how can i produce banging techno drum loops
-
- KVRian
- Topic Starter
- 771 posts since 26 Sep, 2011 from new ross wexford ireland
how can i produce banging techno drum loops
i use geist , im not on about schranz or too hard tracks just sometin dave clarke wud play
i use geist , im not on about schranz or too hard tracks just sometin dave clarke wud play
-
- KVRist
- 218 posts since 15 Jan, 2011
lectropunk wrote:how can i produce banging techno drum loops
i use geist , im not on about schranz or too hard tracks just sometin dave clarke wud play
I'd start with forming a complete readable sentence and then move on to Googling from there.
Purposely misspelling words, in order to boost your image as a retard, won't help you create banging techno drums. However, properly spelled words in key phrases are essential to getting good results back from search engines, which could in the long run assist you in your quest.
There are a great many tutorials on how to synth drums and for the ones you cannot synth or shouldn't synth there are samplepacks. Vengeance Club Essentials 1 and 2 are a good start, but there are alternatives.
Once you have good source material to start with there are also countless articles on how to EQ and compress drums, haas effect, and more, but again Google may require you to convey a complete thought.
- KVRAF
- 8406 posts since 2 Aug, 2005 from Guitar Land, USA
I think more info is needed-what do you usually do, the word "banging" is more slang than traditional usage.
The only site for experimental amp sim freeware & MIDI FX: http://runbeerrun.blogspot.com
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams
https://m.youtube.com/channel/UCprNcvVH6aPTehLv8J5xokA -Youtube jams
- KVRAF
- 4278 posts since 6 Nov, 2009
Virtual drum quality consists of the following:thomni wrote:dancemusicproduction.com has a great discourse on techno, if you're actually looking to learn some techniques and not just a quick-fix.
1. Composition (variety: varied volumes, patterns, fills, etc)
2. Sample quality (layered samples, added bass from a synth, 60hz sine wave, etc)
3. Effects (compression, EQ, reverb, delay, stereo placement)
-
thecontrolcentre thecontrolcentre https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=76240
- KVRAF
- 35159 posts since 27 Jul, 2005 from the wilds of wanny