On your feature page for DrumSpillage 2, it mentions that the hi-hats and cymbals feature new anti-aliasing oscillators. Were you going to incorporate that into the other models as well? I know that some kick drums don't have very much high-end content, but if you want an airy kick wouldn't it be best to have anti-aliasing on those too? Just wondering. Thanks!
-Sam
Anti-aliasing oscillators in DrumSpillage 2?
- KVRAF
- Topic Starter
- 3184 posts since 31 Dec, 2004 from People's Republic of Minnesota
- KVRist
- 440 posts since 13 Mar, 2009
Hi Sam,
Yes. We mentioned the hi-hats and cymbals because it is most obvious on those kind of sounds. Kick drums also feature anti aliasing source oscillators which can help with square waves under certain conditions. Wherever possible/relevant we use anti-alias source oscillators.
Only fair to point out that some of the distortion and overdrive algorithms can still alias. We are toying with adding an oversampling feature to help remedy this (in a 2.x update) but it could increase CPU overhead dramatically. Running your DAW @ 96kHz can also help with this to some extend.
Cheers!
AudioSpillage
Yes. We mentioned the hi-hats and cymbals because it is most obvious on those kind of sounds. Kick drums also feature anti aliasing source oscillators which can help with square waves under certain conditions. Wherever possible/relevant we use anti-alias source oscillators.
Only fair to point out that some of the distortion and overdrive algorithms can still alias. We are toying with adding an oversampling feature to help remedy this (in a 2.x update) but it could increase CPU overhead dramatically. Running your DAW @ 96kHz can also help with this to some extend.
Cheers!
AudioSpillage