When I did a good couple hundred sfx for a game I worked on, I employed everything; record my own, mix multiple samples, make em in Reaktor, use sound libraries, use lots of effects processing and pitch shifts, time stretches, etc. Layering was key. So was practice and experimentation.Megazoid wrote:pdwdpw, in general what's your most used method's for producing game sfx? i posted a thread a while back asking about creation of movie sfx and best method's, tool's and technique's to produce such media and got only a handful of replies. Do you record alot of stuff yourself?
Devon