Just what kinds of instruments do people really want?

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion

What kinds of instruments do VST users want?

Emulation of Classic Synth (analogue)
15
8%
Emulation of Classic Synth (digital)
6
3%
New Virtual Analogue Synth
10
5%
New Digital Synth (eg wavetable)
15
8%
FM or PM Synth
7
4%
Additive/Re-Synthesis
10
5%
Electric Piano Emulation/Modelling
2
1%
Organ Emulation/Modelling
2
1%
Physical Modelling of Single Instrument (eg flute/string)
20
10%
Physical Modelling of Multiple Instruments/New Sounds
54
28%
Specialised Synth (eg Theramin, Melodica, etc.)
8
4%
Hybrid Synth (combinations from above)
43
22%
 
Total votes: 192

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Just a short poll here.

It occurs to me that the market is full to bursting with specific analogue emulations and virtual analogue synths on one side and romplers on the other. The middle ground between the two being relatively bare. And of course, cannot deny that these instruments keep coming and keep getting the sales. But is analogue sound and sample/synthesis all we want or are there other avenues to explore?
Have a better one - Saul Cross :-)

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I won't vote because I don't want only one kind of synth. Never have and never will...I use at least one in each of your list, and the odd hybrid synth.
Analogue-ish type sounds are my personal favourite, but I can't survive on just those.

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Physical modelling of orchestral brass/wind/reed


http://www.kvraudio.com/forum/viewtopic ... highlight=
Intel Core2 Quad CPU + 4 GIG RAM

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electro wrote:Physical modelling of orchestral brass/wind/reed


http://www.kvraudio.com/forum/viewtopic ... highlight=
Ditto...

How much longer do you think it's gonna take for our message to get through, Electro? :hihi:
Music with dinner is an insult both to the cook and the violinist.

Post

I think we have types of instruments pretty well covered across the board. I'm looking for instruments that are easier to work with yet still powerful enough to be useful.
NOVAkILL : Asus RoG Flow Z13, Core i9, 16GB RAM, Win11 | EVO 16 | Studio One | bx_oberhausen, GR-8, JP6K, Union, Hexeract, Olga, TRK-01, SEM, BA-1, Thorn, Prestige, Spire, Legend-HZ, ANA-2, VG Iron 2 | Uno Pro, Rocket.

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I's shell out the cash for an acoustic guitar/flute/horns/violin VSTi that sounds like the original :D

c'mon devs, show us what you've made of!

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saulc12 wrote:... But is analogue sound and sample/synthesis all we want or are there other avenues to explore?
There are other avenus still left to explore, which are going to be fullfilled once Sculpture becomes available for PC. Do you get my drift ?

I think the developers here on KvR have covered pretty much all synthesis areas, as BONES said. However, I'm interested in a fully featured Physical Modelling VSTi, that's what I voted for. So it's basically a race between a developer here and my money saving ability, since Tassman 4 is calling me. :)
Last edited by Forever Sun on Wed Mar 02, 2005 12:09 pm, edited 1 time in total.

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Actually, I'd be interested to see, what people would choose to cover all the synthesis methods mentioned in the poll, from KvR developers only.
This would probably end up in a locked thread ? :hihi:

Post

I voted for Multi Physical modelling from that list, but I would really like developers to mix sampling and powerfull synthesis more fully. Tassman with fully intergrated sampling, and granular oscillators or for Tera 3 to include sampling and granular oscillator options with a wide range of import formats and full editing of samples. Also agree with bones about making some of the complicated wonderfull synths out there we already have even easier to use.

I think complex filtering on samplers could be explored alot more, not just mutilple filters but filters along the lines of EMU Z plane filters, with morphing and complex modelling aspects. This also has the bonus that everyones familar with filtering and still keeps the signal path simple, so its just taking what they know further, reducing the learning curve.
Last edited by projectdan on Wed Mar 02, 2005 12:44 pm, edited 3 times in total.

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We have all kinds of cool softsynths these days, so that's already covered. What we really need now are instruments that are as easy to use and small in size as a typical VST, but have the sound quality of highend sample libraries. The sizes of sample libraries keep getting bigger and bigger, and I think it's gotten way out of hand. Developers need to go back to the drawing board and come up with innovative physical modelling and programming that can realistically emulate hard to sample instruments. Recording gigabytes of samples per instrument isn't the answer. Yes, hard drives are cheap these days, but counting on hard drive space is about as elegant a solution as using brute force when folding origami. I think the future will be represented by stuff like Synful and Edirol HQ Orchestra--small in size (relatively speaking), but have great sound and playability.

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"Emulation of Classic Synth (analogue)"
;)
It might be stupid but I like these synths. That's the electronic sound I like. Even it's virtual, it's always a pleasure to see these old style synths.
Analog sounds :D

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pakana wrote:I's shell out the cash for an acoustic guitar/flute/horns/violin VSTi that sounds like the original :D

c'mon devs, show us what you've made of!
Super String Thing does a very convincing acoustic guitar and also does pretty good flute and some other sounds too so you could check out the demo - but I won't say anymore because I am hijacking my own thread hihi...

But seriously I put my own vote in first and I agree with all those people so far who want more physical modelling synths and better sound quality from them.
Have a better one - Saul Cross :-)

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Forever Sun wrote:
saulc12 wrote:... But is analogue sound and sample/synthesis all we want or are there other avenues to explore?
There are other avenus still left to explore, which are going to be fullfilled once Sculpture becomes available for PC. Do you get my drift ?

I think the developers here on KvR have covered pretty much all synthesis areas, as BONES said. However, I'm interested in a fully featured Physical Modelling VSTi, that's what I voted for. So it's basically a race between a developer here and my money saving ability, since Tassman 4 is calling me. :)
How can you be so sure that sculpture will become available for PC and have you listened closely to the demos, they are certainly impressive but the acoustic sounds do seem to have a slightly plastic quality to them - I suspect that although this is a great synth, it is still not the perfect solution for acoustic instruments.
Have a better one - Saul Cross :-)

Post

saulc12 wrote:
Forever Sun wrote:
saulc12 wrote:... But is analogue sound and sample/synthesis all we want or are there other avenues to explore?
There are other avenus still left to explore, which are going to be fullfilled once Sculpture becomes available for PC. Do you get my drift ?

I think the developers here on KvR have covered pretty much all synthesis areas, as BONES said. However, I'm interested in a fully featured Physical Modelling VSTi, that's what I voted for. So it's basically a race between a developer here and my money saving ability, since Tassman 4 is calling me. :)
How can you be so sure that sculpture will become available for PC and have you listened closely to the demos, they are certainly impressive but the acoustic sounds do seem to have a slightly plastic quality to them - I suspect that although this is a great synth, it is still not the perfect solution for acoustic instruments.
i'd say he is talking about the new AAS "competitor"

Post

ttoz wrote:
saulc12 wrote:
Forever Sun wrote:
saulc12 wrote:... But is analogue sound and sample/synthesis all we want or are there other avenues to explore?
There are other avenus still left to explore, which are going to be fullfilled once Sculpture becomes available for PC. Do you get my drift ?

I think the developers here on KvR have covered pretty much all synthesis areas, as BONES said. However, I'm interested in a fully featured Physical Modelling VSTi, that's what I voted for. So it's basically a race between a developer here and my money saving ability, since Tassman 4 is calling me. :)
How can you be so sure that sculpture will become available for PC and have you listened closely to the demos, they are certainly impressive but the acoustic sounds do seem to have a slightly plastic quality to them - I suspect that although this is a great synth, it is still not the perfect solution for acoustic instruments.
i'd say he is talking about the new AAS "competitor"
Is this there physically modelled strings synth - been looking forward to seeing what this one can do, but they don't seem to have had any audio demos, just some very brief news from NAMM
Have a better one - Saul Cross :-)

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