Sega Genesis/Megadrive style instruments in NI's FM8

How to make that sound...
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Hey everyone,

As awesome as Aly's FMDrive is, I'm on a Mac so I can't use it! I've compiled a collection of .OPM patches from Sonic 3 & Knuckles converted into an FM8 patch bank. It's available here: https://gumroad.com/l/ddoH (https://gumroad.com/l/ddoH). If I see enough support for it, I might even do banks for more games ;)

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hbridges wrote:Hey everyone,

As awesome as Aly's FMDrive is, I'm on a Mac so I can't use it! I've compiled a collection of .OPM patches from Sonic 3 & Knuckles converted into an FM8 patch bank. It's available here: https://gumroad.com/l/ddoH. If I see enough support for it, I might even do banks for more games ;)
awesome!

Thanks, and how did you do that? Is there a automated way?

-dw

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dusted william wrote:awesome!

Thanks, and how did you do that? Is there a automated way?

-dw
So in my repo, there are 2 ruby scripts: https://github.com/hunterbridges/gen-fm8 (https://github.com/hunterbridges/gen-fm8)

I used the opm2syx.rb script to convert a batch of .opm files into .syx files that FM8 could import. Then I imported them all and used the fm8rename.rb script to manually name the files (which were things like Fina0001.nfm8) to names with the whole BGM title in them. Then I went through one-by-one and named each patch, turned on key sync for the oscillators, bumped up the volume for the oscillators, matched octaves, and tagged the patches for the FM8 DB. It was quite a tedious process, haha
Hunter Bridges on Soundcloud: http://soundcloud.com/hunter-bridges

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dusted william wrote:getting those .opm into FM8 = Holy Grail !
how did you do that ?
or where are the presets for fm8 ?
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I've added a dump of all these files in sysex, which can be imported directly into FM8: http://www.mediafire.com/file/x5ww7d3wf ... -sysex.zip

Special thanks to Martin Tarenskeen for his awesome DXconvert utility!

I guess Hunter hasn't responded yet... I can't get his Ruby scripts to work (yet), but in the meantime, these sysex files can be directly imported into FM8. It's tedious (no batch import), but it works. If someone could figure out this Excel trick: https://www.adsrsounds.com/fm8-tutorial ... -into-fm8/

... and post more detailed instructions for building the macro, that would be awesome. I can't get it to work on my machine... yet.
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Link doesn't work.
Anyone who can make you believe absurdities can make you commit atrocities.

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Aloysius wrote:Link doesn't work.
looks like it was too long and cut off the -sysex.zip part, add that to the link it should work.

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^ Last one worked. Thank you very much. :)
Anyone who can make you believe absurdities can make you commit atrocities.

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hbridges wrote: I used the opm2syx.rb script to convert a batch of .opm files into .syx files that FM8 could import. Then I imported them all and used the fm8rename.rb script to manually name the files (which were things like Fina0001.nfm8) to names with the whole BGM title in them. Then I went through one-by-one and named each patch, turned on key sync for the oscillators, bumped up the volume for the oscillators, matched octaves, and tagged the patches for the FM8 DB. It was quite a tedious process, haha
I tried these in Arturia DX7 V, and they worked very well, and sound good (alhtough they seem to be very "bare bones" FM sounds). For those who like these, DX7 V is a great alternative. IMO, it translates better than FM8.

Only thing that you have to do is raise the overall volume. All sounds come up with a very low master volume.
Last edited by fmr on Mon Feb 26, 2018 10:11 am, edited 2 times in total.
Fernando (FMR)

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