recursive one wrote:
When I started to dissect Dune's stock precets I thought that Dune2 is aimed at recreating this approach with the synth itself, i.e. constructing huge patches by layering thin and basic sounding components. On the one hand - why not if it works and people are used to this? On the other hand today the plugin creators have enough DSP knowledge to make plugins sounding as fat, big, sweet etc as the classic hardware synths and we have enough CPU power to run them so why clutter the mix with hundreds of layers if one can use fewer but better sounding synths/layers.
Because there is no written law that states the ultimate level of any synth sound is to recreate simple (yet fat sounding) single saw or square waves from ye oldy modular analog synths. That's an incredibly narrow view of what the possibilities of sound can be. I get that thats all some producers want, just square or saw waves with interesting filter movement and a kind of warm buzzy juicy tone to it, but this is absolutely not what all producers want, and there's so many fantastic intricate interesting sounds out there that go beyond that.
Have multiple layers isn't just about making incredibly complex sounding stuff (though that in itself can be useful!), its about adding all the little subtle elements that work cohesively to make one very interesting singular sound.
It just boggles my mind that Dasheesh is arguing to make a synth less capable, even though this extra capability is not adding any confusing complexity nor is it increasing cpu power for all presets, just because the kind of sounds he personally likes to make never involve more than 1 layer