.VST to remap controllers?
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Peter Widdicombe Peter Widdicombe https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=336849
- KVRian
- Topic Starter
- 1068 posts since 29 Aug, 2014
Are there any small (free ?) VST's that would allow you to remap controllers?
i.e. I want to take pitch bend and be able to use the wheel as a channel pressure, which most of my keyboards don't have. So when I want a second modulation source, I just use the pitchbend wheel.
Now, if it were really possible, what I'd like to do is to allow pitchbend in one direction; but any NEGATIVE bends then become channel pressure.
(And the other reason is that I got a Casio ctk 3200 as an inexpensive 61-key keyboard with velocity, but it ONLY has pitchbend and no modulation. I'd rather have modulation than pitchbend most of the time...).
So, a VST "filter" in the path before the VST, and my $129 keyboard would have modulation instead of pitchbend, rather than have to draw it in...
i.e. I want to take pitch bend and be able to use the wheel as a channel pressure, which most of my keyboards don't have. So when I want a second modulation source, I just use the pitchbend wheel.
Now, if it were really possible, what I'd like to do is to allow pitchbend in one direction; but any NEGATIVE bends then become channel pressure.
(And the other reason is that I got a Casio ctk 3200 as an inexpensive 61-key keyboard with velocity, but it ONLY has pitchbend and no modulation. I'd rather have modulation than pitchbend most of the time...).
So, a VST "filter" in the path before the VST, and my $129 keyboard would have modulation instead of pitchbend, rather than have to draw it in...
Waveform 11; Win10 desktop/8 Gig; Win8 Laptop 4Gig; MPK261; VFX+disfunctional ESQ-1
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- KVRist
- 73 posts since 4 Feb, 2015
You could try midiConvert 3 from the Piz midi collection. But I´m not sure if it will work with negativ bends
sending as second controller.
edit: with 2 instances of midiConvert you can make that trick
sending as second controller.
edit: with 2 instances of midiConvert you can make that trick
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Peter Widdicombe Peter Widdicombe https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=336849
- KVRian
- Topic Starter
- 1068 posts since 29 Aug, 2014
OK the midiConvert3 seems to work in the "basic" mode... I can convert the pitch bend into modulation. Took a bit of tweaking of parameters.
I think the "ultimate" pitch bend one way and modulation the other way probably needs a rack set up. Good exercise B-).
I think the "ultimate" pitch bend one way and modulation the other way probably needs a rack set up. Good exercise B-).
Waveform 11; Win10 desktop/8 Gig; Win8 Laptop 4Gig; MPK261; VFX+disfunctional ESQ-1
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- KVRist
- 73 posts since 4 Feb, 2015
Got it working with this parameters:
for the first device: bending down:
Input Type: Pitch Bend
In Param1:
In Param2:
Channel In: Any
Low Input: -8192
High Inut: 64
Map Mode: Stretch/Strtech
Low Output: 127
High Output: 0
Offset:0
Output Type: Channel Pressure
Out Param 1:
Out Param 2:Inertia:100
Channel out: No Change
Thru: Thru All
for the second device: bending up:
Input Type: Pitch Bend
In Param1:
In Param2:
Channel In: Any
Low Input: 0
High Inut: 8191
Map Mode: Clip/Stretch/Limit
Offset:0
Output Type: Pitch Bend
Out Param 1: Smooth
Out Param 2:Inertia:0
Channel out: No Change
Thru: Thru All
for the first device: bending down:
Input Type: Pitch Bend
In Param1:
In Param2:
Channel In: Any
Low Input: -8192
High Inut: 64
Map Mode: Stretch/Strtech
Low Output: 127
High Output: 0
Offset:0
Output Type: Channel Pressure
Out Param 1:
Out Param 2:Inertia:100
Channel out: No Change
Thru: Thru All
for the second device: bending up:
Input Type: Pitch Bend
In Param1:
In Param2:
Channel In: Any
Low Input: 0
High Inut: 8191
Map Mode: Clip/Stretch/Limit
Offset:0
Output Type: Pitch Bend
Out Param 1: Smooth
Out Param 2:Inertia:0
Channel out: No Change
Thru: Thru All
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Peter Widdicombe Peter Widdicombe https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=336849
- KVRian
- Topic Starter
- 1068 posts since 29 Aug, 2014
To do this, you would put them in a rack, midi in to both of them (in parallel), and then midi out on each to the combined midi-out pin?
Or do you put them in series to avoid midi note-doubling? I do see the "at rest" value of +64 on the negative "channel pressure" which would reset IT when you release the wheel.
If something isn't in the exact range of low-to-high input, then the "thru all" will pass without processing?
(I suppose if it actually works for both, then it would have to...).
I found I had to use the "block converted" to avoid the unwanted pitch bends which seemed to comme through in parallel with the channel pressure.
Or do you put them in series to avoid midi note-doubling? I do see the "at rest" value of +64 on the negative "channel pressure" which would reset IT when you release the wheel.
If something isn't in the exact range of low-to-high input, then the "thru all" will pass without processing?
(I suppose if it actually works for both, then it would have to...).
I found I had to use the "block converted" to avoid the unwanted pitch bends which seemed to comme through in parallel with the channel pressure.
Waveform 11; Win10 desktop/8 Gig; Win8 Laptop 4Gig; MPK261; VFX+disfunctional ESQ-1
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- KVRist
- 73 posts since 4 Feb, 2015
... uh this is getting nerdy
I made this with trial & error and the midiConverts serial; but because of a strong lfo modulation I didn´t hear that it still pitches down...
So now getting both packed in a rack and working parallel, and because it is now doubling noteon - each
midiConvert is set to converted only needing now a third plugin named midNotchFilter which also works parallel - and is blocking pitchbend.
I made this with trial & error and the midiConverts serial; but because of a strong lfo modulation I didn´t hear that it still pitches down...
So now getting both packed in a rack and working parallel, and because it is now doubling noteon - each
midiConvert is set to converted only needing now a third plugin named midNotchFilter which also works parallel - and is blocking pitchbend.