Dune: how do you get 8320 oscillators without phasing?!
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Richard_Synapse Richard_Synapse https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=245936
- KVRian
- 1136 posts since 20 Dec, 2010
You don't get phasing when oscillators are in random phase. Similar to a huge choir, which doesn't phase, either.
The maximum amount of oscs (8320) is only reached at full polyphony. It may seem high, but then again on most synths it's too low, ie you hit a barrier quickly where you can't go further. As a simple example, suppose you have 30 sawtooths playing and now want to stack that with another 30 oscillators tuned one octave higher, playing a pulse wave. The vast majority of synths will already fail here, but not DUNE 2 And that's just a simple example, you could of course have a dozen layers doing all sorts of stuff, sweeping wavetables or doing FM, and all with lots of unison.
Richard
The maximum amount of oscs (8320) is only reached at full polyphony. It may seem high, but then again on most synths it's too low, ie you hit a barrier quickly where you can't go further. As a simple example, suppose you have 30 sawtooths playing and now want to stack that with another 30 oscillators tuned one octave higher, playing a pulse wave. The vast majority of synths will already fail here, but not DUNE 2 And that's just a simple example, you could of course have a dozen layers doing all sorts of stuff, sweeping wavetables or doing FM, and all with lots of unison.
Richard
Synapse Audio Software - www.synapse-audio.com
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- KVRAF
- 35405 posts since 11 Apr, 2010 from Germany
Hm, forgive me if i'm being stupid here, but with that amount of oscillators, don't they have to phase, even with random phase? What i know is that on many synths, the oscillators do phase in unison, even when they are free running.Richard_Synapse wrote:You don't get phasing when oscillators are in random phase.
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- KVRAF
- 16977 posts since 23 Jun, 2010 from north of London ON
I thought they could as well.
Barry
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- KVRAF
- 14985 posts since 26 Jun, 2006 from San Francisco Bay Area
Yes, you are correct. RIchard... I'm not sure what you're thinking. A chorus...well the whole "chorus effect" is named after it and it's all but messing with the phase of a signal for a lush "choral" like sound. However, in the case of that many oscs, you're just going to mask any "beating" that usually is the signature sound of that kind of phase distortion just due to the really large number of signals.chk071 wrote:Hm, forgive me if i'm being stupid here, but with that amount of oscillators, don't they have to phase, even with random phase? What i know is that on many synths, the oscillators do phase in unison, even when they are free running.Richard_Synapse wrote:You don't get phasing when oscillators are in random phase.
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Touch The Universe Touch The Universe https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=190615
- KVRAF
- 4765 posts since 2 Oct, 2008
Wouldn't it be in random phase there is a line in code preventing the same start phase of an osc, ie if 1 is .0001 start then all others can't occupy same start, etc
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Touch The Universe Touch The Universe https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=190615
- KVRAF
- 4765 posts since 2 Oct, 2008
@zerocrossing you mean the chorus 'sound' is produced by phase cancellations?
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Touch The Universe Touch The Universe https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=190615
- KVRAF
- 4765 posts since 2 Oct, 2008
why not? the random phase must set a start point, and once it has, there is a code to prevent all further allocations from 'randomly' occupying the same locationchk071 wrote:But that wouldn't be random phase anymore then.
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Richard_Synapse Richard_Synapse https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=245936
- KVRian
- 1136 posts since 20 Dec, 2010
To me "phasing" describes the sound you get when starting several oscillators with the same phase, which can sound a bit like a phaser. This doesn't happen when in random phase.
Anyway, I don't see any reason to restrict the number of oscillators or synth voices too much. It doesn't cost any CPU to offer the option, and there's larger choirs in real life (you only need to attend a football game or something). Moreover, there is already a very popular and frequently used synth (hint: hardware) which can emit a large number of oscillators- just not as many as DUNE 2
Richard
Anyway, I don't see any reason to restrict the number of oscillators or synth voices too much. It doesn't cost any CPU to offer the option, and there's larger choirs in real life (you only need to attend a football game or something). Moreover, there is already a very popular and frequently used synth (hint: hardware) which can emit a large number of oscillators- just not as many as DUNE 2
Richard
Synapse Audio Software - www.synapse-audio.com
- KVRAF
- 4590 posts since 7 Jun, 2012 from Warsaw
I would invert this question: how would you get 8320 oscilators phasing? This woudl require most of them have same pitch and waveform, which is not possible if we aim at 8320 different oscillators. The chance you notice any phase relation between them is zero.how do you get 8320 oscillators without phasing?!
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- KVRist
- 279 posts since 8 Sep, 2010 from Earth (most of the time)
The term "phasing" has gotten a bad rep in audio production circles.Richard_Synapse wrote:To me "phasing" describes the sound you get when starting several oscillators with the same phase, which can sound a bit like a phaser. This doesn't happen when in random phase.
Anyway, I don't see any reason to restrict the number of oscillators or synth voices too much. It doesn't cost any CPU to offer the option, and there's larger choirs in real life (you only need to attend a football game or something). Moreover, there is already a very popular and frequently used synth (hint: hardware) which can emit a large number of oscillators- just not as many as DUNE 2
Richard
In reality, it has multiple meanings.
In synthesis, it essentially offers a much broader range of options.
Options are always good.
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fluffy_little_something fluffy_little_something https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=281847
- Banned
- 12880 posts since 5 Jun, 2012
I agree it is excessive. My default synth has 2 oscillator banks with 7 osc's each, i.e. up to 14 osc's per voice. That is already way too dense for almost any sound. I only have one patch where I use all 14 osc's, a huge pad. But really, when I use it, I have to turn it down quite a bit so that it does not suffocate the rest of the music.
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Richard_Synapse Richard_Synapse https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=245936
- KVRian
- 1136 posts since 20 Dec, 2010
It depends on what kind of sounds or music you make. There's plenty of patches in DUNE 2 which use 32 oscs per bank and they sound just fine. Furthermore, it is important to keep in mind that not all banks necessarily do the same thing at all. A bank might only synthesize the transient for instance, or use a different waveform or pitch. Plenty of examples in the factory doing just that.
Richard
Richard
Synapse Audio Software - www.synapse-audio.com
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- KVRian
- 1099 posts since 30 Oct, 2005
maybe stupid question,but Im just curious-which instrument is capable of playing 8320 different waveforms in different pitch at same time?DJ Warmonger wrote:I would invert this question: how would you get 8320 oscilators phasing? This woudl require most of them have same pitch and waveform, which is not possible if we aim at 8320 different oscillators. The chance you notice any phase relation between them is zero.how do you get 8320 oscillators without phasing?!