working on a tonal chaos generator vst

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It's a sound already. Left-right movement is sent to left speaker. Up-down movement is sent to right speaker. A mono signal looks like a diagonal line (equal left/right and up/down movement). A left-only signal is a straight horizontal line. A right-only signal is a straight vertical line. You can draw a circle with two sine waves if left and right signals are out of phase.

I'm not sure this feature will make it in the first release version but I think I will be implementing some 3D features as well, where you can rotate the image, or the oscilloscope will have 3 inputs (x/y/z) [which may cause DAW compatibility issues, I'll have to have multiple versions of the plugin].

Brightness is a result of pixels being printed to that spot many times over. I'm "burning" in the pixels over 5 to 30 seconds. The scope is simply capturing the output of the chaos generator in X/Y (2D). Most of the images I post are made with somewhat boring sounds (noisy, distorted, highly chaotic) so that's why I haven't been posting the audio. Those sounds produce to best images because they are unstable so they draw lines and dots all over the "screen".

I know I need to make an audio/visual demo (so you can see and hear what's going on realtime) so I won't have to explain all this. I'm waiting for the oscilloscope to get a few more important features before I make a video.

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Interesting. Does that mean that you start with a sound, and the result is generated from that? (in Metasynth, it's like this too - you have a starting wave, and the sound is generated from that).

Anyway, looking forward to hear something :)
Fernando (FMR)

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fmr wrote:Does that mean that you start with a sound, and the result is generated from that?
Yes

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been running into things that are slowing down progress with the scope, but wanted to show something off, not incredibly interesting, but oh well:

https://www.youtube.com/watch?v=mtQeXhCrjJs

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ah, some progress I'm proud of, getting the scope to function at higher resolution without obliterating your CPU.

https://www.youtube.com/watch?v=FBRH-nCJfU0

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these dense spectra are ideal for percussion synthesis. i hope people investigate your work on the strengths of its capabilities, but chances are many customers will simply be consumers responding to one fashionable keyword or another. it's good development at any rate, as i haven't observed anyone previously with your depth of pursuit for these methods.
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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xoxos wrote:these dense spectra are ideal for percussion synthesis.
yes. Chaosfly will have some percussion patches for sure. Chaosfly has made little progress since starting the work on the oscilloscope and it lacks features needed to try some percussion type patches. But at some point I do want to work on a percussion synth as I'm getting bored of MicroTonic. I want something that is as immediately satisfying as MicroTonic but more flexible, faster results, and let's throw in some chaos-based voices. But we must respect the king, MicroTonic is still king.

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super-aggressive chaos using sawtooth instead of the usual tri/sine. Need to add a morphable oscillator to Chaosfly so you can morph from sin/tri to saw/square so you can control how aggressive the signal is.

https://www.youtube.com/watch?v=9Fv7J7fa2cc

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Loving the diversity and chaotic yet musical nature of the sounds Chaosify is capable of!
Can't wait to see how the GUI will look like!!
Any timeframe idea for release? beta testing?? :)

Cheers,

vstDOG

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vstDOG wrote:Any timeframe idea for release? beta testing?? :)
Yes there will definitely be a beta. Unfortunately I can only say "some time this year" for Chaosfly as it will be my flagship product. I'm starting from nothing in terms of what has to be created to even have a compelling audio plugin. GUI functionality, control schemes, modern interface conveniences, patch system, modulation system, all have to be created from scratch. However, there will much sooner be a chaos fx Codename: Scream, but it won't be called Scream because Cytomic just took that name for his "The Scream" stomp box: viewtopic.php?f=6&t=477873

"Codename: Scream" will be a chaos generator designed to be reactive to audio. Basically, it will be a filter bank the likes of which the world has never seen. :evil: If you like filters that get mad when you turn up the resonance, then you'll like this. Some modes may remind you of MS-20, other modes will give you the feeling that you're using an analog filter that was never invented. It will be an easy introduction to chaos synthesis because you will be using it with your favorite subtractive synth. It will also have a limited set of general synthesizer functions which will be accessed by "turning up the feedback knob and letting it self-oscillate" and sending midi [and of course it will have midi-triggerable envelopes and other basic stuff].

You can't actually predict the frequency of any given midi note for non-linear systems like this (I think?) so I'm hoping to add a self-tuning feature where it creates the right frequency offset to achieve the desired pitch. I'd like to have more "weird but smart" features like this.

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All sounding super exciting!
I'm always on the lookout for for musically harnessed chaos :)
Will be following your threads with anticipation!

Good luck :tu:

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Experimenting with Chaosfly today and discovered the most aggressive dubsteppy growls. It will be quite easy to go from a soft sound to a highly intense sound, this will definitely appear in "Codename: Scream" so all you have to do is input a sawtooth, turn a few knobs, and you get insanity.

http://www.elanhickler.com/_/chaosgen/c ... growls.mp3
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btw, this is all using sinewaves(+saw as input) and no clipping. All the "distortion" is completely invented by the modulation. There is also some fun to be had by inputting sine and tri; this goes way beyond analog filter simulation.

Edit: At the beginning of the audio you also hear what sounds like an ms-20 a highly-overdriven sallen-key-style filter. I discovered a setting where that particular resonance characteristic can be morphed and made to be more/less aggressive or more/less skewed/brittle i.e. squarish or sawtooth-ish.

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cool, thanks for the mention.

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Chaos-based harmonic locking and pitch-following? YES.

Harmonic/phase locking (sawtooth input)
http://www.elanhickler.com/_/chaosgen/h ... ocking.wav

Pitch follower (vocal input)
http://www.elanhickler.com/_/chaosgen/c ... vocal).mp3

Pitch follower (speech input)
http://www.elanhickler.com/_/chaosgen/c ... llower.mp3


:lol:

...and one more sound that I really like, it's vactrol-filter-esque.

Epic "bubble" screamer (sawtooth input)
http://www.elanhickler.com/_/chaosgen/bubble_scream.mp3

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