Iva wrote:I predict for modo version 2.0 unified modo instruments (piano, bass and drums) player ala sample tank with custom shop integration for models. Upgrade price 150 eur, new models in custom shop for 80-100 eur each. I think ver 1.5 is just a test product. That’s the way ik usually does its business
A couple of things:
a) MODO Instruments might be a thing for the future, but I think their focus is currently on stringed instruments.
b) Upgrade to v2 for 150USD is a likely price, but that is a thing to debate once it happens. I only stated my concerns that we're 1 year in, and we're already at 1.5 with just 2 more basses, a 6 string mode (which is overkill for 95% of the offered basses) and an overhauled keyswitch window. I expected a v1.2 or v1.3 first.
c) MODO Bass is no test product, and taking the negative feedback to "custom shops" into consideration, I don't think that v2 will feature that "a la carte selection". In this case, it would be absolutely nonsense. So your post is pure speculation.
Regarding the constantly upcoming request to get a "Fretless Bass":
May I ask why? The engine is made so that you always have the ideal pitch (because - you've got to find a point somewhere). So adding a fretless bass would offer "more wonky pitches" and near clean scrape noises? Is that your main goal?
Regarding "Acoustic Basses" - I don't see a need to port this into MODO Bass either. The bass selection is complicated and cumbersome as it is. Also... from a marketing standpoint, it does make more sense to create a dedicated product. There are tons of acoustic basses out there just like there are types of electric basses (not to mention: upright non bowed, Broomstick, etc).
Not to mention - what holds you off from using the Piezo Pickup alone and not even addressing the electric pickups? Other than "I want the warm sound of a tone hole. Then how about this idea: High Action, one PU at the tone hole only, DI output only, no FX, and post MODO Bass something like TDL Proximity to create a "microphone effect". Heck, even use a mic modeler for the time being. This engine offers you to be creative - so be creative!
Regarding "strange attack" - maybe a "humanize" feature with a control over the "attack time" (within 0-20ms) would be of interest? It sure worked for sample based guitar engines and reintroduces a certain form of "sloppyness".
And finally regarding Trillian vs MODO Bass - apples and oranges IMO. If there would still be Mokafix's "Dark Lady", then we would talk. But sadly, that project dropped off the face of the planet.
All in all, I'd be happy to see v1.5.5 or something, where we get the "Slide Noise" on the Control Panel, a Velocity Keyswitch setup (3 layers) and a Tapping Mode. That alone would be a better improvement for me than jumping to v1.9.x and just getting "new basses", with the crucial updates/improvements in a paid v2.0
Last edited by Compyfox on Sun Dec 03, 2017 10:46 am, edited 1 time in total.