working on a tonal chaos generator vst
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
It's a sound already. Left-right movement is sent to left speaker. Up-down movement is sent to right speaker. A mono signal looks like a diagonal line (equal left/right and up/down movement). A left-only signal is a straight horizontal line. A right-only signal is a straight vertical line. You can draw a circle with two sine waves if left and right signals are out of phase.
I'm not sure this feature will make it in the first release version but I think I will be implementing some 3D features as well, where you can rotate the image, or the oscilloscope will have 3 inputs (x/y/z) [which may cause DAW compatibility issues, I'll have to have multiple versions of the plugin].
Brightness is a result of pixels being printed to that spot many times over. I'm "burning" in the pixels over 5 to 30 seconds. The scope is simply capturing the output of the chaos generator in X/Y (2D). Most of the images I post are made with somewhat boring sounds (noisy, distorted, highly chaotic) so that's why I haven't been posting the audio. Those sounds produce to best images because they are unstable so they draw lines and dots all over the "screen".
I know I need to make an audio/visual demo (so you can see and hear what's going on realtime) so I won't have to explain all this. I'm waiting for the oscilloscope to get a few more important features before I make a video.
I'm not sure this feature will make it in the first release version but I think I will be implementing some 3D features as well, where you can rotate the image, or the oscilloscope will have 3 inputs (x/y/z) [which may cause DAW compatibility issues, I'll have to have multiple versions of the plugin].
Brightness is a result of pixels being printed to that spot many times over. I'm "burning" in the pixels over 5 to 30 seconds. The scope is simply capturing the output of the chaos generator in X/Y (2D). Most of the images I post are made with somewhat boring sounds (noisy, distorted, highly chaotic) so that's why I haven't been posting the audio. Those sounds produce to best images because they are unstable so they draw lines and dots all over the "screen".
I know I need to make an audio/visual demo (so you can see and hear what's going on realtime) so I won't have to explain all this. I'm waiting for the oscilloscope to get a few more important features before I make a video.
- KVRAF
- 11093 posts since 16 Mar, 2003 from Porto - Portugal
Interesting. Does that mean that you start with a sound, and the result is generated from that? (in Metasynth, it's like this too - you have a starting wave, and the sound is generated from that).
Anyway, looking forward to hear something
Anyway, looking forward to hear something
Fernando (FMR)
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
Yesfmr wrote:Does that mean that you start with a sound, and the result is generated from that?
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
been running into things that are slowing down progress with the scope, but wanted to show something off, not incredibly interesting, but oh well:
https://www.youtube.com/watch?v=mtQeXhCrjJs
https://www.youtube.com/watch?v=mtQeXhCrjJs
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
ah, some progress I'm proud of, getting the scope to function at higher resolution without obliterating your CPU.
https://www.youtube.com/watch?v=FBRH-nCJfU0
https://www.youtube.com/watch?v=FBRH-nCJfU0
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- Banned
- 12368 posts since 30 Apr, 2002 from i might peeramid
these dense spectra are ideal for percussion synthesis. i hope people investigate your work on the strengths of its capabilities, but chances are many customers will simply be consumers responding to one fashionable keyword or another. it's good development at any rate, as i haven't observed anyone previously with your depth of pursuit for these methods.
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
yes. Chaosfly will have some percussion patches for sure. Chaosfly has made little progress since starting the work on the oscilloscope and it lacks features needed to try some percussion type patches. But at some point I do want to work on a percussion synth as I'm getting bored of MicroTonic. I want something that is as immediately satisfying as MicroTonic but more flexible, faster results, and let's throw in some chaos-based voices. But we must respect the king, MicroTonic is still king.xoxos wrote:these dense spectra are ideal for percussion synthesis.
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
super-aggressive chaos using sawtooth instead of the usual tri/sine. Need to add a morphable oscillator to Chaosfly so you can morph from sin/tri to saw/square so you can control how aggressive the signal is.
https://www.youtube.com/watch?v=9Fv7J7fa2cc
https://www.youtube.com/watch?v=9Fv7J7fa2cc
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- KVRist
- 102 posts since 16 Jun, 2003
Loving the diversity and chaotic yet musical nature of the sounds Chaosify is capable of!
Can't wait to see how the GUI will look like!!
Any timeframe idea for release? beta testing??
Cheers,
vstDOG
Can't wait to see how the GUI will look like!!
Any timeframe idea for release? beta testing??
Cheers,
vstDOG
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
Yes there will definitely be a beta. Unfortunately I can only say "some time this year" for Chaosfly as it will be my flagship product. I'm starting from nothing in terms of what has to be created to even have a compelling audio plugin. GUI functionality, control schemes, modern interface conveniences, patch system, modulation system, all have to be created from scratch. However, there will much sooner be a chaos fx Codename: Scream, but it won't be called Scream because Cytomic just took that name for his "The Scream" stomp box: viewtopic.php?f=6&t=477873vstDOG wrote:Any timeframe idea for release? beta testing??
"Codename: Scream" will be a chaos generator designed to be reactive to audio. Basically, it will be a filter bank the likes of which the world has never seen. If you like filters that get mad when you turn up the resonance, then you'll like this. Some modes may remind you of MS-20, other modes will give you the feeling that you're using an analog filter that was never invented. It will be an easy introduction to chaos synthesis because you will be using it with your favorite subtractive synth. It will also have a limited set of general synthesizer functions which will be accessed by "turning up the feedback knob and letting it self-oscillate" and sending midi [and of course it will have midi-triggerable envelopes and other basic stuff].
You can't actually predict the frequency of any given midi note for non-linear systems like this (I think?) so I'm hoping to add a self-tuning feature where it creates the right frequency offset to achieve the desired pitch. I'd like to have more "weird but smart" features like this.
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
Experimenting with Chaosfly today and discovered the most aggressive dubsteppy growls. It will be quite easy to go from a soft sound to a highly intense sound, this will definitely appear in "Codename: Scream" so all you have to do is input a sawtooth, turn a few knobs, and you get insanity.
http://www.elanhickler.com/_/chaosgen/c ... growls.mp3
btw, this is all using sinewaves(+saw as input) and no clipping. All the "distortion" is completely invented by the modulation. There is also some fun to be had by inputting sine and tri; this goes way beyond analog filter simulation.
Edit: At the beginning of the audio you also hear what sounds like an ms-20 a highly-overdriven sallen-key-style filter. I discovered a setting where that particular resonance characteristic can be morphed and made to be more/less aggressive or more/less skewed/brittle i.e. squarish or sawtooth-ish.
http://www.elanhickler.com/_/chaosgen/c ... growls.mp3
btw, this is all using sinewaves(+saw as input) and no clipping. All the "distortion" is completely invented by the modulation. There is also some fun to be had by inputting sine and tri; this goes way beyond analog filter simulation.
Edit: At the beginning of the audio you also hear what sounds like an ms-20 a highly-overdriven sallen-key-style filter. I discovered a setting where that particular resonance characteristic can be morphed and made to be more/less aggressive or more/less skewed/brittle i.e. squarish or sawtooth-ish.
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- KVRAF
- 5803 posts since 27 Jul, 2001 from Tarpon Springs, Florida, USA
check out my fractal post at
viewtopic.php?f=4&t=431198&p=6696746#p6696746
viewtopic.php?f=4&t=431198&p=6696746#p6696746
My Studio: viewtopic.php?f=4&t=7760&p=7777146#p7777146
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
- KVRAF
- Topic Starter
- 3417 posts since 28 Jan, 2006 from Phoenix, AZ
Chaos-based harmonic locking and pitch-following? YES.
Harmonic/phase locking (sawtooth input)
http://www.elanhickler.com/_/chaosgen/h ... ocking.wav
Pitch follower (vocal input)
http://www.elanhickler.com/_/chaosgen/c ... vocal).mp3
Pitch follower (speech input)
http://www.elanhickler.com/_/chaosgen/c ... llower.mp3
...and one more sound that I really like, it's vactrol-filter-esque.
Epic "bubble" screamer (sawtooth input)
http://www.elanhickler.com/_/chaosgen/bubble_scream.mp3
Harmonic/phase locking (sawtooth input)
http://www.elanhickler.com/_/chaosgen/h ... ocking.wav
Pitch follower (vocal input)
http://www.elanhickler.com/_/chaosgen/c ... vocal).mp3
Pitch follower (speech input)
http://www.elanhickler.com/_/chaosgen/c ... llower.mp3
...and one more sound that I really like, it's vactrol-filter-esque.
Epic "bubble" screamer (sawtooth input)
http://www.elanhickler.com/_/chaosgen/bubble_scream.mp3