Well, recently I added in articulation morphing--which is really awesome because it takes the current amount of velocity layers and articulations, and really helps them blend together with this new aspect.michaelbanin wrote:Hi, Greg! What's the progress in making updates? Can't wait!:)
I've also been working on CPU efficiency. I already have it at a surprisingly low CPU usage even considering when it's handling quad-tracking, each guitar with a separate humanization amount, articulation morphing, etc., but what really takes up a lot of CPU usage are the effects (distortion, reverb, amp modeling, etc.). So I want to make sure that every element is operating at the simplest, most CPU efficient level possible.