KnobMan / SkinMan

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Hi g200kg!

In KnobMan 1.51 you had the options; 'Save', 'Load' and 'Make Circle' in Shapes,
but I couldn't find them in JKnobMan 1.28.
Is there a reason for removing those options?

Cheers
Jorgen
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nBeat wrote:In KnobMan 1.51 you had the options; 'Save', 'Load' and 'Make Circle' in Shapes,
but I couldn't find them in JKnobMan 1.28.
Is there a reason for removing those options?
About Shape editing? I think these options are not used much.
I will consider if needed.

I think Save/Load is useful but it is complicated, and 'MakeCircle' function need some improvement for actual use, for example combine with flexible control point adding.

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g200kg wrote: About Shape editing? I think these options are not used much.
I will consider if needed.
Yes, please do, but only if it's not too much trouble.
I can import shapes from eg Inkscape into KnobMan151, copy the coordinates, and then paste them in JKnobMan.
It's a 2 step process and perhaps not as intuitive as doing it in one go, but it's doable.

Whatever you decide to do I'd like to thank you for your hard work.
(J)KnobMan is a great and indispensable tool.
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KnobMan is updated to 1.2.9

http://www.g200kg.com/en/software/knobman.html

* Color value editing with hex string
* Added some Textures (Thanks to AZ (http://bji.yukihotaru.com/)
* Use previous extension when export if no extension is specified
* SVG import/export for shape editor
* Frame mask mode 'Maskbits' is added
* Enable value editing from keyboard in AnimCurve editor

SVG import/export is greatly improved. That will be not much collapsed by InkScape editing.

* The document should be 256 x 256 px
* JKnoMan will import only 'Path' Objects. For example characters should be converted to path

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Framemask-Maskbits mode can specify the visibility frame-by-frame with '0' or '1'. This mode will be handy for switches that has few frames, especially NI Kontakt's 6 frame image (off/on/pressOff/pressOn/hoverOff/hoverOn).
For example, '001100' specify visible only 3 and 4 frame.
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Last edited by g200kg on Thu Sep 26, 2013 6:28 pm, edited 1 time in total.

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Wow, nice updates! Arigatou gozaimasu! :)

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Oops! Windows EXE crashed!


Problem Event Name: APPCRASH
Application Name: JKnobMan.exe
Application Version: 0.0.0.0
Application Timestamp: 49d81c5e
Fault Module Name: JKnobMan.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 49d81c5e
Exception Code: c0000005
Exception Offset: 00003ed6
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1050
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789


I just noticed that the exe is 43 KB, whereas v1.2.8 was 498 KB. Wrong compile? :)

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EvilDragon wrote:Oops! Windows EXE crashed!

I just noticed that the exe is 43 KB, whereas v1.2.8 was 498 KB. Wrong compile? :)
Sorry, just a packaging error :oops:
Now fixed, please try again.

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Works now :)

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Excellent update. One quick question as I don't see anything mentioned in the change log. How about the output folders? It was pointing to wherever the Knob file is when one exports. It would be awesome if it remembers the last path the image was exported to.
satYatunes - Sound and Graphic Designer
Beautiful UI and skins for VST plugins.
Website | Portfolio

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satYatunes wrote:Excellent update. One quick question as I don't see anything mentioned in the change log. How about the output folders? It was pointing to wherever the Knob file is when one exports. It would be awesome if it remembers the last path the image was exported to.
Already export-folder and knob-folder is managed independently in 1.2.8
But I have found some trouble about default extension and overwrite prompt behavior in some cases.
I will fix this later.

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Thank you for reintroducing SVG import/export. :)
Great update!

Jorgen
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g200kg wrote:
satYatunes wrote:Excellent update. One quick question as I don't see anything mentioned in the change log. How about the output folders? It was pointing to wherever the Knob file is when one exports. It would be awesome if it remembers the last path the image was exported to.
Already export-folder and knob-folder is managed independently in 1.2.8
But I have found some trouble about default extension and overwrite prompt behavior in some cases.
I will fix this later.
Yes it does work like a charm. It remembers the knob folder and export folder. Awesome.

@Jorgen: how are you using this SVG import feature? just curious.
satYatunes - Sound and Graphic Designer
Beautiful UI and skins for VST plugins.
Website | Portfolio

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satYatunes wrote: @Jorgen: how are you using this SVG import feature? just curious.
Well, some shapes are difficult or somewhat fiddly to make in KnobMan, so I sometimes use Inkscape for its higher resolution and extended toolset.
Once satisfied with the shape, I save it as .svg and import it to KnobMan.
Simple as that. :wink:
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KnobMan is updated to 1.3.0

http://www.g200kg.com/en/software/knobman.html

Changes:
* Fix : Overwrite prompt may appear twice in some case
* Thumbnails on texture select dropdown
* Some more textures are added
* Transparency is enabled on texture when alpha-PNG is used as texture file
* Improved interpolation for texture zooming
* Added magnifier with color pipette tool
* Exe warpping tool is changed


New texture using alpha-PNG, 'PunchingMetal' and 'Hexagon' are added.

texture thumbnail and alphaPNG texture sample :
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Pipette tool :
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* In addition, exe wrapping tool is changed to Launch4j from exewrap. Though I think it is stable, let me know if you have any problem.

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Thanks for the update.


I noticed the initial startup time seemed longer than with previous version - could be the exe wrapper?

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