So, here is my "last minute before deadline" submission.
My meeting with this classic synth started with technical issues. I will not cover all bad aspects of it's behavior, but the wierdest thing I ever saw dealing with software synths is that it randomizes preset parameters (or morths to another preset? I don't know how to explain this) when you save your project in a DAW. For example, you have a tom preset and when you save the project, it gets screwed up: different envelopes, modulations, mixer layout - an entirely new sound. This forced me to turn off autosaves and check all my instances if some of them are broken, after I saved my project manually.
I found this synth very capable of producing electronic percussion. You have three separate voices with individual filters, envelopes and ring/FM modulators, that can produce sine waves and some kind of digital wavetables, perfect for cymbals an other metallic percussion, plus you have extrnal modulators. All this stuff can help you to make very detailed bass drums, snare drums, toms, cymbals that responds to velocity as a real instrument. I also found this synth capable of making soundscapes, but there were very small space for such ideas in the context of my track.
This month I was busy and had a very small amount of time to work on a track, so it could sound unfinished, unpolished, badly mixed etc. I wanted to make a hard electronic/techno/acid/rave this month and I was inspired by the interveiws with Mick Gordon (a composer for Doom 2016). This track is rather funny experiment than finished idea. I was struggling so many times to find the right sound for it. There were many good ideas thrown away because they didn't fit into context of the track. This synth has brought me both joy and frustration, so may be the track will bring you the same. https://soundcloud.com/vca089/crystalline-doom-osc-114
DAW: FL Studio
22 instances of Crystal used
As usual, many plugins (50+ instaces), such as TDR & VOS SlickEQ, Sonimus SonEQ, VOS DensityMKIII, VOS epicVerb, Thomas Mundt LoudMax, Vladg Molot on the drums, many Soundspot filters, native FL Studio EQs, delays, reverbs, gain, sidechain compressors and other miscellaneous things.
My CPU died...
Last edited by VCA-089 on Sat Sep 01, 2018 1:21 am, edited 1 time in total.