Like that, but imagine you have a list of 8 or 16 of those drawable waves, and a parameter which you can control with CC, or an envelope/LFO, which dictates which one plays (and you can change this mid-note at any time).davidv@plogue wrote:Hum, you can draw the waveform of the Gameboy's Wave Channel since chipsounds 1.0 Surely you mean something else?Sendy wrote:DavidV, a bit off-topic, but in the next update of Chipsounds, could we have an update that lets you create and sweep through your own hand-drawn wavetables on things like the Gameboy wave channel? FAMItracker has this functionality and it's so much fun creating 4-bit wavetables that approximate different synthesis functions, or just drawing weird transitions and seeing how they sound. 8-16 waves per table is enough, I guess the steppyness is all part of the chip aesthetic.
At the moment we have the wave modifiers, which perform a similar role, only via preset algorythms and on the fly. Being able to draw your own 4-bit wavetables and move around them makes some really cool sounds.