As far as what Syntronik
is and is not, the sampling vs modeling debate, and the controls, I believe this previous post might clear up some confusion I see popping up again in that regard (as well as set expectations of any changes/additions to Syntronik) :
We make extensive use of round robin sampling throughout Syntronik, from the raw single oscillator samples to samples of complete presets. In addition to that, we also pay a LOT of attention to phase and phase relationships to capture the living, breathing, organic quality of analog synthesizers. This should answer the question about needing round robin sampling - especially due to the fact that we sampled the oscillators, not just synth patches from these vintage synthesizers.
Why sample oscillators? For modularity (especially marrying the analog-modeled filters to oscillators in combinations that haven't existed in hardware form anywhere) and for flexibility and tweakability. You can of course modulate the oscillators with a multi-shape LFO, tune or detune. The strength of the Syntronik oscillator is in its vast library of samples. We have seriously deep samples of the 38 classic synth and string machine oscillators. That is where the ultimate power and flexibility comes from. It also makes the synths sound much more authentic — much more like the real thing — than using modeled oscillators. Modeled oscillators of course provide more direct user programmability but this is not the main goal of Syntronik (though there is a lot of flexibility compared to a fully sample-based product). Instead, we provide a huge library of sounds that the user can play right away or easily edit to taste. It is not intended to be a ground-up sound design machine (maybe we'll dive more into those waters later?) but instead a go-to musical instrument where you can quickly get the iconic sounds you want with super high quality and extreme authenticity to the hardware.
"But where's the 3rd, 4th, 5th, etc oscillator on x synth??"
Syntronik has a consistent control interface that is essentially the same for all of the synths in the collection. Only the sound and look changes from synth to synth, but not the functionality. This is to provide a consistent user experience throughout the whole product so you don't have to learn 17 different synths. Syntronik has 2 oscillator slots. We simulate 3-oscillator sounds (and 4, 8, 10-oscillator sounds, etc.) by providing samples of multiple oscillators that can in the either or both of the oscillator slots. So you cannot customize tuning for 3 separate oscillators, you can only do it for two of them. But remember that with our extensive — and I mean *extensive* — supply of multi-oscillator samples, we don’t expect this to be limiting at all.
As for the diving into the ground-up sound design waters, that was not in the context of Syntronik itself but generally as we expand our product line and of course is not an official statement of any intent or actual products in the pipeline at this time.