Synths that have VCF+VCA for each oscillator - do they exist?
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- KVRAF
- 8414 posts since 4 Jul, 2012 from Alesia
Just for fun, here is a nice video showing the Andromeda in action.
https://www.youtube.com/watch?v=lae0C4spghI
https://www.youtube.com/watch?v=lae0C4spghI
Last edited by V0RT3X on Tue Oct 06, 2015 5:59 pm, edited 2 times in total.
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- KVRAF
- Topic Starter
- 6425 posts since 22 Jan, 2005 from Sweden
I had CS-80 emulation in Arturia AnalogLab flavor, but seems I missed dig into the idea properly before I sold it.SJ_Digriz wrote: But, both the GX-1, CS-80 and things like the oberheim 4/8 voice have stunning sonic flavor. I mean nothing sounds like those things.
I think I saw Yamaha release something new, if it was Reface - don't know yet if any CS-80 stuff in there. One is called Reface CS, so I will have a look.
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- KVRAF
- Topic Starter
- 6425 posts since 22 Jan, 2005 from Sweden
I see what you mean - one gets dizzy just seing that panel with knobs.V0RT3X wrote:Just for fun, here is a nice video showing the Andromeda in action.
EDIT: the sound of this unit - a good reason to sell my car, crap.
Saw an A6 on eBay for $4000 just about.
Last edited by lfm on Tue Oct 06, 2015 6:12 pm, edited 1 time in total.
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- KVRAF
- 8414 posts since 4 Jul, 2012 from Alesia
I wish they started another production run! I would love to buy one of these!lfm wrote:I see what you mean - one gets dizzy just seing that panel with knobs.V0RT3X wrote:Just for fun, here is a nice video showing the Andromeda in action.
I've heard they ran out of parts, which is the usual story you get.
I saw a few auctions on E-bay but I am afraid of getting scammed, because i've heard some people getting sent busted keyboards and stuff. Repairs on anything as complex as a 16-voice polyphonic analog can't be cheap and I'm not made of money so I decided to wait.
For the time being I have Diva, A.c.e (purchasing again soon), Synthsquad, to help me mimic certain sounds and I'm more than happy with my setup.
Diva sounds amazing for lots of those big polyphonic analog sounds though.
Demo1
https://www.youtube.com/watch?v=6en5u_PLRCE
*edit* - ok won't spam any more software
Last edited by V0RT3X on Tue Oct 06, 2015 6:11 pm, edited 2 times in total.
- KVRAF
- 12352 posts since 7 May, 2006 from Southern California
Yeah, each oscillator can be set to use oscillator algorithms (including JP supersaw, feedback osc and D-50 LA Osc shapes), PCM samples (with REX-style slicing) or external input. You can use the external input as a modulator or carrier (!) for FM and RM. I'm not sure how it's possible to FM a live input, I guess there is a buffer with some amount of latency involved.V0RT3X wrote:Sounds pretty fun! Also can't you run your own samples through the V-synth engine too??justin3am wrote:The V-Synth has a mode in which you can route each 'Oscillator' to it's own COSM block (filters/signal processors). Each oscillator block has 4 envelopes and 1 LFO, each COSM bloack has it's own envelopes and LFO, then there is the global 'TVA' (Time Variant Amplifier) or DCA.
It's an incredibly flexible synth.
SJ_Digriz wrote:heresy bringing digital signal processing into the discussion Even if it does sound incredible .. that's not the point.
Last edited by justin3am on Tue Oct 06, 2015 6:13 pm, edited 1 time in total.
- KVRAF
- 12352 posts since 7 May, 2006 from Southern California
That's part of it. Also the engineers who designed it no longer work for Alesis/inMusic. One of the original designers of the Andromeda is our lead engineer.V0RT3X wrote: I've heard they ran out of parts, which is the usual story you get.
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- KVRAF
- 8414 posts since 4 Jul, 2012 from Alesia
Does this mean we'll be seeing a Nektar polyphonic synthesizer at some point?justin3am wrote:That's part of it. Also the engineers who designed it no longer work for Alesis/inMusic. One of the original designers of the Andromeda is our lead engineer.V0RT3X wrote: I've heard they ran out of parts, which is the usual story you get.
- KVRian
- 1045 posts since 3 Jul, 2006
[removed] Didn't realize this is hardware only.
Last edited by jackoo on Tue Oct 06, 2015 7:02 pm, edited 1 time in total.
- KVRAF
- 6095 posts since 5 Jul, 2001 from Just about .... there
By the way, trying to do that many voices via modular is painful. I've done 3 voices with 2 OSC each voice. It sounds great. But it is difficult to tune and manage everything.
For the CS-80 and the GX-1, even though the signal paths were discrete, the main controls were "global". Which required massive amounts of calibration. And then the OB 4 and 8 voice were like a modular and you just had to do it all manually constantly. Basically true discrete analog poly is one giant PITA.
For the CS-80 and the GX-1, even though the signal paths were discrete, the main controls were "global". Which required massive amounts of calibration. And then the OB 4 and 8 voice were like a modular and you just had to do it all manually constantly. Basically true discrete analog poly is one giant PITA.
If you have to ask, you can't afford the answer
- KVRAF
- 12352 posts since 7 May, 2006 from Southern California
Indeed! I used to have 4 of the same voice in my modular and I planned to use Silentway to control everything. Even when using Silentway for tuning and per-voice modulation, it was still more of a pain that it was worth.SJ_Digriz wrote:Basically true discrete analog poly is one giant PITA.
- KVRAF
- 6095 posts since 5 Jul, 2001 from Just about .... there
There was a dude on muffwigglers who was doing GX-1 voice cards. Kind of amazing. Maybe when I retire I'll design and build a discrete voice card chassis with SMT and ICs with digital controllers.justin3am wrote:Indeed! I used to have 4 of the same voice in my modular and I planned to use Silentway to control everything. Even when using Silentway for tuning and per-voice modulation, it was still more of a pain that it was worth.SJ_Digriz wrote:Basically true discrete analog poly is one giant PITA.
If you have to ask, you can't afford the answer
- KVRAF
- 12352 posts since 7 May, 2006 from Southern California
Is it the same guy who does the CrOwBX voices?
- KVRAF
- 6095 posts since 5 Jul, 2001 from Just about .... there
hmmm, I only see CS-80 and GX1 filters on his site. Not the voice cards anymore. Either that or I have him confused with someone else and he only did the OBX thing. I almost positive someone over there did GX-1 voice cards. Maybe it was on electromusic or whatever that other site.SJ_Digriz wrote:that's the dude. genius.justin3am wrote:Is it the same guy who does the CrOwBX voices?
I personally built two GX filters in MOTM format and run them in series.
If you have to ask, you can't afford the answer
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- KVRAF
- 3080 posts since 17 Apr, 2005 from S.E. TN
The cs 50, 60 and 80 used one card per voice, one osc and one lpf and one hpf on each card. With the associated eg's. I can't recall if the lfo's were per voice, global or both.
Maybe the cards were different between models. Or maybe the same. So cs 80 with 16 cards had 8 voice polyphony with two synth cards per voice, cs 60 was half a cs80 with 8 cards, and cs 50 was half a cs 60 with 4 voice cards.
To keep the beasts in tune the oscillators were exponential cv rather than 1 v / oct, no analog log / antilog converters to temp drift. And the custom vco chips had solid state heaters to run a steady temp, hotter than normal environmental temps.
CS 60 was probably the most tuning stable analog I owned, though maybe after decades they might be a maintenance nightmare nowadays.
I liked the cs60, but didn't like 1 osc per voice. And it was better for clean sounds than gritty sounds, though I generally prefer polite behavior. I would run it thru delay and chorus a lot to try to fatten it up.
So IMO a 4 voice modular would need at least 8 voice plugins, not 4. 12 would be kewl.
I liked oberheim 4 and 8 voice as well, never owned one. Did modifications and repair on a couple back in the day. Wanted one but it would have been a nightmare live playing and they were expensive. The oberheim programmer module helped, but the programmer didn't control every panel parameter.
Well, as far as that goes memorymoog used a separate card per voice, except with multiple vco per filter on each card. In theory a 12 voice memorymoog could have been made with more cards.
Maybe the cards were different between models. Or maybe the same. So cs 80 with 16 cards had 8 voice polyphony with two synth cards per voice, cs 60 was half a cs80 with 8 cards, and cs 50 was half a cs 60 with 4 voice cards.
To keep the beasts in tune the oscillators were exponential cv rather than 1 v / oct, no analog log / antilog converters to temp drift. And the custom vco chips had solid state heaters to run a steady temp, hotter than normal environmental temps.
CS 60 was probably the most tuning stable analog I owned, though maybe after decades they might be a maintenance nightmare nowadays.
I liked the cs60, but didn't like 1 osc per voice. And it was better for clean sounds than gritty sounds, though I generally prefer polite behavior. I would run it thru delay and chorus a lot to try to fatten it up.
So IMO a 4 voice modular would need at least 8 voice plugins, not 4. 12 would be kewl.
I liked oberheim 4 and 8 voice as well, never owned one. Did modifications and repair on a couple back in the day. Wanted one but it would have been a nightmare live playing and they were expensive. The oberheim programmer module helped, but the programmer didn't control every panel parameter.
Well, as far as that goes memorymoog used a separate card per voice, except with multiple vco per filter on each card. In theory a 12 voice memorymoog could have been made with more cards.