s.i.c.k modular
- KVRAF
- 4807 posts since 10 Feb, 2006 from Stockholm, Sweden
Impressive stuff, but it doesn't work in FL Studio.
- KVRAF
- Topic Starter
- 4760 posts since 26 Apr, 2002 from the bogely factory
somehow i can't imagine flstudio being conducive to modular routing.
but if you right click the modules,they tell you the ins+outs,then it's whether your host can deal with it,really.
but if you right click the modules,they tell you the ins+outs,then it's whether your host can deal with it,really.
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- KVRist
- 304 posts since 3 Nov, 2007 from Earth, USA, CO, Denver
I saw a similar back for Usine made with SynthMaker, & I was thinking, "Why should I use 10 DLLs just to make 1 synth?".
Problem with SE & SM is that the audio/MIDI/VST interface DLL is wrapped inside the exported DLL, which means for 10k of code you make a 600k DLL. That is OK if you're using a fully featured VST, because you'll get more use of the overhead. When you make a VST that only does one little thing, then SE/SM is too of a bloated platform to use.
If you really want a bunch of mini-plugs, then there are a few open-sourced VSTs in Pascal & C++ that you can hack. If you insist on using SE, then make a single monster semi-modular synth.
Problem with SE & SM is that the audio/MIDI/VST interface DLL is wrapped inside the exported DLL, which means for 10k of code you make a 600k DLL. That is OK if you're using a fully featured VST, because you'll get more use of the overhead. When you make a VST that only does one little thing, then SE/SM is too of a bloated platform to use.
If you really want a bunch of mini-plugs, then there are a few open-sourced VSTs in Pascal & C++ that you can hack. If you insist on using SE, then make a single monster semi-modular synth.
- KVRAF
- Topic Starter
- 4760 posts since 26 Apr, 2002 from the bogely factory
@re8:
i realise that it's not cpuconomical,but it started off as just a prove of concept.i was surprised how 'low' you could go.
eg;making a single slider as a vst.
and i had a fair bunch of them running on my crappy old machine without any problem.
so i figured it should be 'usable' for others.
as for 'why should i use 10 dlls to make one synth'.
erm,don't use it then,just use synth1.
but if you're a nutter like me and enjoy sticking wires into holes to make noise then it might be for you.
as for using pascal or c++,sorry i don't have the time to learn.
(oh and there's no way i'll make a 'monster semi-modular' synth,there are plenty of them already.)
i realise that it's not cpuconomical,but it started off as just a prove of concept.i was surprised how 'low' you could go.
eg;making a single slider as a vst.
and i had a fair bunch of them running on my crappy old machine without any problem.
so i figured it should be 'usable' for others.
as for 'why should i use 10 dlls to make one synth'.
erm,don't use it then,just use synth1.
but if you're a nutter like me and enjoy sticking wires into holes to make noise then it might be for you.
as for using pascal or c++,sorry i don't have the time to learn.
(oh and there's no way i'll make a 'monster semi-modular' synth,there are plenty of them already.)
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pinkjimiphoton pinkjimiphoton https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=83788
- KVRAF
- 4790 posts since 9 Oct, 2005 from New England
dad, you are too good to us children!
can't wait to play with it.
cheers!!
can't wait to play with it.
cheers!!
- KVRAF
- Topic Starter
- 4760 posts since 26 Apr, 2002 from the bogely factory
sorry it's taken so long,but i've finally made a web page for it and slightly updated the starter-pack.
a little help tip,and more to come.
plus more plugins coming too.
connect: green_midi2cv's 'pitch' output to lilac_osc's 'pitch' input.
connect: green_midi2cv's 'gate' and 'velocity' out to blue_adsr's 'gate' and 'overall level' in.
connect: lilac_osc's 'audio' out to pink_amp's 'audio' in.
connect: blue_adsr's 'signal' out to pink_amp's 'volume level' in.
finally connect: pink_amp's 'audio' out to your vst host's out.
and connect: a midi keyboard or sequencer to green_midi2cv's 'midi' in.
i've updated the first post with new links...
(the new pack is pretty much the same,but a few may have different id's,so mind your old projects.
though really,there's not much changed.)
a little help tip,and more to come.
plus more plugins coming too.
connect: green_midi2cv's 'pitch' output to lilac_osc's 'pitch' input.
connect: green_midi2cv's 'gate' and 'velocity' out to blue_adsr's 'gate' and 'overall level' in.
connect: lilac_osc's 'audio' out to pink_amp's 'audio' in.
connect: blue_adsr's 'signal' out to pink_amp's 'volume level' in.
finally connect: pink_amp's 'audio' out to your vst host's out.
and connect: a midi keyboard or sequencer to green_midi2cv's 'midi' in.
i've updated the first post with new links...
(the new pack is pretty much the same,but a few may have different id's,so mind your old projects.
though really,there's not much changed.)
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- KVRian
- 1075 posts since 16 Jun, 2007
Thanks spacedad!
I noticed your comment above from a year ago about FL Studio not being conducive to modular routing. Well since then they've added "Patcher", which is a modular routing plugin, so it's definitely conducive now!
I noticed your comment above from a year ago about FL Studio not being conducive to modular routing. Well since then they've added "Patcher", which is a modular routing plugin, so it's definitely conducive now!
- KVRAF
- Topic Starter
- 4760 posts since 26 Apr, 2002 from the bogely factory
- KVRAF
- Topic Starter
- 4760 posts since 26 Apr, 2002 from the bogely factory
some step sequencers,clock etc coming soon....
(also working on a tape recorder too )
(also working on a tape recorder too )
- KVRAF
- Topic Starter
- 4760 posts since 26 Apr, 2002 from the bogely factory
just made a quantizer.
any synthedit-heads please let me know if there's a module that would be good to have and i'll try make it.i have most 3rd party modules,(as long as the ula says it's ok).though i'm holding off 3rd party atm,still deciding which SE ones to do.
any synthedit-heads please let me know if there's a module that would be good to have and i'll try make it.i have most 3rd party modules,(as long as the ula says it's ok).though i'm holding off 3rd party atm,still deciding which SE ones to do.
- KVRAF
- Topic Starter
- 4760 posts since 26 Apr, 2002 from the bogely factory
i've just updated blue_adsr,blue_lfo and blue_tuner.(i've put the new versions in the starterpack too).
nothing major,just added some input connections to give them a bit more control from outside.
eg:added adsr pins,speed+range pins,octave/semi-tone/fine pins....
i'm not quite sure how responsive they'll be,and i'll upload some sliders etc to play with soon as i get the chance.
edit:
added new slider plug + 4 channel mono mixer...+ new help tip...
once you have connected start-pack 1......
connect: lilac_osc's 'audio' out to pink_filter's 'audio' in.
connect: pink_filter's 'audio' out to pink_amp's 'volume level' in.
connect: blue_detune's 'pitch signal' output to lilac_osc's 'pitch' input.
connect: blue_lfo's 'signal' out to pink_filter's 'frequency' in.
finally connect: pink_amp's 'audio' out to peach_clipper's 'signal' in.
now you have full tuning control and filter movement.
(try connecting the blue_lfo to the lilac_osc's 'pitch' in to modulate pitch.)
nothing major,just added some input connections to give them a bit more control from outside.
eg:added adsr pins,speed+range pins,octave/semi-tone/fine pins....
i'm not quite sure how responsive they'll be,and i'll upload some sliders etc to play with soon as i get the chance.
edit:
added new slider plug + 4 channel mono mixer...+ new help tip...
once you have connected start-pack 1......
connect: lilac_osc's 'audio' out to pink_filter's 'audio' in.
connect: pink_filter's 'audio' out to pink_amp's 'volume level' in.
connect: blue_detune's 'pitch signal' output to lilac_osc's 'pitch' input.
connect: blue_lfo's 'signal' out to pink_filter's 'frequency' in.
finally connect: pink_amp's 'audio' out to peach_clipper's 'signal' in.
now you have full tuning control and filter movement.
(try connecting the blue_lfo to the lilac_osc's 'pitch' in to modulate pitch.)
- KVRAF
- Topic Starter
- 4760 posts since 26 Apr, 2002 from the bogely factory
- KVRAF
- Topic Starter
- 4760 posts since 26 Apr, 2002 from the bogely factory
new ones:
grey_clock,brown_step-seq8,brown_free-step8....
tip3:
connect: grey_clock's 'pulse' out to both brown_stepseq8's and brown_free-step8's 'clock' in and also to blue_adsr's 'gate' in
connect: grey_clock's 'bar start' out to both step seq's 'reset' in.
connect: brown_stepseq8's 'step' outs to lilac_osc's 'pitch' in.
connect: brown_free-step8's 'step' outs to blue_adsr's 'overall level' in.
then as usual connect: lilac_osc to pink_amp 'audio' in and blue_adsr to pink_amp 'volume level' in..
then connect: pink_amp 'out' to peach_clipper,then to host's audio out.
grey_clock,brown_step-seq8,brown_free-step8....
tip3:
connect: grey_clock's 'pulse' out to both brown_stepseq8's and brown_free-step8's 'clock' in and also to blue_adsr's 'gate' in
connect: grey_clock's 'bar start' out to both step seq's 'reset' in.
connect: brown_stepseq8's 'step' outs to lilac_osc's 'pitch' in.
connect: brown_free-step8's 'step' outs to blue_adsr's 'overall level' in.
then as usual connect: lilac_osc to pink_amp 'audio' in and blue_adsr to pink_amp 'volume level' in..
then connect: pink_amp 'out' to peach_clipper,then to host's audio out.
- KVRAF
- Topic Starter
- 4760 posts since 26 Apr, 2002 from the bogely factory
well,the extra input pins didn't work,they clashed with the on-board sliders.spacedad wrote:just added some input connections to give them a bit more control from outside.
eg:added adsr pins,speed+range pins,octave/semi-tone/fine pins....
i'm not quite sure how responsive they'll be,
so i've took them off again,sorry to be a nuisance,but to make up for it i'll make some 'mini' versions with no sliders and with input pins instead,then they'll respond to external sliders.(of which i'll make a few) .
sorry to keep changing things around,hopefully it'll be worth it.