was meant to be played in chords, emulating an entire brass ensemble. Back when analog synths flourished brass was much more common in pop music than it is today. Some horn sections were famous, for instance EWF's Phenix Horns.

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fluffy_little_something wrote: Such synth versatility is also required for good brass emulations. As with most sounds, the attack is the critical part of the instrument. There is a lot going on, like the wind aspect etc. Swell and the nasality of brass sounds are other aspects to consider. The nasal character can be emulated by means of an equalizer, which unfortunately only few synths have built in. Spire is heaven in that respect :)

Yes, I suppose synth brass was meant to be played in chords, emulating an entire brass ensemble. Back when analog synths flourished brass was much more common in pop music than it is today. Some horn sections were famous, for instance EWF's Phenix Horns.
this is physical modeling (the brass)

http://www.patchmanmusic.com/AudioDemos ... erture.mp3

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pdxindy wrote:
fluffy_little_something wrote: Such synth versatility is also required for good brass emulations. As with most sounds, the attack is the critical part of the instrument. There is a lot going on, like the wind aspect etc. Swell and the nasality of brass sounds are other aspects to consider. The nasal character can be emulated by means of an equalizer, which unfortunately only few synths have built in. Spire is heaven in that respect :)

Yes, I suppose synth brass was meant to be played in chords, emulating an entire brass ensemble. Back when analog synths flourished brass was much more common in pop music than it is today. Some horn sections were famous, for instance EWF's Phenix Horns.
this is physical modeling (the brass)

http://www.patchmanmusic.com/AudioDemos ... erture.mp3
While the music sucks, the sounds are pretty good :) Would take quite some time to achieve that on a normal synth.
Individual instruments like a single sax are more difficult than an entire ensemble, in my view, as one hears every detail.

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Something I find I like best about 'modeling' synth/players is the fact that they aren't perfect simulations of real instruments. That seems to make them even more real and instrumental by them self. The quirks each has in its sound almost justifies having as many as a guitarist would their collection of guitars or even a flotist with their wood and metal variants.
But like real instruments, they either grab us or they don't.
I do recognize these as my weakest point of not being able to resist a sale on when they pop up.

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BBFG# wrote:Something I find I like best about 'modeling' synth/players is the fact that they aren't perfect simulations of real instruments. That seems to make them even more real and instrumental by them self. The quirks each has in its sound almost justifies having as many as a guitarist would their collection of guitars or even a flotist with their wood and metal variants.
But like real instruments, they either grab us or they don't.
I do recognize these as my weakest point of not being able to resist a sale on when they pop up.
Yeah I see physical modeling as being interesting for two distinct goals - to emulate a real world instrument as accurately as possible, or to create new sounds with properties of physical instruments, which can be much more interesting. In either case expression is the real focus, because that's what's great about the physical instruments is all the subtle timbral shifts and variations in the sound that are possible. In the former category there are obviously some nice pianos and electric pianos, sample modeling winds and brass are amazing. And some others like wivi and synful. But in the latter, I'd say scultpure in Logic is the coolest. But also plenty of other mentioned here. Liek string studio which I personally don't really use at all for realistic string sounds, just for interesting string-like synthetic sounds. I think it's a lot of fun for I really wish Kyma had a VST as that sounds incredibly from what I've heard.

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fluffy_little_something wrote:
pdxindy wrote:
fluffy_little_something wrote: Such synth versatility is also required for good brass emulations. As with most sounds, the attack is the critical part of the instrument. There is a lot going on, like the wind aspect etc. Swell and the nasality of brass sounds are other aspects to consider. The nasal character can be emulated by means of an equalizer, which unfortunately only few synths have built in. Spire is heaven in that respect :)

Yes, I suppose synth brass was meant to be played in chords, emulating an entire brass ensemble. Back when analog synths flourished brass was much more common in pop music than it is today. Some horn sections were famous, for instance EWF's Phenix Horns.
this is physical modeling (the brass)

http://www.patchmanmusic.com/AudioDemos ... erture.mp3
While the music sucks, the sounds are pretty good :) Would take quite some time to achieve that on a normal synth.
Individual instruments like a single sax are more difficult than an entire ensemble, in my view, as one hears every detail.
sax did you say?

http://www.patchmanmusic.com/AudioDemos ... norSax.mp3
http://www.patchmanmusic.com/AudioDemos ... bimTnr.mp3

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Yes, the saxes sound pretty realistic, I doubt one could ever do that on a normal synth, there is so much dynamic stuff going on.
Luckily I don't like solo brass sounds anyway, so no need for physical modelling or samples :)

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theres nothing in vst thats anywhere near the yamaha vl70-m.

id be very impressed if anyone could code a good emulation of that.

i really especially dont care for arturia brass.

i use wallander and samplemodeling with a yamaha wx5, nothing else ive tried does a good "slur" legato mode.

https://www.youtube.com/watch?v=l5ar_3nGx2w

https://www.youtube.com/watch?v=7T29uWWjmCI

https://www.youtube.com/watch?v=5wH0eTqnMOk

https://www.youtube.com/watch?v=WiRSb8OWgWQ

https://soundcloud.com/tonyostinato/ostinato

and many more examples:

https://soundcloud.com/tonyostinato


but again something that would emulate a yamaha VL series, and load in banks/presets id be BLOWN AWAY!!

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Tony Ostinato wrote:theres nothing in vst thats anywhere near the yamaha vl70-m.
How cool if Yamaha just released it as a plugin!!

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yes. i really would like to know whats up, is it lawyers?? is that whats screwin things up??

pfffffttt, am i right?

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Tony Ostinato wrote:yes. i really would like to know whats up, is it lawyers?? is that whats screwin things up??

pfffffttt, am i right?
Patents

So devs have to use an alternarive approach so they dont get sued, I imagine
Amazon: why not use an alternative

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There was the old Yamaha software synth that included a mono software version of the VL technology, I forget the name as its their usual cryptic xy100 type name.

I couldnt get it to run under WinXp only Win 98.

Also, I think it was the MU100 hardware module had a a mono version of the VL too.

For some reason this wasnt really well publicised.

also the SW1000 soundcard could be expanded with a VL expansion board
http://www.soundonsound.com/sos/dec98/a ... 00.632.htm
Amazon: why not use an alternative

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