I purchased the Moog Model 15Jace-BeOS wrote:
I expect I would use Moog Model 15 and Animoog the same way (haven't bought them yet, but they're on my wish list). I will likely be using their MIDI capabilities to some extent for controller input, as I do occasionally with Gadget. Still, most of what I've created thus far on my iPad has just used the iOS device and nothing else plugged in. The touch interface can be very fun and immediate and the Animoog keyboard is reportedly very well thought out for this. Treating the iPad as a unique solo music performance device makes sense for many reasons.
Patching on it sucks. You can only see a portion of the whole interface at once so there is endless scrolling up and down. I can patch Bazille much faster with my mouse or even the trackpad on my laptop.
It is easy to accidentally move/remove a cable by brushing the screen. It is too easy to make mistakes or miss a button/switch and have to try again. Half the time I cannot see where a cable goes or where it comes from cause it is off screen. To patch a cable from an output to an input off screen, you have to grab and hold the cable then use the other hand to scroll to find the input.
I think some people talk extra positive about iOS apps simply because they are cheap. If this thing were released as a VST it would get skewered for the flaws it has. (which may be a more realistic reason why Moog is focused on iOS cause there is much lower level of competition)
I do like the sound of it... though I would say it is not yet on par with the best VST's. I also like the polyphonic modulation of the built-in keyboard. Playing notes on the screen has no tactile pleasure but it is not a big turnoff so I could get used to it as a tool... it is the patching that means I'm not likely to use it much.
Oh, the other thing is, it is not multi-touch on the interface (besides the keyboard). You can only turn one knob at a time.