Very, VERY fascinating. That never happened or happens here.

Also, yes, there's a new download ready that fixes the preset troubles. Currently, when reloading a project, it will not point you to the bank you're preset was from, but that's a small price to pay for having everything else work fine, I suppose.
As for the initialization madness, that's something I could address with some imagination, but even in Reaper I don't have that here. It's so very strange.

...either way, I can force some extra initialization, I suppose.
Could you try to load up LotS and then change your BPM in Reaper before you hit a note!? That might be helpful for me!
OH, and, yes, the decay chain is intended: Spring A is MASTER, Spring B is ...eh...employee?

(no slaves here!)
Let me rephrase: Spring A is PRIMARY and B is SECONDARY. This is in the nature of the system architecture right now and keeps things simple. The moment I start to branch off, things will get more troublesome, I imagine. I've added the NOISE for us, so we have more to work with, but I wouldn't want to toss over the nature of LotS right now.
The Body coming later for low notes... I'm not sure what you mean, because I can't really get that here either.
Danged, you're really challenging me. Anyhow...about the body...the Body is essentially a frame with all the springs mounted on top. Playing a low frequency vibrates slower and stimulates the array of springs more gradually. Since all springs are tuned, resonance behavior is also depending on what stimulates the frame.
I know, all of this is not exactly what people expect from a "synth", but that's mostly because LotS isn't really a synth. It's literally a simulation of springs, expressed acoustically. This isn't very common, as far as I know, but it provides a curious and conceivably attractive addition to the normal "gene pool" of VSTs.
