Login / Register  0 items | $0.00 NewWhat is KVR? Submit News Advertise
farjedi
KVRer
 
24 posts since 12 Oct, 2007, from OXford,UK

Postby farjedi; Mon Nov 09, 2015 2:41 am Re: Is AriesVerb still in development?

Although it was a interesting, unique product, it would be insane to purchase it! :)
User avatar
murnau
KVRAF
 
5231 posts since 13 Jan, 2005, from right behind you

Postby murnau; Mon Nov 09, 2015 2:53 am Re: Is AriesVerb still in development?

The demo version is fully functional except for the ability to recall settings. :hihi:
Whoever wants music instead of noise, joy instead of pleasure, soul instead of gold, creative work instead of business, passion instead of foolery, finds no home in this trivial world of ours.
User avatar
c_voltage
KVRian
 
857 posts since 16 May, 2004, from Soviet Union

Postby c_voltage; Mon Nov 09, 2015 10:07 am Re: Is AriesVerb still in development?

camsr wrote:If I wanted to purchase this, I would have to send him an Email? How is payment handled? The purchase link on the website is dead.

Hm btw really, but just recently it's was work. Well, once upon a time it should be to happen.
murnau wrote:The demo version is fully functional except for the ability to recall settings.

Yes, especially considering that plugin not automatable and without any midilearn, maybe that makes sense.
Also btw for users who will very want its capabilities, i would advice to find free old AriesVerb version, which has almost all the same main features that commercial, except some specific sections and plugin interface, and (if i not wrong) parameters can be automated.

In any case, sad news. (Who know, maybe this will wake the author? :x :D )
User avatar
murnau
KVRAF
 
5231 posts since 13 Jan, 2005, from right behind you

Postby murnau; Mon Nov 09, 2015 10:26 am Re: Is AriesVerb still in development?

c_voltage wrote:Also btw for users who will very want its capabilities, i would advice to find free old AriesVerb version, which has almost all the same main features that commercial, except some specific sections and plugin interface, and (if i not wrong) parameters can be automated.


Changelog for the 0.7 branch

0.7.6
- new program library with support for user programs
- new UI layout in the editor window (2nd sidebar)
- new save feature
- new calculator logic, some new functions
- added mousewheel support
- fixed white screen bug in Live on Mac
- fixed save settings issue on Windows 7
- fixed resizing issue in Sony Vegas
- fixed numerical issue for presets with high-slope gating
- fixed a division by zero bug for very short delays
- fixed a buffer overrun bug
- fixed handling bug with spinner controls
- fixed shift-key for text input on Mac
- fixed international characters display on Mac

0.7.5
- added support for the Macintosh OS X platform
- made preset browser handling more simple and less surprising
- removed the display brightness control (was a sucker for GUI performance)
- further CPU optimization for the algorithm
- fixed illegal characters in some preset filenames for Mac OS X
- all platform specific code was abstracted, to facilitate future porting

0.7.4
- GUI multithreading hotfix
- Better performance with many opened GUI windows

0.7.3
- added multilevel undo/redo functionality
- added UI settings page with multiple options:
* display brightness, GUI size, font, startup page
- added freeze and bypass buttons
- added inverter frequency as modulation target
- added 3 new LFO waveshapes: square, sample&hold and noise.
- added per-delay line half life modifier
- redesigned the library page with revert/load buttons
- consolidated modulation options onto fewer pages
- longer maximum delay (128k samples, about 2.5 seconds)
- waterfall diagram has better handling and labeling
- save dialog has correct default path into the presets folder
- fixed save dialog translates 'forbidden characters' for the filename
- fixed keyboard use in Live and CuBase for entering license key
- fixed keyboard use in Canabile when using keyboard as clavier
- fixed deadlock on exit in Renoise while an editor window is open
- fixed GUI freeze in EnergyXT when moving mouse over the GUI
- fixed assertion failure in large CuBase projects under heavy load
- fixed modulation state changes were not always recognized
- fixed modulation depth gets clamped to the last tap with multitap
- fixed mipmap chain completeness (OpenGL related)
- fixed Gflop/s accounting for info page
- fixed excess modulation noise in SSE2 implementation

0.7.2
- added Algorithm Page to the UI, replacing the Geometry Page
- added new features "filters before output" and "tap outputs"
- added emphasis filters for the nonlinear saturation
- added 23 new presets (total 167)
- changed lfo spread to degrees with extended range
- fixed UI control for angles
- fixed filename dependency, AriesVerb.dll can now be renamed
- fixed front panel texture

0.7.1
- added complete new PDF documentation
- added a new category for legacy AriesVerb presets
- improved the plate presets
- improved performance for the GUI startup time
- improved some UI consistency issues
Whoever wants music instead of noise, joy instead of pleasure, soul instead of gold, creative work instead of business, passion instead of foolery, finds no home in this trivial world of ours.
User avatar
c_voltage
KVRian
 
857 posts since 16 May, 2004, from Soviet Union

Postby c_voltage; Mon Nov 09, 2015 2:04 pm Re: Is AriesVerb still in development?

murnau Yes, a lot of changes (fixes, in the main ), but nonetheless.
Hmm btw,
- added freeze and bypass buttons

Last commercial versia has freeze mode ? Perhaps i forgot or miss something, long time not use AriesVerb, or perhaps "freeze" mean something other here..hmm..need be check again.
User avatar
c_voltage
KVRian
 
857 posts since 16 May, 2004, from Soviet Union

Postby c_voltage; Fri Nov 13, 2015 10:44 pm Re: Is AriesVerb still in development?

Oh damn, Ariesverb really has freeze mode :?
I dont know, no, i saw button F before, but by some reasons its work frequently as just mute sound in v076 (for example in start default preset), while in v073 the same F button work as freeze it seems in any preset. Then i just load various presets in 076 and found that in some presets its still work ! Maybe some updated routing in last beta ? (when in some mode freeze disabled), at least in sketchy comparison of two presets (where it fork and not work) I did not find the cause. But, really interesting.
stillshaded
KVRian
 
656 posts since 18 Apr, 2011

Postby stillshaded; Sun Jan 10, 2016 11:39 am Re: Is AriesVerb still in development?

still love this plugin...

would be great to get a 64 bit version, although it actually runs fine with FL studio's native bridge. I just get nervous something will break it one day.

also, the one feature I think I'd like to see is to lock the dry/wet amounts when changing presets.


I don't understand why this plugin is still in beta. It never crashes, and it doesn't lack any features. Other than needing a 64 bit version, it seems like it's totally good to be 1.0 :shrug:
User avatar
core
KVRAF
 
4693 posts since 2 Sep, 2005, from city of lights (nl)

Postby core; Sun Jan 10, 2016 12:14 pm Re: Is AriesVerb still in development?

The last update is from 2011... It's likely Christian is no longer actively working on this plugin, and it's no longer available for sale either. It's a shame because it's a great reverb for sure.
rekkerd.org the latest audio plugins, sample libraries & virtual instruments, synth presets & more.
Win a studio setup worth over $5k!
User avatar
c_voltage
KVRian
 
857 posts since 16 May, 2004, from Soviet Union

Postby c_voltage; Mon Jan 11, 2016 1:55 pm Re: Is AriesVerb still in development?

Perhaps the most important request are still automation of parameters, but ofcourse, does whether it make sense to talk about it.
stillshaded
KVRian
 
656 posts since 18 Apr, 2011

Postby stillshaded; Mon Jan 11, 2016 3:31 pm Re: Is AriesVerb still in development?

Ah.. I didn't realize that it's no longer available. Lol.. It's the only paid reverb plugin I own.

What a shame. Seems like it was so close to being finished more or less. Personally I think I've only automated reverb parameters like twice in my 10 year electronic music career. Not really a priority. But x64 is for sure.
camsr
KVRAF
 
6579 posts since 16 Feb, 2005

Postby camsr; Mon Jan 11, 2016 5:28 pm Re: Is AriesVerb still in development?

It's almost cruel this plugin is abandonware.
Image
dayjob
KVRian
 
1135 posts since 6 Nov, 2006

Postby dayjob; Mon Jan 11, 2016 8:46 pm Re: Is AriesVerb still in development?

camsr wrote:It's almost cruel this plugin is abandonware.


it has some truly glorious algorithms in it.
camsr
KVRAF
 
6579 posts since 16 Feb, 2005

Postby camsr; Tue May 30, 2017 6:58 pm Re: Is AriesVerb still in development?

It's not abandonware after all, yay! :)
Image
User avatar
c_voltage
KVRian
 
857 posts since 16 May, 2004, from Soviet Union

Postby c_voltage; Wed May 31, 2017 8:33 am Re: Is AriesVerb still in development?

It's not just a some usual yay. With a high degree of probability it is possible to make a conclusion that this is the very big yay.
dayjob
KVRian
 
1135 posts since 6 Nov, 2006

Postby dayjob; Wed May 31, 2017 10:05 am Re: Is AriesVerb still in development?

was using it last night after not using it for a long time and it sounds so good.. i'd forgotten how special and weird and lush it is. stoked it's getting some attention from the dev. :)
PreviousNext

Moderator: Christian Schüler

Return to AriesCode