MODO BASS: Get ready for a new level of realism (1.5 update available now)

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MODO BASS 1

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wagtunes wrote:Here's a short little jam I did (about a minute)

You can hear the bass in the background.

https://soundcloud.com/steven-wagenheim/dbg-jam
:clap:

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I reviewed this for Bedroom Producers Blog, and also included a video showing what happens when you try to make it machine gun.

http://bedroomproducersblog.com/2016/12 ... ss-review/

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Krakatau wrote:
wagtunes wrote:Here's a short little jam I did (about a minute)

You can hear the bass in the background.

https://soundcloud.com/steven-wagenheim/dbg-jam
:clap:
+1

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DSmolken wrote:I reviewed this for Bedroom Producers Blog, and also included a video showing what happens when you try to make it machine gun.

http://bedroomproducersblog.com/2016/12 ... ss-review/
Thank you for that. The video examples/comparisons are very good examples of what is different about MODO BASS

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Yeah, avoiding machine gunning is very important to at least one friend of mine who makes metal with VSTs, and I realized you need a really really boring part to show that. It makes no sense to put parts that boring (and unrealistically fast) in official demos, but fortunately as a real bassist I have no problem with boring parts.

(I really don't - there's also a video on YT of me playing the same note on an open string for an entire 5-minute song at an actual gig. I didn't think the song needed any more, and besides, I replaced a guy who played the exact same thing in that band, though being a didgeridoo player he didn't have a choice.)

So, that makes me the right person to make this particular demo, haha.

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A physically modelled guitar would be amazing!
Check out my solo project!
If you like alternative rock/grunge https://soundcloud.com/anger-cage

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Valimesh wrote:A physically modelled guitar would be amazing!
it is very likely on the way, judging by the numerous similarities of conception with modeled electric basses, and the experience of the dev on virtual amplifiers...

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Valimesh wrote:A physically modelled guitar would be amazing!
I agree! :D

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Faffing about with the demo tonight. Ok, so it's a bit repetitive and pointless, welcome to my world. I played everything with slide legato turned to max (see comments below), and maybe 60-70% of the bass was realtime (iRig Keys, ya'll!) and the rest was the source content sliced, arranged, and a little mousing about thrown in.

Love the overall sound, variety of models, customization, fx stuff... will likely buy but would really like to see some improvement on the playability front. In particular, legato handling. For half and whole note transitions I can get a much better hamer/pull legato sound using slide legato than either the default legato or the actually hammer/pull -- the difference is that the slide legato transition is much more subtle than the other two, both of which have lots of attack. You can hear the shortcoming of the default legato when playing a trill... just too much attack... and the same for the HO/PO keyswitch. IMO the only way to play a non-slide grace note is with slide legato engaged. Now, depending on how you play with the slide legato it can sound like either a fingered legato transition or an actual slide (i.e., with a definitive slide sound), so maybe the existing slide legato can't be overloaded, but a similarly subtle transition should be available. Which brings me to how to engage the slide legato currently. Precisely tweaking a CC (or a keyswitch, for that matter) within a 2ms or whatever window is a bit error prone. What I'd like to see is a auto-legato mechanism similar to what's used in other products. I can imagine supporting two options: 1.) connected notes within a configurable range (same string, of course), 2.) disconnected notes within a configurable range and time window. Providing for legato across disconnected notes allows playing grace notes naturally, and for playing fast legato lines without having to be pinpoint precise with overlaps.

Anyway... here is my 3 chord vamp...

https://soundcloud.com/user-807539671/h ... do-hackery
You need to limit that rez, bro.

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Thank for the demo and suggestions/thoughts. We have updated MODO BASS to 1.0.1 with some fixes that would be work taking a look at too:

Changes from version 1.0.0:
  • Fixed an issue relating to offline export
  • Fixed possible crashes on multicore systems
  • Fixed possible crashes on systems with hyper-threading
  • Fixed mono/stereo compatibility
  • Control Section: added assignable control change to master volume
  • Fixed an issue that could cause volume discrepancy in the Slap playing style
  • Fixed UI glitches
  • Improved noises and slides

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Peter - IK Multimedia wrote:Thank for the demo and suggestions/thoughts. We have updated MODO BASS to 1.0.1 with some fixes that would be work taking a look at too:

Changes from version 1.0.0:
  • Fixed an issue relating to offline export
  • Fixed possible crashes on multicore systems
  • Fixed possible crashes on systems with hyper-threading
  • Fixed mono/stereo compatibility
  • Control Section: added assignable control change to master volume
  • Fixed an issue that could cause volume discrepancy in the Slap playing style
  • Fixed UI glitches
  • Improved noises and slides
Where can we download the update from?

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Your account at IK Multimedia.

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Yes, all updates are available in your IK User Area under "My Products"

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Peter - IK Multimedia wrote:Yes, all updates are available in your IK User Area under "My Products"
Thanks Peter. Can't wait to try the new one out.

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We have also posted a video with some well-known basslines recreated with MODO BASS:

https://www.youtube.com/watch?v=K8ytGU0dkzY

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