The hang issue on high sierra is resolved. We are going to upload a new version very soon which fixes that!killmaster wrote:on High Sierra 10.13.1, the demo hangs my DAWS forever and I have to force kill them. Tried with latest versions as of today for Logic Pro X, Ableton Live 9, Waveform and Studio One V3.
Granulizer By Inertia Sound Systems
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InertiaSoundSystems InertiaSoundSystems https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=391578
- KVRist
- Topic Starter
- 277 posts since 9 Jan, 2017 from Athens, Greece
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- KVRAF
- 4218 posts since 15 Sep, 2010
Granulizer is definitly a true soundscape and drone generator!
Here's 5 quick examples I did while experimenting.
100% Granulizer here, with only a reverb added. No other effects.
(if you're having trouble listening to the audio directly here you can copy-paste the path or right-click open in a new tab)
https://www.dropbox.com/s/napt4beh33bpz ... 1.wav?dl=0
https://www.dropbox.com/s/9sbmakgcvt7s8 ... 2.wav?dl=0
https://www.dropbox.com/s/s9b10zvrlmx5b ... 3.wav?dl=0
https://www.dropbox.com/s/anr9ikpukag31 ... 4.wav?dl=0
https://www.dropbox.com/s/46muxumb2j43j ... 5.wav?dl=0
Well done Inertia Sound Systems team, very cool grain synth!
Here's 5 quick examples I did while experimenting.
100% Granulizer here, with only a reverb added. No other effects.
(if you're having trouble listening to the audio directly here you can copy-paste the path or right-click open in a new tab)
https://www.dropbox.com/s/napt4beh33bpz ... 1.wav?dl=0
https://www.dropbox.com/s/9sbmakgcvt7s8 ... 2.wav?dl=0
https://www.dropbox.com/s/s9b10zvrlmx5b ... 3.wav?dl=0
https://www.dropbox.com/s/anr9ikpukag31 ... 4.wav?dl=0
https://www.dropbox.com/s/46muxumb2j43j ... 5.wav?dl=0
Well done Inertia Sound Systems team, very cool grain synth!
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16153 posts since 12 Oct, 2008 from Here and there
First encounter, live on video using one of my soundscape samples, this plug-in could use an LFO or two, also controls for randomization of grain length and grain position would be cool, the Magic-knob also seems to introduce a little randomization of grain pitch as well as grain position/pan position, a dedicated control for randomizing grain pitch would be cool. The sound quality is good, so are frequency shifter and dimension FX section.
https://www.youtube.com/watch?v=Q0uOZKlMkAI
https://www.youtube.com/watch?v=Q0uOZKlMkAI
Last edited by Sampleconstruct on Sun Nov 26, 2017 9:14 am, edited 1 time in total.
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16153 posts since 12 Oct, 2008 from Here and there
And of course a pitch transpose function or a mapper window would be good, so that one can set the correct root note for a give sample, as it is now, C3 plays back the original root note and there is no way to change that.
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16153 posts since 12 Oct, 2008 from Here and there
It just crashed Logic X, first the sound dropped out, a few seconds later -> BAM, here is the relevant part of the log:
Thread 9 Crashed:: com.apple.audio.IOThread.client
0 com.InertiaSoundSystems.audiounit.Granulizer 0x000000012511df0e GranulizerCore::render(float*, unsigned int) + 1806
1 com.InertiaSoundSystems.audiounit.Granulizer 0x000000012511186e TestNote::Render(unsigned long long, unsigned int, AudioBufferList**, unsigned int) + 1262
2 com.InertiaSoundSystems.audiounit.Granulizer 0x00000001251121d4 Granulizer::Render(unsigned int&, AudioTimeStamp const&, unsigned int) + 740
3 com.InertiaSoundSystems.audiounit.Granulizer 0x0000000125116d60 AUBase::DoRenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, AUOutputElement*, unsigned int, AudioBufferList&) + 208
4 com.InertiaSoundSystems.audiounit.Granulizer 0x0000000125116923 AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) + 483
5 com.InertiaSoundSystems.audiounit.Granulizer 0x0000000125112790 AUBase::ComponentEntryDispatch(ComponentParameters*, AUBase*) + 256
6 com.InertiaSoundSystems.audiounit.Granulizer 0x000000012510e7d4 ComponentEntryPoint<Granulizer>::Dispatch(ComponentParameters*, Granulizer*) + 36
7 com.apple.audio.toolbox.AudioToolbox 0x00007fff97c0a257 AudioUnitRender + 218
8 com.apple.music.apps.MAAudioEngine 0x0000000110cd2344 CMDAudioUnit::Process(MDPlugInputBusList const*, MDPlugOutputBusList const*, long, long, long, float const*, eProcessLevel) + 6020
9 com.apple.music.apps.MAAudioEngine 0x0000000110c44a6e MDPlug::_Process(MDPlugInputBusList const*, MDPlugOutputBusList const*, long, long, long, float const*, eProcessLevel) + 1726
10 com.apple.music.apps.MAAudioEngine 0x0000000110c1b197 MD::PluginProcess(MDProcInfo*, MDPlug*, long, long, long, eProcessLevel) + 4151
11 com.apple.music.apps.MAAudioEngine 0x0000000110c18c7b MD::StreamProcessing(eProcessLevel, long, long, long, int) + 11547
12 com.apple.music.apps.MAAudioEngine 0x0000000110c116ad MD::Process(eProcessLevel) + 3293
13 com.apple.music.apps.MAAudioEngine 0x0000000110c0f4ad MD::DriverCallback(IODriverAudioPB*) + 5197
14 com.apple.music.apps.MAAudioEngine 0x0000000110c356c5 MDCA::CoreAudioIO(unsigned int, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*) + 405
15 com.apple.music.apps.MAAudioEngine 0x0000000110c351db 0x110bef000 + 287195
16 com.apple.audio.CoreAudio 0x00007fff9885a8ce HALC_ProxyIOContext::IOWorkLoop() + 5290
17 com.apple.audio.CoreAudio 0x00007fff98859264 HALC_ProxyIOContext::IOThreadEntry(void*) + 128
18 com.apple.audio.CoreAudio 0x00007fff98858fa3 HALB_IOThread::Entry(void*) + 75
19 libsystem_pthread.dylib 0x00007fffaeacd93b _pthread_body + 180
20 libsystem_pthread.dylib 0x00007fffaeacd887 _pthread_start + 286
21 libsystem_pthread.dylib 0x00007fffaeacd08d thread_start + 13
Thread 9 Crashed:: com.apple.audio.IOThread.client
0 com.InertiaSoundSystems.audiounit.Granulizer 0x000000012511df0e GranulizerCore::render(float*, unsigned int) + 1806
1 com.InertiaSoundSystems.audiounit.Granulizer 0x000000012511186e TestNote::Render(unsigned long long, unsigned int, AudioBufferList**, unsigned int) + 1262
2 com.InertiaSoundSystems.audiounit.Granulizer 0x00000001251121d4 Granulizer::Render(unsigned int&, AudioTimeStamp const&, unsigned int) + 740
3 com.InertiaSoundSystems.audiounit.Granulizer 0x0000000125116d60 AUBase::DoRenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, AUOutputElement*, unsigned int, AudioBufferList&) + 208
4 com.InertiaSoundSystems.audiounit.Granulizer 0x0000000125116923 AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) + 483
5 com.InertiaSoundSystems.audiounit.Granulizer 0x0000000125112790 AUBase::ComponentEntryDispatch(ComponentParameters*, AUBase*) + 256
6 com.InertiaSoundSystems.audiounit.Granulizer 0x000000012510e7d4 ComponentEntryPoint<Granulizer>::Dispatch(ComponentParameters*, Granulizer*) + 36
7 com.apple.audio.toolbox.AudioToolbox 0x00007fff97c0a257 AudioUnitRender + 218
8 com.apple.music.apps.MAAudioEngine 0x0000000110cd2344 CMDAudioUnit::Process(MDPlugInputBusList const*, MDPlugOutputBusList const*, long, long, long, float const*, eProcessLevel) + 6020
9 com.apple.music.apps.MAAudioEngine 0x0000000110c44a6e MDPlug::_Process(MDPlugInputBusList const*, MDPlugOutputBusList const*, long, long, long, float const*, eProcessLevel) + 1726
10 com.apple.music.apps.MAAudioEngine 0x0000000110c1b197 MD::PluginProcess(MDProcInfo*, MDPlug*, long, long, long, eProcessLevel) + 4151
11 com.apple.music.apps.MAAudioEngine 0x0000000110c18c7b MD::StreamProcessing(eProcessLevel, long, long, long, int) + 11547
12 com.apple.music.apps.MAAudioEngine 0x0000000110c116ad MD::Process(eProcessLevel) + 3293
13 com.apple.music.apps.MAAudioEngine 0x0000000110c0f4ad MD::DriverCallback(IODriverAudioPB*) + 5197
14 com.apple.music.apps.MAAudioEngine 0x0000000110c356c5 MDCA::CoreAudioIO(unsigned int, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*) + 405
15 com.apple.music.apps.MAAudioEngine 0x0000000110c351db 0x110bef000 + 287195
16 com.apple.audio.CoreAudio 0x00007fff9885a8ce HALC_ProxyIOContext::IOWorkLoop() + 5290
17 com.apple.audio.CoreAudio 0x00007fff98859264 HALC_ProxyIOContext::IOThreadEntry(void*) + 128
18 com.apple.audio.CoreAudio 0x00007fff98858fa3 HALB_IOThread::Entry(void*) + 75
19 libsystem_pthread.dylib 0x00007fffaeacd93b _pthread_body + 180
20 libsystem_pthread.dylib 0x00007fffaeacd887 _pthread_start + 286
21 libsystem_pthread.dylib 0x00007fffaeacd08d thread_start + 13
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16153 posts since 12 Oct, 2008 from Here and there
Live on video -> experimenting with Granulizer using a female vocal texture from one of my SoundPacks, tweaking things on the fly.
https://www.youtube.com/watch?v=WpXJ48BU7nY
https://www.youtube.com/watch?v=WpXJ48BU7nY
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16153 posts since 12 Oct, 2008 from Here and there
Automation in Logic doesn't work, I can see the parameters in the list, but moving the knobs while recording automation does nothing. Assigning an external Midi controller to a given parameter is a work around or drawing the automation with the mouse.
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16153 posts since 12 Oct, 2008 from Here and there
But it does work with Logic's Smart Controls which are assigned by default to 8 parameters of the parameter list.Sampleconstruct wrote:Automation in Logic doesn't work, I can see the parameters in the list, but moving the knobs while recording automation does nothing. Assigning an external Midi controller to a given parameter is a work around or drawing the automation with the mouse.
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InertiaSoundSystems InertiaSoundSystems https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=391578
- KVRist
- Topic Starter
- 277 posts since 9 Jan, 2017 from Athens, Greece
Thanks Neon Breath. Very cool stuff!!Neon Breath wrote:Granulizer is definitly a true soundscape and drone generator!
Here's 5 quick examples I did while experimenting.
100% Granulizer here, with only a reverb added. No other effects.
(if you're having trouble listening to the audio directly here you can copy-paste the path or right-click open in a new tab)
https://www.dropbox.com/s/napt4beh33bpz ... 1.wav?dl=0
https://www.dropbox.com/s/9sbmakgcvt7s8 ... 2.wav?dl=0
https://www.dropbox.com/s/s9b10zvrlmx5b ... 3.wav?dl=0
https://www.dropbox.com/s/anr9ikpukag31 ... 4.wav?dl=0
https://www.dropbox.com/s/46muxumb2j43j ... 5.wav?dl=0
Well done Inertia Sound Systems team, very cool grain synth!
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InertiaSoundSystems InertiaSoundSystems https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=391578
- KVRist
- Topic Starter
- 277 posts since 9 Jan, 2017 from Athens, Greece
Thank you Sampleconstruct, we have these kinds of enhancements in mind for a future version! stay tuned!Sampleconstruct wrote:First encounter, live on video using one of my soundscape samples, this plug-in could use an LFO or two, also controls for randomization of grain length and grain position would be cool, the Magic-knob also seems to introduce a little randomization of grain pitch as well as grain position/pan position, a dedicated control for randomizing grain pitch would be cool. The sound quality is good, so are frequency shifter and dimension FX section.
https://www.youtube.com/watch?v=Q0uOZKlMkAI
P.S great video!
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InertiaSoundSystems InertiaSoundSystems https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=391578
- KVRist
- Topic Starter
- 277 posts since 9 Jan, 2017 from Athens, Greece
Thank you for posting the log it will be really helpful to us!Sampleconstruct wrote:It just crashed Logic X, first the sound dropped out, a few seconds later -> BAM, here is the relevant part of the log:
Thread 9 Crashed:: com.apple.audio.IOThread.client
0 com.InertiaSoundSystems.audiounit.Granulizer 0x000000012511df0e GranulizerCore::render(float*, unsigned int) + 1806
1 com.InertiaSoundSystems.audiounit.Granulizer 0x000000012511186e TestNote::Render(unsigned long long, unsigned int, AudioBufferList**, unsigned int) + 1262
2 com.InertiaSoundSystems.audiounit.Granulizer 0x00000001251121d4 Granulizer::Render(unsigned int&, AudioTimeStamp const&, unsigned int) + 740
3 com.InertiaSoundSystems.audiounit.Granulizer 0x0000000125116d60 AUBase::DoRenderBus(unsigned int&, AudioTimeStamp const&, unsigned int, AUOutputElement*, unsigned int, AudioBufferList&) + 208
4 com.InertiaSoundSystems.audiounit.Granulizer 0x0000000125116923 AUBase::DoRender(unsigned int&, AudioTimeStamp const&, unsigned int, unsigned int, AudioBufferList&) + 483
5 com.InertiaSoundSystems.audiounit.Granulizer 0x0000000125112790 AUBase::ComponentEntryDispatch(ComponentParameters*, AUBase*) + 256
6 com.InertiaSoundSystems.audiounit.Granulizer 0x000000012510e7d4 ComponentEntryPoint<Granulizer>::Dispatch(ComponentParameters*, Granulizer*) + 36
7 com.apple.audio.toolbox.AudioToolbox 0x00007fff97c0a257 AudioUnitRender + 218
8 com.apple.music.apps.MAAudioEngine 0x0000000110cd2344 CMDAudioUnit::Process(MDPlugInputBusList const*, MDPlugOutputBusList const*, long, long, long, float const*, eProcessLevel) + 6020
9 com.apple.music.apps.MAAudioEngine 0x0000000110c44a6e MDPlug::_Process(MDPlugInputBusList const*, MDPlugOutputBusList const*, long, long, long, float const*, eProcessLevel) + 1726
10 com.apple.music.apps.MAAudioEngine 0x0000000110c1b197 MD::PluginProcess(MDProcInfo*, MDPlug*, long, long, long, eProcessLevel) + 4151
11 com.apple.music.apps.MAAudioEngine 0x0000000110c18c7b MD::StreamProcessing(eProcessLevel, long, long, long, int) + 11547
12 com.apple.music.apps.MAAudioEngine 0x0000000110c116ad MD::Process(eProcessLevel) + 3293
13 com.apple.music.apps.MAAudioEngine 0x0000000110c0f4ad MD::DriverCallback(IODriverAudioPB*) + 5197
14 com.apple.music.apps.MAAudioEngine 0x0000000110c356c5 MDCA::CoreAudioIO(unsigned int, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*) + 405
15 com.apple.music.apps.MAAudioEngine 0x0000000110c351db 0x110bef000 + 287195
16 com.apple.audio.CoreAudio 0x00007fff9885a8ce HALC_ProxyIOContext::IOWorkLoop() + 5290
17 com.apple.audio.CoreAudio 0x00007fff98859264 HALC_ProxyIOContext::IOThreadEntry(void*) + 128
18 com.apple.audio.CoreAudio 0x00007fff98858fa3 HALB_IOThread::Entry(void*) + 75
19 libsystem_pthread.dylib 0x00007fffaeacd93b _pthread_body + 180
20 libsystem_pthread.dylib 0x00007fffaeacd887 _pthread_start + 286
21 libsystem_pthread.dylib 0x00007fffaeacd08d thread_start + 13
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InertiaSoundSystems InertiaSoundSystems https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=391578
- KVRist
- Topic Starter
- 277 posts since 9 Jan, 2017 from Athens, Greece
We have this fixed and will be featured in an updated release early in the coming week!Sampleconstruct wrote:Automation in Logic doesn't work, I can see the parameters in the list, but moving the knobs while recording automation does nothing. Assigning an external Midi controller to a given parameter is a work around or drawing the automation with the mouse.
best !
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- 16153 posts since 12 Oct, 2008 from Here and there
Good!InertiaSoundSystems wrote:We have this fixed and will be featured in an updated release early in the coming week!Sampleconstruct wrote:Automation in Logic doesn't work, I can see the parameters in the list, but moving the knobs while recording automation does nothing. Assigning an external Midi controller to a given parameter is a work around or drawing the automation with the mouse.
best !
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- KVRAF
- 1684 posts since 29 Sep, 2013
Hi Simon,
Here's a workaround re : Logic X Automation.
One can use the Modifier (AU Midi FX).
First Learn MIDI (Input Event), then Learn Plug-in Parameter (Re-Assign To).
For the latter to work, the instrument's View Editor (here Granulizer) Controls option must be ticked/chosen (instead if I.S.S Granulizer).
That must be done for each CCs - Parameter.
Here's a workaround re : Logic X Automation.
One can use the Modifier (AU Midi FX).
First Learn MIDI (Input Event), then Learn Plug-in Parameter (Re-Assign To).
For the latter to work, the instrument's View Editor (here Granulizer) Controls option must be ticked/chosen (instead if I.S.S Granulizer).
That must be done for each CCs - Parameter.
- KVRist
- 478 posts since 18 Aug, 2006 from Italy
Very nice Instrument! Are you thinking to make also a live "effect" version of the plug-in, instead of an "instrument"? I mean, a version in which the input is a given portion of the incoming live audio/audiotrack instead of a sample you have to load in advance?
I think that this would be really very, very interesting.
I think that this would be really very, very interesting.