DrumSpillage 2 Beta Thread
- KVRist
- 443 posts since 12 Feb, 2004
If there are any bugs in the beta I'm not getting much problems here on Mavericks/Live 9.1...probably because I'm enjoying using it too much but nothing thats breaking it or messing up a performance..works for hours and hours...not sure if I'm getting some automation problems ie parameters out of sync, not registering, not sure if its bugs in Live 9 as have had some weirdness with other plugs and automation parameters not being recognised even when configured or not showing up and then showing up with persistence..odd) but will check and test, anyway as usual outstanding work..CPU is so much better, the clarity and resolution from the models is phenomenal the velocity and mod options are brilliant the levels of expression and variation are incredible.
The unified interface so much more logical and efficient...faster more controlled and ridiculously quick to get whats in your head out....tweaking has such a fine resolution to coax out the nuance and detail just so, the crusher, decimator, comb and shift are beautiful and really integrate with DS's synthesis models.The overall hi fidelity of DS is really amazing.I can see why this level of excellence is taking time to perfect.Looking forward (I hope so anyway) to the return of the variable randomiser and rec/freeze functions...they are so useful.
The unified interface so much more logical and efficient...faster more controlled and ridiculously quick to get whats in your head out....tweaking has such a fine resolution to coax out the nuance and detail just so, the crusher, decimator, comb and shift are beautiful and really integrate with DS's synthesis models.The overall hi fidelity of DS is really amazing.I can see why this level of excellence is taking time to perfect.Looking forward (I hope so anyway) to the return of the variable randomiser and rec/freeze functions...they are so useful.
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- KVRist
- Topic Starter
- 440 posts since 13 Mar, 2009
- KVRist
- Topic Starter
- 440 posts since 13 Mar, 2009
- KVRist
- 443 posts since 12 Feb, 2004
Thanks..great to know.
regards
regards
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- KVRian
- 967 posts since 26 Sep, 2013 from Arizona, USA
Would it be possible to make the pad locations configurable? The pad controllers that I've used have all started with pad 1 being the bottom-left pad, incrementing right and then up. Having DS2's pad 1 be the top-left pad is a little confusing. =]
-n
-n
- KVRist
- Topic Starter
- 440 posts since 13 Mar, 2009
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- KVRian
- 746 posts since 27 Nov, 2011
may I add that this is a great feature and demonstrates real attention to detail! thanks for thisaudiospillage wrote:Hi,
Yep, click the AS logo in the top right to open the preferences page. In there you'll see a 'MPC/Maschine' check box which will reverse the order of the pads. This is a global global preference for all plugin instantiations.
AudioSpillage
- KVRist
- Topic Starter
- 440 posts since 13 Mar, 2009
- KVRian
- 967 posts since 26 Sep, 2013 from Arizona, USA
Awesome! I had no idea that existed. Thanks for the info!audiospillage wrote: Yep, click the AS logo in the top right to open the preferences page. In there you'll see a 'MPC/Maschine' check box which will reverse the order of the pads. This is a global global preference for all plugin instantiations.
AudioSpillage
Looking forward to release!
- KVRist
- Topic Starter
- 440 posts since 13 Mar, 2009
FYI: Changes and fixes coming up in the next beta and/or release.
+ Improved envelope attack time with short 1-9ms times
+ Assign MIDI pitch to bass drum + FM models
+ Keyboard mode added
+ Comb filter positive/negative feedback switches
+ Double click volumes, pan etc to reset
+ Noise decay envelopes are now fade in/out style
+ Fixed UI size issues in Ableton Live 9
+ Fixed comb filter blowups
+ Fixed LFO triplet timing issues
+ Fixed filter DSP errors (inc. distortion filter)
+ Improved envelope attack time with short 1-9ms times
+ Assign MIDI pitch to bass drum + FM models
+ Keyboard mode added
+ Comb filter positive/negative feedback switches
+ Double click volumes, pan etc to reset
+ Noise decay envelopes are now fade in/out style
+ Fixed UI size issues in Ableton Live 9
+ Fixed comb filter blowups
+ Fixed LFO triplet timing issues
+ Fixed filter DSP errors (inc. distortion filter)
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moscom_electronics moscom_electronics https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=269081
- KVRist
- 243 posts since 21 Nov, 2011 from France
Sounds good! The GUI stuff in Live is related to the behavior I had reported, where a change in a controller would not be refelected in the UI?
Cheers!
Cheers!
- KVRist
- Topic Starter
- 440 posts since 13 Mar, 2009
Afraid not. We'll take another look at that today though. Does this issue affect any other plugins?moscom_electronics wrote:Sounds good! The GUI stuff in Live is related to the behavior I had reported, where a change in a controller would not be refelected in the UI?
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moscom_electronics moscom_electronics https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=269081
- KVRist
- 243 posts since 21 Nov, 2011 from France
Not that I can tell. Only DS2 does this Were you able to reproduce it?
Cheers
Cheers
- KVRist
- Topic Starter
- 440 posts since 13 Mar, 2009