Cream 1.0.8 Released
- KVRist
- Topic Starter
- 248 posts since 12 Jan, 2013
Dear Kirnu - Cream customer,
A new version Kirnu Cream v1.0.8 has been released.
Please use the download link you received in your confirmation mail to download it.
If the downloaded file is the old version please clear your browser cache and try again.
Cream 1.0.8
- New: MIDI FX plugin for Locig X
- Improved overall loop playing problems
- Improved AU plugin MIDI connection scheme. Cream connects automatically to the first IAC Bus it finds.
- Kirnu Dev Team
A new version Kirnu Cream v1.0.8 has been released.
Please use the download link you received in your confirmation mail to download it.
If the downloaded file is the old version please clear your browser cache and try again.
Cream 1.0.8
- New: MIDI FX plugin for Locig X
- Improved overall loop playing problems
- Improved AU plugin MIDI connection scheme. Cream connects automatically to the first IAC Bus it finds.
- Kirnu Dev Team
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- KVRer
- 10 posts since 9 Dec, 2011
Wow! Wonderful!!Kirnu wrote:Dear Kirnu - Cream customer,
- New: MIDI FX plugin for Locig X
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- KVRer
- 2 posts since 7 Jan, 2005
Thanks for this release, but I'm still not able to automatize start and end loop position for each step control (for both VST and AU versions). Is it a bug or a feature that still have to be implemented?
BtW I chose Kirnu Cream for its ablity to automatize almost all parameter, even each single step value. I hope the automatization of this important feature (start and end loop points for each step control) will be enabled in next release.
Thanks again
Gabriel
BtW I chose Kirnu Cream for its ablity to automatize almost all parameter, even each single step value. I hope the automatization of this important feature (start and end loop points for each step control) will be enabled in next release.
Thanks again
Gabriel
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- KVRAF
- 1782 posts since 4 Sep, 2011 from England
Thanks
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- KVRist
- 332 posts since 26 Jul, 2012
playback without loop function is ok, but after each loop playback start, first chord was played without arpg functionality.dalor wrote:Haven't downloaded the demo but can someone confirm it works in S1?
- KVRAF
- 2488 posts since 2 Dec, 2004 from Sydney, Australia
Thank you for your reply!! Is this reported and going to be fixed? (Silly question really but I haven't heard of this company before so I don't know what their view on reports like these is?).Hermu wrote:playback without loop function is ok, but after each loop playback start, first chord was played without arpg functionality.dalor wrote:Haven't downloaded the demo but can someone confirm it works in S1?
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- KVRist
- 332 posts since 26 Jul, 2012
i have reported:dalor wrote:Thank you for your reply!! Is this reported and going to be fixed? (Silly question really but I haven't heard of this company before so I don't know what their view on reports like these is?).Hermu wrote:playback without loop function is ok, but after each loop playback start, first chord was played without arpg functionality.dalor wrote:Haven't downloaded the demo but can someone confirm it works in S1?
http://www.kvraudio.com/forum/viewtopic.php?t=390627
- KVRist
- Topic Starter
- 248 posts since 12 Jan, 2013
I can't reproduce this behaviour in my tests. Can you send me a ST1 project file where this problem occurs.Hermu wrote:i have reported:dalor wrote:Thank you for your reply!! Is this reported and going to be fixed? (Silly question really but I haven't heard of this company before so I don't know what their view on reports like these is?).Hermu wrote:playback without loop function is ok, but after each loop playback start, first chord was played without arpg functionality.dalor wrote:Haven't downloaded the demo but can someone confirm it works in S1?
http://www.kvraudio.com/forum/viewtopic.php?t=390627
Please send it to kirnuarpatgmaildotcom
-Arto
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- KVRist
- 332 posts since 26 Jul, 2012
project file was sended today to kirnuarpatgmaildotcomKirnu wrote:I can't reproduce this behaviour in my tests. Can you send me a ST1 project file where this problem occurs.Hermu wrote:i have reported:dalor wrote:Thank you for your reply!! Is this reported and going to be fixed? (Silly question really but I haven't heard of this company before so I don't know what their view on reports like these is?).Hermu wrote:playback without loop function is ok, but after each loop playback start, first chord was played without arpg functionality.dalor wrote:Haven't downloaded the demo but can someone confirm it works in S1?
http://www.kvraudio.com/forum/viewtopic.php?t=390627
Please send it to kirnuarpatgmaildotcom
-Arto
Windows 8 64 bit
4 GB Ram
Cream v1.0.8 - Preset: init
Studio One v2.6.0
on my pc with Windows 8 64bit i have tested with 32bit and 64bit Studio One and after first loop start, every loop starts without first chord arpg functionality.
on another pc with Windows 8 32bit loop playing is ok, but if you start playback within last chord, also loop starts without first chord arpg functionality.
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- KVRer
- 20 posts since 16 Oct, 2004
This crashes my logic 9.1.8 and my ableton 9.0.6 using OSX 10.7.5 and my other studio tower 10.6.8.
it crashes both program when i try to put the plugin in... i am reverting back to 1.0.7.
it crashes both program when i try to put the plugin in... i am reverting back to 1.0.7.
Nehalem 8 Core. 16 GB Memory, 4 TB drives. Logic Pro & Abelton 8. Motu 24 i/o Firewire, 2 x 24 inch Mac Monitors, Mackie HR8mk2, Yamaha HS 80M, Apogee Ensemble, Mashine, Kore2, Virus TI, Supernova2, Poly Evolver Keyboard!!!
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- KVRer
- 1 posts since 22 Jun, 2011
Same Problem with Cubase 7.5 (64 Bit) + Kirnu Cream 1.0.8 (64 Bit). When I set the loop some ticks before the chord starts, there ist no problem.Hermu wrote:project file was sended today to kirnuarpatgmaildotcomKirnu wrote:I can't reproduce this behaviour in my tests. Can you send me a ST1 project file where this problem occurs.Hermu wrote:i have reported:dalor wrote:Thank you for your reply!! Is this reported and going to be fixed? (Silly question really but I haven't heard of this company before so I don't know what their view on reports like these is?).Hermu wrote:playback without loop function is ok, but after each loop playback start, first chord was played without arpg functionality.dalor wrote:Haven't downloaded the demo but can someone confirm it works in S1?
http://www.kvraudio.com/forum/viewtopic.php?t=390627
Please send it to kirnuarpatgmaildotcom
-Arto
Windows 8 64 bit
4 GB Ram
Cream v1.0.8 - Preset: init
Studio One v2.6.0
on my pc with Windows 8 64bit i have tested with 32bit and 64bit Studio One and after first loop start, every loop starts without first chord arpg functionality.
on another pc with Windows 8 32bit loop playing is ok, but if you start playback within last chord, also loop starts without first chord arpg functionality.
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- KVRist
- 91 posts since 16 Oct, 2010 from a7c40f631fc920687.20179984
I'm wondering why there is no kirnu update since Oct 10,
i can confirm this bug in Cubase, logic, Studio One Pro and Ableton live... (Mac OS Mavericks)
i can confirm this bug in Cubase, logic, Studio One Pro and Ableton live... (Mac OS Mavericks)