Cubasis for iPad arrives...

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Does Cubasis actually have a count-in when recording with Audiobus?
Cats are intended to teach us that not everything in nature has a function | http://soundcloud.com/bmoorebeats

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sure,If you mean a metronome click.starts 1-2 bars before recording.

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Thanks. Missing this feature in Loopy.
Maybe Cubasis would take over as my record-in-to app.
Cats are intended to teach us that not everything in nature has a function | http://soundcloud.com/bmoorebeats

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First things first, so: thank you Steinberg for making Cubasis!

I have Music Studio, NanoStudio, Beatmaker 2 and FL Studio Mobile and none of those felt sufficient. NanoStudio features a great synth and some decent effects, but I still never really got used to it.


After reading this thread I decided to buy Cubasis and Audiobus. Man was I positively surprised! They work absolutely great together. Cubasis is pretty much a real Daw for iPad and the Audiobus integration completes it. Only thing that I felt inadequate was the lack of integrated drum sampler with a possibility to make user kits. I ended up buying DM1, which happens support user kits and works great with Dropbox. Now I feel that my iPad production set up is something more than a toy or a sketch board.

I really can recommend Cubasis and Audiobus combination for anyone who wants or needs to use iPad for more than just catching musical ideas. I for example work quite far away from my home and spend four nights in a week away in a really small apartment.

Here's a small demo clip i quickly made using Cubasis, Audiobus, Animoog, Sunrizer and DM1 with my own drum samples:

https://soundcloud.com/m-d-m-k/ipad-house-clip-cubasis

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Cool demo.

I'm waiting to see if BM2 can be controlled and synced via Audiobus before I splash out at Cubasis. It's a little on the expensive side.
Cats are intended to teach us that not everything in nature has a function | http://soundcloud.com/bmoorebeats

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MDMK wrote:First things first, so: thank you Steinberg for making Cubasis!

I have Music Studio, NanoStudio, Beatmaker 2 and FL Studio Mobile and none of those felt sufficient. NanoStudio features a great synth and some decent effects, but I still never really got used to it.


After reading this thread I decided to buy Cubasis and Audiobus. Man was I positively surprised! They work absolutely great together. Cubasis is pretty much a real Daw for iPad and the Audiobus integration completes it. Only thing that I felt inadequate was the lack of integrated drum sampler with a possibility to make user kits. I ended up buying DM1, which happens support user kits and works great with Dropbox. Now I feel that my iPad production set up is something more than a toy or a sketch board.

I really can recommend Cubasis and Audiobus combination for anyone who wants or needs to use iPad for more than just catching musical ideas. I for example work quite far away from my home and spend four nights in a week away in a really small apartment.

Here's a small demo clip i quickly made using Cubasis, Audiobus, Animoog, Sunrizer and DM1 with my own drum samples:

https://soundcloud.com/m-d-m-k/ipad-house-clip-cubasis
My sentiments exactly. With Cubasis, DM1, and JamUp XT, I have a real setup finally on the iPad. I do have Auria as well, but I just didn't gel with it; Cubasis feels more at home, given my regular DAW is Studio One.

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How are you synching dm1 to cubasis? As far as I can see it doesn't have virtual midi.
Instant human just add coffee

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BiancaNeve wrote:How are you synching dm1 to cubasis? As far as I can see it doesn't have virtual midi.
I'm not. I've found I don't like using Audiobus for rhythm-based instruments. I just do the drum sequences in DM1, then audiocopy/paste. Works well.

I wish Audiobus started the transports of input instruments, that would easily solve that problem. Same goes for Figure as well.

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BiancaNeve wrote:How are you synching dm1 to cubasis? As far as I can see it doesn't have virtual midi.

I don't midi sync DM1 either. I record audio via Audiobus or audio copy and fine tune the sycncing manually with the internal (really good) wave editor. It's a pretty easy task. Steinberg should still include drum sampler capable of multiple outputs and user samples. Heck, they should work out a deal with Fingerlabs and include a build in version of DM1 into Cubasis. DM1 is close to perfection as a drum sampler.

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Huge update. I don't own ths app yet, but it looks tempting.

- Cubasis now supports up to 24 physical inputs giving you the possibility to record up to 24 audio tracks simultaneously!
- New information overlay for UNDO/REDO operations.
- Effect windows will now open immediately after they have been inserted.
- The overall stability of the app has been improved.
- The Audiobus integration has been improved and many user reported problems have been solved.
- Resolves a problem that occurred when undo and redo could lead to loss of audio data in some cases.
- Loading a project that contains Audiobus tracks no longer renders Cubasis unreliable.
- Recording audio tracks that are assigned to the microphone input of Audiobus work now as expected.
- Virtual MIDI can now be chosen in the MIDI connections panel of the inspector (independent of connected hardware devices or MIDI network connection settings).
- Importing zipped Cubasis project files that contain audio data no longer lead to missing audio files.
- The overall level of an audio mixdown no longer differs from the master output level of a project.
- Audio input settings can now be changed when working with audio interfaces that support more than two input channels.
- A problem that appeared when trying to select an audio input using audio interfaces with more than eight input channels was solved.
- The VU meter of a channel in the mixer now reacts accordingly to the panner position.
- UNDO and REDO operations after a track has been recorded no longer affect the input assignment of a track.
- UNDO and REDO operations after a track has been recorded no longer affect the track naming.
- UNDO changes within the audio editor no longer result in displaying partly invisible waveforms.
- The pitch bend range of MIDI tracks that are routed to external apps will now be played back correctly.
- The MediaBay view now remains at its position after an item has been deleted.
- Importing a Cubasis project file that contains a project name that already exists no longer fails.
- Solved a problem where the input metering displayed an incorrect value after an external audio device had been connected.
- Swipe horizontally over the MIDI channel numbers of the MIDI Connections to change the channel number.
- UNDO and REDO no longer reset user-defined track names to its default name.
- An issue that occurred after copy-pasting events has been solved.
- It is now possible to record pitch bend on top of existing MIDI events.
- The order of tracks no longer gets mixed up when importing MIDI tracks.
- The pitch wheel no longer keeps its position when closing the keyboard/drumpads while being used.
- A problem that occurred moving MIDI events that contained pitch bend data was solved.


If you use Audiobus please install the latest Audiobus update to ensure 100% compatibility with this Cubasis version.
Cats are intended to teach us that not everything in nature has a function | http://soundcloud.com/bmoorebeats

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App seems to crash now when I select undo on a project that I made on an earlier version of Cubasis. :(

I mentioned the update a few days ago here... http://www.kvraudio.com/forum/viewtopic.php?t=375308

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I have a question for you current Cubasis owners. The Cubasis specs say that audio import is possible over USB with iTunes file sharing. I would like to create rhythm tracks on my studio computer, mix them down to a 44.1/16 bit wave file and then import the wave files into Cubasis so I can add tracks on top (bass, synths, etc). Is it possible to do what I'm asking?

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billw wrote:I have a question for you current Cubasis owners. The Cubasis specs say that audio import is possible over USB with iTunes file sharing. I would like to create rhythm tracks on my studio computer, mix them down to a 44.1/16 bit wave file and then import the wave files into Cubasis so I can add tracks on top (bass, synths, etc). Is it possible to do what I'm asking?
Sure, absolutely. You can do that, or upload them individually over wifi.

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polaris20 wrote:
billw wrote:I have a question for you current Cubasis owners. The Cubasis specs say that audio import is possible over USB with iTunes file sharing. I would like to create rhythm tracks on my studio computer, mix them down to a 44.1/16 bit wave file and then import the wave files into Cubasis so I can add tracks on top (bass, synths, etc). Is it possible to do what I'm asking?
Sure, absolutely. You can do that, or upload them individually over wifi.
Excellent....thank you. Looks like I'll go ahead and buy this.

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billw wrote:
polaris20 wrote:
billw wrote:I have a question for you current Cubasis owners. The Cubasis specs say that audio import is possible over USB with iTunes file sharing. I would like to create rhythm tracks on my studio computer, mix them down to a 44.1/16 bit wave file and then import the wave files into Cubasis so I can add tracks on top (bass, synths, etc). Is it possible to do what I'm asking?
Sure, absolutely. You can do that, or upload them individually over wifi.
Excellent....thank you. Looks like I'll go ahead and buy this.
Yeah just make sure the tempos are the same, of course, because it doesn't do any Acid-like stretching of audio, unfortunately.

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